Might Heroic-Mode Entries, Tortos + Megaera [ToT Raid]

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Might is still looking for a hunter. Read about Might in the MMO-Champ recruitment thread.
Below is a brief synopsis of our latest heroic kills, Tortos and Megaera. 

Third Heroic was TORTOS
I was playing as SURVIVAL

I don't think it's any surprise for most people to lean towards survival on Tortos. There are two main strategy options for this fellow, and both involve how the bat spawns are handled - on one hand, you can bring them into melee and AoE them down. Alternatively, you can kite them around the room. Kiting the bats around the room is how we have been doing Tortos.

The video I have is an unfortunate display of my ineptitude. Through it, you are more likely to learn what not to do. So let me cover that quickly: Tortos is a clusterfuck and if you come in late or you're still recovering from your terrible/fantastic day, this fight can quickly overwhelm you. Make sure everything is set up and you know what your role is. For me, while we were kiting the bats, I was still primarily a utility function. We are, as our class, set up to be the utility of Tortos. Bat waves will make or break your heroic attempts, so making sure these waves go to the tank is imperative. I was half an hour late for our raid the day of our kill, so the raid spent half an hour trying to do Tortos without any misdirections. I was missed,  to say the least. It becomes very hard to manage the bats towards the end, especially if you are unable to keep up on each spawn of turtles.

So here's what you need to know: The only difference on heroic is that you need to shoot humming crystals along the walls of the room in order to place a shield on yourself. This shield will become full upon the healers mechanics, whereby this shield will prevent you taking damage from large abilities throughout the encounter. You want to maintain this shield by reapplying it any time it falls off. Reapplying before you are at full health is okay, because the shield will still protect you. One it falls off, though, you could potentially be one shot due to bad timing, so only do this if it's an emergency. I recommend a targeting macro with an ability cast to do this. I used arcane shot, but in retrospect you could probably use an ability that doesn't use focus. Concussive shot would be a good choice, but I haven't tested to see if that works to applying the shield. Regardless, it should force cast an auto.

Beyond this, I was DPSing whirl turtles. I left my pet on the boss, partially because of the wasted run time having him chase turtles and partially because I was using a tall strider to give sunders to the melee - and the melee stuck to Tortos. I also macro'd my Murder of Crows and Black Arrow to apply to Tortos, regardless of my current target. This is still beneficial for MoC, I feel, but have since kept Black Arrow on the whirl turtles in later kills.

One hunter is sufficient in misdirecting each wave of bats to the tank. You should have Glyph of Direction, so you can continuously use MD. It has a different spell ID, so the cooldown isn't in effect. Essentially, so long as you have the minor Glyph of Direction, then you can infinitely recast misdirection any time its effect has worn off. Knowing my damage burst isn't comparable to other available DPS classes, I built myself around utility and convenience for the raid. That means my primary focus on Tortos is making sure that bats happen correctly, that I take as little damage as possible from moving around, and that I prevent rockfalls being near downed whirl turtles by watching where my mobility is taking me. At one point the other week, I crowd surfed eight whirl turtles to ensure a bat wave went to the kiting tank. Pretty sure the healers hate me now!

Barrage is your friend. I picked this up and saved it  for every bat spawn. It lines up relatively close. If you're not paying attention, you will use it right before a bat spawn, and then you're left having to aim your camera up to target a bat and making sure you have enough focus to Multishot enough threat away from healers / the main tank. Barrage is the equivalent of throwing everything but the sink at a target and has the added benefit of hitting everything else in the cone in front of you (ie, Tortos and whirl turtles). Save this for bats, MD your bat tank, then blow them up. Guaranteed they will go to them every time. So long as you are in range and pointed the right direction, you don't need to change targets.

Your damage will be split between Tortos, turtles and bats relatively evenly. Since we had our melee on Tortos and ranged on turtles, my damage looked concerning to the raid leader. I was asked if this fight was bad for me, because I seemed a lot lower on designated targets than I normally am in comparison to the other DPS. If you are kiting bats, this is how it will appear. Make sure they know you are a utility service, that MD is important, and you are doing the function you should be. When all else fails, be half an hour late and let them see how it goes without the MD! :)   [not really. that was poor humour. I'm sorry.]

Below is our first kill of Tortos. In the first half of the fight, I failed to /focus Shandaren, the bat tank. I am, essentially, being an idiot hitting every bat spawn and not noticing my MD isn't going off. Eventually this kills me when half a bat spawn comes for my face. I was even too angry at myself to say anything about my death on Mumble, and received a silent battle res probably for a similar reason. If you are using a /focus macro for your misdirect here, remember to set it. Normally I right click their names on my Vuhdo, but clicking was not as efficient for how often MD is needed. There is no excuse for my poor play in this video except that I was playing poorly. Off night. Just a shame I had to record it. Then post it publicly. Then write a blog post about it. Oh my god.

May 21st edit: Concussive shot definitely works on the humming crystal and is a better use for getting the shield than arcane shot, since arcane shot is wasting focus. Also fixed the macro to be a target = macro rather than a bulky target/lasttarget, since that makes infinitely more sense and I don't understand why I didn't do it like that in the first place. Thanks for pointing that out.

/cast [target=humming crystal] Concussive Shot

/target Tortos
/cast A Murder of Crows
/targetlasttarget

/cast [target=focus] Misdirection




Fourth Heroic was MEGAERA
I was playing as MARKSMANSHIP

People seemed surprised that I used Marksmanship for Megaera. This isn't going to be the right choice for a lot of people. Survival is great AoE, and it's great burst AoE, so if you are asked by your raid leader to blow up the wyrm adds then survival is a very strong choice. It's also a very strong choice if you are misdirecting any wyrm waves to the wyrm tank, as it will apply all those ISS DoTs. However, I was not on wyrm waves, and our Brewmaster tank had no trouble picking them all up himself. I tossed out a few, especially towards the later spawns, but beyond that - I was straight tunnelling the heads.

Head damage is important. If you don't hit a certain threshold, you will get an additional breath, and this additional breath will probably kill your tank. While it's all well and good to have big numbers AoEing the adds, they are secondary to the actual boss itself. AoEing the adds is still important, but it is not the most important. For us, we had warlocks set to do the wyrms. They are exceptional at AoE, surpassing a survival hunter in most cases, and this AoE actually helps their single target (for the most part). As a result, my AoE was just extra fluff and unneeded.

There really isn't too much to say about Megaera. Shoot the heads, make them die before the fourth breath, misdirect any loose wyrms to where they should be. if you're using warlock portals to handle the beams and debuffs, try to be extremely mindful of space real-estate. Be behind portals, not near the front, as close to other ground markings as possible, etc. Move if someone near you has the beam. Common sense sort of things. Situational awareness sorts of things. Then, do whatever will provide the most single target into a hydra head. For me, this was Marksmanship. For you, it might be Beast Mastery. Or, for you, it might even be Survival, if that is the spec you are the most comfortable playing.

I am really, really sorry about the music on this kill video. Normally I leave my audio player off during progression kills, but I figured since I was doing them more quickly this tier until important fights and the fact that 95% of my music is instrumental, there wouldn't be a problem. Turns out, the one time I did this was the one time my audio player decided to play My Little Pony fan rock and Korean pop.  Yeaahh... This is a good blog post. 









Normal Mode Jikun as Marksmanship [ToT Raid Specifics]

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I touched briefly on all the bosses in previous posts; once in our normal mode clear of the boss and once again in my discussion of the three specializations. In both, I heavily insinuated Survival was the best choice for Jikun. For the most part, I stand by that comment. 

However, I've been spoken to a lot about Marksmanship on this fight and I'd like to share some more specific experience using MM for Jikun. As such, I've gone into my stream and highlighted a video segment from this weeks raid. It's also just a good fight to be thinking about, since it's coming up quickly for heroic content. Though maybe 4AM isn't the best time for me to be doing so?  Ehh.

First of all: Jikun was changed slightly since my posts. Previously, in order to get Primal Nutriment, you had to pick it up from the yellow globules. Not just that, you had to pick it up from the front tip of the yellow globules. The changes have since made it incredibly easier to get the primal nutriment buff. Now all you have to do is touch any globule - and some of the trail residue works just as well. Basically, if you're anywhere in the vicinity of Jikuns mouth / falling globules, you're going to get your buff. 

This is absolutely excellent news because it makes maintaining this buff easier, lines up with timing better and allows you to benefit your damage while preventing a green pool from landing on the platform (just watch your damage intake). You want to grab this as much as possible while ensuring you have enough flights to hit all your nests. I tried to make sure I was able to have my primal nutriment buff before I had to go to my lower platform to benefit my AoE burst as much as possible.

This also has excellent potential for AoE clean up of loose juveniles in the air. You can pop your wings before a Feed cast, grab your primal nutriment, then use the rest of your air time AoEing extra birds in the sky. Hopefully you don't have a lot of loose juveniles, though!

You'll notice in this video that I lag behind on my first nest. You'll also notice that the Feed timer on my Big Wigs is coming up. My waiting was definitely on purpose, because I knew those few extra seconds of down time was going to have a big payload as soon as I grabbed a nutriment from the air. Go too soon and you miss out. Watch out for other casts, though: if Jikun is about to do Quills or Downdraft, the Feed cast will be delayed.

You can also use your wings to escape from being blown off by Downdraft, which is very useful for LFR.
My performance in this video as Marksman was higher than most people have been seeing as Survival, and since I usually don't rank as survival (usually float around 90-105% of the rank limit for this spec, alas), I gathered this meant I did particularly well and someone could potentially learn something new about timing that would help them.


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Might Heroic-Mode Entries, Jin'Rokh + Horridon [ToT Raid]

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So I had the brilliant idea that I'd wait until we'd downed a few heroic modes before writing them. Needless to say, I immediately regretted this decision as heroic progression is always much slower than normal mode first clears. That said, heroics have a completely different, smaller niche from the majority of raiders so I think it's fair if they're a little delayed. Two weeks ago Might killed Jin'rokh; this week we killed Horridon. Below I'll go over both similarly to how I have been, and also include kill videos from my perspective. Usually I do multiple perspective heroic videos, but for the interest of a hunter crowd it seemed irrelevant to merge them. Multiple perspectives/different classes will be on WoWProgress for those curious on that front.

Casually mentioning that Might is recruiting hunters. Preferably someone with heroic or past heroic experience, but if you can talk about your class appropriately then by all means. I'd rather have a hunter I can discuss with and I know plays well than a hunter who can boast about good heroic experience they only played to a mediocre par. Might's site is on my front page. Or read about Might in the MMO-Champ recruitment thread.

First Heroic was JIN'ROKH
I was playing as MARKSMANSHIP

So here's the interesting thing about Jin'rokh. I've expressed before that I think survival is the best choice for Jin'rokh for similar reasons that it was for Protectors of the Endless (damage buffs). Now, I do believe that I play marksmanship at a slightly better level than I play survival, and definitely acknowledge I have room for improvement as both: but I saw better results in this first kill of Jin'rokh with a much lower ilevel as marksmanship than I did on our latest Jin'rokh as survival. I'm skeptical now and will be doing some tests regarding that, but this isn't the place. You may see another post from me specifically about Jin'rokh and the specs in the future, however. For those interested, or those who want to tell me how to play SV, here's a comparebot from this first kill as MM and my latest with a higher gear as SV.


There are very few differences for hunters in the heroic version of this fight. The first and most prominent is Ionization. By now you've probably read enough to understand Ionization if you're doing heroic fights, but let me talk about it two weeks late anyway: As a hunter, you can fully reflect this cast. Prior to ionization going out you can use deterrence, which will completely prevent the debuff from being applied to you. If you miss this, you can still get out of the pool and use deterrence to reduce the 450k damage. Don't miss reflecting the debuff, though. There's no reason not to. This means you will need the Crouching Tiger, Hidden Chimera talent. 

The second most prominent difference is in the intermission Lightning Storm. Instead of simply dealing AoE damage, you now have to dodge a series of lightning balls (four, to be exact) that spawn radially from Lightning Strikes. We decided not to hang out in the middle of the room to continue damaging Jin'rokh, favouring the grate for dodging lightning balls because we figured it would reduce the amount we had to deal with. Your group might not do this. Here's a video showing the process of a lightning strike in slow motion. 



Some less noticeable points that are useful: 
  • When people are kiting an orb (Focused Lightning), you can be killed if you're in the path for too long. Take a few side steps to be out of the way.  
  • Tend to the side of the pool you need to kite away from. If you're kiting to the left grate, be on the left side of the pool. Be ready to move to the opposite side if someone else is kiting or the storm is coming. 
  • If you have the last focused lightning orb of a phase before the storm, take it to the same side the rest of the raid is going for the storm. You don't want to get caught on the other side of an electrified pool, even if disengage is up. Negate if your guild is going to the middle. 
  • It is far easier to see the lightning balls during the Lightning Storm from strikes if your camera is pointed directly down. You can then foresight what places will not be safe by judging the directions balls are flying from their strikes. This is very professionally NOT shown in the following video, as I was exceptionally unprofessional at dodging these on our first kill. They are, however, very easy to work around once you know how they work. 
  • Do not be where the tank is going to land. It hurts. A lot. You can also wipe the raid if you get a Focused Lightning orb while you are stunned. 
I recommend a Deterrence macro for this fight. This macro will stop whatever cast you are currently doing (particularly cobra/steady shot), check if deterrence is up and if so cancel it, then use deterrence if it's off cooldown. What this means is this macro lets you use Deterrence exactly when you need to use it and cancel it exactly when it is no longer needed. This will increase your damage uptime by removing the need to wait the full 5 second duration and ensure you don't accidentally miss the cast by clipping Ionization too late. One warning though: Do NOT spam this. If you spam it, you will put deterrence up and immediately cancel it. This is not useful, since it's basically the same as not having deterrence. Basically, be tranquil as a forest, but on fire within; once you find your centre, etc etc, sure to win, etc.

#showtooltip 
/stopcasting
/stopcasting
/cancelaura Deterrence
/cast Deterrence




Second Heroic was HORRIDON
I was playing as SURVIVAL

Believe it or not, I considered going Marksman for this fight. I didn't because I feel this fight very heavily relies on DoTs to be successful. I said DoTs, not AoE - though AoE DoTs are nice too. Before you declare me as crazy, let me explain.

Horridon is, undeniably, an AoE fight. It spawns multiple little and medium adds in waves in addition to the boss that have to be killed by a specific time and hamper the raid by being alive. They need to die. On heroic, this is still true but includes several complications. For example, the first medium add that spawns for each door spawns alone and it's usually extremely beneficial to have it dead before the next wave of two come. You want to AoE, cleave, etc, but  you also want to sink a considerable amount of single target focus in some areas. If your AoE detracts from your single target, this is hindering that requirement. However, if your AoE applies a DoT, then it is beneficial to apply that single target damage. This is especially true of Horridon himself, as the increasing damage debuff on him makes keeping DoT uptime significantly important. So how do you sink good single target damage into a medium add while also ensuring your uptime on DoTs is good on the boss? Survival AoE, simple. 

I struggled a lot with write ups I was reading about performing as Survival on this fight. Nearly everyone suggested going full AoE, using talents such as Barrage and Thrill of the Hunt to increase cone sweeping and multishots. While I acknowledged AoE was certainly important, and adds definitely needed to die, preferably ASAP, this blatant full on AoE felt like inefficient padding to me. I want to be the most efficient, not simply have the biggest numbers. Thus, it was hard to do my research via rank log browsing because most ranking hunters on heroic Horridon went for full AoE add clean up. It wasn't until I found a hunter who had zero uptime on explosive trap that I realized how I wanted to approach Survival on this fight. 

Heroic Horridon is a DPS race in more ways than just AoE. It's a very real single target DPS race that a lot of guilds have trouble making. They'll hit the enrage, have to kite the boss around and hope they don't hit the next Dire Calls hard enrage. Not to say that add cleanup and AoE is the wrong way to go, because it's certainly a very real element of the encounter. You'll have to decide how you think the best way to go for your raid situation is.

Here's what I did, though: I had Fervor, Murder of Crows and Glaive Toss. I like Fervor over TotH because it gives me very specific control of my focus regeneration. On the first gate, I prioritized misdirecting and DPSing the Wastewalkers until the Dinomancer dropped. Then I swapped to him, upon which I would get right back onto Horridon when the orb was clicked and the shell debuff up. On the second gate, I would stick to Horridon until the Venom Priests came out - I would then try to sink as much single target into these as possible, while also cleaving any add nearby to keep Serpent Sting buffs ticking on those. Whenever possible, I prioritized getting rid of an effusion over anything else. On the third gate I considered add clean up considerably more than the others and barely touched Horridon at all. Fourth gate, same thing - prioritizing getting war bears > shaman > casters down in that order. Every Murder of Crows I had was supposed to go on Horridon. Every Black arrow also went on Horridon. Unless you know Explosive trap is going to get its full duration (ie, the mobs aren't going to be moved OFF the trap area) it's more efficient to use the debuff to your advantage with Black Arrow as your LnL source. That said, explosive trap will give you more LnL procs, so if your strategy allows you to get proper use from this - or better yet, up time on Horridon with it - then go with that. 

I'm happy with the results I saw. Definitely could have better uptime of some of my DoTs on Horridon, though, and having the Dire Horn on me so early was unfortunate too. One thing I wasn't actively considering during the fight was my Glaive Toss. Preferably, I can improve by making sure my Glaive Tosses PRIMARY target is Horridon, and all the little adds are being hit by it on its way there. Remember, each strike your secondary Glaive Toss does increases the primary's target damage. If you're using Barrage, this is a moot point for you.

In regards to Dire Horn management: Snake Trap. It's awesome. Use it for Dire Horns. Be very aware, though, as your snakes are finicky and will not always go on the Dire Horn. If there are no other targets in range except for the spirit, the snakes will not spawn at all. Preferably you put your trap down where it will be in range of Horridon. This way, snakes will spawn and some of them have a high chance of going onto the Dire Horn spirit. Another option is to put your pet on it, but this is a significantly higher DPS loss and will eventually despawn the pet. I do this at towards the end of the fight simply for convenience sake, but you'll notice I have a lot of down time forgetting about it. Worse, I do this while my Stampede is running and lose all my stampede pets. Woops. My Horridon rank wasn't very impressive (142) and I expect it to be gone by next week, but given all my mistakes and the lack of AoE centricism I'm happy with it. 

Finally, I suggest a disengage macro for this fight. At the very end I move to spread out for enrage kiting, but as I am doing this the boss is moved towards me. I die, because I wasn't able to get out of the double swipe in time. Not to say I didn't try - I pressed my disengage button, but I had forgotten to put this macro in my Survival spec. If I had this macro in, I would not have died. 
#showtooltip
/stopcasting
/stopcasting
/cast disengage