tag:blogger.com,1999:blog-87644997830823584912024-03-13T00:31:26.822-07:00Jade's ForestAnonymoushttp://www.blogger.com/profile/12838364441580133129noreply@blogger.comBlogger36125tag:blogger.com,1999:blog-8764499783082358491.post-37124516527584334922018-06-26T22:05:00.000-07:002018-06-26T22:08:46.893-07:00Battle for Azeroth<div style="text-align: justify;">
Some folks have been looking for me. You surprise me, remembering after a year. </div>
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So as a note, in August of this year (2018) the URL for jadesforest.com will expire. This site is hosted on blogger and therefore will still be accessible indefinitely at jadesforest.blogspot.com. As should be evident from no content during Legion, I purposefully dashed under the radar. </div>
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You may know I started trueshotlodge.ca for Legion instead, as a less personal endeavour aiming for the larger hunter community. This was quickly impossible for me to do, due to several unpredictable events including major health issues. These also impacted my ability to play, more or less permanently, and I made the decision to fade into the background and let new torches take more prominent reins instead. It didn't seem fair to anybody else and I didn't want to build something up just to have to abandon it later. At the very least, it let Legion SimulationCraft modules get up in time for launch, which is now under new hands and set for BfA. Make sure to help them bug hunt when relevant.</div>
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Despite this I continued to raid with Might through Legion (including a period where I very much probably <b>should not </b>have been) and intend to continue as long as able or am not holding things back. Throughout Legion we maintained our top over World 100 rankings. This was [mostly] archived on <a href="https://www.youtube.com/user/Centxf">the YouTube channel here</a>. It's almost better because you can see me do tons of dumb shit thanks to my messed up arm <a href="https://www.youtube.com/watch?v=UIJEe08eWGM">like this</a>. Plus side though, I managed to aim my disengage the <a href="https://clips.twitch.tv/PlayfulFairCroquettePeteZaroll">right direction</a>.<br />
Twitch is still <a href="https://www.twitch.tv/nakauri">at this address here</a>, but should be streamed to both channels.</div>
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Theoretically, BfA should be the same and Might's goals remain the same. But I'm not sure I'll return to being externally involved. In addition, Jade's Forest doesn't wholly make sense anymore this far away from Mists of Pandaria. You either can or can't play, it's what it is. We'll see.</div>
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Unfortunately, despite having BfA since early alpha, I was unable to contribute outside of in-game or direct-to-blizzard. But I'll leave you with this: <b><u>Dinosaurs</u></b>. It <i>must </i>be good. Also I can't BELIEVE they tried to have Marksmanship's AoE tied to a debuff instead of a buff, that was MADNESS [I leveled two alpha hunters; the first set was ... Uh, unpolished].<br />
My short impression of Hunter for BfA:<br />
- Beast Mastery is mostly the same as Legion, with Dire Frenzy now built into the spec as Barbed Shot. It's pretty good and versatile. Somehow it's now the most complex hunter spec. Not sure if yikes.<br />
- Marksmanship is in limbo. It will be fairly straightforward. It's OK. Arcane Shot is back to its former glory and no longer a builder.<br />
- Survival is the Green Lantern. </div>
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My BattleNet is Nakauri#1100. Discord Nakauri#7249. If you can't find me on those, I ded. </div>
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Cy@</div>
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Also Might is recruiting hunters for BfA. One spot is entirely open, another is mine open for tentative replacement. Be more useful than me and it's yours!</div>
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<a href="https://www.wowprogress.com/guild/us/zul-jin/Might">https://www.wowprogress.com/guild/us/zul-jin/Might</a><br />
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Anonymoushttp://www.blogger.com/profile/12838364441580133129noreply@blogger.com0tag:blogger.com,1999:blog-8764499783082358491.post-46049555777302160262016-02-19T06:18:00.001-08:002016-02-21T15:05:19.477-08:00Legion - Beast Mastery First Impressions<div style="text-align: justify;">
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A couple of weeks ago I wrote <a href="http://www.jadesforest.com/2016/01/legion-marksmanship-first-impressions.html">feedback regarding Marksmanship Hunters</a> on the current iteration of Legion Alpha. Prior to that, I wrote <a href="http://www.jadesforest.com/2016/01/legion-survival-first-impressions.html">feedback regarding Survival Hunters</a>. Once again, this is an extension of that, focusing on Beast Mastery instead.<br />
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This will harken back to the <a href="http://www.jadesforest.com/2015/11/legion-hunter-preview.html">feedback regarding the Hunter Preview</a> released on the Blizzard website in November. This will be my impressions regarding Beast Mastery's identity, core combat design, talents, artifact and the current available leveling experience.<br />
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<h3>
LEGION BEAST MASTERY - </h3>
<h3>
FEROCIOUS PREDATOR BECOMES KIN, A PROFOUND BOND WITH CREATURES OF THE WILD</h3>
This post will consist of,<br />
( clickable table of contents ; use keyboard home to return to this )<br />
<ol>
<li> <a href="#prelude">prelude introduction,</a> did Beast Mastery meet expectations from the preview?</li>
<li> <a href="#core">first impressions and go-over of all its core ability spells</a>,</li>
<li> then <a href="#talents">impressions of the talents</a> (in regards to its core kit),</li>
<li> then <a href="#artifact">the artifact and its traits</a>, along with specialization expectations,</li>
<li> a <a href="#tldr">"too long; didn't read" summary</a> and highlighting changes I'd like to see.</li>
</ol>
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<h4>
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1. PRELUDE</div>
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Beast Mastery - the legion class preview told us that Beast Masters were in a good place overall, but that they had refined existing abilities and talents to differentiate them better. It focused on telling us Cobra Shot filled all our free moments in combat, leaving no time for managing our pet, and that this management of pets should be a defining characteristic.<br />
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My concern when I wrote my initial Legion Preview feedback was that nothing presented gave us any indication of moving away from filling all our free moments in combat with Cobra Shot towards pet management. In fact, it seemed to insinuate the opposite, insofar that instead of having to regenerate focus with Cobra Shot, we now dumped focus with Cobra Shot while having no direct control over the regeneration. We also lost direct management of our pet damage through Focus Fire, with the only reimplementation of pet management being in the form of summoning random animals with Dire Beast, something we already had the option of in a talent. Despite being in a 'good place overall,' it felt like a far bigger revamp than a 'refining of existing abilities.'<br />
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The concern regarding depersonalization with Dire Beast was recently addressed with Celestalon posting there will be a glyph for Dire Beast that selects from your stable pets instead. So for this feedback I'll try to focus on more mechanical concerns, or pointing out where this disconnect still remains.</div>
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<b>Did Beast Mastery meet expectations set forth by the Legion Preview?</b><br />
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A profound bond with the creatures of the wild, invigorated by the primal world's dangerous and untamed nature. Ferocious predator becomes kin. In the thrill of the hunt or heat of battle, calling forth a litany of vicious animals to overwhelm prey and gnaw at enemies will. These were the keywords given by the Legion Preview. The core combat abilities presented were Cobra Shot, Dire Beast, Kill Command and Wild Call.</div>
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Again, like Marksmanship, one of the aforementioned combat abilities is not an ability: it is a passive. This is curious, because unlike Marksmanship, Beast Mastery has never felt like it had the same sort of slim ability set. We see this further in Beast Mastery's talent setup, having the least amount of active choices or extra buttons between the three specializations. It would seem, for the most part, that Beast Mastery is playing a lot of cards between its three main abilities (Cobra Shot, Dire Beast and Kill Command), and being the only specialization to have two baseline cooldowns (Aspect of the Wild and Bestial Wrath). We see this in the dynamics between Dire Beast, Wild Call and Bestial Wrath in that Dire Beast reduces the cooldown of Bestial Wrath and Wild Call provides extra Dire Beast casts. But did this affect its ability to meet expectations from the Preview?<br />
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My personal opinion is yes, and this goes well beyond pet depersonalization on Dire Beast. When I wrote an initial impression from the preview I highlighted that the write up put heavy focus on pet management and moving away from the player filling spaces with Cobra Shot, all while sounding like they were slimming down Beast Mastery away from pet management and at the same time enunciating filled spaces with Cobra. And that is exactly what I experienced on Legion.<br />
More importantly, I'm not entirely sure the Legion Preview still agrees with itself on Beast Mastery being about <i>a litany of animals to overwhelm</i>. Indeed, it was quite jarring next to<i> a profound bond with the creatures of the wild. </i>Since we are not Demonology imp spawners, let's focus on the second one.<br />
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For me there were several issues with Beast Mastery, and it was exceptionally hard for me to focus on leveling. As of writing this I don't feel I have put enough time into the specialization as I would like, but am doing so in order to collect all the major points I think need to be addressed before moving forward with it. </div>
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2. BEAST MASTERY'S CORE ABILITY KIT</div>
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Beast Mastery has four core abilities I would consider part of its <b>damage arsenal</b>:<br />
<i>Multi-Shot, Dire Beast, Cobra Shot and Kill Command.</i><br />
I also consider the <b>Artifacts' first unlocked ability</b> a fifth core damage spell:<br />
<i>Titan's Thunder. </i><br />
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<a href="http://legion.wowhead.com/spell=2643/multi-shot">http://legion.wowhead.com/spell=2643/multi-shot</a> -</h4>
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Multi-Shot, unlike Marksmanship's Multi-Shot, has always been a big part of Beast Mastery's AoE prowess. Beneath the hatches Beast Master's have had <i>a litany </i>of high synergy passives working to complement each other. They have always coalesced the most within Multi-Shot. Like this:<br />
Beast Mastery's Multi-shot also provides <a href="http://legion.wowhead.com/spell=115939/beast-cleave">http://legion.wowhead.com/spell=115939/beast-cleave</a>, which subsequently would cleave pets' basic abilities like <a href="http://legion.wowhead.com/spell=17253/bite">http://legion.wowhead.com/spell=17253/bite</a>. Bite benefited from the Wild Hunt, since coded into Bite as <a href="http://www.wowhead.com/spell=62762/basic-attack-focus-cost-modifier">http://www.wowhead.com/spell=62762/basic-attack-focus-cost-modifier</a>. Furthermore, the live version of Bestial Wrath provided a 50% focus reduction on abilities which allowed Beast Mastery the ability to burst high AoE with low focus cost Multi-Shots and Beast Cleaves, closing this positive feedback loop.<br />
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That's not entirely gone from Legion because Multi-Shot and Beast Cleave still exist. However, I will point out that there is now no way for Beast Mastery to reduce the focus cost on Multi-Shot and no way to predictably manage its own focus. With the removal of <a href="http://www.wowhead.com/spell=82692/focus-fire">http://www.wowhead.com/spell=82692/focus-fire</a> we have also lost all control over feeding our pets extra focus in order to gain Wild Hunt. In fact, even <a href="http://www.wowhead.com/spell=177667/steady-focus">http://www.wowhead.com/spell=177667/steady-focus</a> is no longer an option for pet focus management.<br />
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So while Multi-Shot itself maintains the dynamic of Beast Cleave, I feel perhaps Beast Cleave has overshadowed a more important, more subtle nuance of Beast Mastery's AoE play: <b>Pet focus management</b>. Instead of building up this interaction to be a more conscious choice for the player, it was removed entirely. </div>
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This is something I believe can be remedied through Talent options. As I mentioned earlier, Beast Mastery has the most passive talents of all three specializations, while also having the slimmest core ability set next to Marksmanship. A big part of this is that several of the Talents offered to Beast Mastery probably should have been baseline.</div>
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To be more clear, Beast Mastery has 13 passive talent options and 8 active options. Marksmanship has 11 passives, 10 actives. Survival has 10 passives, 7 actives and 4 actives that replace other actives. Furthermore, many of the passives provided to Marksmanship and Survival have a direct affect on gameplay (such as <a href="http://legion.wowhead.com/spell=201082/way-of-the-moknathal">http://legion.wowhead.com/spell=201082/way-of-the-moknathal</a>), whereas the vast majority of Beast Mastery's happen regardless of what you do.</div>
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I'll address this more in the talents section, but keep that in mind. There is <i>a litany</i> of <a href="http://wowdata.getbuffed.com/talentplaner/byclass/0-J%C3%A4ger-Begleiter?build=32010192">old Pet Spells</a> that could help here. Lookin' at you, Roar of Recovery. Alternative <a href="http://wowwiki.wikia.com/wiki/Pet_abilities_(old)">source</a>.</div>
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<h4>
<a href="http://legion.wowhead.com/spell=120679/dire-beast">http://legion.wowhead.com/spell=120679/dire-beast</a> -</h4>
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Dire Beast is our new Focus Generator, acting as a Focus over Time (FoT) ability. Happy to see the melee swing issue with the Dire Beast talent addressed now that the ability has a more front line role, but let's talk about some of the other issues with Dire Beast.<br />
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First, this spell was addressed in the Legion preview as the herald of "reducing Cobra Shot filler" and increasing pet management. While the Dire Beast glyph will address issues with depersonalization, the core of the matter is that this is <b>not pet management</b>. This is <i>focus management</i> through <b>summoning</b>. It is fundamentally impossible for Dire Beast to take away from Cobra Shot filling our spare moments, because it is exactly Dire Beasts role to funnel us more resources in order to use Cobra Shot.<br />
There was a tweet from Ghostcrawler highlighted earlier this week about how some people don't want a hard to play game. Sometimes they want the equivalent of "walking the dog." That image perfectly fits my experience with Beast Mastery, without a clear way to augment it to fit a more engaging play style. Summoning Dire Beasts isn't pet management with our Primary Pet (or secondary from the artifact). It's the embodiment of walking-the-dog; or in this case, random, <i>other</i> dogs. That's not a bad thing, but please know this is <b>not pet management.</b><br />
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The positive feedback loop that Beast Mastery once had with Focus Fire was replaced with the dynamic of Dire Beast and <a href="http://legion.wowhead.com/spell=185789/wild-call">http://legion.wowhead.com/spell=185789/wild-call</a>. The unfortunate fact of the matter is that this causes a breakdown of the positive feedback loop that once existed. This is no longer <b>player control or pet management</b>, it is a random proc that has the potential to overwrite itself the more successful Dire Beast becomes. For example, if I use Dire Beast and transition into a focus dump phase with Kill Command and Cobra Shot, and within that 10 second cycle of Dire Beast I get a critical strike that procs Wild Call, I now have the opportunity to spawn another Dire Beast. Given all the other dynamics that boost damage based on Dire Beasts active time it would be insane not to. This leaves us in a few situations:<br />
<ol>
<li>overcap focus and sigh a lot when we're focus drained <i>without Dire Beast</i>.</li>
<li>Waste Dire Beast by not using it right away, risking a new proc of Dire Beast, or the CD coming up.</li>
<li>Have the reset happen at the end of Dire Beasts cooldown cycle, making Dire Beast (which we would've used anyway) suddenly become infuriating because we just missed a free one.</li>
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There's one way I can see alleviating this in the current system. That is to give Dire Beast charges. If Dire Beast could have 2 charges, we now have a choice to pool our summoning more strategically with our procs. More importantly, it alleviates the issue of procs overwriting itself, or happening as the cooldown is coming up in the focus cycle. It also gives us better synergy with all the Dire Beast affecting Talents and Artifact Traits, and especially with timing management of Bestial Wrath.<br />
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Something else I brought up in my Feedback write up was how slow Beast Mastery seemed to be with the reduction of focus generation. This was addressed in a tweet where I was told the focus regeneration rate was being normalized like Energy, at 10 focus per second. But in my write up I assumed Dire Beast would return focus <b>every second</b>. Dire Beast on the Alpha returns focus every <b>two seconds</b>. Obviously how focus is balanced isn't any of my business, but I will say that the concern about downtime turned out to be true. This is a big part of why many hunters are asking for <a href="http://legion.wowhead.com/spell=53209/chimaera-shot">http://legion.wowhead.com/spell=53209/chimaera-shot</a> to be baseline - there is a gap of uncomfortable downtime in a specialization that wants to be GCD capped. Downtime was expected in Survival, not here. </div>
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<br /><a href="http://legion.wowhead.com/spell=193455/cobra-shot">http://legion.wowhead.com/spell=193455/cobra-shot</a> -</h4>
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Arcane Shot. Now, Cobra Shot obviously fits the theme a lot better than Arcane Shot, as well as it dealing physical damage. But let's back pedal and focus on what was said about Cobra Shot in the preview.<br />
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Previously, all our spare time was spent casting Cobra and not enough on managing our pet. That's what was said. Obviously that's not entirely true, as <i>spare time </i>was not in Beast Mastery's vocabulary being GCD capped. Cobra Shot was a generator to fuel Arcane Shot, so it was theoretically Cobra Shot and Arcane Shot together that fuelled "spare time" between pet management abilities like Kill Command, Bestial Wrath and Focus Fire. Viewing this as "spare time" is a bit weird - it was not so much spare time as it was 'player time.' It was about the player using abilities instead of the pet. Cobra Shot was used to fuel pet abilities and Arcane Shot. So in this manner, it was Arcane Shot that filled our <i>spare time</i>. Now that Cobra Shot is Arcane Shot, it's still <i>Cobra Shot filling our 'spare time.'</i> Except we also now have real spare time in the form of down time.<br />
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Therefore, the problem brought up wasn't really solved. It was exacerbated. That's not necessarily Cobra Shot's fault. I think it's more the fault of not having a clear picture of what Beast Mastery should be about. Is it about the player, the pet or both? If the player is doing something that is not relevant to the pet, is this "spare time"? <br />
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Cobra Shot itself is not an interesting ability. It does nothing except deal extra damage with our Focus Bar. It's no different than any other focus dump ability from the hunter, like Arcane Shot used to be. <br />
What I do like about Cobra Shot is some of the supporting talents for it. <a href="http://legion.wowhead.com/spell=199532/killer-cobra">http://legion.wowhead.com/spell=199532/killer-cobra</a> in particular has the right idea, trying to create a positive synergy between Cobra Shot and the signature ability, Kill Command. It's a bit underwhelming being a 25% chance on an ability with a 6 second cooldown cycle, but it's <i>something</i>. It can see further positive reinforcement from something like <a href="http://legion.wowhead.com/spell=194306/bestial-fury">http://legion.wowhead.com/spell=194306/bestial-fury</a>, fuelling stronger damage cycles in Bestial Wrath via Cobra then reset Kill Commands from Cobra. <br />
Nothing less underwhelming than getting a reset on a 6 second cooldown that you can't generate focus for until the 6 seconds has come and gone. Again, 6 seconds is a bit too tight of a cycle to work with.<br />
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If I were to say there was a disconnect between the dynamic of player and pet, this would be it. Cobra itself is a fine focus dump. But maybe Beast Mastery doesn't have enough room to be a lean specialization focusing on profound bonds with its kin pet while bearing this ranged shot. Is there a good way to incorporate the primary pet in the use of Cobra Shot?<br />
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<a href="http://legion.wowhead.com/spell=34026/kill-command">http://legion.wowhead.com/spell=34026/kill-command</a> -</h4>
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A large portion of this is missing without <a href="http://legion.wowhead.com/spell=197248/master-of-beasts">http://legion.wowhead.com/spell=197248/master-of-beasts</a>, so I'd be hard pressed to make comments about the signature feeling weak as others have. I also feel it has a good supply of benefits both from talents and from the artifact traits.<br />
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Kill Command has a 6 second cooldown cycle, making this a frequent part of our rotation compared to traditional signatures. This has generally not been noticed with Beast Mastery because it had a satisfying cap to Arcane Shot, along with "fitting in" as many as possible during Bestial Wrath. With the much higher uptime of Bestial Wrath on Legion Beast Mastery, I feel this dynamic has been lost. As a result the "feel" of the spell has become more noticeable to others, who look to Chimaera Shot on a longer, 9 second cooldown cycle to fill in the void. This isn't necessarily a bad thing, but its this shift in game play that has made the spec feel empty rotationally. Whether that changes as we gain power I couldn't say yet, but I am on team #baselineChimaera for this reason. There's a 'satisfying thunk.'<br />
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Something I think might "cap" Kill Command as a more exciting ability would be the capability of manipulating its power a bit better. For example, if we were given a way to more predictably use our focus and our pets' focus (either Dire Beast charges or something like Roar of Recovery), then having Kill Command benefit from something similar to the Wild Hunt could be an interesting burst talent. Let's say we add Roar of Recovery, causing the pet to roar and generate focus for both of us over 9s. Then we talent into something like Lionhearted or Call of the Wild causing Kill Command to cost 50% more focus but deal 50% more damage, along with <a href="http://legion.wowhead.com/spell=130392/blink-strikes">http://legion.wowhead.com/spell=130392/blink-strikes</a> which does something similar to the pets Bite. Just throwing ideas out here - you can do better for sure, especially if you delve into the synergy and dynamics of player and pet. <br />
Will there still be a "mini-game" of "fitting in" as many Kill Commands as possible during Bestial Wrath, or is that dynamic missing? Will there be attack power enhancers to time with our pets empowerments, granting us planning and management? </div>
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<h4>
<a href="http://legion.wowhead.com/spell=207068/titans-thunder">http://legion.wowhead.com/spell=207068/titans-thunder</a> - </h4>
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If I were to rank the starter Artifact traits in order of the ones I liked most, it would be Survival first, Beast Mastery second, Marksmanship third. So why?<br />
Survival's had use, purpose and synergy. I could use it for AoE or single target. Beast Mastery's also has use, purpose and synergy, but it's not as convenient as Survivals and had a longer cooldown. Marksmanship felt like a fish out of water, shoehorned into a story-arc of ghostly winds.<br />
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Now, on the note of shoehorning into a story-arc ... <i>Titan's Thunder</i>. Fundamentally I like the idea of having a cooldown to empower all my <b>summoned beasts </b>with electrical energy. Free damage is great - dealing damage is my job. But every time I touched that button I could smell burning fur. Every time I touched that button I questioned my morality as a Beast Master electrocuting something I supposedly had a profound bond with. Obviously it doesn't damage the animals, and obviously this whole electrical Titanstrike story isn't going to randomly change from Thorim to.... Freya or Auriaya, but it certainly doesn't help with the disconnect between the fantasy proposed to the specialization and the artifact story we're given. Truthfully, I'm not sure why Auriaya wasn't the obvious Titan choice. Thorim will work great with gnomes and mechanical pets, of course.<br />
<br />
Mechanically it bothered me that I couldn't use this as an AoE cooldown too. It's a one minute cooldown compared to the other specializations 45 seconds on their first artifact trait, on a specialization that already has two cooldowns compared to one. This probably has more to do with tuning on <i>other artifact</i> benefits, so it's not a big issue. However, the kicker came when it would only benefit from active summons. Using more Dire Beasts after already popping Titan's Thunder? No dice. That makes me mad at Titan's Thunder, and it makes me mad at Dire Beast (while already being mad at Dire Beast), and it makes me mad at Wild Call. So I wound up just not wanting to press it. Not an issue during leveling.<br />
But that's what I'd like to see changed. Empower all my pets that are active while Titan's Thunder is active, not just the ones that are around when it's used. If it's going to be the latter, give it a really bloody satisfying animation where I shoot out electricity into all the pets, singing their hair furs, making them cry. At least then I'll understand why the new pets summoned within the duration aren't supercharged too (didn't zap 'em). </div>
<div>
<br />
Finally, Beast Mastery has a few miscellaneous spells in its core kit. I'll address some of the spells I did not address in my write up for Marksmanship and Survival with this one.<br />
<b>Seven utility spells</b> - <i>Misdirection, Flare, Feign Death, Concussive Shot, Aspect of the Cheetah, Counter Shot and Disengage. </i><br />
<b>Three survival spells</b> - <i>Exhilaration, Aspect of the Turtle and Mend/Revive Pet.</i><br />
<b>Two passive abilities</b> - <i>Beast Cleave and Wild Call</i> - I've already covered these above<i>.</i><br />
<b>And two cooldowns</b> - <i>Aspect of the Wild and Bestial Wrath. </i><br />
<i><br /></i></div>
<u><b>Seven utility spells</b> - </u><i><u>Misdirection, Flare, Feign Death, Concussive Shot, Aspect of the Cheetah, Counter Shot and Disengage.</u></i><br />
This seems like quite a large number of spells compared to the previous write ups on utility abilities. Partially because they were either irrelevant to the spec entirely, removed, or addressed elsewhere in talents. For Beast Mastery, I'd like to leave a quick word on all of them. I've ordered them in terms of how much I have to say on each.<br />
<br />
<a href="http://legion.wowhead.com/spell=34477/misdirection">http://legion.wowhead.com/spell=34477/misdirection</a> is thus what I have the most to say about.<br />
Misdirection has had a long history with various incarnations, providing a nice nod to hunters' raid role since Molten Core. It was not the tanks pulling mobs, it was hunters. In fact, we were necessary to split the two large giants at the very start of Molten Core back when they were actually threatening. If you pulled them normally they came together. If you pulled them with a hunter, they came together, until you feigned at just the right time - allowing the closest giant to body-aggro onto your tank and the furthest giant to reset. We gained the role of <i>mob pulling</i>. Misdirection is the remnant of one of our core roles, since lost.<br />
<br />
Obviously gone in the annals of time, just like Misdirection once working with your next 2 (and 3) abilities rather than for the next X amount of seconds. At one point transferred threat was permanent, and worked with Distracting Shot. But it all boils down to one fundamental thing: <i>What is the purpose of Misdirection?</i><br />
<i><br /></i>
The purpose of Misdirection is to place <b>aggro on somebody else</b>. It <b>redirects</b> mobs to a <b>chosen target</b>. If it cannot do this reliably then there is no purpose for Misdirection. When did I use Misdirection in a raid?<br />
The Spine of Deathwing. I used Misdirection with Explosive Trap to redirect new blood spawns onto the blood kiting tank. Shek'zeer. I used Misdirection to help guide mobs spawning on either side of the room to the proper tank. Tortos. I used Misdirection to Barrage bats to the bat tank. Those all had <b>purpose</b>. More importantly, they worked.<br />
<br />
Since then I have not used Misdirection with any other purpose but to scare other DPS who don't know that Misdirection doesn't do anything. If I cast Misdirect on the mage before the pull of Archimonde the mage is going to freak out - it's really funny and that's about it. Even trying to put Misdirection on someone for add spawns doesn't pan out with those adds on the target I misdirected.<br />
<u><br /></u>
<u>So here's my suggestion about Misdirection</u>, and it's one that might make a few other hunters sweat:<br />
Remove it from Marksmanship. Make Misdirection unique to Beast Mastery. Give them infinite charges of Misdirection, and give it a <b>purpose of reliably redirecting threat</b>. I see <a href="http://legion.wowhead.com/spell=197178/hunters-advantage">http://legion.wowhead.com/spell=197178/hunters-advantage</a> and I really like that benefit, but the fact of the matter is that it's not what Misdirection has been about. It has never been a defensive cooldown. If you want to make it one, that's fine - but not at the expense of it's <b>purpose</b> of <b>misdirecting.</b> It is to make a mob going for <i>the wrong character</i> to go to the <i>right character </i>through the manipulation of the hunter. That's its name. This is a huge role for Beast Mastery, because the <i>wrong character</i> is the player and the <i>right character </i>is the pet<i>. </i><br />
And it's this importance of the dynamic between hunter and pet, manipulating that threat between hunter and pet, <b>managing</b><i style="font-weight: bold;"> the pet</i>, that makes me believe it should be Beast Mastery specific with infinite (or at least highly reliable) use.<br />
<br />
<a href="http://legion.wowhead.com/spell=1543/flare">http://legion.wowhead.com/spell=1543/flare</a> - I have a similar comment about Flare. What is its purpose? Flushing out invisible enemies. It's a PvP ability. It always has been. There was a Marksmanship talent trying to make it a PvE ability, but was removed. Flare just - is a lost soul. So here's my suggestion about Flare, and similarly, it's going to make a few hunters sweat (especially the PvP ones): <br />
Remove it from Beast Mastery and Marksmanship. Make Flare unique to Survival. It already plays a large role in the introduction of the Artifact quest for Survival, which for many will be their first introduction to the new Survival. Maybe something like Light 'Em Up can just be built into Flare itself for Survival. I just don't think Flare adds anything substantial to Beast Mastery or Marksmanship. Or, frankly, anything outside PvP.<br />
"But how will we track the unique invisible pet challenges to tame?" We're walking around with <i>hounds, wolves, cats</i>. Give <i>them</i> abilities to track hidden.<br />
<br />
<a href="http://legion.wowhead.com/spell=5384/feign-death">Feign Death</a>, <a href="http://legion.wowhead.com/spell=5116/concussive-shot">Concussive Shot</a>, <a href="http://legion.wowhead.com/spell=186257/aspect-of-the-cheetah">Aspect of the Cheetah</a>, <a href="http://legion.wowhead.com/spell=147362/counter-shot">Counter Shot</a> and <a href="http://legion.wowhead.com/spell=781/disengage">Disengage</a>... Not much else to say on these that hasn't already been said. Feign Death and Turtle make a great combination for reviving pets [awkwardly Feign Death does a better job misdirecting than Misdirection]. <a href="http://legion.wowhead.com/spell=5116/concussive-shot">Concussive Shot</a> should probably be unique to Marksmanship and (as I've said before) integrated with better synergy between Marks' many slows. No idea why Counter Shot has a travel time. Still salty about Survival Disengage.<br />
But a note on that. Leveling up the three specializations, I never once touched Disengage as Beast Mastery except for when Misdirection failed me. As Marksmanship, every once in a while to gain extra distance to Aimed Shot a mob still alive or reposition during the raid testing. As Survival I used it every damn chance I got to gather more mobs. Harpoon group, Disengage different group, Hatchet Toss other groups, <i>Hellcarver</i>. Hell, Disengage was built into its game play via talents and traits. And that's why I'm salty it's on Beast Mastery but not Survival; to me it highlights why it should be on Survival, and why Misdirection failed. Beast Mastery doesn't need Harpoon to get to its mob, it has ranged attacks and a charge on its pet - that is the equivalent of Harpoon, nor jumping around via Disengage given its mobility and lack of casts. But let's stay on task here...<br />
<br />
<u><b>Three survival spells</b> - <i>Exhilaration, Aspect of the Turtle and Mend/Revive Pet.</i></u><br />
Nothing more to add on Exhilaration and Aspect of the Turtle that I haven't already written about.<br />
<br />
<a href="http://legion.wowhead.com/spell=2649/growl">http://legion.wowhead.com/spell=2649/growl</a> is one spell I'd consider an augment to the survival spells, and tied by context with Misdirection. While leveling I had an instance where I used Exhilaration to (over)heal myself and my pet after pulling an extra two mobs. Those two mobs instantly ran to me, so I used Misdirection, which did absolutely nothing. My pet then used Growl on one - it focused on my pet for 3 seconds before turning back to me. What kind of survival ability is that, <a href="http://legion.wowhead.com/spell=109304/exhilaration">Exhilaration</a>?<br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjO1B9ZRr8Zq5-d9JYOV2Dm-SINEV3iJqH4e394JHBdVC5EQqqpyTtfjdnS2M-q09XNgDFotiWcp9_nTmlE19zXGVOnX4MQTrsXbIXzI0D1r9v47uCHeva2BBn_A5q0Le_aIDW7aXCRQU0/s1600/guard+dog.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="69" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjO1B9ZRr8Zq5-d9JYOV2Dm-SINEV3iJqH4e394JHBdVC5EQqqpyTtfjdnS2M-q09XNgDFotiWcp9_nTmlE19zXGVOnX4MQTrsXbIXzI0D1r9v47uCHeva2BBn_A5q0Le_aIDW7aXCRQU0/s200/guard+dog.jpg" width="200" /></a>
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgh7ELq8ntIg6U3ta3HkOUZX9hUdQS8h34Sa_F6o-WIafxhUOEog4ulQJElSbDN57KYyVMvkiC2D3WbrcQGr1VUYnvoyGgFuBTvQ-ppdx4DH8NZaVLt4AAyzUtIhVCqCi3Ip2nXuQrGJiA/s1600/silverback.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="68" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgh7ELq8ntIg6U3ta3HkOUZX9hUdQS8h34Sa_F6o-WIafxhUOEog4ulQJElSbDN57KYyVMvkiC2D3WbrcQGr1VUYnvoyGgFuBTvQ-ppdx4DH8NZaVLt4AAyzUtIhVCqCi3Ip2nXuQrGJiA/s200/silverback.jpg" width="200" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEglpDUpRJUQzCI7CwpmmzSfAPVQXY58tBzqux7jBihmploUafle77kDPSrPTP2N4zrT3E419HLax3mjkB8EfpmMry8RaLwbT8Zu-iGj-u3i987k2GivCz4v7zkgnpS_nNyMKQV0lnrTRA8/s1600/taunt.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="103" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEglpDUpRJUQzCI7CwpmmzSfAPVQXY58tBzqux7jBihmploUafle77kDPSrPTP2N4zrT3E419HLax3mjkB8EfpmMry8RaLwbT8Zu-iGj-u3i987k2GivCz4v7zkgnpS_nNyMKQV0lnrTRA8/s200/taunt.jpg" width="200" /></a>Exhilaration has seemingly too much threat associated to the player. Growl being a 3 second taunt is bizarre. What I'd like to see is a return of Growl being threat - at one point Growl was a threat generation and the 3 second taunt was an <i>entirely different</i> spell, cleverly named Taunt. It doesn't need to be a different spell, but combine these elements with Growl. High threat, also a taunt. Similarly, I'd love to see a return of Silverback - it regenerated pet health during Growl. For example, let's say a pet uses Growl. It taunts the mob for 3 seconds, and increases threat generated for the next 5 seconds. Silverback would grant x% health return for those 3, or 5 seconds. <br />
<br />
<br />
<br />
<a href="http://legion.wowhead.com/spell=136/mend-pet">http://legion.wowhead.com/spell=136/mend-pet</a> found its way in leveling as a rotational ability. Partially my fault for being stubborn and leaving my pet as Ferocity. Torn nonetheless on how I felt about that - on one hand, it provided a highly needed second of focus regeneration on Beast Mastery's slow rotation. On the other, it highlighted that <i>walking-the-dog </i>and patting him on the head all the time from getting hurt every ten seconds was the bulk of <b>pet management</b> with the new Beast Mastery.<br />
Largely, a big part of this was probably pet regeneration outside of combat. With a small health pool, low survivability and insanely low health regeneration without the ability to stop and feed him like a player would, the health regeneration was a nuisance. Growl health regeneration would help this. Extra HP regeneration out of combat would help this. Heck, Feed Pet acting like muffin-eating would help this. <br />
<br />
<span style="font-family: "courier new" , "courier" , monospace; font-size: xx-small;">edit; I said muffin-eating in jest, but truthfully there is still feed pet. However, it still also requires a stack of food to use with the pet, and at least two or three clicks to activate. Would like to see this reworked so it checks the bags for a usable item, then auto-uses it. This could get annoying with items we want to keep for cooking, so maybe the option to make 200x pet food from a single object, which the ability prioritizes. </span><br />
<br />
<u><b>Two passive abilities</b> - <i>Beast Cleave and Wild Call.</i></u><br />
Nothing more to add outside of what was said in Multi-Shot and Dire Beast sections.<br />
Don't be afraid of giving specializations more passives. Sometimes, less <i>isn't</i> more.<br />
There's a lot of passives in the Talent tree to be cut or made baseline.<br />
<i><br /></i><u><b>And two cooldowns</b> - <i>Aspect of the Wild and Bestial Wrath.</i></u><br />
<a href="http://legion.wowhead.com/spell=19574/bestial-wrath">http://legion.wowhead.com/spell=19574/bestial-wrath</a> is more of a rotational ability now more than ever, so I understand its role here and why it's a bit misplaced being called a cooldown. However, I think it's important that Bestial Wrath doesn't lose the feeling of a cooldown. We are, after all, unleashing Bestial Wrath. That doesn't come out of nowhere - the pets would be exhausted little bundles of fury.<br />
Nonetheless, happy to see it integrated. Would like to see it polished. Mostly, I think I just need to see it in action more. I'm a delusional dreamer and saw Bestial Wrath and The Beast Within merging with Eyes of the Beast to be a rotational cooldown. Yes, I know.<br />
<br />
<a href="http://legion.wowhead.com/spell=193530/aspect-of-the-wild">http://legion.wowhead.com/spell=193530/aspect-of-the-wild</a>, OK, it makes sense. Every specialization seems to have a secondary stat boost. This one is just a carbon copy of <a href="http://legion.wowhead.com/spell=186289/aspect-of-the-eagle">http://legion.wowhead.com/spell=186289/aspect-of-the-eagle</a> with focus regeneration instead of Mongoose stuff, but still. Please think about it though: why focus on Aspect of the Wild? Because it was once part of Bestial Wrath? Do you like what the focus separation on Beast Mastery has become? Not sure many other hunters agree. Maybe we can add some sort of Artifact Trait to bring back a form of Call of the Wild, and add more player-pet interaction or management. The extra focus is nice, but only being accessible a 2 minute cooldown causes a huge desire for something more.<br />
Would also like to see a more dramatic animation added for it, since it's our real cooldown. The iconic leaf with the Aspect activation is fun, but whirlwinds of leaves would be fun too.<br />
<br />
<h4 style="text-align: start;">
<div id="talents">
3. AUGMENTING TALENT CHOICES</div>
</h4>
<div>
My understanding of this talent system is that they are to augment our core kits for various situations: single target, AoE, burst, sustain, etc, and do so in a variety of methods ranging from easy (passive), to hard (more engaged). This is how I'll evaluate.<br />
<div dir="ltr" style="margin-left: 0pt;">
<table style="border-collapse: collapse; border: none;"><colgroup><col width="48"></col><col width="191"></col><col width="187"></col><col width="198"></col></colgroup><tbody>
<tr style="height: 0px;"><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.44; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">T15</span></div>
</td><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.44; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<a href="http://legion.wowhead.com/spell=199528/one-with-the-pack" style="text-decoration: none;"><span style="background-color: transparent; color: #1155cc; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">http://legion.wowhead.com/spell=199528/one-with-the-pack</span></a></div>
</td><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.44; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<a href="http://legion.wowhead.com/spell=194397/way-of-the-cobra" style="text-decoration: none;"><span style="background-color: transparent; color: #1155cc; font-family: "arial"; font-size: 14.666666666666666px; font-style: italic; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">http://legion.wowhead.com/spell=194397/way-of-the-cobra</span></a></div>
</td><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.44; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<a href="http://legion.wowhead.com/spell=193532/dire-stable" style="text-decoration: none;"><span style="background-color: transparent; color: #1155cc; font-family: "arial"; font-size: 14.666666666666666px; font-style: italic; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">http://legion.wowhead.com/spell=193532/dire-stable</span></a></div>
</td></tr>
<tr style="height: 0px;"><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.44; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 12px; font-style: italic; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">comments</span></div>
<div dir="ltr" style="line-height: 1.44; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 12px; font-style: italic; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Full passive tier, no engagement.</span></div>
</td><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Just one more reason to ask for Dire Beast to store itself in at least two charges. Still ultimately doesn't change game play.</span></div>
</td><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Way of the Cobra, so that we can fill all our extra time with Cobra Shot. Another reason for storing Dire Beast charges: to make this talent have game play manipulation potential.</span></div>
</td><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Feel this regeneration level should be baseline. I assume this is where you're looking to add in "Dire Shot" replacements? </span></div>
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<tr style="height: 0px;"><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.44; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">T30</span></div>
</td><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.44; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<a href="http://legion.wowhead.com/spell=109215/posthaste" style="text-decoration: none;"><span style="background-color: transparent; color: #1155cc; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">http://legion.wowhead.com/spell=109215/posthaste</span></a></div>
</td><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.44; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<a href="http://legion.wowhead.com/spell=199523/farstrider" style="text-decoration: none;"><span style="background-color: transparent; color: #1155cc; font-family: "arial"; font-size: 14.666666666666666px; font-style: italic; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">http://legion.wowhead.com/spell=199523/farstrider</span></a></div>
</td><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.44; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<a href="http://legion.wowhead.com/spell=199921/dash" style="text-decoration: none;"><span style="background-color: transparent; color: #1155cc; font-family: "arial"; font-size: 14.666666666666666px; font-style: italic; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">http://legion.wowhead.com/spell=199921/dash</span></a></div>
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<tr style="height: 0px;"><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.44; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 12px; font-style: italic; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">comments</span></div>
<div dir="ltr" style="line-height: 1.44; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 12px; font-style: italic; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Movement tier, prior comments stand.</span></div>
</td><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Preferred choice. Useful for moving from place to place since Aspect of the Cheetah isn't reliable (available).</span></div>
</td><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Still underwhelming, don't see what point this serves. Do our pet critical strikes contribute?</span></div>
</td><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">If we compare this mathematically and scientifically it's technically Aspect of the Snail.</span></div>
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<tr style="height: 63px;"><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.44; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">T45</span></div>
</td><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.44; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<a href="http://legion.wowhead.com/spell=199530/stomp" style="text-decoration: none;"><span style="background-color: transparent; color: #1155cc; font-family: "arial"; font-size: 14.666666666666666px; font-style: italic; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">http://legion.wowhead.com/spell=199530/stomp</span></a></div>
</td><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.44; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<a href="http://legion.wowhead.com/spell=162534/exotic-munitions" style="text-decoration: none;"><span style="background-color: transparent; color: #1155cc; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">Exotic Munitions</span></a></div>
</td><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.44; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<a href="http://legion.wowhead.com/spell=53209/chimaera-shot" style="text-decoration: none;"><span style="background-color: transparent; color: #1155cc; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">http://legion.wowhead.com/spell=53209/chimaera-shot</span></a></div>
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<tr style="height: 0px;"><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.44; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 12px; font-style: italic; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">comments</span></div>
<div dir="ltr" style="line-height: 1.44; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 12px; font-style: italic; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Conflicted tier, needs refinement.</span></div>
</td><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Great AoE option. What was wrong with 'Thunderstomp'? More reasons to ask for charge storing.</span></div>
</td><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Really think the only great part about this talent is the aesthetics. Therefore, a better aesthetic </span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: italic; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">glyph</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">. Thematically I understand Marks, but have the same comment there.</span></div>
</td><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">As mentioned, I am #TeamBaseline for Chimaera Shot. But I do like an active use heavy hitting shot ability here complementing Stomp.</span></div>
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<tr style="height: 0px;"><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.44; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">T60</span></div>
</td><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.44; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<a href="http://legion.wowhead.com/spell=109248/binding-shot" style="text-decoration: none;"><span style="background-color: transparent; color: #1155cc; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">http://legion.wowhead.com/spell=109248/binding-shot</span></a></div>
</td><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.44; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<a href="http://legion.wowhead.com/spell=19386/wyvern-sting" style="text-decoration: none;"><span style="background-color: transparent; color: #1155cc; font-family: "arial"; font-size: 14.666666666666666px; font-style: italic; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">http://legion.wowhead.com/spell=19386/wyvern-sting</span></a></div>
</td><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.44; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<a href="http://legion.wowhead.com/spell=19577/intimidation" style="text-decoration: none;"><span style="background-color: transparent; color: #1155cc; font-family: "arial"; font-size: 14.666666666666666px; font-style: italic; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">http://legion.wowhead.com/spell=19577/intimidation</span></a></div>
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<tr style="height: 0px;"><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.44; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 12px; font-style: italic; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">comments</span></div>
<div dir="ltr" style="line-height: 1.44; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 12px; font-style: italic; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Tier is okay. Neither here nor there.</span></div>
</td><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Great. Did better mob management than my pet and misdirection combined. Binding Shot + Feign Death should get together and teach Fluffy and Misdirection a thing or two.</span></div>
</td><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Same comments as on Marksmanship.</span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Though I see people taking this who miss Freezing Trap.</span></div>
</td><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Warming up to this at a 5 second duration. Do you still believe it compares even remotely to Binding Shot?</span></div>
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<tr style="height: 0px;"><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.44; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">T75</span></div>
</td><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.44; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<a href="http://legion.wowhead.com/spell=204308/big-game-hunter" style="text-decoration: none;"><span style="background-color: transparent; color: #1155cc; font-family: "arial"; font-size: 14.666666666666666px; font-style: italic; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">http://legion.wowhead.com/spell=204308/big-game-hunter</span></a></div>
</td><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.44; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<a href="http://legion.wowhead.com/spell=194306/bestial-fury" style="text-decoration: none;"><span style="background-color: transparent; color: #1155cc; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">http://legion.wowhead.com/spell=194306/bestial-fury</span></a></div>
</td><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.44; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<a href="http://legion.wowhead.com/spell=130392/blink-strikes" style="text-decoration: none;"><span style="background-color: transparent; color: #1155cc; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">http://legion.wowhead.com/spell=130392/blink-strikes</span></a></div>
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<tr style="height: 0px;"><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.44; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 12px; font-style: italic; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">comments</span></div>
<div dir="ltr" style="line-height: 1.44; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 12px; font-style: italic; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Full passive tier, no engagement.</span></div>
</td><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Careful Aim was borne of Marksmanship during Aimed Shots cast time. It was high reward on a high focus cost ability. It changed our rotation. This doesn't do that here. Regardless, solid Single Target option.</span></div>
</td><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.44; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">An AoE and Single Target burst option that synergizes with Bestial Wrath. I like it individually, but still doesn't overly add any game play options.</span></div>
</td><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Torn. A classic, but mostly for Quality of Life. Damage bonus is nice, but also still passive, and Single Target. Is this really the place for it?</span></div>
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<tr style="height: 0px;"><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.44; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">T90</span></div>
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<a href="http://legion.wowhead.com/spell=131894/a-murder-of-crows" style="text-decoration: none;"><span style="background-color: transparent; color: #1155cc; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">http://legion.wowhead.com/spell=131894/a-murder-of-crows</span></a></div>
</td><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.44; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<a href="http://legion.wowhead.com/spell=120360/barrage" style="text-decoration: none;"><span style="background-color: transparent; color: #1155cc; font-family: "arial"; font-size: 14.666666666666666px; font-style: italic; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">http://legion.wowhead.com/spell=120360/barrage</span></a></div>
</td><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.44; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<a href="http://legion.wowhead.com/spell=194386/volley" style="text-decoration: none;"><span style="background-color: transparent; color: #1155cc; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">http://legion.wowhead.com/spell=194386/volley</span></a></div>
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<tr style="height: 0px;"><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.44; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 12px; font-style: italic; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">comments</span></div>
<div dir="ltr" style="line-height: 1.44; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 12px; font-style: italic; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Like the tier, needs refinement.</span></div>
</td><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Same comments as Marksmanship. Will it still benefit from Mastery? TBH this has the most satisfying spell animation in the entire Hunter kit.</span></div>
</td><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Will this have a place in Beast Mastery's AoE kit when we're so strongly tied to the costly Multi-Shot already, with no ability to manage our own focus?</span></div>
</td><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Same comment as Barrage. See you in ten years regenerating that focus to do anything else as BM. But it's not these talents' fault.</span></div>
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<tr style="height: 0px;"><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.44; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">T100</span></div>
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<a href="http://legion.wowhead.com/spell=201430/stampede" style="text-decoration: none;"><span style="background-color: transparent; color: #1155cc; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">http://legion.wowhead.com/spell=201430/stampede</span></a></div>
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<a href="http://legion.wowhead.com/spell=199532/killer-cobra" style="text-decoration: none;"><span style="background-color: transparent; color: #1155cc; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">http://legion.wowhead.com/spell=199532/killer-cobra</span></a></div>
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<a href="http://legion.wowhead.com/spell=191384/aspect-of-the-beast" style="text-decoration: none;"><span style="background-color: transparent; color: #1155cc; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">http://legion.wowhead.com/spell=191384/aspect-of-the-beast</span></a></div>
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<tr style="height: 0px;"><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.44; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 12px; font-style: italic; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">comments</span><br />
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 12px; font-style: italic; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Like the tier.</span></div>
</td><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: italic; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Shadow</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> damage, am I reading that right? Is it possible to dynamically shape the 'herd' charge to the landscape? Right now the animals charge through the floor and walls if used on an uneven surface.</span></div>
</td><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Has the right idea, but needs a lot more oomph. Kill Command has a rather low CD cycle, plus the whole using a focus-dump to reset a focus-dump on a spec without much focus control is a downer.</span></div>
</td><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">A passive bleed is fine. Easy to use. Now where are the hard to master but high reward talents?</span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Not to mention - those other benefits are </span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: italic; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">stellar</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> options on a personal, solo level. Built in </span><a href="http://legion.wowhead.com/spell=197178/hunters-advantage" style="text-decoration: none;"><span style="background-color: transparent; color: #1155cc; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">http://legion.wowhead.com/spell=197178/hunters-advantage</span></a><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">?</span></div>
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<span style="font-size: x-small;"><span style="background-color: white; color: #3e3e3e; font-family: "open sans" , sans-serif; font-size: 14px; line-height: 21px;">I did not feel like I could customize my game play with the talents proposed. Beast Mastery has a heavy issue regarding passive Talents and lack of engaging, game play manipulating options. It's stuck on "Walk-the-dog" mode. This is very evident with T15, T30 and T75 being a full row of 3 passive choices. For Marks and Survival only T30 met this fate. Every other talent row had an active choice, or at the very least, a passive choice that heavily modified game play. None of these passives adequately do the same. </span></span><br />
<span style="font-size: x-small;"><span style="background-color: white; color: #3e3e3e; font-family: "open sans" , sans-serif; font-size: 14px; line-height: 21px;"><br /></span></span>
<span style="font-size: x-small;"><span style="background-color: white; color: #3e3e3e; font-family: "open sans" , sans-serif; font-size: 14px; line-height: 21px;">Survival had an 'extra button' problem where its active choices didn't bring much to the table. Marksmanship seemed too creatively restrained by its slim ability set. Beast Mastery is the worst part of both worlds, having a 'passive ability' problem that doesn't bring much to the table while also being restrained by a slim ability set. </span></span><br />
<span style="font-size: x-small;"><span style="background-color: white; color: #3e3e3e; font-family: "open sans" , sans-serif; font-size: 14px; line-height: 21px;">Many of the options feel like they could have, or should have been baseline. Dire Stable being the biggest offender. Blink Strikes, even with the damage component, will always be a Quality of Life change made to fix issues with pet AI to me. I have a very hard time accepting it as a talent, even on WoD live. Bestial Fury also would have been a good place for an active, or being made baseline. </span></span><br />
<span style="font-size: x-small;"><span style="background-color: white; color: #3e3e3e; font-family: "open sans" , sans-serif; font-size: 14px; line-height: 21px;"><br /></span></span>
<span style="font-size: x-small;"><span style="background-color: white; color: #3e3e3e; font-family: "open sans" , sans-serif; font-size: 14px; line-height: 21px;">Celestalon commented the following while writing this: </span></span><br />
<blockquote class="tr_bq">
<span style="font-size: x-small;"><span style="background-color: #1a0f08; color: #00b4ff; font-family: "arial" , "verdana" , sans-serif; font-size: 14px; line-height: 23.8px;">We're also considering a talent that replaces Dire Beast with a new shot, and are interested in feedback and ideas on that concept.</span></span></blockquote>
And I already placed my <a href="http://us.battle.net/wow/en/forum/topic/20742444486?page=1#15">initial remarks in the thread</a>, voicing concern about integration with Titan's Thunder, Renewed Vigor and the various Dire Beast talents. That post also included my initial reaction of reusing <a href="http://legion.wowhead.com/spell=31407/viper-sting">Viper Sting</a> as its traditional Resource-over-Time mechanic. However, with Dire Beast being properly changed to a "Focus over Time" by restoring focus while the beasts are active, and not per attack, I feel there isn't much purpose to a 'Dire Shot.' It comes back full circle to my question up above: is it about the pet, the player, or both? Do you focus on pet abilities, hunter shots, or the dynamic of both? I think it's far more important to make hunter and pet work as a <i>team. </i>I think it's more important to give us active buttons, not replace them. Some of Survival's "active replacement" talents work for that reason - it is active heavy and just needed to add synergy. Beast Mastery is active light, and could use some to add rotation, and to help augment synergy.<br />
<br />
If we do not see Dire Beast (or 'Dire Shot') add in a charge system to alleviate problems outlined by Wild Call and resets above, consider that for one of the talents. It's not an active ability, but it'd sure give us some more active choices. Would love to see an extra Talent added for focus management, and a lot more priority given to integrating better primary pet [management] dynamics.<br />
<br />
<h4 style="text-align: start;">
<div id="artifact">
4. ARTIFACTS AND EXPECTATIONS</div>
</h4>
</div>
<div>
Beast Mastery means more to other people than it does to me. My experience with Beast Mastery has been hit or miss; fundamentally I still process it as a leveling specialization. That will probably never change for me, and it's in that perspective that I've always held reservations each time the spec sees buffs that grant it optimal raid performance.<br />
Often I refer back to Throne of Thunder writing these pieces, but that's because I found Throne of Thunder to be the most successful hunter iteration ever. You could bring two specs: most players chose Beast Mastery for Single Target and Survival for AoE. I chose Marksmanship for Single Target and Survival for AoE, up until the mid tier Aspect of the Hawk buff. Why? Because traditionally Beast Mastery scaled exceptionally well with attack power. Far better than Marksmanship and Survival. As a result, when that mid tier Aspect of the Hawk buff rolled out and buffed hunter attack power, Beast Mastery saw the most benefit.<br />
<br />
Which meant the prior equal balance between Beast Mastery and Marksmanship disappeared. Marksmanship was no longer ever so slightly better single target than Beast Mastery at the expense of a harder playstyle and weaker cleave - instead it was worse in every way. Unfortunate, yes, but at the time we were working on Lei Shen, which mechanically favoured the cleave from Beast Mastery anyway. Had the Hawk buff come sooner, I would've been a lot less impressed.<br />
<br />
The new iterations on all three specializations has left this evaluation scrambled. I don't know where the three specs will fall regarding leveling or mechanical prowess, or what the plans are. <i>What I do know </i>is that the hunter class is the <b>most played class in the game</b>. Most of these hunters are Beast Masters. Many who play hunter do so for 'the cool and exotic (cute) pets.' They do it for the <i>hunt</i>. They do it for the <i>companionship</i> and the <i>thrill of solo</i>. There are solo players, taking on group content alone. There are calm players, casually strolling with a 'Walk-the-dog' mentality.<br />
Because of that, I don't mind Beast Mastery being simple. But I do mind the lack of options to make it engaging. And I don't like it when simplicity ruins solo play. Truly, it must be hard to balance these two completely different groups: the difficult solo group content beast master and the easi-peasi kitti-collecter beast master. <br />
So my question here is, what expectations are there for Beast Mastery, the artifact, and the level of detail it should entail? Is the plan to reduce the amount of people playing hunters, or to make them like their hunter more than ever before?<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdqlWLtFtnirh3B3Yh31S6BXG0Pfgj-KVHUm-avjSjXS16ndK3l7-L8w-36ZjPcYmBuhIo7oxRD3lgs9WMxj7-T5h7TaQyQVL4bGtskUT3y0_qmIyNKBiMQRiq40q6rMV9mq_ilOFDA_o/s1600/us.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="271" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdqlWLtFtnirh3B3Yh31S6BXG0Pfgj-KVHUm-avjSjXS16ndK3l7-L8w-36ZjPcYmBuhIo7oxRD3lgs9WMxj7-T5h7TaQyQVL4bGtskUT3y0_qmIyNKBiMQRiq40q6rMV9mq_ilOFDA_o/s320/us.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">US realm Hunters with level range 100-100 population proportion.<br />
EU realm chart looks similar, at 844k and 12.8%.</td></tr>
</tbody></table>
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<div>
<br />
<h3>
TITANSTRIKE</h3>
</div>
<div>
Just Titanstrike.<br />
Of the three artifact quests, Titanstrike's impressed me the most. It had the most attention to detail and the strongest storytelling. I commend you there. Titanstrike is farfetched on a specialization with a profound bond of nature, so it was definitely needed.<br />
<br />
My first impression was the highlight of Beast Mastery's strong mobility through the use of the electrical orbs and Ta'yaks tornado mechanics, which was great. Trust me, I have <a href="https://www.youtube.com/watch?v=-_F2t1d61NM">not forgotten</a>. As for the electric orbs, maybe a <a href="https://www.youtube.com/watch?v=18_z--vgcsU">bit more of this</a>. My second impression was that somebody was definitely going to die from undertuned damage, exceptionally squishy pets, and the unreliability of Misdirection. It wasn't me, but it was everyone else who I told to test the spec. Ha.<br />
Greatly enjoyed Mimiron, was sadly disappointed that the Big-Red-Button didn't cause some catastrophic disaster, but - most importantly - Hati.<br />
<br />
Love the decision; don't use the model. I'm assuming it's absolutely place holder, but just in case it is not: don't use the model. Ulduar may have been during Wrath of the Lich King, but we are not. We are from Legion, and at minimum Draenor models are expected. This isn't the 5th dimension yet. There is a new electric Draenor worg model, so I'm going to assume that is the proper Hati. It would be exceptionally unprofessional to use the Wrath worg and would be such a dismal respect of detail that it'd be completely unexpected from a company like Blizzard. So, I don't expect it to be the case... But... Just putting it out there.<br />
Further, as is probably obvious, a lot of people play hunters. A lot of them play Beast Mastery. A lot of them are casually walking-the-dog, and will probably want far more robust customization options for Hati. C'mon Thorim, not your babysitter.<br />
In all seriousness, why Thorim? Why not Auriaya?<br />
<br />
<span style="background-color: white; color: #3e3e3e; font-family: "open sans" , sans-serif; font-size: 14px; line-height: 21px;">Here's how I'm going to speed up feedback about the Artifact traits: by Golden Dragon, with each paired by their own connectors. In a table like the talents. I had no idea how to group these properly. Not sure this is the best pathway progression.</span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiImWqoOnwwOK-v8CHGI47ubxw19n_d-s_FKtEtcStpg5IZavkHw71s4m3LvIOqzkOuSkUjtUoFbVxFLInSafXIHu1HbJ6rJ4ZkPTEuAh4K5Jk6tt3m4Oo1H5WIMagcBXhwr6Kg4A7rycA/s1600/bm.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiImWqoOnwwOK-v8CHGI47ubxw19n_d-s_FKtEtcStpg5IZavkHw71s4m3LvIOqzkOuSkUjtUoFbVxFLInSafXIHu1HbJ6rJ4ZkPTEuAh4K5Jk6tt3m4Oo1H5WIMagcBXhwr6Kg4A7rycA/s1600/bm.jpg" /></a></div>
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<table style="border-collapse: collapse; border: none;"><colgroup><col width="108"></col><col width="136"></col><col width="195"></col><col width="185"></col></colgroup><tbody>
<tr style="height: 0px;"><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">ZONE 1:</span><br />
<span style="font-family: "arial"; font-size: 14.6667px; font-weight: 700; line-height: 1.2; white-space: pre-wrap;">Titan’s Thunder</span></div>
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<span style="background-color: transparent; color: #ff9900; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">GOLDEN</span></div>
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<a href="http://legion.wowhead.com/spell=207068/titans-thunder" style="text-decoration: none;"><span style="background-color: transparent; color: #1155cc; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">http://legion.wowhead.com/spell=207068/titans-thunder</span></a></div>
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<a href="http://legion.wowhead.com/spell=197140/spitting-cobras" style="text-decoration: none;"><span style="background-color: transparent; color: #1155cc; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">http://legion.wowhead.com/spell=197140/spitting-cobras</span></a></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: italic; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">regular</span></div>
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<a href="http://legion.wowhead.com/spell=197162/jaws-of-thunder" style="text-decoration: none;"><span style="background-color: transparent; color: #1155cc; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">http://legion.wowhead.com/spell=197162/jaws-of-thunder</span></a></div>
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<span style="font-family: "arial";"><span style="font-size: 14.6667px; line-height: 17.6px; white-space: pre-wrap;">Addressed in the core kit. Overall happy with it.</span></span></div>
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<span style="font-family: "arial"; font-size: 14.6667px; line-height: 17.6px; white-space: pre-wrap;">Good starter. Solidifies Cobra as our core damage dump. Would've expected this to be Kill Command's damage down here.</span></div>
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<span style="font-family: "arial";"><span style="font-size: 14.6667px; line-height: 17.6px; white-space: pre-wrap;">Expected to see Pack Leader or AoE. Is more mechanically interesting, but proc rate is pretty boring. Make it hurt if it's literally going to be the chance of being struck by thunder.</span></span></div>
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<span style="background-color: transparent; color: #666666; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">SILVER</span></div>
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<a href="http://legion.wowhead.com/spell=197178/hunters-advantage" style="text-decoration: none;"><span style="background-color: transparent; color: #1155cc; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">http://legion.wowhead.com/spell=197178/hunters-advantage</span></a></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">--</span></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">--</span></div>
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<br /></div>
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<span style="font-family: "arial";"><span style="font-size: 14.6667px; line-height: 17.6px; white-space: pre-wrap;">An empowered version of <a href="http://legion.wowhead.com/spell=191384/aspect-of-the-beast">Aspect of the Beast</a>. Does it stack? </span></span></div>
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<span style="font-family: "arial"; font-size: 14.6667px; line-height: 17.6px; white-space: pre-wrap;">Damage reduction on pet doesn't matter if Misdirection can't get mobs there reliably. Maybe reduce MD CD as 3/3 reg and make Jaws silver instead.</span></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">--</span></div>
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<tr style="height: 0px;"><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">ZONE 2:</span><br />
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Surge of the Stormgod</span></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: italic; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">regular</span></div>
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<a href="http://legion.wowhead.com/spell=197038/wilderness-expert" style="text-decoration: none;"><span style="background-color: transparent; color: #1155cc; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">http://legion.wowhead.com/spell=197038/wilderness-expert</span></a></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: italic; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">regular</span></div>
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<a href="http://legion.wowhead.com/spell=197138/natural-reflexes" style="text-decoration: none;"><span style="background-color: transparent; color: #1155cc; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">http://legion.wowhead.com/spell=197138/natural-reflexes</span></a></div>
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<span style="background-color: transparent; color: #ff9900; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">GOLDEN</span></div>
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<a href="http://legion.wowhead.com/spell=197354/surge-of-the-stormgod" style="text-decoration: none;"><span style="background-color: transparent; color: #1155cc; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">http://legion.wowhead.com/spell=197354/surge-of-the-stormgod</span></a></div>
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<br /></div>
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<span style="font-family: "arial";"><span style="font-size: 14.6667px; line-height: 17.6px; white-space: pre-wrap;">Does this make Aspect of the Wild 'complete', or does it make Aspect of the Wild cool? Don't rob us. What synergy makes this neat?</span></span></div>
</td><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">This is not <a href="http://legion.wowhead.com/spell=190514/survival-of-the-fittest">http://legion.wowhead.com/spell=190514/survival-of-the-fittest</a> or <a href="http://legion.wowhead.com/spell=203748/embrace-of-the-wild">http://legion.wowhead.com/spell=203748/embrace-of-the-wild</a> and frankly these are all on the wrong specializations. Survival on Survival, The Wild on BM makes more sense.</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.6667px; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><i> Dodge</i></span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">, seriously? Give dodge synergy if so. </span></div>
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<span style="font-family: "arial";"><span style="font-size: 14.6667px; line-height: 17.6px; white-space: pre-wrap;">Electrical-cleave Beast Cleave. You're going to be asked for this to have a better range than 5 yards. Ideally this will be 5y around every pet empowered. </span></span></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">ZONE 3:</span><br />
<span style="font-family: "arial"; font-size: 14.6667px; font-weight: 700; line-height: 1.2; white-space: pre-wrap;">Stormshot</span></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: italic; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">regular</span></div>
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<a href="http://legion.wowhead.com/spell=197160/mimirons-shell" style="text-decoration: none;"><span style="background-color: transparent; color: #1155cc; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">http://legion.wowhead.com/spell=197160/mimirons-shell</span></a></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: italic; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">regular</span></div>
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<a href="http://legion.wowhead.com/spell=197080/pack-leader" style="text-decoration: none;"><span style="background-color: transparent; color: #1155cc; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">http://legion.wowhead.com/spell=197080/pack-leader</span></a></div>
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<span style="background-color: transparent; color: #ff9900; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">GOLDEN</span></div>
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<a href="http://legion.wowhead.com/spell=197278/stormshot" style="text-decoration: none;"><span style="background-color: transparent; color: #1155cc; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">http://legion.wowhead.com/spell=197278/stormshot</span></a></div>
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<br /></div>
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<span style="background-color: white; font-family: "arial"; font-size: 14.6667px; line-height: 17.6px; white-space: pre-wrap;">An absolutely incredible healing trait and fully worthy of Turtles long cooldown. Gets to laugh at </span><span style="font-family: "arial";"><span style="font-size: 14.6667px; line-height: 17.6px; white-space: pre-wrap;"><a href="http://legion.wowhead.com/spell=190503/healing-shell">http://legion.wowhead.com/spell=190503/healing-shell</a>. Where's the pets'?</span></span></div>
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<span style="font-family: "arial";"><span style="font-size: 14.6667px; line-height: 17.6px; white-space: pre-wrap;">Jaws of Thunder called, it wants to trade places. Then again, that makes both sides of Zone 1 about single target and no AoE.</span></span></div>
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<span style="font-family: "arial";"><span style="font-size: 14.6667px; line-height: 17.6px; white-space: pre-wrap;">I'm a hunter, not a mage; not a shaman. I do like the control on release with Cobra Shot. Will have to see it in action.</span></span></div>
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<tr style="height: 0px;"><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">ZONE 4:</span><br />
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Master of Beasts</span></div>
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<span style="background-color: transparent; color: #666666; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">SILVER</span></div>
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<a href="http://legion.wowhead.com/spell=197343/renewed-vigor" style="text-decoration: none;"><span style="background-color: transparent; color: #1155cc; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">http://legion.wowhead.com/spell=197343/renewed-vigor</span></a></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: italic; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">regular</span></div>
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<a href="http://legion.wowhead.com/spell=197139/focus-of-the-titans" style="text-decoration: none;"><span style="background-color: transparent; color: #1155cc; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">http://legion.wowhead.com/spell=197139/focus-of-the-titans</span></a></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: italic; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">regular</span></div>
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<a href="http://legion.wowhead.com/spell=206910/unleash-the-beast" style="text-decoration: none;"><span style="background-color: transparent; color: #1155cc; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">http://legion.wowhead.com/spell=206910/unleash-the-beast</span></a></div>
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<br /></div>
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<span style="font-family: "arial";"><span style="font-size: 14.6667px; line-height: 17.6px; white-space: pre-wrap;">It's <a href="http://legion.wowhead.com/spell=203749/exhilaration-of-joy">http://legion.wowhead.com/spell=203749/exhilaration-of-joy</a> only seemingly better! How joyous. Strange location - this is where I would've expected the Golden.</span></span></div>
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<span style="font-family: "arial";"><span style="font-size: 14.6667px; line-height: 17.6px; white-space: pre-wrap;">Marks' version of this was underwhelming, but BM's is great. Multi focus reduction is what it needs. Almost as good as old BWrath reduction, A+.</span></span></div>
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<span style="font-family: "arial";"><span style="font-size: 14.6667px; line-height: 17.6px; white-space: pre-wrap;">By the way, did you know Bestial Wrath is a rotational button for you now? Clear cut, beautiful - an increase to all previous abilities.</span></span></div>
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<span style="background-color: transparent; color: #666666; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">SILVER</span></div>
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<a href="http://legion.wowhead.com/spell=197199/spirit-bond" style="text-decoration: none;"><span style="background-color: transparent; color: #1155cc; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">http://legion.wowhead.com/spell=197199/spirit-bond</span></a></div>
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<a href="http://legion.wowhead.com/spell=197047/furious-swipes" style="text-decoration: none;"><span style="background-color: transparent; color: #1155cc; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">http://legion.wowhead.com/spell=197047/furious-swipes</span></a></div>
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<span style="background-color: transparent; color: #ff9900; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">GOLDEN</span></div>
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<a href="http://legion.wowhead.com/spell=197248/master-of-beasts" style="text-decoration: none;"><span style="background-color: transparent; color: #1155cc; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">http://legion.wowhead.com/spell=197248/master-of-beasts</span></a></div>
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<br /></div>
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<span style="font-family: "arial";"><span style="font-size: 14.6667px; line-height: 17.6px; white-space: pre-wrap;">Vigor, Shell, Reflexes, Advantage. MM and SV didn't have all this. What's broken with BM that it does? I like this one the most though.</span></span></div>
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<span style="font-family: "arial";"><span style="font-size: 14.6667px; line-height: 17.6px; white-space: pre-wrap;">AoE on Focus of Titans and Fury Swipes isn't seen until we're almost done the build. Weird. Like it though: clear, simple on our AoE.</span></span></div>
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<span style="font-family: "arial";"><span style="font-size: 14.6667px; line-height: 17.6px; white-space: pre-wrap;">Hati is feeling better now. Want to see it in action versus the other specializations final Goldens.</span></span></div>
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<div id="tldr">
5. TOO LONG, DIDN'T READ SUMMARY // CHANGE REQUESTS</div>
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<span style="color: black; font-family: inherit; font-size: 14.6667px; vertical-align: baseline; white-space: pre-wrap;">Reading Time</span></div>
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All of this will have been covered in better detail above. It also, obviously, doesn't cover everything above. I recommend reading the above and using this as extra reading.</div>
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<u><b>TL;DR</b></u></div>
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Beast Mastery was exceptionally boring to level. It was very difficult to force myself through it, and it had everything to do with game play. There was not enough there, and there were not enough options provided to let me change that. I don't say that lightly because I know how it sounds. It's very simple and straight forward - that's good, I like that, I think Beast Mastery most of all needs to be simple and straight forward given its wide demographic. But it needs something that will give it more for players like myself. It needs Talent reworks. Maybe even some baseline reworks. </div>
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Marksmanship has 3 core abilities just like Beast Mastery does. However, Marksmanship is trying very hard for a synergy dynamic feedback loop played between Marked empowering Aimed. Cobra, Dire Beast and Kill Command do not have something similar. The closest is Dire Beast reducing the cooldown on Bestial Wrath. So how do you dynamically tie Cobra and Kill Command to Bestial Wrath? </div>
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The main concern for me is that Beast Mastery does not seem to be about pet management. Dire Beast is not pet management, it is focus management, and does not affect our primary pet. We have no more direct influence or management with the primary pet beyond Kill Command and Bestial Wrath, and those don't feel like the same dynamic of haste push-pull from Focus Fire or focus / Wild Hunt management. Worse, Dire Beast works against itself regarding 'Cobra Shot' spam and Wild Call reset overwrites. The new GUI provides us a floating health bar for our character, and for other classes their buffs. For Beast Mastery, nothing - no pet bar, no pet buffs. Let's see that get added (and since I mentioned it, also an interface option to remove them).</div>
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'Keeping it simple' is always a good mantra, but if <strike>Marks</strike> Beast Mastery keeps it too simple its new charm will go to waste. I'm worried Beast Mastery was gutted too viciously, and that all the current Talents and Artifact Traits aren't "augmenting" or "enhancing" Beast Mastery so much as they are "putting it back together." </div>
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Its got 'Walking-the-Dog' down pat, so now let's work on something harder. </div>
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<b><u>Requested Highlights</u></b></div>
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</div>
<u>Dire Beast</u>: Would like to see this provide more functional control over all the various Dire Beast dynamics and focus gains. <b>Please allow it to charge up to 2</b>. I just cannot fathom playing this without wanting to punch the Dire Beast spell in the mouth every time it wastes a proc on me. RNG is okay, especially on a "wild" specialization like Beast Mastery, but not at the expense of creating <b>downtime</b>.<br />
<br />
<u>Synergy</u>: Build more rotational synergy and choice into Beast Mastery's talent options. The vast majority of its core kit is disconnected. How can we make Cobra Shot affect rotational game play, or Kill Command? Consider adding an extra baseline ability if nothing else. Chimaera Shot has a strong following to become baseline for these reasons (mainly because it eases current focus downtime woes accounting from Dire Beast). If not Chimaera, maybe something similar.<br />
<br />
<u>Talents</u>: Beast Mastery has the least amount of core abilities and the most amount of non-affective passive talents. Please comb back over BM talents and seriously consider making some of the non-affective passive talents baseline. Alternatively, replace them with passives that change game play, or as active button options. Further, keep in mind the player-pet dynamic and current lack of <b>pet management</b>. An active focus option like Roar of Recovery, affecting both player and pet focus regen, would be phenomenal.<br />
<br />
<u>Misdirection</u>: The glyph for this was made specifically with Beast Mastery in mind. Perhaps it's time to hand Beast Mastery <b>sole ownership of Misdirection</b>, and restore its usefulness with infinite casts. Perhaps a mechanical tweak here and there to <b>improve its effectiveness at directing</b> as well.<br />
<br />
<u>Growl and HP Regen</u>: Pet health regeneration is infuriatingly slow, most noticeably out of combat. As a player I can stop and eat food. My pets don't have this option. Consider providing growl a heal component, or somehow granting us faster pet HP regeneration tools out of combat. <br />
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Anonymoushttp://www.blogger.com/profile/12838364441580133129noreply@blogger.com0tag:blogger.com,1999:blog-8764499783082358491.post-66480877021869664852016-01-28T12:35:00.005-08:002016-01-28T14:35:03.276-08:00Legion - Marksmanship First Impressions<div style="text-align: justify;">
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Last week I wrote <a href="http://www.jadesforest.com/2016/01/legion-survival-first-impressions.html">feedback regarding Survival Hunters</a> on the current iteration of Legion Alpha. This is an extension of that feedback focusing on Marksmanship Hunters instead.<br />
<br />
Once again, this will harken back to the <a href="http://www.jadesforest.com/2015/11/legion-hunter-preview.html">feedback regarding the Hunter Preview</a> released on the Blizzard website in November. This will be my impressions regarding Marksmanship's class identity, core combat design, talents, artifact and the leveling experience from 100-106. I've had to mull about what I want to say for Marks a bit more than Survival, but hopefully it's coherent.<br />
<span style="font-size: x-small;">Reading times are according to WordCounter at 275wpm.</span><br />
<br />
<span style="font-family: "courier new" , "courier" , monospace;">NOTE: This was written as of this week and won't include any changes done to Marksmanship within any build released since. It is done from around the same time as I wrote the Survival feedback and reflects the first iteration of Marks. </span><br />
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<h3>
LEGION MARKSMANSHIP - </h3>
<h3>
MASTER ARCHERS AND SNIPERS, EXPOSING WEAKNESS TO EXECUTE WEAPONRY PRECISION</h3>
This post will consist of,<br />
( clickable table of contents ; use keyboard home to return to this )<br />
<ol>
<li> <a href="#prelude">prelude introduction,</a> did Marksmanship meet expectations from the preview?</li>
<li> <a href="#core">first impressions and go-over of all its core ability spells</a>,</li>
<li> then <a href="#talents">impressions of the talents</a> (in regards to its core kit),</li>
<li> then <a href="#artifact">the artifact and its traits</a>, along with specialization expectations,</li>
<li> a <a href="#tldr">"too long; didn't read" summary</a> and highlighting changes I'd like to see.</li>
</ol>
<br />
<h4>
<div id="prelude">
1. PRELUDE</div>
</h4>
<div style="text-align: justify;">
Marksmanship's iteration in Warlords of Draenor was, for the most part, the final form of Marks' evolution since late 2010 and WotLK. It has been based around Steady Shot, Chimaera Shot and Aimed Shot for a large part of its history. WoD focused this down primarily into those three abilities: shedding the burden of Steady Focus, Master Marksman and (for most of us) extra rotational buttons by performing well with talented passives. Instead it focused on heavy crit burst and the opportunistic gameplay of Careful Aim, Thrill of the Hunt and Execute, giving it an ideal core identity as a priority add sniper.<br />
<br />
At its core Marksmanship will remain a physical ranged. The written class preview told us a few things that made it sound like it would be the same old Marksmanship we've always known, except with abilities honed more specifically with a marksman edge (versus, obviously, Chimera). The write up told us Marksmanship would be a sniper in hiding, devising methods for stalking their own prey as lone wolves. The specific wording was their vision of Marksmanship Hunters being master archers and snipers, relying on their skill and precision with weapons.<br />
<br />
My concern when I wrote my initial Legion Hunter Preview feedback was that moving away from control or precision based gameplay into proc-based or on-chance activators would shroud the fantasy of a Marksman relying on their skill and precision, and that it would be hard to capture that essence with what was presented.</div>
<b><br /></b>
<b>Did Marksmanship meet expectations set forth by the Legion Preview?</b><br />
<div style="text-align: justify;">
A sniper in hiding, master archers relying on their skill and precision with weapons. Deadliest from range, blending into the environment to expose the weakness of whatever passes their crosshairs. These were the keywords given by the Legion Preview. The core combat abilities presented were Arcane Shot, Marked Shot, Aimed Shot and Seek Vulnerabilities.</div>
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<div style="text-align: justify;">
One of the aforementioned combat abilities is not an ability - it is a passive procced by Marked Shot. Evidentially Marksmanship has retained its very slim ability set, focusing primarily on the interactivity between three main moves: in the past, Steady and Aimed shot interacted with various passives, and Chimaera Shot was used as an extra signature burst of instant damage (or, at one point, extending the duration of Marks' once owned Serpent Sting). Now Steady and Marked Shot interact with their various passives to grant extra oomph to Aimed Shot as our signature damage dump. Prior emphasis was heavily reliant on the Careful Aim phase, its interaction with Aimed Shot, and the burst Marks could employ with Thrill of the Hunt. The new setup emphasizes setting up stacking debuffs to take advantage of increased damage on Aimed Shot instead.<br />
<br />
Marksmanship is a series of short debuff timers, all of which you must maintain through constant use of various abilities and their procs. My concern about proc-based and on-chance activators shrouding the control and precision promised to Marksmen remains valid, as much of the maintenance relies on proc chance. However, I believe this is the route that will be taken, and regardless of its reactive play versus one concisely planned it does still clearly play as an archer archetype.<br />
In my opinion, this success largely relies on the re-implementation of slows in the core of Marksmanships kit. Marks' cares much more about controlling their enemy, and with the loss of traps to Survival, had to come up with various other methods of achieving this. The most important part of that is it was done within the core kit itself, not with tacked on talent or artifact builds.<br />
<br />
Feedback for Marksmanship is harder for me to write, as much of my leveling experience involved grossly oversimplifying the process with the Head Shot talent. This was, more or less, insta-gibbing everything in its path - for the sake of balance this is hopefully just an overtuned bug. It wasn't until I took time away from leveling to play with the spec against rare elites or target dummies with <i>different</i> talents that I was able to garner some form of opinion. However, this gave me the opportunity to spend more time thinking on details than I otherwise would have.<br />
<br />
Forward I will discuss impressions of the core kit, talents that augment them and what I would do differently to polish the specialization. While I might have some reservations about Marksmanship, all in all I am quite happy with the direction it's going.</div>
<h4>
<br /><div id="core">
2. MARKSMANSHIPS CORE ABILITY KIT</div>
</h4>
Marksmanship has four core abilities I would consider part of its <b>damage arsenal</b>:<br />
<i>Multi-Shot, Arcane Shot, Marked Shot and Aimed Shot.</i><br />
And while I personally don't consider the current iteration of the Artifacts' first unlocked ability a fifth core damage spell, I do <b>believe the intent is that it will be</b>:<br />
<i>Windburst. </i><br />
<br />
Unlike Survival, I have less to say on each individual ability by itself (and certainly no interesting discoveries on their cone radius), but more to say on how each ability works in tandem for the spec as a package.<br />
<br />
<h4>
<a href="http://legion.wowhead.com/spell=2643/multi-shot">http://legion.wowhead.com/spell=2643/multi-shot</a> -</h4>
<div style="text-align: justify;">
Multi-Shot has been a bit of a lost soul for Marksmanship for quite a while. Albeit benefiting from one of the few remaining passives in Marks' arsenal, <a href="http://legion.wowhead.com/spell=82921/bombardment">http://legion.wowhead.com/spell=82921/bombardment</a>, it has remained inferior to Marksmanships single target prowess insofar that using Multi-shot in a multi-mob scenario was almost always less efficient than simply focusing each mob one at a time. Unfortunately I see this remaining true in Legion, as there is no true cohesion regarding Multi-Shots purpose.<br />
There could still be damage tuning done to multi-shot, but functionally its purpose seems to be in spreading hunters mark via <a href="http://legion.wowhead.com/spell=185987/seek-vulnerabilities">http://legion.wowhead.com/spell=185987/seek-vulnerabilities</a> in order to deal damage by cleaving <a href="http://legion.wowhead.com/spell=185901/marked-shot">http://legion.wowhead.com/spell=185901/marked-shot</a> instead.<br />
<br />
My first reaction is that maybe we needed to see the return of something similar to Concussive Barrage, a passive that once provided a slowing effect on targets hit by Multi-Shot. However, this is technically being done by Marked Shot. This is a bit of an awkward scenario, for in order to do that one must: Multi-Shot one, two or three times to spread Seek Vulnerabilities, then Marked Shot a follow up one or two times in order to slow mobs affected by Seek Vulnerabilities. The awkward part comes in the form of only affecting some of those mobs, at random, so while you may slow part of a group of mobs down (by only 15%, mind), the reality is several of them are still booking it towards you full speed.<br />
<br />
So if the purpose is not in control, then it might be worth having Marked Shot also increase the damage done by Multi-Shot. As it stands the current dynamic of Multi-Shot seems lost:<br />
For single target, Arcane Shot to activate Marked Shot to increase the damage of Aimed Shot.<br />
For AoE, Multi-Shot to activate Marked Shot cleave to increase the damage of ... Aimed Shot?<br />
We see this further emphasized with talents like <a href="http://legion.wowhead.com/spell=199522/broadside">http://legion.wowhead.com/spell=199522/broadside</a>, which aims to create a cleave effect on Aimed Shot with other Marked Shot vulnerable targets.<br />
The fact of the matter is that Multi-Shot consumes focus and deals pitiful damage to accomplish the same thing Arcane Shot does generating focus. Bombardment is not enough of a reduction to justify Multi-Shot as anything than an inconvenience, and a black mark in the face of Marksmanship multi-target Quality of Life. <br />
<br />
There is a solid feedback loop attempting to be made in Marksmanship, but Multi-Shot feels like it was injected as a square third wheel. One thing that could make me change my mind about Multi-Shot that I have not seen on Legion yet is if <a href="http://legion.wowhead.com/spell=191048/call-of-the-hunter">http://legion.wowhead.com/spell=191048/call-of-the-hunter</a> synergizes well with the dynamic between Multi and Marked. For this to happen, I believe Multi-Shot must not spread Vulnerabilities per missile, but per shot. IE, if Arcane spreads Vulnerabilities on average every 2 GCDs 1 at a time, then Multi should spread Vulnerabilities on average every 2-2.5 GCDs to multiple targets <i>every time</i>. In other words, a minimum of two multi-shot "spread successes" to mark 4 (or 5?!), with Call of the Hunter following up by <b>overlapping every one of those Marked Shot targets </b>with impressive burst. This overlapping of Call of the Hunter would be required for any feasible AoE, without increasing the amount of targets Marked Shot cleaves to in the first place.<br />
If that was hard to follow, all I'm saying is if Multi-Shot isn't apart of the damage loop then it should be <b>reliable </b>at spreading Vulnerabilities in a <b>multi-target</b> scenario and the final follow-through from Call of the Hunter needs to deal a substantial amount of damage in its stead. If Arcane marks 1 target on average every 2 casts, then Multi should mark a minimum of 2 <i>new</i> targets on average every 2 casts. </div>
<br />
<h4>
<a href="http://legion.wowhead.com/spell=185358/arcane-shot">http://legion.wowhead.com/spell=185358/arcane-shot</a> -</h4>
<div style="text-align: justify;">
Arcane Shot returns to Marksmanship, replacing Steady Shot as our focus regenerator. It is still instant cast and deals Arcane damage, which brings an interesting new dynamic to Marks we haven't seen since Arcane was taken away in WoD. Much of my leveling (outside of cheesy Head Shots) involved simply weaving Arcane and Marked, regardless of the focus cap.<br />
<br />
And indeed, with the default focus regeneration for hunters increasing to 10 focus per second, along with our focus regenerator being instant cast, the focus feedback return is quite comfortable. It's speedy, it's reliable, and most importantly along with <a href="http://legion.wowhead.com/spell=193533/steady-focus">http://legion.wowhead.com/spell=193533/steady-focus</a> it easily accounts for the focus return we became accustomed to on Aimed Shot thanks to the old Draenor perks. Only instead of needing the feedback to happen after an Aimed Shot lands, we now get it more passively and predictably.<br />
The only downside is that Steady Focus once involved <i>more active involvement</i> to maintain [specifically thinking of Steady Focus in Throne of Thunder on Marksmanship], on account of having to weave in both the longer cast time of Steady and the larger amount of focus that would accumulate at the end of the Steady Focus gain (14 per Steady + 8 FPS instead of 5 per Arcane + 10 FPS, or 10 per Arcane after the artifact trait). This shouldn't be a problem so long as additional talents are available for when the easy to maintain focus regeneration of Steady Focus is no longer needed/wanted.<br />
As it is now, even just trying to maintain Steady Focus with a 5 FPS, low haste hunter (as opposed to a 10 FPS arcane shot from the artifact trait during a haste buff like our cooldown) is impossible without focus capping. That's a lot of focus. Maybe not a good thing overall, but haven't seen enough to call those shots yet.<br />
<br />
Arcane Shot has also been burdened with the responsibilities of <a href="http://legion.wowhead.com/spell=185987/seek-vulnerabilities">http://legion.wowhead.com/spell=185987/seek-vulnerabilities</a>. This is an awkward situation where too much focus regeneration could cap the hunter without having first activated the phase that lets us deal damage. Whether or not we want to cap focus until we have empowered Aimed Shot fully, or dump focus whenever Arcane Shot fails us to avoid capping, will not be known until damage tuning. As a result I can't fully comment on whether I think it's going to be infuriating or not.<br />
<br />
Nonetheless Arcane Shots tie with Seek Vulnerabilities has sparked quite a bit of concern from other hunters. We've taken the randomness of Thrill of the Hunt out of Marksmanship but put it right back in through Hunters Mark. The entire dynamic, while interesting, tends to wind up throwing a monkey wrench in the predictable form of the Marksman rotation, causing a reactive level of gameplay and analysis instead. Not necessarily a bad thing, and I actually have a bit of a soft spot for it, but it is without a doubt the anti-thesis to "master archers relying on their skill and precision with weapons." We are not so much exposing the weakness in our enemies as we are<i> reacting </i>to random exposures (procs).<br />
<br />
I don't see this getting a major overhaul for the sake of adding in precision or control, because the system does in fact work - but many of the concerns raised are valid. The most valid of these concerns, in my opinion, is that the entire system works on a build up of debuffs on a single target. As a result it becomes very difficult for Marksmanship to be effective with target swapping. I would like to see some sort of <b>Falconry</b> talent put in to augment the Hunters Mark system so that it can be reliably moved between targets.<br />
We don't have to be the master snipers of priority adds anymore, but this restriction of a build up on one target only to lose all that buildup immediately on death / new targets is reminiscent of the old combat point system. Build up a stack of points to use stronger abilities on the target ... Only to have those points tied to the specific target. Yik.<br />
Who's the Master Marksman now? Maybe we should've brought a gun. </div>
<h4>
<br /><a href="http://legion.wowhead.com/spell=185901/marked-shot">http://legion.wowhead.com/spell=185901/marked-shot</a> -</h4>
<div style="text-align: justify;">
The new toy itself. This is far more appropriate for the Marksmanship arsenal than Chimaera/Chimera ever was, and despite some reservations about its dynamic passive feedback loop with Arcane Shot, I do enjoy what it has brought to the table. For a very long time I wanted a dynamic between Chimaera and Aimed Shot, and that's exactly what Marked Shot aims to achieve.<br />
If you read my Survival feedback, you'll also know I'm a fan of tight rotations. Marksmanship, too, comes close to having a tight rotation on account of Marked Shot and its unforgiving nature regarding its timers. Part of this is what is causing reservation in other hunters, and indeed I believe some of our timers are either too short or bugged. Specifically:<br />
<br />
Arcane Shot triggers Seek Vulnerabilities, or Hunters Mark, which allows the use of Marked Shot. Marked Shot places a Vulnerable debuff on the target stacking up to 3 which increases Aimed Shot damage.<br />
Currently Hunters Mark lasts 10 seconds, but Marked Shot can only be used for the first half of that. In other words, you can Arcane -> Proc -> React with Marked no problem, but you cannot Arcane -> Proc -> wait to use the proc until the last second, as Marked Shot deactivates after the 5s mark. This is less punishing while you're building stacks since reacting right away is generally beneficial, but incredibly punishing while maintaining full stacks. At full stacks you want to use as much focus as possible putting Aimed Shots in while the Vulnerable debuff is active, meaning holding onto active Hunters Mark to refresh Marked Shots' debuff when convenient is preferable. Basically using the timer as much as you can before using weaker abilities to refresh it.<br />
<br />
Because Marked Shot is only usable for 5 seconds of that time, you essentially can only fit in two Aimed Shots before having to fish proc Arcane again and hope you squeeze the Marked Shot off in time. A five second cycle, like I mentioned in the Survival feedback, is a very tight cycle. For Marksmanship it also has more to do with the high focus cost of Aimed Shot and the proc dynamic of Arcane Shots Hunters Mark.<br />
I would like to see Marked Shots use time bumped up to the full 10 second duration. It might even be worth considering up to 15 seconds, depending on if there is also a way to extend the duration of <a href="http://legion.wowhead.com/spell=198925/vulnerable">http://legion.wowhead.com/spell=198925/vulnerable</a> (which currently also lasts 10s).<br />
<br />
The second part, which is the slow on <a href="http://legion.wowhead.com/spell=187131/vulnerable">http://legion.wowhead.com/spell=187131/vulnerable</a>, involves a slow that I'm not entirely sure was stacking like it says. Part of this might've been my lack of experimentation. Or was this bugged with the Heightened Vulnerabilities talent, insofar that even though it'd apply 3 stacks, the 15% slow would stay as 15% instead of 45%?<br />
<br />
Seeing a slow built into the Marksmanship core kit makes a lot of sense, especially with the loss of <i>both our pets and our traps</i>. On account of this I'd like to consider bumping the slow on Marked Shot from 15% to 20%. A large part of Marksmanships survivability while solo relies entirely on this newly provided slow - but in the mean time we also have <a href="http://legion.wowhead.com/spell=5116/concussive-shot">http://legion.wowhead.com/spell=5116/concussive-shot</a> in our arsenal, meaning the 45% slow on Marked Shot is partially irrelevant. We would not be maintaining Marked for the slow, but the damage boost.<br />
<br />
Overwriting Marked Shot with Concussive only provides 5% extra slow, so unless this is changed <i>to stack </i>the overall dynamic of having both abilities doesn't make much sense. It would make sense if either the fully stacked Marked Shot was stronger than Concussive, and Concussive was simply GCD gains, or if Concussive was exceptionally stronger than Marked Shot but limited by cooldown and duration. This is further complicated by the fact many mobs are simply not vulnerable to slows to begin with. Keep in mind that, because Aimed Shot is a cast and cannot be used while moving, we are rooting ourselves to cast that ability. Slowing our enemies and keeping distance must also take into consideration the time where our movement speed is zero. A longer range helps, but so does a better slow.<br />
<br />
Two suggestions regarding Marks' slow: <br />
<br />
<ol>
<li>Allow Marked Shot's stacking Vulnerable debuff to allow Concussive Shot to slow even invulnerable slow targets [with a timed Diminishing Returns if necessary].</li>
<li>Allow Marked Shot to stack up to 60% slow at 20% per stack, for greater control per stack, and to justify building a slow out of a (minimum) 3 GCDs - (maximumish) 9 GCDs versus Concussives 1 GCD. Alternatively, stack the slow with Concussive. </li>
</ol>
</div>
<br />
<h4>
<a href="http://legion.wowhead.com/spell=19434/aimed-shot">http://legion.wowhead.com/spell=19434/aimed-shot</a> -</h4>
<div style="text-align: justify;">
Aimed Shot has an ebb and flow to its history. Cast, instant cast. Cast, instant cast. Cast, instant cast. Bringing back instant cast Arcane Shot against Aimed Shots long cast, in my opinion, was an exceptionally good move. Rather than continuing the dynamic of "improving" hunter gameplay by providing instant cast Aimed Shots, we can now focus on expanding the Marksmanship gameplay through timer dynamics, durations and interactions with its new signature - Marked Shot. Bringing instant Arcane together with a cast Aimed Shot within the dynamic of a focus regenerator and focus dump is really pulling the spec back into what it was in the first place.<br />
A lot of vanilla era hunters will appreciate the new Marksmanship gameplay, I think, and the way it has all come together cohesively under focus and passive dynamics. Including the use of slows and kiting in the solo artists arsenal. Should I include a section for Jump Shot? <span style="font-size: x-small;">(joke)</span>.<br />
<br />
There is nothing for me to overly say about Aimed Shot. The current dynamic is very refreshing for me and I'm happy to see Aimed Shot return to its destiny, and finally given the positive feedback loop synergy its always needed with the signature. The cast time on it may be too low, but I'm definitely not going to be the one to say that, and it's definitely not the case with the current state of timers (Hunters Mark, Vulnerable, Marked, etc). This is certainly something I'd keep an eye on nonetheless, especially with the Marksmanship cooldown being haste.<br />
Any issues regarding Aimed Shot are not so much about Aimed Shot itself, but directly relevant to timers involving the Marked Shots dynamics instead. I'd highly recommend keeping Aimed Shots velocity at its current high speed, even though the Draenor Perk is no longer relevant to focus return. </div>
<div>
<div style="text-align: justify;">
<br />
<h4>
<a href="http://legion.wowhead.com/spell=204147/windburst">http://legion.wowhead.com/spell=204147/windburst</a> - </h4>
<div>
Unlike Survival's first artifact skill, where I used it almost every chance I got because it was 'for free', Marksmanships first artifact skill felt too burdened to use for leveling. Which is to say the dynamic of that is the complete opposite in raiding: while leveling, an opener cast will almost always be neglected in favour of an instant cast, either because that instant cast has a cooldown or to save time engaging combat sooner. On the other hand, while raiding, an opener cast will almost always be used instead of the instants, since there is no time saved engaging combat sooner - only time gained precasting longer shots prior to engagement.<br />
<br />
However, even in situations such as those, I found Windburst to be a curious addition for Marksmanship. Is this ability free from the feedback loop of Marksmanships general rotation supposed to reduce our ability to fit in talents that are also free from the feedback loop, and therefore eat GCDs? Is it to replace Chimaera Shot as an "outside force" random use burst on cooldown? The current tuning has Windburst hitting harder than Aimed, which insinuates that is the case. But because of the nature of Marksmanships rotation, given all the tight timers and debuff maintenance, I can't help but wonder whether this is an appropriate job for the ability. Do we really have a place for a long cast pause?<br />
<br />
There are two suggested routes I'd like to see Windburst take.<br />
<br />
<ol>
<li>The first involves making it similar to Survivals ability, by reducing its damage back down but allowing us to continue using other shots during the Windburst cast. This way we will use Windburst on cooldown, and still manage to maintain our timers and debuffs within its cast. </li>
<li>Reducing the cast time of Windburst from 3.0s to 2.5-2.8s and granting it the ability to extend the Vulnerable debuff by 3-5 seconds. Alternatively, also include Windburst in the damage boost from Vulnerable. In this way we don't have to choose between losing all our hard work (stacking vulnerable up to 3 by fish proccing Arcane for Hunters Mark and Marked Shot usage) or casting Windburst, because I think in that decision Windburst always loses. I'd rather a "burst of wind better exposing targets weakspots" than a "burst of wind escorting my Beast Mastery pals fat pet pig Waddles up to the boss." </li>
</ol>
<div>
The speed boost from Windburst, to me, is irrelevant. It's a severely minor Quality of Life boost for any melee friends who, for whatever reason, are not or cannot use their own gap closers. Melee are being given a lot more mobility enhancers so this is literally the niche of niches. For ranged this is no replacement for Stampeding Roar, unless you are also going to increase the run speed radius by at least 3 yards on either side of the hunter. </div>
<div>
When I see Windburst, I see Chimera Shot fused back into a strange chimaera. And that's my polite way of saying abomination. </div>
</div>
<div>
<br />
Finally, Marksmanship has a few miscellaneous spells in its core kit.<br />
<b>Four utility spells</b> - <i>Counter Shot, Bursting Shot, Misdirection and Concussive Shot. </i><br />
<b>Two survival spells</b> - <i>Exhilaration and Aspect of the Turtle</i> - note I have nothing further to add on Turtle.<br />
<b>Three passive abilities</b> - <i>Bombardment, Lone Wolf and Seek Vulnerabilities.</i><br />
<b>And one cooldown</b> - <i>Trueshot. </i><br />
<i><br /></i></div>
<u><b>Four utility spells</b> - <i>Counter Shot, Bursting Shot, Misdirection and Concussive Shot.</i></u><br />
Most of Marksmanships utility spells are less interesting, remaining the same as they always have been. <a href="http://legion.wowhead.com/spell=147362/counter-shot">http://legion.wowhead.com/spell=147362/counter-shot</a> is the same as it always has been and is burdened by travel time the same way it always has been. The fact this is still true is utterly mind boggling - there is no reason to use an inferior interrupt over a superior one with no travel time. If any hunter spell should be the recipient of a 120y/s velocity, or a complete redesign to be comparable to other instant ranged interrupts, it's this one. But, frankly, from my personal end all it means is I wind up saying, "Naw have the mages interrupt instead, PCE." So.<br />
<br />
<a href="http://legion.wowhead.com/spell=186387/bursting-shot">http://legion.wowhead.com/spell=186387/bursting-shot</a> on the other hand is brand spanking new and insanely awesome. If you told me Scatter Shot would be returning in the form of an AoE cone with a knock back I wouldn't have believed you. The price to pay, however, shines light on the feasibility of its reincarnation. No pets, no traps - only slows and a handful of pocket sand to spook enemies coming up in your face.<br />
I will personally fight you if you take this away again! We'll be fighting over disengage anyway but, I mean, I'll fight for this one too. Whatever happens, don't make this one a 3 minute cooldown. This one is Marksmanships baby. 10/10 would praise developers for this one again.<br />
<br />
<a href="http://legion.wowhead.com/spell=34477/misdirection">http://legion.wowhead.com/spell=34477/misdirection</a> ... I don't have anything to say about Misdirection. It has a small niche use in raids to redirect mobs towards tanks for a few steps of travel. Otherwise it's a troll spell to cast on DPS so they get scared enough for me to laugh at them for thinking Misdirection even does anything. Nice for a BM hunter to direct enemies to their pet for 8 seconds, or long enough for Growl to come into effect, but almost entirely irrelevant to a Lone Wolf.<br />
<br />
Everything I had to say about <a href="http://legion.wowhead.com/spell=5116/concussive-shot">http://legion.wowhead.com/spell=5116/concussive-shot</a> I went through in the Marked Shot section above. Outside of Bursting Shot this is the most useful utility spell in the Marksman arsenal. That isn't praise for Concussive Shot so much as it is a wistful sigh about the other spells.<br />
<br />
<u><b>Two survival spells</b> - <i>Exhilaration and Aspect of the Turtle.</i></u><br />
Marksmanships version of <a href="http://legion.wowhead.com/spell=194291/exhilaration">http://legion.wowhead.com/spell=194291/exhilaration</a> is particularly interesting. It's obviously far more potent than the 30% base on Survival and BMs version, if we neglect the overheal factor of 100% on those specializations pets (from my perspective, though, the pet heal is going to be almost entirely irrelevant). And, therefore in my mind, is the superior version of the hunters heal. When I compare these to an ability like the rogues <a href="http://legion.wowhead.com/spell=185311/crimson-vial">http://legion.wowhead.com/spell=185311/crimson-vial</a>, the main thing I note is that ours does not cost focus, heals substantially more as Marksmanship, but also has a substantially longer cooldown. I don't think hunters need a rotational heal as much as rogues do, given their Artifact drains health, but I will be keeping wary eyes on the damage reduction being done to rogues while Crimson Vial remains the same. It's not so much Marksmanships Exhilaration that I am wary of - in fact, I'm quite a fan of the 50% reactionary back up - but it definitely highlights the short comings in Survival and Beast Mastery's versions.<br />
<span style="font-size: x-small;">I'm going to close my eyes and pretend that mages do not currently have a 90% heal every 15 seconds on Blink.</span><br />
<br />
Earlier I said I had nothing more to say on <a href="http://legion.wowhead.com/spell=186265/aspect-of-the-turtle">http://legion.wowhead.com/spell=186265/aspect-of-the-turtle</a>. For the most part, this remains true. But I will note that the more I see of other classes defenses, the more disillusioned I become with our own. <a href="http://legion.wowhead.com/spell=196555/netherwalk">http://legion.wowhead.com/spell=196555/netherwalk</a> is the obvious elephant in the room here. Especially if we harken back to Survival. This is Marksmanship feedback, but as a note, the recent new build came out as I was writing this and I'm super salty about Survival disengage.<br />
<br />
<u><b>Three passive abilities</b> - <i>Bombardment, Lone Wolf and Seek Vulnerabilities.</i></u><br />
<a href="http://legion.wowhead.com/spell=35110/bombardment">http://legion.wowhead.com/spell=35110/bombardment</a> was mentioned earlier. Frankly I no longer see the purpose of this passive. Unless Multi-Shot is addressed within the Marksmanships arsenal there will not be a point where we are "bombardment weaving" to maintain this buff. If the purpose of Multi-Shot is to spread Hunters Mark, there is no reason why most hunters will not simply throw their hands in their air frustrated at Multi-Shots incompetence and simply target swap Arcane Shot instead. Even if Bombardment was buffed to make spamming Multi-Shot worthwhile for the damage buff ... Frankly, it's not riveting game play regardless, especially when we'll just be ruining that weave with Marked Shot to maintain a 3 stack of vulnerable on our main target.<br />
Maybe Bombardment needs to affect the cleave on <a href="http://legion.wowhead.com/spell=185901/marked-shot">http://legion.wowhead.com/spell=185901/marked-shot</a> as well.<br />
<br />
<a href="http://legion.wowhead.com/spell=155228/lone-wolf">http://legion.wowhead.com/spell=155228/lone-wolf</a> ... Listen, I'm shrugging. What other class or specialization has Arcane and Aimed Shot? This passive is basically saying, "Your auto shot damage will do a little wee bit more than Beast Mastery's." Let me get my kazoo.<br />
This was neat in Warlords because I got to continue giving the raid a buff even without my pet. This being used as class flavour when it's actually <i>nothing </i>just speaks for itself to the commitment being shown to hunters. Don't use this as a flavour splash. <span style="font-size: x-small;">Yeah the salt is still about Survival disengage...</span><br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiTwq7os4LkTjobgoCqB6N7r6V2llXr1NkUQv_7URGWWIr4GACfu4PEMKm6rbzkipRCmXW1156ZSWUHs0CXrMja4CUp6ZPjiKsSy4AffHAx0bDtKvECyg94DqFjPt_2LFLz6wA5id_3CpI/s1600/data.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiTwq7os4LkTjobgoCqB6N7r6V2llXr1NkUQv_7URGWWIr4GACfu4PEMKm6rbzkipRCmXW1156ZSWUHs0CXrMja4CUp6ZPjiKsSy4AffHAx0bDtKvECyg94DqFjPt_2LFLz6wA5id_3CpI/s640/data.jpg" width="267" /></a><span style="font-size: x-small;"><br /></span>
All right, let's talk about the synergy feedback loop in Marksmanship's <a href="http://legion.wowhead.com/spell=185987/seek-vulnerabilities">http://legion.wowhead.com/spell=185987/seek-vulnerabilities</a>. A lot of what I had to say was gone over in the section for Arcane Shot, Marked Shot and Aimed Shot, but I'd like to rewind a bit back to the class feedback post I made. In that initial post there was a remark where I said it was interesting <a href="http://www.acronymfinder.com/Breathe,-Relax,-Aim,-Stop,-Squeeze,-Follow-Through-(Marine-marksmanship-mnemonic)-(BRASSF).html">BRASS</a> was making an appearance of some form in Marksmanship.<br />
<br />
BRASS stands for <b>B</b>reathe, <b>R</b>elax, <b>A</b>im, <b>S</b>lack, <b>S</b>queeze and is a shooting technique meant to increase marksmanship by calming yourself before a shot. In Marksmanship Hunters I see this in the form of AAMS, or VAAMS with the <a href="http://legion.wowhead.com/spell=206817/hightened-vulnerability">http://legion.wowhead.com/spell=206817/hightened-vulnerability</a> talent. In our case, <b>A</b>rcane Shot, <b>A</b>rcane Shot, <b>M</b>arked Shot, Aimed <b>S</b>hot. Build the proc, use the proc, follow-through on the proc.<br />
As mentioned before, whether this would be a system of AAMAAMAAM - S to build up stacks or a calm cycle of AAMS - AAMS - AAMS - S S S + is yet to be seen in how the timers and damage tuning goes. Obviously I'm in favour of the latter: part of the fun in the hunter rotation has been that involvement dancing with maintaining focus. But more likely we'll just VAAMS (Head Shot tuning pending).<br />
Of course, this was an over simplification since Marksmanship is far more reactionary. There's a big difference between [ AMS ], [ AAMS ] and [ AAA S A MS ]. Hopefully it's enough to illustrate what I mean, though.<br />
<br />
Out of curiousity I took 100 pieces of data at the target dummy regarding successful procs of Seek Vulnerabilities through Arcane Shot. <b>That data is the image to the right</b>. In other words, the random range we're looking at for this spell is between 1-4 casts. While leveling I had this up to 6, but given this data set I assume that is very rare indeed. While this random nature is what causes other players concern with Marksmanship, what I noted was that on average we can expect the proc every 2 Arcane Shots. Fine. AAMS. It's fine. It's Steady Focus. I can live with that.<br />
Grudgingly. <span style="font-size: x-small;">Yes this is still about Survival disengage.</span><br />
<br />
<i><br /></i><u><b>And one cooldown</b> - <i>Trueshot.</i></u><br />
Marksmanships cooldown comes in the form of a re-purposed Trueshot Aura -- once used to provide a beneficial attack power bonus to everyone around us, <a href="http://legion.wowhead.com/spell=193526/trueshot">http://legion.wowhead.com/spell=193526/trueshot</a> now takes the place of Rapid Fire. And, as expected, the Careful Aim benefit of Rapid Fire was replaced with its new benefactor: Seek Vulnerabilities. Theoretically this means that the prior note of expecting, on average, a proc every 2 Arcane Shots is reduced to expecting one <i>every </i>Arcane Shot. Sometimes. This is partially another kazoo moment because in reality, given the random nature of the proc in the first place, we don't know if we would've gotten the majority of those Marks on every Arcane Shot regardless. In fact, the above data set seems to support the fact that this is rather underwhelming compared to Careful Aim.<br />
<br />
On the plus side, with Aimed Shot not being instant cast any more we finally have a cooldown to affect our cast speed. We've even got some Auto Shot effects in Legion that will make haste more exciting. Maybe. I dunno - I like haste. Marksmanship has always been about speed and haste to me, and while a fast paced, haste build built on Survival would've been my first pick with Marksmanship being crit heavy, slower and controlled, I'm obviously not going to complain about Rapid Fire sticking around for Marks. Especially while paying homage to hunter history.<br />
Is it one of the less exciting cooldowns? ... Yeah, a little bit, I suppose. Truthfully getting even more focus regeneration during this is what makes me sweat the most. Understandable, though, that most cooldowns are being shown as simple secondary stat buff cooldowns.<br />
<br />
<h4 style="text-align: start;">
<div id="talents">
3. AUGMENTING TALENT CHOICES</div>
</h4>
<div>
My understanding of this talent system is that they are to augment our core kits for various situations: single target, AoE, burst, sustain, etc, and do so in a variety of methods ranging from easy (passive), to hard (more engaged). This is how I'll evaluate.<br />
<br />
<span style="font-family: "courier new" , "courier" , monospace;">NOTE: While I was writing this feedback post, <a href="http://us.battle.net/wow/en/forum/topic/20419964239">Celestalon announced</a> that there will be significant revisions to Marksmanships talents. Guess I was a bit late writing this up, but I hope I'll be pleasantly surprised.</span><br />
<br />
<div dir="ltr" style="margin-left: 0pt;">
<table style="border-collapse: collapse; border: none;"><colgroup><col width="74"></col><col width="170"></col><col width="195"></col><col width="185"></col></colgroup><tbody>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">T15</span></div>
</td><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="color: #1155cc; font-family: "arial";"><span style="font-size: 14.6667px; line-height: 17.6px; white-space: pre-wrap;"><u><a href="http://legion.wowhead.com/spell=194599/black-arrow">http://legion.wowhead.com/spell=194599/black-arrow</a></u></span></span></div>
</td><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="background-color: transparent; color: #1155cc; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;"><a href="http://legion.wowhead.com/spell=193533/steady-focus">http://legion.wowhead.com/spell=193533/steady-focus</a></span></div>
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<span style="line-height: 19.2px;"><a href="http://legion.wowhead.com/spell=199527/true-aim">http://legion.wowhead.com/spell=199527/true-aim</a></span></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 12px; font-style: italic; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">comments</span><br />
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 12px; font-style: italic; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br /></span>
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 12px; font-style: italic; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Wary of True Aim, mostly like the tier.</span></div>
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Currently the most alluring talent in the tier outside of Steady Focus due to the finicky nature of True Aim. Though I am not interested in having 3 of my GCDs eaten by Black Arrow if need be, so would like to see True Aim addressed.<br />
Maybe for multidotting, or Ko'ragh 2.0.</div>
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Passive and incredibly easy to use on the new regenerator. Bit of overkill with Marksmanships final Focus regeneration rate, especially with the need to fish for procs with our regenerator, so would like to see a strong alternative to this.</div>
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<div style="text-align: center;">
Would like to see this be the strong passive alternative to Steady Focus at high focus regeneration rates.<br />
This does not always refresh on Marked Shot, thus can fall off during Aimed Shot. Also Windburst. If this was avoidable in good play I'd like it, but it's not. Timer needs to be increased.</div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">T30</span></div>
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<a href="http://legion.wowhead.com/spell=109215/posthaste" style="text-decoration: none;"><span style="background-color: transparent; color: #1155cc; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">http://legion.wowhead.com/spell=109215/posthaste</span></a></div>
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<a href="http://legion.wowhead.com/spell=199523/farstrider" style="text-decoration: none;"><span style="background-color: transparent; color: #1155cc; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">http://legion.wowhead.com/spell=199523/farstrider</span></a></div>
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<a href="http://legion.wowhead.com/spell=199921/dash" style="text-decoration: none;"><span style="background-color: transparent; color: #1155cc; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">http://legion.wowhead.com/spell=199921/dash</span></a></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 12px; font-style: italic; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">comments</span><br />
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 12px; font-style: italic; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br /></span>
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 12px; font-style: italic; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="background-color: white; line-height: 14.4px;">Movement. Like the tier. Dislike Cheetah.</span></span></div>
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Same tier as Survival. Same comments. Like Posthaste.</div>
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<div style="text-align: center;">
Same tier as Survival. Same comments. Might be interesting dynamics with Kill Flip, but I imagine this line up will change.<br />
(Keep it if you can, make Kill Flip its own button with a small kickback range).</div>
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<div style="text-align: center;">
Same tier as Survival. Same comments. In lieu of Cheetah going from 1m to 3m, you can put this talent in the trash. Stomp on it to flatten for good measure.</div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">T45</span></div>
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<a href="http://legion.wowhead.com/spell=53238/piercing-shots" style="text-decoration: none;"><span style="background-color: transparent; color: #1155cc; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">http://legion.wowhead.com/spell=53238/piercing-shots</span></a></div>
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<a href="http://legion.wowhead.com/spell=162534/exotic-munitions" style="text-decoration: none;"><span style="background-color: transparent; color: #1155cc; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">http://legion.wowhead.com/spell=162534/exotic-munitions</span></a></div>
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<a href="http://legion.wowhead.com/spell=199522/broadside" style="text-decoration: none;"><span style="background-color: transparent; color: #1155cc; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">http://legion.wowhead.com/spell=199522/broadside</span></a></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 12px; font-style: italic; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">comments</span><br />
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 12px; font-style: italic; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br /></span></div>
<div style="line-height: 1.2;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 12px; font-style: italic; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Dislike the tier. It's all passive and doesn't affect gameplay.</span></div>
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<br /></div>
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<div style="text-align: center;">
If you've <a href="http://eyesofthebeast.com/2014/07/wod-beta-missing-mark/">read my previous write ups</a> from WoD you know I'm happy to see this return.<br />
Would've liked to have seen it on Multi-Shot too.<br />
A nice passive boost, like the once dead Wild Quiver.<br />
A shining gem next to the other two talents. While I like them individually, I'm not sure about the three together.</div>
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<div style="text-align: center;">
I wasn't excited about this talent in WoD and I'm not excited about it now. I like the idea, and it's fine as a passive, easy to use boost. But that's what Piercing Shots it. And that's what Broadside is. This tier needs some oomph.<br />
Something active, or something hard to use with higher reward.<br />
Did I mention slows stepping on each others toes?</div>
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<div style="text-align: center;">
If any of the gameplay that affects Aimed Shots damage also affected our interaction with Broadside, I'd like it.<br />
But it's just 100% physical cleave, and to me all that accomplishes is flipping the bird at Multi-Shot. It's counter productive to Marks kit. And Marks' kit is already slim. Be a team player, Broadside.</div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">T60</span></div>
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<a href="http://legion.wowhead.com/spell=109248/binding-shot" style="text-decoration: none;"><span style="background-color: transparent; color: #1155cc; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">http://legion.wowhead.com/spell=109248/binding-shot</span></a></div>
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<a href="http://legion.wowhead.com/spell=19386/wyvern-sting" style="text-decoration: none;"><span style="background-color: transparent; color: #1155cc; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">http://legion.wowhead.com/spell=19386/wyvern-sting</span></a></div>
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<a href="http://legion.wowhead.com/spell=198783/camouflage" style="text-decoration: none;"><span style="background-color: transparent; color: #1155cc; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">http://legion.wowhead.com/spell=198783/camouflage</span></a></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 12px; font-style: italic; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">comments</span><br />
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 12px; font-style: italic; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br /></span>
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 12px; font-style: italic; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Tier is okay. Neither here nor there.</span></div>
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<div style="text-align: center;">
Binding Shot is always a nice little toy. Combining this with Marksmanships kiting prowess and its brand new <a href="http://legion.wowhead.com/spell=186387/bursting-shot">http://legion.wowhead.com/spell=186387/bursting-shot</a> makes this a very happy inclusion to the kit choice.<br />
Other talents could take a note from Binding Shot about being a team player with the core kit.</div>
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<div style="text-align: center;">
I suppose it makes sense next to Binding Shot, and maybe it will be nice in PvP control, but I don't see why this is in the PvE arsenal. This was originally Surivals toy, meant to be a "superior" trap. Is this here to make up for our loss of traps? (PS, Survival is asking why it has them). </div>
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<div style="text-align: center;">
Like Survivals Camouflage, this Camouflage seems out of place next to Binding Shot and Wyvern Sting. Binding Shot is at least a strong contender, especially with Bursting Shot in the main kit.<br />
Nonetheless, glad to see it here. Not sure I'd have Survival and Marks' inclusion of this in the Legion class preview write up.</div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">T75</span></div>
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<a href="http://legion.wowhead.com/spell=199525/light-em-up" style="text-decoration: none;"><span style="background-color: transparent; color: #1155cc; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">http://legion.wowhead.com/spell=199525/light-em-up</span></a></div>
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<a href="http://legion.wowhead.com/spell=206817/hightened-vulnerability" style="text-decoration: none;"><span style="background-color: transparent; color: #1155cc; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">http://legion.wowhead.com/spell=206817/hightened-vulnerability</span></a></div>
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<a href="http://legion.wowhead.com/spell=198670/head-shot" style="text-decoration: none;"><span style="background-color: transparent; color: #1155cc; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">http://legion.wowhead.com/spell=198670/head-shot</span></a></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 12px; font-style: italic; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">comments</span><br />
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 12px; font-style: italic; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br /></span>
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 12px; font-style: italic; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Conflicted tier. Needs refinement.</span></div>
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Like the concept of this as a bolster to AoE and Single Target, sort of as an active counterpoint to Serpent Sting. Flare, however, needs an incredible rework to be incorporated in the Marksman rotation. Instant feedback, no delay on cast, a much faster and reliable travel time.<br />
And enough of a damage boost to <a href="https://www.youtube.com/watch?v=LkIWmsP3c_s">justify the GCD</a>.</div>
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Beyond the typo, I actually do like this talent. It is the Quality of Life marksmen want after frowning at the ramp up time for Marksmanships Vulnerable functions.<br />
The question is whether we should feel like we need this talent to be comfortable with our gameplay. Do we give up too much in this tier for it?</div>
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In theory this talent is amazing. But should not be so amazing we take it without question, especially on the same tier as the main QoL for our rotation.<br />
Would like to see Head Shot scale based on the health percentage of a target too. So at 100 focus against a 100% HP target, it would do the most damage. At 20 focus against 10% HP, the lowest.</div>
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<a href="http://legion.wowhead.com/spell=131894/a-murder-of-crows" style="text-decoration: none;"><span style="background-color: transparent; color: #1155cc; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">http://legion.wowhead.com/spell=131894/a-murder-of-crows</span></a></div>
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<a href="http://legion.wowhead.com/spell=120360/barrage" style="text-decoration: none;"><span style="background-color: transparent; color: #1155cc; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">http://legion.wowhead.com/spell=120360/barrage</span></a></div>
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<a href="http://legion.wowhead.com/spell=194386/volley" style="text-decoration: none;"><span style="background-color: transparent; color: #1155cc; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">http://legion.wowhead.com/spell=194386/volley</span></a></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 12px; font-style: italic; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">comments</span><br />
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 12px; font-style: italic; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br /></span>
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 12px; font-style: italic; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Like the tier. Needs refinement.</span></div>
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Single target Murder of Crows, against burst AoE barrage, against sustain Volley. I like it, and I like Murder of Crows, and I like it even more when <a href="http://www.jadesforest.com/2013/05/53-focus-fire-frenzy-bug.html">it's not bugged</a>. But, as per usual, has to be worth the GCD. Ideally even if it doesn't reset?</div>
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Comfortable burst AoE, but not sure about its place if our rotation cycle is tight. How much maintenance will our AoE take? How much time can we afford losing Marked Shot and Vulnerable? Does it match Barrages cast time? If so, OK.</div>
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Rusty first implementation, but if it's a set it and forget it then it falls under the line of Fury of the Eagle. And I like that.<br />
Work on its animation though. That's pretty lack lustre. Not so sure about that focus cost on a set-it-forget-it either. Weak and cheap, not expensive burst. That's Barrage.</div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">T100</span></div>
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<a href="http://legion.wowhead.com/spell=186065/dark-ranger" style="text-decoration: none;"><span style="background-color: transparent; color: #1155cc; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">http://legion.wowhead.com/spell=186065/dark-ranger</span></a></div>
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<a href="http://legion.wowhead.com/spell=199517/kill-flip" style="text-decoration: none;"><span style="background-color: transparent; color: #1155cc; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">http://legion.wowhead.com/spell=199517/kill-flip</span></a></div>
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<a href="http://legion.wowhead.com/spell=194595/lock-and-load" style="text-decoration: none;"><span style="background-color: transparent; color: #1155cc; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">http://legion.wowhead.com/spell=194595/lock-and-load</span></a></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 12px; font-style: italic; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">comments</span><br />
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 12px; font-style: italic; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br /></span>
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 12px; font-style: italic; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Conflicted tier. Needs refinement.</span></div>
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Didn't use this leveling up. Why would I level with this? If I wanted a pet tank, why not Beast Mastery? Marksmanship is about kiting. Will this be useful in raids? Or is this a bandaid for keyboard turning [ie, not jump shot kiting]?<br />
If so put it in t15, not t100.<br />
At the very least, it's a good pairing for an active monkey wrench like Kill Flip.</div>
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There was a lot of negative feedback about this, but I think it can work. I'd love for it to work. But I think it has to be its own button to do so. "Kill Flip" the button, not Disengage. And the hop back for Kill Flip would have to only be 2-3 feet. The issue, of course, is disengages' distance.<br />
Also maybe not an 8 second cycle when we're working within a 10s cycle.</div>
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We heard you liked passive RNG so we put some RNG on your RNG so you can RNG while you RNG. Aimed Shots destiny hole.<br />
<span style="font-size: x-small;">"Improve it with instant casts!"</span><br />
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(I'd love this as a revival of Master Marksman, however).</div>
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There are no tiers in Marksmanships kit that I am particularly fond of. For damage, once again, my partial choices would be T15 and T75. Black Arrow feels like an easy to use, good feedback button - a neutral active. Similarly, Steady Focus feels like an easy to use, good focus feedback passive. True Aim is where its lacking. Way of the Mok'Nathal for Survival required more thought. True Aim is refreshed on literally all three of our core kit abilities, so it is essentially a passive that can fall off if we deviate from those three core kit abilities (and, unfortunately, even within it thanks to Aimed Shot and hunter travel time delay / timer bugs). The current implementation of True Aim begs for an erosion reduction of its stacks instead ... But frankly I'd like to see it reworked into a more engaging, high reward talent. This feels like another pitfall where Marksmanship is so reliant on three specific abilities that it literally has no creative freedom of movement for any other development.<br />
This might not be a matter of True Aim needing a longer timer - but a more reliable refresh on the travel time from Marked Shot.<br />
<br />
T45 would feel stronger to me if the purpose was clearer between the abilities. Piercing Shots is a nice passive single target DoT. Exotic Munitions is a nice passive mix of ST, AoE and toe-stepping-slows. Broadside is a nice passive AoE cleave. All right, now where is my high reward, engaging talent? The talent that changes gameplay? Did it fall somewhere? Can I at least have some sort of control over any of these options, like I do with Carve and Lacerate in Butchery?<br />
Lock and Load isn't cool. Lock and Load on Survival had a little bit of interactivity. That interactivity reduced on the removal of Trap weaving, but there was still the requirement of maintaining Black Arrow. The linearity given to Lock and Load in its final iteration was mind numbing, but hey, I never claimed to have any good words regarding Survivals play the past few years. This new one? On Auto Shots? Not my cup of tea, no sir. There's something to say when the t100 talent that received the most negative feedback, Kill Flip, is still my highest interest of that tier. Maybe it needs an RPPM instead. <br />
<br />
Focus concerns regarding Arcane Shot and Steady Focus will become even more counter-productive to our debuff maintenance mini-game if the 120 focus Draenor perk is removed.<br />
<br />
Light 'Em Up. Not sure the message you're sending to hunters here. There was a Green Day reference in the <a href="https://www.youtube.com/watch?v=aGzgoSg5OZg">Trueshot Lodge oath</a>. Now a Fall Out Boy lyric in our talents? Look, I'm happy to emo-cry as much as mages and warriors if you'll give us all the same broken toys as them! Where's my 90% heal every time I disengage with disengage on a 10 second cooldown? My second spectral Barrage on my Barrage as I Barrage? ;)<br />
<span style="font-size: x-small;">Don't get the wrong impression. I love instant casts. Just not sure about the constant bait and switch on Aimed Shots history.</span><br />
<span style="font-size: x-small;"><i>We walk the lonely road... For ours is the Unseen Path...And we walk alone. Guitar solo. </i></span><br />
<span style="font-size: x-small;"><i><br /></i></span>
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<h4 style="text-align: start;">
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4. ARTIFACTS AND EXPECTATIONS</div>
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Marksmanship will always be the de facto raiding specialization thematically to me - a belief stemming from years ago where Marks was for dungeons and raiding, Beast Mastery was for leveling and solo, and Survival was for laughing at or having a bit of PvP fun. Don't get me wrong: I've played every spec in raids over multiple tiers, and would say that Beast Mastery has probably seen the most use in that regard of all three. Either way when I see Marksmanship written as a <i>solo Lone Wolf, </i>it confuses me regarding the intent.<br />
<br />
One thing is clear. Marksmanship has been stripped of its Sniper prowess for priority add targets. I do not believe the write up was relevant to Marksmanships design whatsoever, wherein most of the keywords used to drive the write up have no actual hand in Marksmanships play. We are not "Snipers" in hiding, bursting high priority adds with impressive or controlled single target burst. We do not "hide, lying in wait," except for a single talent we share with Survival. We do not "rely on skill or precision," as most of our abilities - and indeed also our talents - are passive or uncontrollable. We do not "expose the weakness" of enemies, we simply have a ramp up debuff mechanic given a splash name as <i>Vulnerable</i>. We are no more Lone Wolves than Mages are Lone Wolves, or Warriors are Lone Wolves.<br />
<br />
I don't know where Marksmanship is going, but I'll always <a href="https://docs.google.com/document/d/1LIaTO8AtXBovSg_GyxhZYkk17-WMWshmRUX4rT6c24w/edit?usp=sharing">follow along for the story</a>. Regardless of my reservations with this current iteration, and how little focus to detail I feel hunters have received compared to others, I did mean it saying I am interested in Marksmanships new rotational mechanics. With a little polish, this could be one of Marksmanships most successful versions yet, or one of the most fundamentally infuriating with how much each mechanic in it wants to step on the toes of and inconvenience the other mechanics. Successful mechanical play should <i>flow comfortably</i>, so ideally screwing yourself over out of Vulnerable stacks and True Aim stacks by casting something like Windburst is not the norm of Marks' design. Punish bad play, reward good play.<br />
The high punishment, high reward that appears to be Marksmanships new design is very refreshing and very intriguing indeed. This is where I've been waiting to see Marksmanship go for many years.<br />
There is a new iteration coming - looking forward to that. </div>
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<h3>
THAS'DORAH, LEGACY OF THE WINDRUNNERS</h3>
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The hype up on Thas'dorah was far more believable than the careful dodging regarding the Eagle Spear. The quest for it was also far more interesting - I can tell you the story line for Thas'dorah, why we were there, and why we retrieved it. I can't tell you the story line for Talonclaw, why we were ... Where-ever we were, or why we retrieved it. It was forgettable. The cat was cute though?<br />
There was also a suitable enough cliffhanger that I'm interested in the continued story of Thas'dorah and the characters surrounding it.<br />
So in that regard, Thas'dorah has been the most interesting and successful hunter artifact I've done yet. During the quest for Talonclaw I actually tabbed out and read a few things, tabbing back in and still being alive. During the quest for Thas'dorah I nearly got myself killed because I didn't understand how a mob worked. A+. Or, at least a foreshadowing to Survivals fate. </div>
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Here's how I'm going to speed up feedback about the Artifact traits: by Golden Dragon, with each paired by their own connectors. In a table like the talents.<br />
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">ZONE 1:</span></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 13.333333333333332px; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Windburst</span></div>
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<span style="background-color: transparent; color: #ff9900; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">GOLDEN</span></div>
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<a href="http://legion.wowhead.com/spell=204147/windburst" style="text-decoration: none;"><span style="background-color: transparent; color: #1155cc; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">http://legion.wowhead.com/spell=204147/windburst</span></a></div>
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<a href="http://legion.wowhead.com/spell=190449/deadly-aim" style="text-decoration: none;"><span style="background-color: transparent; color: #1155cc; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">http://legion.wowhead.com/spell=190449/deadly-aim</span></a></div>
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<a href="http://legion.wowhead.com/spell=190462/quick-shot" style="text-decoration: none;"><span style="background-color: transparent; color: #1155cc; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">http://legion.wowhead.com/spell=190462/quick-shot</span></a></div>
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<span style="background-color: white;"><span style="font-family: "open sans" , sans-serif;"><span style="font-size: 14px; line-height: 21px;">Addressed in the core kit section. Would like to see it incorporated better. </span></span></span></div>
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<span style="background-color: white; font-family: "open sans" , sans-serif; font-size: 14px; line-height: 21px;">Perfect starter. Clarifies Aimed Shot as our signature damage, and critical strikes as our happy stat. Like seeing it be crit damage instead of standard.</span></div>
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<span style="font-family: "arial";"><span style="font-size: 14.6667px; line-height: 17.6px; white-space: pre-wrap;">Would have preferred a dynamic to control this reduction ourselves, like the old Rapid Fire reductions. Reduces the relevance of Heightened Vulnerabilities.</span></span></div>
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<tr style="height: 67px;"><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">ZONE 2: Whispers of the Past</span></div>
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<span style="background-color: transparent; color: #666666; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">SILVER</span></div>
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<a href="http://legion.wowhead.com/spell=204219/mark-of-the-windrunner" style="text-decoration: none;"><span style="background-color: transparent; color: #1155cc; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">http://legion.wowhead.com/spell=204219/mark-of-the-windrunner</span></a></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: italic; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">regular</span></div>
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<a href="http://legion.wowhead.com/spell=190457/windrunners-guidance" style="text-decoration: none;"><span style="background-color: transparent; color: #1155cc; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">http://legion.wowhead.com/spell=190457/windrunners-guidance</span></a></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: italic; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">regular</span></div>
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<a href="http://legion.wowhead.com/spell=190514/survival-of-the-fittest" style="text-decoration: none;"><span style="background-color: transparent; color: #1155cc; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">http://legion.wowhead.com/spell=190514/survival-of-the-fittest</span></a></div>
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<br /></div>
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<span style="font-family: "arial";"><span style="font-size: 14.6667px; line-height: 17.6px; white-space: pre-wrap;">Need an unenthused kazoo. How about more than one? Will Marked cleave / Call of the Hunter be good with this?</span></span></div>
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<span style="font-family: "arial";"><span style="font-size: 14.6667px; line-height: 17.6px; white-space: pre-wrap;">Generic damage increase. It's fine. Single target and cleave. Strong trait.</span></span></div>
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<span style="font-family: "arial";"><span style="font-size: 14.6667px; line-height: 17.6px; white-space: pre-wrap;">Embrace of the Wild. Iron Hawk. Clear cut and standard. </span></span></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: italic; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">regular</span></div>
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<a href="http://legion.wowhead.com/spell=190503/healing-shell" style="text-decoration: none;"><span style="background-color: transparent; color: #1155cc; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">http://legion.wowhead.com/spell=190503/healing-shell</span></a></div>
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<span style="background-color: transparent; color: #ff9900; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">GOLDEN</span></div>
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<a href="http://legion.wowhead.com/spell=204217/whispers-of-the-past" style="text-decoration: none;"><span style="background-color: transparent; color: #1155cc; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">http://legion.wowhead.com/spell=204217/whispers-of-the-past</span></a></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">--</span></div>
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<br /></div>
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<span style="font-family: "arial";"><span style="font-size: 14.6667px; line-height: 17.6px; white-space: pre-wrap;">An absolutely incredible healing trait and fully worthy of Turtles long cooldown. Take note, Cheetah.</span></span></div>
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<span style="font-family: "arial";"><span style="font-size: 14.6667px; line-height: 17.6px; white-space: pre-wrap;">An extra auto shot. It's fine. Not overly exciting, but very nice that it cleaves too. Worthy of Golden? Not so sure.</span></span></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">--</span></div>
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<tr style="height: 0px;"><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">ZONE 3: </span></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Call of the Hunter</span></div>
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<span style="background-color: transparent; color: #666666; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">SILVER</span></div>
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<a href="http://legion.wowhead.com/spell=191328/critical-focus" style="text-decoration: none;"><span style="background-color: transparent; color: #1155cc; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">http://legion.wowhead.com/spell=191328/critical-focus</span></a></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: italic; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">regular</span></div>
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<a href="http://legion.wowhead.com/spell=190467/call-the-targets" style="text-decoration: none;"><span style="background-color: transparent; color: #1155cc; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">http://legion.wowhead.com/spell=190467/call-the-targets</span></a></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: italic; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">regular</span></div>
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<a href="http://legion.wowhead.com/spell=190529/marked-for-death" style="text-decoration: none;"><span style="background-color: transparent; color: #1155cc; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">http://legion.wowhead.com/spell=190529/marked-for-death</span></a></div>
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<br /></div>
</td><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Very nice for focus. Not very nice for Hunters Mark proc fishing. Doesn't play nice with Steady Focus. Nonetheless, worthy of Golden let alone Silver.</span></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Sigh. </span><br />
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Just sigh. </span></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Now this is an artifact trait. Love seeing this. Supports a VAAMS. That name though? <a href="http://wowwiki.wikia.com/wiki/Focused_Aim">Hunter, not Rogue</a>.</span><br />
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">An incredibly strong pairing with Deadly Aim.</span></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: italic; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">regular</span></div>
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<a href="http://legion.wowhead.com/spell=190520/precision" style="text-decoration: none;"><span style="background-color: transparent; color: #1155cc; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">http://legion.wowhead.com/spell=190520/precision</span></a></div>
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<span style="background-color: transparent; color: #ff9900; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">GOLDEN</span></div>
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<a href="http://legion.wowhead.com/spell=191048/call-of-the-hunter" style="text-decoration: none;"><span style="background-color: transparent; color: #1155cc; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">http://legion.wowhead.com/spell=191048/call-of-the-hunter</span></a></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">--</span></div>
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<br /></div>
</td><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Not complaining but rather weird. Similar note as Critical Focus. Not enough to fit another Aimed in our focus bar.</span></div>
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<span style="font-family: "arial";"><span style="font-size: 14.6667px; line-height: 17.6px; white-space: pre-wrap;">See my notes regarding Multi-Shot. Imperative regarding the success of this. </span></span></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">--</span></div>
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<tr style="height: 0px;"><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">ZONE 4: </span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 13.333333333333332px; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Bullseye</span></div>
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<span style="background-color: transparent; color: #666666; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">SILVER</span></div>
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<a href="http://legion.wowhead.com/spell=191339/rapid-killing" style="text-decoration: none;"><span style="background-color: transparent; color: #1155cc; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">http://legion.wowhead.com/spell=191339/rapid-killing</span></a></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: italic; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">regular</span></div>
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<a href="http://legion.wowhead.com/spell=190567/gust-of-wind" style="text-decoration: none;"><span style="background-color: transparent; color: #1155cc; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">http://legion.wowhead.com/spell=190567/gust-of-wind</span></a></div>
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<span style="background-color: transparent; color: #ff9900; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">GOLDEN</span></div>
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<a href="http://legion.wowhead.com/spell=204089/bullseye" style="text-decoration: none;"><span style="background-color: transparent; color: #1155cc; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">http://legion.wowhead.com/spell=204089/bullseye</span></a></div>
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<br /></div>
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<span style="font-family: "arial";"><span style="font-size: 14.6667px; line-height: 17.6px; white-space: pre-wrap;">But where is Rapid Recuperation? Exceptionally strong, would've expected it as gold like Aspect of the Skylord. I like it.</span></span></div>
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<span style="font-family: "arial";"><span style="font-size: 14.6667px; line-height: 17.6px; white-space: pre-wrap;">That's an explosion, honey.</span></span><br />
<span style="font-family: "arial";"><span style="font-size: 14.6667px; line-height: 17.6px; white-space: pre-wrap;">This is so out of place.</span></span></div>
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<span style="font-family: "arial";"><span style="font-size: 14.6667px; line-height: 17.6px; white-space: pre-wrap;">Stacks to what? What is this? Is this a tangent graph? 6 second cycle is tight, especially on just specials (so why would we use casts).</span></span></div>
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<div id="tldr">
5. TOO LONG, DIDN'T READ SUMMARY // CHANGE REQUESTS</div>
</h4>
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<span style="color: black; font-family: inherit; font-size: 14.6667px; vertical-align: baseline; white-space: pre-wrap;">Reading Time</span></div>
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All of this will have been covered in better detail above. It also, obviously, doesn't cover everything above. I recommend reading the above and using this as extra reading.</div>
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<u><b><br /></b></u></div>
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<u><b>TL;DR</b></u></div>
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Marksmanship was a bit of a face-roll leveling, though this is mostly my fault for using Head Shot to simplify the process. The gameplay felt a bit like just filling in the blanks until Head Shot was back up again, and I have a few misgivings over a talent controlling the main kit of a specialization that way. If Head Shot is reeled into line, however, Marksmanship very clearly has enough "under the hatches" to provide an exceptionally engaging play style focusing on very punishing timer maintenance. </div>
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The main concern for me is whether or not Marksmanship will get trapped within its slim ability set once again. 'Keeping it simple' is always a good mantra, but if Marks keeps it too simple part of its new charm could go to waste. The new direction is exceptionally fascinating, and the high reward of playing successfully in reaction to Vulnerabilities stacking Marked Shots buff (and especially with later Artifact traits encouraging specific Aimed Shot use) is something that has been missing in Marksmanship for many years. </div>
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It is certainly not what I would have expected Marksmanship to become, as moving away from precision based gameplay to exemplify "Marksmanship precision" is misleading. It still has an opportunistic play style as seen in current Careful Aim and Execute sniping, but tailored to a much more Arcane-Mage like finale. That is, build up our rotational buffs then maintain them for spectacular single target. </div>
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With a bit of polish, especially on the talents end, this could be a satisfying specialization to play even with the short comings inherent in a stacking debuff system. Would like to see an option to address how similarly this reflects the inflexibility of combat points on specific targets. Still waiting to see how AoE plays out for Marks with extreme reservations.</div>
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<b><u>Requested Highlights</u></b></div>
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</div>
<u>Multi-Shot</u>: Would like to see this ability more appropriately included in the Marksmanships toolkit. Bombardment and traits increasing its damage is all sidelined by its main function being in spreading Hunters Mark, which in itself is limited by traits. <b>Consider Marked Shot increasing Multi-Shot damage</b>. Would like to see the conflict with Broadside on purpose addressed. Want to see it synergize for AoE burst purpose with spreading Hunters Mark for Call of the Hunter by <b>overlapping Call of the Hunter on every Hunters Mark target</b>. I believe Multi-Shot should <b>mark the current target and two new targets</b> each time it succeeds spreading Mark, at minimum.<br />
<br />
<u>Debuffs</u>: Our target swapping is currently limited due to all our damage mechanics being ramp up debuffs on our target. Would like to see <b>some sort of talent options that allow for smoother target swapping</b>, either with <b>a restricted ability to move stacks around, or with more talents that build up power on our character </b>instead. IE, Vulnerable stacks are on targets. This is partially addressed with Heightened Vulnerabilities speeding the process but is put in a strange spot on the same tier as Head Shot. True Aim is also a good start for a talent, but builds up on the target too (and has some travel time / timer issues).<br />
<br />
<u>Windburst</u>: The artifact trait seems like an awkward shoe-in. It fills a similar role as Head Shot right now except it lacks the ability to influence our focus mini-game. Current iteration hits harder than Aimed Shot but acts as if Marksmanship is not a complex system of 10s timer cycles. Would like to see Windburst incorporated into the system better, either by <b>benefiting from Vulnerable damage boosts or extending the duration</b>.<br />
<br />
<u>Counter Shot</u>: It's been three years. It's time to address the travel speed.<br />
<u>Utility and Survivability</u>: As with Counter Shot above, keep an eye on the usefulness of our utility and survivability spells in comparison to other class toolkits. Misdirection, Exhilaration and Aspect of the Turtle. Even Cheetah took a hit and I'm starting to question our usefulness outside of damage-bot glass cannons.<br />
<br />
<u>Bombardment</u>: Would like to see this <b>affect the cleave damage on Marked Shot</b>. Its purpose is out in the water currently and I don't know why you wouldn't just reduce the focus cost of Multi-Shot and increase its damage out of noodle territory. Maybe incorporate into the Hunters Mark system somehow?<br />
<br />
<u>Timers + Talents</u>: Many of our abilities are on 10s timer cycles. Maintaining debuffs includes using these abilities on those cycles to refresh or build upon them. Several of our augmenting talents are in direct conflict with this directive. Nothing wrong with increasing difficulty of maintenance, but would like to ensure the outcome is high reward. <b>Marksmanship timers should not be easier to maintain the closer we stand to our target</b>.<br />
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Anonymoushttp://www.blogger.com/profile/12838364441580133129noreply@blogger.com1tag:blogger.com,1999:blog-8764499783082358491.post-34601711269852333922016-01-19T09:01:00.000-08:002016-02-03T18:36:38.527-08:00Legion - Survival First Impressions<div style="text-align: justify;">
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<span style="color: black; font-family: inherit; font-size: 14.6667px; vertical-align: baseline; white-space: pre-wrap;">Reading Time</span></div>
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The prior wave of Legion Alpha rolled out to a lot of players this past week - I'd like to thank Blizzard for being so bold with the invitation counts and hope that the large amounts of feedback they're bound to get now will help them put finishing touches on many class changes. </div>
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Back in November I wrote <a href="http://www.jadesforest.com/2015/11/legion-hunter-preview.html">feedback regarding the Hunter Preview</a> released on the Blizzard website - a written dialogue describing their goals for class identity and their new Legion design. In this post I am going to harken back to what was said then, and give new impressions regarding Survival's class identity, core combat design, talents, artifact and the leveling experience from 100-106. </div>
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Note that I will be talking core mechanics and <i>not</i> damage expectations. When I refer to an abilities "damage", I'm talking about it relative to other abilities, not in actual fine tuning.<br />
edit; there is now a post for <a href="http://www.jadesforest.com/2016/01/legion-marksmanship-first-impressions.html">feedback regarding Marksmanship</a>.<br />
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<span style="font-family: "courier new" , "courier" , monospace;">THIS IS A BIG POST. </span></div>
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<span style="font-family: "courier new" , "courier" , monospace;">Apologies. Further feedback will likely be in addition to this, and therefore much smaller. I've included a navigable table of contents so this post can be read in chunks at leisure. </span></div>
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<span style="font-family: "courier new" , "courier" , monospace;">If the WoWhead links don't load the first time, refresh the page.</span></div>
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<h3>
LEGION SURVIVAL - </h3>
<h3>
A REFLECTION OF BRUTALITY AND UNRELENTING FEROCITY</h3>
This post will consist of,<br />
( clickable table of contents ; use keyboard home to return to this )<br />
<ol>
<li> <a href="#prelude">prelude introduction,</a> did Survival meet expectations from the preview?</li>
<li> <a href="#core">first impressions and go-over of all its core ability spells</a>,</li>
<li> then <a href="#talents">impressions of the talents</a> (in regards to its core kit),</li>
<li> then <a href="#artifact">the artifact and its traits</a>, along with specialization expectations,</li>
<li> a <a href="#tldr">"too long; didn't read" summary</a> and highlighting changes I'd like to see.</li>
</ol>
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<h4>
<div id="prelude">
1. PRELUDE</div>
</h4>
<div style="text-align: justify;">
Survival is seeing the most change in Legion from a magical range to a physical melee. The class preview told us it was to be a, "reflection of brutality with an unrelenting ferocity, accompanied by merciless bloodshed. They are instinctive and crafty on the prowl, laying deceptive traps. They snare and bleed, fighting in close quarters with a trustworthy companion for the brutality of the hunt."</div>
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My concerns with this description involved confusion over where prowling and traps would come to play, and how difficult it would be to balance a fighting companion with the profound bond Beast Mastery promised. I was concerned how survival would play out focusing on snares and bleeds, and how it was to be "deceptive" while focusing on direct brutality. More importantly, I was worried Survival would be generic melee combat spec #532. It sounded like Survival would be a fast, proc based, RNG bonanza with high burst. So what was it really? </div>
<b><br /></b>
<b><br /></b>
<b>Did Survival meet expectations set forth by the Legion Preview?</b><br />
<div style="text-align: justify;">
Brutality, ferocity, merciless bloodshed, instinctive and crafty, deceptive traps, snaring and bleeding, fighting in close quarters with a pet. These were the keywords given by the Legion Preview. The core combat abilities presented were Harpoon, Raptor Strike, Laceration, Mongoose Bite, Flanking Strike and Wing Clip. </div>
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My concern about generic melee spec #532 remains valid. What I thought would be a fast, proc based, RNG bonanza with high burst turned out to be a slower, controlled sequence of debuffs and buff-stack management. Ironically, it played a bit how I would expect Marksmanship to play. The 1.5s GCD proved a completely different feel from the classic hunter, which shouldn't be a surprise since the hunter class has had a 1.0s GCD for quite a number of years. The inability to control focus regeneration on the players end furthered this purposeful feeling of restriction. Not necessarily bad, but different.</div>
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I enjoyed using Harpoon to leap into groups of mobs, disengage to more, and toss axes to gather a crowd in which to AoE. It was similar to playing Beast Mastery with Beast Cleave, except I was the one cleaving. It didn't feel wholly unique (though that's probably impossible), and I don't feel Survival has anything to do with traps. The traps we did have felt shoehorned in. We have three to chose from, which change form based on talent selections, but can only use one at a time. For the most part they seemed irrelevant. Use one for AoE, or one for single target, don't think about them otherwise.</div>
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Survival was greatly enjoyable for me while leveling - a guilty pleasure of AoE - but it did not meet expections set forth by the preview. It just needs refinement.</div>
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Forward I will discuss my impressions of the core kit, the talents that augment them, and what I would do differently both to polish the specialization and realize the fantasy put forth by the preview. </div>
<h4>
<br /><div id="core">
2. SURVIVALS CORE ABILITY KIT</div>
</h4>
Survival has five core abilities I would consider part of its <b>damage arsenal</b>:<br />
<i>Carve, Laceration, Mongoose Bite, Flanking Strike and Raptor Strike.</i><br />
I also consider the <b>Artifacts' first unlocked ability</b> a sixth core damage spell:<br />
<i>Fury of the Eagle.</i><br />
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<h4>
<a href="http://legion.wowhead.com/spell=187708/carve">http://legion.wowhead.com/spell=187708/carve</a> -</h4>
<div style="text-align: justify;">
This one is interesting. The artifact can be leveled to make it deal more damage based on the number of targets it hits, and two talent options augment Carve to spread DoTs in the form of <a href="http://legion.wowhead.com/spell=199539/butchery">http://legion.wowhead.com/spell=199539/butchery</a> or <a href="http://legion.wowhead.com/spell=87935/serpent-sting">http://legion.wowhead.com/spell=87935/serpent-sting</a>. Carve is an instant cast, 40 focus ability that says it sweeps targets in front of you for 90% damage. But that's not what it does. </div>
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<div style="text-align: justify;">
Carve is a frontal cone with an animation that does not reflect its actual radius. It's possible to be in melee range of something, slightly off to your side but still in front of you, and entirely miss the target. In fact, the closer you are to your enemies the harder it is to fit them in Carves radius (as is the nature of all frontal cones - they get wider farther out from its center). </div>
<div style="text-align: justify;">
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://i.imgur.com/aP1oUGj.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://i.imgur.com/aP1oUGj.jpg" height="259" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Here's an example at the training dummies in Thunder Bluff. The target is to my front right, the animation for carve goes straight through the entire target hitbox, but I do not hit the dummy nor is my serpent sting refreshed.</td></tr>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://i.imgur.com/UWLupYP.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://i.imgur.com/UWLupYP.jpg" height="320" width="270" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">On the flip side, here is an example standing at Carve's maximum range with the target aimed to my front left. My character is no where near the dummy, not pointed at it, and the animation is clearly not passing by. However, I do hit the dummy, and the sting is refreshed.</td></tr>
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If you would like to see the full video testing of Carve's radius, <a href="https://www.youtube.com/watch?v=J6qhBZQGp4s">[you can find it at this link]</a>. </div>
<div style="text-align: justify;">
I would like Carve to remain a frontal cone. In tandem with slowing traps, I think this is a good way to make Survival be about snares and bleeds. Combining Carves extended range with a slowing trap and butchery would allow Survival to group and kite mobs without being in danger. In other words, slicking the ground, running in a circle to keep mobs inside the trap, and poking the enemies from outside their radius with our spear, spreading Laceration with Butchery. </div>
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<a href="http://etc.usf.edu/clipart/47700/47749/47749_cta_n100_md.gif" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="http://etc.usf.edu/clipart/47700/47749/47749_cta_n100_md.gif" height="200" width="154" /></a><br />
<div style="text-align: justify;">
Nonetheless the radius for the frontal cone needs to be greatly widened so it is not hampered in melee range. I would like to see something more matching the animation range, so around 260 degrees. In order to effectively "sweep" a large group of mobs, as the tooltip of Carve insinuates with 'sweep', the hunter must actually back up. In some cases this brings us out of the 5-8y melee range. And, frankly, this is just another one of a large list of reasons I believe Survival should have been the specialization to get a larger melee range (12-18y). The salt is going to be everlasting about rogues getting it instead. <i>Rogues</i>. Instead of the <i>polearm users</i>. With a frontal cone and snare traps. Truly unfathomable. Who else would be comfortable working at melee from range than a group that used to exclusively be ranged?</div>
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<h4>
<a href="http://legion.wowhead.com/spell=185855/laceration">http://legion.wowhead.com/spell=185855/laceration</a> -</h4>
<div style="text-align: justify;">
Our keystone bleed. This is nice because it's useful while leveling even as a DoT, dealing a good amount of damage every second for just the right amount of time (12s) with a cooldown making it possible to keep up indefinitely (10s). Beyond its talent synergy with Carve the ability itself is not very interesting, but it is useful, it is reliable and it is easy to maintain so long as you're paying attention to it. Which you should, because in between cycles of Mongoose Bites, this is the piece that keeps our damage sustained. Do I think it should be called Lacerate instead of Laceration? Yes. It feels like such an oversight to tell us "Lacerate is back, and we promise it will do damage," only to have it named after a warriors ability with Survival game-play much more similar to past Warriors'. A big deal? No, probably not. </div>
<div style="text-align: justify;">
I liked Laceration. I felt I understood it and its purpose was clear and there was proper option for talent synergy. As a piece of core kit, it's straight forward, and that's what a core kit needs. </div>
<h4>
<br /><a href="http://legion.wowhead.com/spell=190928/mongoose-bite">http://legion.wowhead.com/spell=190928/mongoose-bite</a> -</h4>
<div style="text-align: justify;">
The main component for Survivals (interactive) damage. While leveling, it was sufficient enough to just toss these out for a bit of extra burst. Focusing on buff maintenance or optimal use was irrelevant, but it became clear on single target testing that there's room for some timer tweaks to get this just right. I'm wondering if it might not be worth it to make subsequent successful Mongoose Bites provide additional boosts to Mongoose Fury - rather than a linear improvement per Mongoose Bite done within the 12 second sequence. IE, #1-3 deal 50% more, but #4-6 deal 5% extra per stack.</div>
<div style="text-align: justify;">
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<div style="text-align: justify;">
This is another example where I believe the 1.5s GCD is unpopular with Survival hunters. 6 stacks seems manageable in a 12 second sequence, especially with <a href="http://legion.wowhead.com/spell=201078/snake-hunter">http://legion.wowhead.com/spell=201078/snake-hunter</a>. Except that 6 stacks equates to 9 seconds of time (6 * 1.5), and 12 subtracted from 9 leaves 2 GCDs of wiggle room. This is assuming you do get 6 stacks, and a timer regeneration or proc waste doesn't leave you with 5. One of these GCDs will belong to <a href="http://legion.wowhead.com/spell=185855/laceration">http://legion.wowhead.com/spell=185855/laceration</a>, meaning we actually only have 1 remaining. Now, obviously there isn't any damage balancing done for us to properly theorycraft the damage sequence most optimal for survival hunters, but I'm going to warrant a guess here and say that this GCD is going to be reserved for a Raptor Strike maintaining a 5 stack on <a href="http://legion.wowhead.com/spell=201082/way-of-the-moknathal">http://legion.wowhead.com/spell=201082/way-of-the-moknathal</a>. If that GCD doesn't exist, one of the former abilities doesn't get used, or a buff falls off. So let's say we're working in a 10s cycle with intentions to use Laceration, Flanking Strike and Raptor Strike. That's 35 focus + 50 + 25 = 110. Then reduce this by 1.5 * 3 GCD worth of focus regen (45). We're left at 65 used, meaning the cycle is only manageable once if at full focus. So we are to intentionally cap focus, and cap mongoose stacks? </div>
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That's an extremely tight rotation, and while I like tight rotations, I can't help but wonder how it will actually play out. How will burst work without Snake Hunter? What happens when our Mongoose Bite regeneration is high enough to fully benefit from high uptime of the 6 stack? Will the 12 second cycle of a disjointed Mongoose Bite rotation not be in direct conflict with a 6 second cycle on Flanking Strike, and a 10-12 second cycle duration on Laceration? Do we drop Flanking Strike (and can we afford to with it having a higher chance of proccing the extra mongoose bite from our mastery)?<br />
More importantly, how does this set us up to use an 8 second cycle as seen in Way of the Mok'Nathal, and doesn't this tight of a cycle mean we don't have any room for other random utility button presses? I'll need to see this in a more finished state to understand it better, but at that point it will be too late to make large changes. I can only hope that the developers are keeping in mind how all these pieces fit together ahead of time. As it stands now, I can't say if I think a 1.0s GCD would solve anything.<br />
However, I would be interested in seeing haste reduce our GCD, and I would definitely like to see one or more of our core abilities taken off the GCD entirely. You probably saw that one coming.</div>
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I do like that Mongoose Fury is capped at 12 seconds, not increasing the duration. I feel in an actual rotation this will properly encourage us to pool opportunistic stacks, while using free ones as we're able. I don't like that Mongoose Bite becomes the "obvious answer" over other focus using abilities like Flanking Strike or Raptor Strike (or talents). It becomes the obvious answer because of its high damage, and the ability to waste stacks if it gets capped at 3. Let's say I'm getting a lot of Mongoose Bite stacks. I have Steel Trap coming off CD, Sticky Bombs, Murder of Crows, Spitting Cobra and a 5 stack of Way of the Mok'Nathal to maintain. Way of the Mok'Nathal in of itself is an 8 second cycle, meaning in order to keep it up I have to use a Raptor Strike every 5 GCDs (7.5 / 1.5). 5 GCDs is not a lot when you consider in the line above I listed 4 miscellaneous extra button presses, along with the desire to burst Mongoose Bites in sequence. Then we have to remember about Survival's core abilities: Laceration and Flanking Strike. Is this simply too much to fit in on a 1.5s GCD sequence? Does our 8s cycle timer need to become 12s (mok'nathal), and 12s become 18s (mongoose fury)?<br />
In terms of Mongoose being used to manage focus, I'm not sure I agree. Yes, it can, to a point, but it's too important a piece of kit to ignore for too long or use frivolously. Instead I found myself yearning for <a href="http://www.wowhead.com/spell=82726/fervor">http://www.wowhead.com/spell=82726/fervor</a>, and a reverse-Fervor. </div>
<br />
<h4>
<a href="http://legion.wowhead.com/spell=202800/flanking-strike">http://legion.wowhead.com/spell=202800/flanking-strike</a> -</h4>
<div style="text-align: justify;">
Kill Command. Let's face it, that's what this will be in a raid environment. In a leveling environment I actually greatly enjoyed this ability. That's a good thing - leveling we will have a trustworthy fighting companion, and then in a real fight his importance fades to the background and highlights the hunters melee prowess. Whether Beast Mastery outdoes the Survival leveling experience is yet to be seen.<br />
<br />
Along with Growl it allowed me to split large groups of AoE mobs into two smaller groups with pet micro-manangement, sharing incoming damage between myself and my pet, or juggling my aggro with my pet as a defensive maneuver. Is this enough to make Survival as viable a solo specialization as Beast Mastery with a pet tank, or Marksmanship as a slowing kiter? No, I don't think so. Juggling aggro almost seemed like a happy coincidence of Growl and Mongooses' burst, tied with Flanking Strikes additional damage boost. The small range was a bit annoying, but having my pet charge in to complete the action was satisfying. If I had a group of 5 mobs, I could have the pet Growl one, Flanking Strike another, then move with 3 of my own. After 6 seconds I could make the pet take another one off me. </div>
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<br /></div>
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Here's the thing. I've thought about what abilities I would take off the GCD for Survival. Carve is one I'd love to see. Raptor Strike makes sense as a tie in to Carve. But the abilities with cooldowns, so they can't be spammed, probably make the most sense. Is there a reason for Flanking Strike to be on the GCD? I don't think there is. A 6 second cycle is quite limiting on a specialization that seems to be built upon managing buffs and debuffs in tight burst cycles, with an awkward 1.5s GCD to boot (6 / 1.5 = 4).<br />
<br />
Part of the "unrelenting ferocity" and "brutality" I feel is missing in Survival comes from the lack of abilities off the GCD. I'm OK with being slow, controlled, weaving stacks and bleeds purposefully, but I want to come in from left field with a huge hook of <i>WHARGLBRLGHLGHLR</i> [for lack of a better term]. To me, that's something off the GCD. Flanking Strike and Laceration, or maybe Mongoose Bite itself. Carve. Something. Just <i>something</i>.</div>
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Furthermore, I found Flanking Strike limited in several ways. </div>
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</div>
<ul>
<li>One, the 400% threat was often not enough to give aggro back to my pet. If a mob is on me, Flanking Strike should be a sure-thing aggro swap, and similarly, it should bring me to aggro threshold if I need to rescue my pet. Maybe "400% or more threat" is not the proper way to handle this dynamic. Perhaps it needs to fully transfer.</li>
<li>Two, even if Flanking Strike took aggro, my pet would then waste Growl meaning it did not have any AI added to prevent this overlap. Perhaps this can be solved by having the pet only cast Growl if it is at a certain threshold of aggro, or does not have aggro at all. Or making us keybind another button.. OK, OK.</li>
<li>Finally, and probably most importantly of all, is that Flanking Strike felt extremely limited when I was trying to manage large groups of mobs. Which was 90% of how I leveled Survival. Whenever I pressed Flanking Strikes, I wanted the ability to morph itself into Flanking Sweep. And every time I did this I would look at all my trap talents, blissfully wishing I could throw them in the trash and trade them for Flanking Sweep. I wouldn't even mind it having an infuriatingly small frontal cone, if only it could be used to aggro more mobs off of me and back onto my pet (or vice versa). </li>
</ul>
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<h4>
<a href="http://legion.wowhead.com/spell=186270/raptor-strike">http://legion.wowhead.com/spell=186270/raptor-strike</a> -</h4>
<div style="text-align: justify;">
To be perfectly frank, I almost never touched this while leveling. Between Flanking Strike, Laceration and Mongoose Bite, it felt like a burdened extra button. Why use this when I could grab another mob or two and use Carve? The only times I did use it was when I was testing Way of the Mok'Nathal, or when I was not fighting a large group of mobs and needed to dump focus. </div>
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<div style="text-align: justify;">
And that's my gripe with it. The GCD is 1.5s, which is exceptionally costly for Survival. I would say <i>time</i> is its greatest cost. Raptor Strike did not do enough damage and did not dump enough focus to justify using it when I had extra time. Or, it used too much time. In fact, five stacks of Mok'Nathal is 7.5s. How does that work with a 6s Flanking Strike cycle, AND a 10s Laceration cycle, AND a 6s-12s Mongoose cycle? </div>
<div style="text-align: justify;">
On the rare times I did not have the option of refreshing Laceration, or using Flanking Strike, or dumping Mongoose, I found myself instead wishing I had an ability similar to Marksmanships Head Shot. Something that would use my extra focus when I was at risk of capping, but wouldn't be unusable if I didn't have quite enough focus. Something to just use while waiting for passive regen and cooldowns to come up - something with impact.<br />
I wanted Carve to gain stacks of Mok'Nathal so I could ignore Raptor Strike and its inferior single target build. Ultimately, Raptor Strike costs 1.5s of time and uses 25 focus, meaning it uses a measly 10 focus (25 - [1.5 * 10]). Hardly a tool to manage focus. If I had to rename this ability it would be Pigeon Strike or Hamster Nibble. Something annoying to use every once in a while, <i>nibble nibble nibble</i>.<br />
<br />
<h4>
<a href="http://legion.wowhead.com/spell=203415/fury-of-the-eagle">http://legion.wowhead.com/spell=203415/fury-of-the-eagle</a> - </h4>
<div>
Words cannot describe the love I felt for this after playing with Marksmanships Windburst spell. Combined with the AoE-centric way I was playing Survival, Fury of the Eagle found a special place in my heart while leveling. On Marks I almost never used Windburst. On Survival I used Fury every chance. The animation was unimpressive, and when I had scrolling combat text disabled I wasn't entirely sure the spell was actually doing anything. All other spells had a satisfying, obvious spell animation and a sudden chunk of damage that it dealt. But once I realized the Channel on Fury of the Eagle allowed me to continue using other spells... Ah yes, it felt very, very right. </div>
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<div>
Two observations. Fury of the Eagle should remain as a channel that lets us use other abilities during its channel. It should also continue channeling while Aspect of the Turtle is up, which it currently does. These greatly add to its appeal and make it feel special. It was nice that Mongoose Bite buffed it, but I couldn't tell if that was actually working or if the empowerment of Mongoose stacks wasn't overly noticeable. On one hand it's nice that it's not punishing, on the other hand it felt a bit annoying to work into the already tight rotation cycle to 'benefit' while not noticeably benefiting. I was left wondering if I should just use it as it came up, along with Mongoose Bites, and stop trying to pool bursts of 3 or more Bites to align with Fury of the Eagle. Only damage tuning will answer this one.</div>
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<br /></div>
<div>
The animation was a let down. Don't get me wrong: I liked the ghostly spear prods flashing like mad as I continued my AoE rotation. But it didn't feel impactful, and my character doing the Windwalker Fists of Fury air punch didn't make sense or line up with spear jabs. I'd like to see this reworked into a two-handed animation on the character, rather than punching both hands as if I broke the Eagle Spear in half. I'd also like to see a large ghostly Eagle join in the Fury of the spear jabs.<br />
<br />
Here's a short clip of Fury of the Eagle continuing its channel through Turtle at low level. I also almost get myself killed, but <i>nevermind that part</i>.<br />
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Finally, Survival has a few miscellaneous spells in its core kit.<br />
I have less to say about them (besides traps; get a coffee for that one).<br />
<b>Four utility spells</b> - <i>Muzzle, Harpoon, Hatchet Toss and Wing Clip.</i><br />
<b>Four survival spells</b> - <i>Exhilaration, Mend Pet, Aspect of the Turtle and Survivalist</i> (technically the last is a passive).<br />
<b>Three trap spells</b>, all that morph with talents - <i>Tar Trap (ice), Explosive Trap and Freezing Trap.</i><br />
<b>And one cooldown</b> - <i>Aspect of the Eagle. </i><br />
<i><br /></i>
<b style="text-decoration: underline;">Four utility spells</b><u> - </u><i><u>Muzzle, Harpoon, Hatchet Toss and Wing Clip</u>.</i><i><br /></i>
I have nothing to say about <a href="http://legion.wowhead.com/spell=187707/muzzle">http://legion.wowhead.com/spell=187707/muzzle</a>, except to note that it locks out spellcasting for 3 seconds instead of 4 but has a range of 8 instead of 5. Other than this, it is a direct copy of <a href="http://legion.wowhead.com/spell=6552/pummel">http://legion.wowhead.com/spell=6552/pummel</a>. I don't think this will cause any conflicts and think the extra range on Survival makes sense.<br />
<br />
<a href="http://legion.wowhead.com/spell=190925/harpoon">http://legion.wowhead.com/spell=190925/harpoon</a> is as fun as it sounds. I greatly enjoyed using it on several of the large quest mobs in tandem with disengage to get out of a ground effect and back in ASAP. However, I don't find it snappy enough. First you cast Harpoon, then it travels through the air to the target, then it pulls you through the air, until <i>finally</i> you're at the mob. This is two cases of travel time, where I think there should only be one. Perhaps either remove the initial travel time of Harpoon entirely, or increase the initial travel time to 100y/s or 120y/s similar to how Kill Shot and Aimed Shot were in Warlords. It will still retain its secondary travel time with the player, which can probably remain how it is if the first one is addressed. I also never noticed it was rooting targets. Was it? Probably just the nature of leveling.<br />
Could not tell if it was ruining my Camouflage 10% damage bonus. I think it was. Prevent auto-attacks on Harpoon, perhaps.<br />
<br />
The second issue I took with Harpoon was its inability to bring me up to targets. Harpoon, as it stands, is already an awkward grappling hook and heroic leap. Because it is this way and NOT like a death grip pull, I'm expecting my character to move with the harpoon. When I throw my spear at a harpy in the air and I remain stationary, I assume the harpoon has failed. That sucks, especially since it eats the CD. Instead, please throw the player with our spears, even if the mob is in the air. If that means we throw our spear as a mob is flying over a ledge, and suddenly we're left suspended in mid-air about to fall to our deaths, so be it. Maybe we can disengage out of the situation. Feed us Red Bull, give us wings.<br />
<br />
Nothing much to say on <a href="http://legion.wowhead.com/spell=193265/hatchet-toss">http://legion.wowhead.com/spell=193265/hatchet-toss</a> either. It's the warriors "Shoot" of old. For the most part I used this to gather extra mobs to AoE, which is one reason I'd be in favour of a 1.0s GCD. Alternatively, Hatchet Toss off the GCD, and given a 0.5 or 1.0s CD. Heh. Charges? Bueller?<br />
<br />
Finally, <a href="http://legion.wowhead.com/spell=195645/wing-clip">http://legion.wowhead.com/spell=195645/wing-clip</a>. I never used this. I don't know if you gave it a new animation. Any time I saw it on my action bar I laughed. I don't know why it's here. In the past I used Wing Clip for one thing: getting away, gaining distance. In Vanilla I'd spam it for Improved Wing Clip's immobilize proc to escape PvP. Or to slow something and disengage / cheetah away to shoot again if I failed with Concussive Shot. Maybe I need to PvP in Legion with this against a Marksman hunter to understand. But I have to wonder why it's in the core arsenal, and more importantly, why Improved Wing Clip is in the PvE arsenal in the form of the <a href="http://legion.wowhead.com/spell=200108/rangers-net">http://legion.wowhead.com/spell=200108/rangers-net</a> talent.<br />
Maybe I should be able to Harpoon up to a harpy in the sky, then use a real Wing Clip on it as a knock down to bring it to the ground.<br />
<br />
<u><b>Four survival spells</b> - <i>Exhilaration, Mend Pet, Aspect of the Turtle and Survivalist</i> (technically the last is a passive)</u>.<br />
Great decision giving us <a href="http://legion.wowhead.com/spell=109304/exhilaration">http://legion.wowhead.com/spell=109304/exhilaration</a> as standard kit. Helped survivability feel right and had a lot of use, especially considering I'd often be face-tanking as Survival with a large group of mobs. Also liked that the Survival version retained its pet heal, even though I was primarily using it on myself. In that regard I'd like you to consider giving the player a portion of the overheal done to the pet.<br />
<br />
An interesting decision to give us <a href="http://legion.wowhead.com/spell=136/mend-pet">http://legion.wowhead.com/spell=136/mend-pet</a> while insinuating we should stance dance taunts with our pet. But given the pets lower HP pool, this is a standard piece of kit. I almost wish I had a talent to get me in on that healing action too. Maybe 1% if we're within 3y? Bueller...?<br />
Our version is <a href="http://legion.wowhead.com/spell=186265/aspect-of-the-turtle">http://legion.wowhead.com/spell=186265/aspect-of-the-turtle</a>, of course. Unlike others, I have no qualms with the Turtle. I like it and think it was a good way to incorporate the Aspects. The visual is obvious and clear. In fact, I'd like the other Aspects to be as visually obvious.<br />
<br />
<a href="http://legion.wowhead.com/spell=164856/survivalist">http://legion.wowhead.com/spell=164856/survivalist</a> was the defensive I found lacking. Part of this is probably because of the way the specialization was encouraging me to play and pull mobs. In a pinch I often found myself bursting one target down to activate Survivalist, then popping Aspect of the Turtle to wait out some HP regeneration. If Survivalist stacked to 3-4 for a <i>very short </i>duration (1-2s) to allow quicker recovery from AoE groups, or even if it had a <i>very small </i>burst heal on the killing strike before the HoT, it may have felt more stable.<br />
<br />
<u><b>Three trap spells</b>, all that morph with talents - </u><i><u>Tar Trap (ice), Explosive Trap and Freezing Trap</u>.</i><br />
Traps - Get the coffee. I'm going to be forthright with you here, I would have deleted traps. I do not think they were successful, and I think <b>the only traps in the hunters arsenal that were ever successful were not traps at all</b>. The best traps I have seen were Freezing Arrow (barely; in its time), Binding Shot, Scatter Shot and the recently revived Bursting Shot. The best trap in the game was not even a hunter trap - it was <a href="http://legion.wowhead.com/spell=113724/ring-of-frost">Ring of Frost</a>. If Freezing Trap was Caterpie, Ring of Frost was Dragonite. In fact, the PvP infamous "scatter-trapping" was so coined because Freezing Trap was so inferior on its own, Scatter Shot had to hold its hand.<br />
But enough of that. Let's talk Survival traps in Legion, and what I'd change.<br />
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<h4>
<a href="http://legion.wowhead.com/spell=187698/tar-trap">http://legion.wowhead.com/spell=187698/tar-trap</a> -</h4>
The reincarnation of Ice Trap. In terms of name, I think this is far better than Ice. With the <a href="http://legion.wowhead.com/spell=199543/expert-trapper">http://legion.wowhead.com/spell=199543/expert-trapper</a> talent we see the maintenance of Survival trap classics with rooting Ice Traps, though I am not a fan of the term <i>chance</i>. If we're getting a Mass Entanglement then do it right. Or will this "root" not break on damage?<br />
We can replace Tar Trap entirely with the talent <a href="http://legion.wowhead.com/spell=194277/caltrops">http://legion.wowhead.com/spell=194277/caltrops</a>. OK, so we can talent it to do damage. I really hope that expert trapper root doesn't break on damage. Ah, wait, <a href="http://legion.wowhead.com/spell=199543/expert-trapper">http://legion.wowhead.com/spell=199543/expert-trapper</a> says nothing about Caltrops. Are Caltrops still a trap? Are we just not expert enough to improve caltrops?<br />
What did I use Ice Trap for as a hunter? Crowd control - corralling up a lot of Gluth's skeletons and kiting them in a circle with Multi-Shot. Or doing the same with a group of mobs to spread Serpent Sting and kill them with Multi-Shot and Barrage or Volley. In raids <b>it was an inferior slow, overwriting any other slow then allowing the mob to run full speed again once off the slick</b>. It was inferior to <a href="http://legion.wowhead.com/spell=121253/keg-smash">http://legion.wowhead.com/spell=121253/keg-smash</a> and <a href="http://legion.wowhead.com/spell=50041/chilblains">http://legion.wowhead.com/spell=50041/chilblains</a>. As a melee survival hunter, without an extended 12-18y melee range, <i>why do I have this?</i><br />
Leveling as Survival 100-106 I used Tar Trap once or twice. I used it after I was dismounted running through mobs and I didn't feel like feigning or disengaging. But I wound up feigning or fighting anyway, because the reaction was always, "Wow. These traps are insanely underwhelming and pathetic. Was that a tar slick or did I drop a glue bottle."<br />
<i><br /></i>
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<h4>
<a href="http://legion.wowhead.com/spell=191433/explosive-trap">http://legion.wowhead.com/spell=191433/explosive-trap</a> - </h4>
The same. When I saw this and tar trap, I was like hell yeah - let's see some tar trap and explosive trap interaction. Let's make some real explosions! Yes I was let down. <i>But I did use </i>Explosive Trap with my AoE leveling, so at least it's got that going for it.<br />
If the damage is not relevant enough to press this, it will have the same fate it has had for many years: use it on the pull for a little something extra, ignore it entirely otherwise.<br />
There was a brief period in Explosive Traps history where you could weave it with Survival's Black Arrow in order to gain one extra proc of Lock and Load. This was extremely micro-niche min-max at the start and middle of Mists of Pandaria, later removed that same expansion when Lock and Load was streamlined to only proc on Black Arrow. I really liked trap weaving and felt it finally gave traps purpose, even if it was a limited use where not very many people even knew about it. So what is this? Just an extra AoE DoT when I'm not Butchery or Sting cleaving? Why would I ever use Caltrops instead of this?<br />
Just to be clear here, Explosive Trap is not a trap. It's a throwing explosive. This is a grenade.<br />
<a href="http://legion.wowhead.com/spell=194855/dragonsfire-trap">http://legion.wowhead.com/spell=194855/dragonsfire-trap</a> replaces Explosive Trap in a different talent row than Caltrops. Why would I ever take both? I can only use one at a time. More importantly, let's look at <a href="http://legion.wowhead.com/spell=199543/expert-trapper">http://legion.wowhead.com/spell=199543/expert-trapper</a> again. I can improve Explosive Traps damage, <i>but not</i> Dragonsfire? Talenting Explosive Trap makes it merge with Tar Trap? <i>What? </i>I thought we finally put the Chimaera out of its misery.<br />
Explosive Trap already hits nearby enemies, what is this nonsense about Dragonsfire spreading? I get it, the mass fear thing didn't work. We'll have to leave fears and melting faces to the Shadow Priests. So maybe just axe this morph entirely.<br />
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<h4>
<a href="http://legion.wowhead.com/spell=187650/freezing-trap">http://legion.wowhead.com/spell=187650/freezing-trap</a> - </h4>
Oh freezing trap, my old friend. I remember its purpose in Vanilla Alterac Valley. Freeze your 1v1 opponent, feign and drink to restore mana. Or in five mans, pulling casters around corners with line of sight. You know, if there wasn't a class around with superior crowd control, like polymorph or hex. The briefly lived era where it morphed into Freezing Arrow and had instant, glorious feedback without arming times.<br />
If Freezing Trap was the mother of Ring of Frost, Ice Trap was the mother of Keg Smash. And at the core, I suppose it can still have its small niche crowd controlling something in a solo situation if the Survival hunter doesn't feel much up to being the reflection of brutality. In that brief glimpse of calm during the Survival hunters unrelenting ferocity, it can put a snack in the freezer for later. <i>Okay Jade, we get it, you don't like survival traps.</i><br />
<a href="http://legion.wowhead.com/spell=162488/steel-trap">http://legion.wowhead.com/spell=162488/steel-trap</a> replaces Freezing Trap on the same talent row as Caltrops. This is Bear Trap. But you took our single target crowd control. Please explain traps to me, I don't understand traps.<br />
Why is it not "STEEL TRAP = SINGLE TARGET DPS" or "EXPLOSIVE TRAP = AOE DPS", pick one, and here's your single target crowd control on the side? Why do we have Freezing Trap, Steel Trap, Explosive Trap, Dragonsfire Trap, Tar Trap and Caltrops, <i><b>and we can only use one</b></i>? If someone told me to name one negative thing about Survival my answer would be <b><i>traps</i></b>. You can literally remove Tar Trap, Caltrops and Explosive Trap, because together they are Dragonsfire.<br />
Here's the thing. I liked Steel Trap. I used it at the start of single target encounters. I did not use it any other time because I was using Explosive Trap, and for some reason I cannot combine trap usage, but I did at least use it. I'm only <i>expert</i> enough to <i>use one</i>. Apparently.<br />
Tell it to us straight. Will Steel Trap do enough damage to warrant itself as a 1min damage CD? Will I use it in raids to increase my burst? Can I fit it in my tight rotation? Or will I use it once at the start of the encounter and never look at it, or any of the other traps, again? <br />
<br />
Traps. If I have to bring Hemet in here to tell you you're torturing these animals to death I'll do it. If I have to give them all to Sylvanas to dissect and rebuild so they have purpose for her, I'll do that too. Traps are the biggest failure I can point out in Survivals design, and ultimately it feels like they're forced. Shoehorned for the sake of saying <i>hunters still have traps, they're super unique for Survival</i>. Please don't. Survival deserves better.<br />
<br />
<u>Here are my arm chair suggestions</u>:<br />
Reserve Traps for crowd control. Allow use of all our available traps - if we have three, then let us use three. If you remove one or two then let us use one or two. On their own cooldown. Not a shared one. Either I have three traps or one. Make up your mind. These are the real button bloat. I don't know how traps survived MoP.<br />
Limit the amount of talents dedicated to improving Traps. Right now there are <b>five</b> - five talents for abilities I almost never used and found extremely underwhelming. If there are talents for traps, they should be amazing, either tacking on double utility, merging the powers of the traps onto one GCD or adding a good, useful damage component. I felt ripped off by the talents. Give me something to control my focus in their stead, such as <a href="http://legion.wowhead.com/spell=82726/fervor">http://legion.wowhead.com/spell=82726/fervor</a>, because I don't think traps are successful.<br />
<br />
For example, let's keep Tar Trap. Let's make it as big as traditional vanilla Ice Trap, and have the artifact make it 10% larger so it's cooler, not so that it's functional.<br />
Now let's take Explosive Trap for what it is - a grenade. It's no longer a trap, it's an Explosive Grenade. It will do the same thing it always has, unless we throw it on top of a Tar Trap. If we do that, it does extra damage with a bigger explosion. Maybe it consumes the tar. Now we have reason to use both, and the option to give it extra set up for extended sustain. Good trap. Good setup. Good combo.<br />
And you know what -- I think an <i>Expert Trapper </i>would have the foresight to get with an alchemist about infusing that tar with something to irritate bleeds. Bleeds like Lacerate, spread by Butchery, or Serpent Sting. I bet Sticky Bomb would like Tar Trap too. I bet an Expert Trapper would have Sticky Bombs explode with Shrapnel, periodically rooting targets on a Tar Trap, or slowing them off Tar Trap. Now I'm using Tar Trap to improve my other abilities. Ones that can reach into Tar Trap beyond basic melee range, because Carve is a frontal cone. Now I'm not confused why I have Marksmanships kiting slow trap. Or maybe I am...<br />
<br />
But, you know, that's a lot of set up for a single target encounter. So for raids, let's keep Steel Trap around, and let's make sure we're not using Explosive Grenades or Sticky Bombs with infused Tar Traps for anything other than AoE. Steel Trap doesn't make sense to me, I feel like I'd rather just have a reliable crowd control. But that's fine. Let's assume we can use the traps and grenades for AoE, so we can also use the traps for single target if we augment them as a talent. Steel Trap is kind of like Wyvern Sting anyway, another (unsuccessful) Survival classic. If Expert Trappers Tar Trap will increase bleed and fire damage, it'll increase Steel Trap too - which means it should do as much or slightly more to boost that damage as <a href="http://legion.wowhead.com/spell=191384/aspect-of-the-beast">http://legion.wowhead.com/spell=191384/aspect-of-the-beast</a>.<br />
<br />
And if you really want to do something more with traps, maybe <a href="http://legion.wowhead.com/spell=191241/sticky-bomb">http://legion.wowhead.com/spell=191241/sticky-bomb</a> shouldn't exist. Maybe it should be a Trip Wire. It can snare, bleed and trip (knockdown). Make it Barbed Wire and now we're acting a little more <i>brutal</i>.<br />
Let's take the scattered ideas of traps and fine tune them into purpose. My example was grouping AoE mobs into a Tar Trap to keep them in range of my pets, explosives, bleeds and spear(!!), but out of range of hurting me. You can do better than I can though.<br />
<i><br /></i>
<u><b>And one cooldown</b> - </u><i><u>Aspect of the Eagle</u>. </i><br />
I just put this in here to ground the post after that Traps rant. I have nothing to say about <a href="http://legion.wowhead.com/spell=186289/aspect-of-the-eagle">http://legion.wowhead.com/spell=186289/aspect-of-the-eagle</a>. If it's increasing Mongoose charges it might be nice if we could say, "Bird-Jesus, take the wheel!" and let Mongoose Bite refresh our buffs and debuffs for the duration: Laceration, Mok'Nathal, etc. Maybe that's too much.<br />
<br />
<h4 style="text-align: start;">
<div id="talents">
3. AUGMENTING TALENT CHOICES</div>
</h4>
<div>
The previous section took up the bulk of this post and covered most of my concerns and observations about Survival. However, to be more clear and to address talents more traditionally, I'm including this section to go over them tier by tier. This will include my impressions, experiences leveling with them and how they paired together.<br />
My understanding of this talent system is that they are to augment our core kits for various situations: single target, AoE, burst, sustain, etc, and do so in a variety of methods ranging from easy (passive), to hard (more engaged). This is how I'll evaluate.<br />
<br />
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">T15</span></div>
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<a href="http://legion.wowhead.com/spell=204315/animal-instincts" style="text-decoration: none;"><span style="background-color: transparent; color: #1155cc; font-family: "arial"; font-size: 14.6667px; font-style: normal; font-variant: normal; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">http://legion.wowhead.com/spell=204315/animal-instincts</span></a></div>
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<a href="http://legion.wowhead.com/spell=200163/throwing-axes" style="text-decoration: none;"><span style="background-color: transparent; color: #1155cc; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">http://legion.wowhead.com/spell=200163/throwing-axes</span></a></div>
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<a href="http://legion.wowhead.com/spell=201082/way-of-the-moknathal" style="text-decoration: none;"><span style="background-color: transparent; color: #1155cc; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">http://legion.wowhead.com/spell=201082/way-of-the-moknathal</span></a></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 12px; font-style: italic; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">comments</span><br />
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 12px; font-style: italic; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br /></span>
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 12px; font-style: italic; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Wary of Throwing Axes, but like the tier.</span></div>
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Easy to use, passive talent. Didn't notice it much, but nice to have. I like it - will wait to see final numbers.</div>
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<div style="text-align: center;">
Our weird form of Shuriken Toss. A niche talent, I assume for when our melee range is compromised and we're crying. Cruel.</div>
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<div style="text-align: center;">
Harder to use, engaging talent. Really want to see this on Carve as well, and maybe for 10 or 12s instead of 8. </div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">T30</span></div>
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<a href="http://legion.wowhead.com/spell=109215/posthaste" style="text-decoration: none;"><span style="background-color: transparent; color: #1155cc; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">http://legion.wowhead.com/spell=109215/posthaste</span></a></div>
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<a href="http://legion.wowhead.com/spell=199523/farstrider" style="text-decoration: none;"><span style="background-color: transparent; color: #1155cc; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">http://legion.wowhead.com/spell=199523/farstrider</span></a></div>
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<a href="http://legion.wowhead.com/spell=199921/dash" style="text-decoration: none;"><span style="background-color: transparent; color: #1155cc; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">http://legion.wowhead.com/spell=199921/dash</span></a></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 12px; font-style: italic; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">comments</span><br />
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 12px; font-style: italic; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br /></span>
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 12px; font-style: italic; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Movement. Like the tier.</span></div>
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<div style="text-align: center;">
Movement tier. Love that this stacks with Aspect of the Cheetah, thank you. This and Cheetah were a godsend for leveling, enjoyed it more than Dash.</div>
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<div style="text-align: center;">
Irrelevant. Might pair nicely with the artifact Thar She Blows. Want to see this work with DoT crits as well. </div>
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<div style="text-align: center;">
It was okay. Seemed lacklustre compared to the pairing of Cheetah and Posthaste. Maybe Cheetah and this should be 4s, not 3, to compete. </div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">T45</span></div>
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<a href="http://legion.wowhead.com/spell=194277/caltrops" style="text-decoration: none;"><span style="background-color: transparent; color: #1155cc; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">http://legion.wowhead.com/spell=194277/caltrops</span></a></div>
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<a href="http://legion.wowhead.com/spell=199518/improved-traps" style="text-decoration: none;"><span style="background-color: transparent; color: #1155cc; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">http://legion.wowhead.com/spell=199518/improved-traps</span></a></div>
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<a href="http://legion.wowhead.com/spell=162488/steel-trap" style="text-decoration: none;"><span style="background-color: transparent; color: #1155cc; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">http://legion.wowhead.com/spell=162488/steel-trap</span></a></div>
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<div style="line-height: 1.2;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 12px; font-style: italic; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">comments</span></div>
<div style="line-height: 1.2;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 12px; font-style: italic; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br /></span></div>
<div style="line-height: 1.2;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 12px; font-style: italic; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Do not like this tier. </span></div>
<span style="font-family: "arial";"><span style="font-size: 12px; line-height: 14.4px; white-space: pre-wrap;"><i>Feel cheated by all of these.</i></span></span></div>
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<div style="text-align: center;">
I hate it. I can't make it better with Expert Trapper. Damage is inferior to Explosive. Slow doesn't help me kill things in melee. What is its purpose?</div>
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<div style="text-align: center;">
If I could use all three of my traps, this might be nice. But I can't. Using my trap every 15s? I don't even use one every 30s. What purpose do traps serve for Survival? </div>
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This entire tier is disappointing, but this one is the most useful. You know, for my snack later. Or for throwing under Mannoroth waiting for him to wake up.</div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">T60</span></div>
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<a href="http://legion.wowhead.com/spell=191241/sticky-bomb" style="text-decoration: none;"><span style="background-color: transparent; color: #1155cc; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">http://legion.wowhead.com/spell=191241/sticky-bomb</span></a></div>
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<a href="http://legion.wowhead.com/spell=200108/rangers-net" style="text-decoration: none;"><span style="background-color: transparent; color: #1155cc; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">http://legion.wowhead.com/spell=200108/rangers-net</span></a></div>
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<a href="http://legion.wowhead.com/spell=199483/camouflage" style="text-decoration: none;"><span style="background-color: transparent; color: #1155cc; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">http://legion.wowhead.com/spell=199483/camouflage</span></a></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 12px; font-style: italic; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">comments</span><br />
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 12px; font-style: italic; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br /></span>
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 12px; font-style: italic; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Conflicted tier. Not sure about these. Needs refinement.</span></div>
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Interesting, but feels like an inferior version of Bursting Shot. The nice thing about knockdowns and stuns is they're quick and reactionary, not timed. Damage is a waste of a GCD. Feels like a button for the sake of giving us a button.</div>
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Can actually see this being useful as a ranged root, followed up by Harpoons melee root, in very niche situations. Would've expected it to be AoE. Neither Sticky Bombs nor this compare remotely to Camouflage, they are weak. This entire tier is weak, random niche utility.</div>
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This seems so out of place on this tier. An explosive, delayed knockdown, a weird melee root, and then complete stealth that heals with a 10% damage boost? Huh? This is insanely stronger than the rest. Frankly, let us use this in combat and make the other talents worthy.</div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">T75</span></div>
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<a href="http://legion.wowhead.com/spell=206505/a-murder-of-crows" style="text-decoration: none;"><span style="background-color: transparent; color: #1155cc; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">http://legion.wowhead.com/spell=206505/a-murder-of-crows</span></a></div>
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<a href="http://legion.wowhead.com/spell=194855/dragonsfire-trap" style="text-decoration: none;"><span style="background-color: transparent; color: #1155cc; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">http://legion.wowhead.com/spell=194855/dragonsfire-trap</span></a></div>
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<a href="http://legion.wowhead.com/spell=201078/snake-hunter" style="text-decoration: none;"><span style="background-color: transparent; color: #1155cc; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">http://legion.wowhead.com/spell=201078/snake-hunter</span></a></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 12px; font-style: italic; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">comments</span><br />
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 12px; font-style: italic; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br /></span>
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 12px; font-style: italic; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Conflicted tier. Scrap Dragonsfire. Needs refinement.</span></div>
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This was not resetting upon mob death for me, so I did not spend much time with it. Would be wary of another button for buttons sake. How does it compare to Laceration? Easier CD to use than Snake Hunter, as a passive DoT.</div>
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I hate it. I can't make its damage better with Expert Trapper, like its prior-morph Explosive. Slow doesn't help me kill things in melee. It's the same as Caltrops except magical. What purpose do traps serve for Survival? And why on Earth is it paired with MoC and Snake Hunter?</div>
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Again, out of place on this tier. Dragonsfire is a complete joke next to this. Snake Hunter is a real cooldown. Easy to waste charges of Mongoose Bite with the cap at 3 - would like to see these be <i><b>extra</b></i> charges, not just refill charges. Like Maelstrom.</div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">T90</span></div>
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<a href="http://legion.wowhead.com/spell=199539/butchery" style="text-decoration: none;"><span style="background-color: transparent; color: #1155cc; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">http://legion.wowhead.com/spell=199539/butchery</span></a></div>
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<a href="http://legion.wowhead.com/spell=201075/mortal-wounds" style="text-decoration: none;"><span style="background-color: transparent; color: #1155cc; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">http://legion.wowhead.com/spell=201075/mortal-wounds</span></a></div>
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<a href="http://legion.wowhead.com/spell=87935/serpent-sting" style="text-decoration: none;"><span style="background-color: transparent; color: #1155cc; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">http://legion.wowhead.com/spell=87935/serpent-sting</span></a></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 12px; font-style: italic; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">comments</span><br />
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 12px; font-style: italic; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br /></span>
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 12px; font-style: italic; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Perfect. Like the tier. Mild refinement.</span></div>
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This is the first tier I feel is complete. Love butchery. Pure AoE goodness. Insanely strong sustain. Savage. Would like to see Lacerate synergy with Fury of the Eagle somehow. </div>
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Butchery is pure AoE, Mortal Wounds is pure Single Target. I like it. A good way to gain Mongoose charges. Until we're flooded, I suppose.</div>
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Butchery pure AoE, Mortal wounds pure ST, and then Sting as a careful balance between both worlds. Brilliant, perfect. May be hard to balance between the other two. </div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">T100</span></div>
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<a href="http://legion.wowhead.com/spell=194407/spitting-cobra" style="text-decoration: none;"><span style="background-color: transparent; color: #1155cc; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">http://legion.wowhead.com/spell=194407/spitting-cobra</span></a></div>
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<a href="http://legion.wowhead.com/spell=199543/expert-trapper" style="text-decoration: none;"><span style="background-color: transparent; color: #1155cc; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">http://legion.wowhead.com/spell=199543/expert-trapper</span></a></div>
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<a href="http://legion.wowhead.com/spell=191384/aspect-of-the-beast" style="text-decoration: none;"><span style="background-color: transparent; color: #1155cc; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">http://legion.wowhead.com/spell=191384/aspect-of-the-beast</span></a></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 12px; font-style: italic; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">comments</span><br />
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 12px; font-style: italic; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br /></span>
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 12px; font-style: italic; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Conflicted tier. Feels underwhelming. Needs one with shizam.</span></div>
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I used it once then put it away. Typical turret. Didn't see anything wrong with it. Range niche like axes/bomb. It's a shaman totem, which is odd. Cobra Projection incoming?</div>
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f o r t h e s a k e o f m y <b>s a n i t y</b> l e t ' s p r e t e n d t h i s i s n o t h e r e</div>
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See, I knew Flanking Strike was Kill Command. This is fine. A passive bleed is fine. Easy to use. Now where's my hard to master but high reward tier 100 talent? There's an empty spot to the left.</div>
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I did not feel like I could customize my gameplay with the talents proposed. The best tiers were T15 between the Passive Animal Instincts and the Active Mok'Nathal, and T90 between pure AoE Butchery, pure ST Mortal Wounds, and a balance of both with Serpent Sting. T90 were all about equal in difficulty, so would like to see Butchery AoE improved somehow with Fury of the Eagle synergy for more engaging play, and perhaps something more than just "here's <i>even more</i> Mongoose charges" on Mortal Wounds.<br />
Survival had way more buttons than Marksmanship. Both rotational and utility. I did not feel the 'extra button' talents proposed here brought much more to the table. Throwing Axes, Sticky Bomb, Murder of Crows and Spitting Cobra specifically. They seemed like unrefined ranged options, for when we wistfully wish to be Marks.<br />
<br />
Would like to see combat gameplay enunciated better with options from T100 especially. Would like to see a complete rehaul of T45 traps and T60 randomness. Would like to see something worthy replace Dragonsfire on T75. Please seriously revisit traps.<br />
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<h4 style="text-align: start;">
<div id="artifact">
4. ARTIFACTS AND EXPECTATIONS</div>
</h4>
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<div>
Survival went through a lot of changes recently. Not just Legion. I've seen every iteration of Survival, and it has always been a lost soul. It was a laughing stock in Vanilla, a support tree throughout much of its existence meant to bolster Beast Mastery or Marksmanship builds, and only really seemed to have any time in the limelight when it was purposefully shoehorned in balance.</div>
<div>
I may have never been favourable to Survival, but I did support my guilds' token vanilla Survival hunter. I did use the survival builds in WotLK and so forth to bolster my raid specs. And even when I was describing Survivals play style through Cataclysm, MoP and WoD as "tape your keyboard to the wall and punch it repeatedly," I still used it during those fleeting moments where it was tuned to be superior.<br />
<span style="font-size: x-small;">Except Beast Lord Darmac. You didn't trick me there. I used Marksmanship ;) </span></div>
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But I want to see Survival treated better than that. I don't want it to be good because you tuned the numbers that way. I don't want it to be a laughing stock, or only seen in niche PvP scenarios. </div>
<div>
The one time I saw Survival come into its own was early Throne of Thunder. It was the token AoE spec for the hunter class. We picked Beast Mastery or Marksmanship as our single target, then paired them with Survival for AoE. Part of this was good raid design - there were ST fights and AoE fights. BM/SV hunters used SV for Jikun. Everyone used SV for Horridon. It had purpose.<br />
<br />
Currently, I see nothing that marks Survival as its own. I see no reason a raid will want a token Survival hunter. Between the core kit, the talents and the artifact, it just seems like you decided to make Survival melee because the spec icon was an axe. It's a perfect all rounder - it does well in AoE. Better than all the other classes? Better than Beast Cleave? Will it provide the best crowd control for those odd raid encounters? I don't know what it is and I don't think anyone else sees what it is yet either. We'll hold out and see what cards you still have to play.<br />
<br />
<h3>
TALONCLAW, SPEAR OF THE WILD GODS</h3>
</div>
<div>
The Eagle Spear. Even though we seem to be very careful about not calling it the Eagle Spear, or having quest mobs refer to the Eagle Spear as Talonclaw. To be honest, it felt like none of the quest mobs recognized the Eagle Spear for what it was. It was disheartening to see Highmountain quests refer to Huln's spear as the Eagle Spear, as if it were pointedly trying not to associate with the inferiority of Survival and Talonclaw. Like brutal, unrelenting foreshadowing to Survivals inevitable fate. <i>You are not worthy of this mountain.</i><br />
In stark contrast, Alleria's bow. It was so important we didn't even have to refer to it as Thas'dorah. If the Marks' artifact was projected as, "Alleria's Bow," the Survival artifact was, "anything but Huln's Spear." </div>
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<div>
Here's how I'm going to speed up feedback about the Artifact traits: by Golden Dragon, with each paired by their own connectors. In a table like the talents.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0xaZ2NJQ79gIh0yxobqEUpSx1qghMqSQkjLYbVQbNf5bmUPbKXVJGwJfXv4N7kBGO-NXzW8-t5ILxgh_O4xT7caFdb247URRES4xp64-TfVx2bAHxxbTZXrSPb-KME5-rKYoOMC3mCw4/s1600/spear.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0xaZ2NJQ79gIh0yxobqEUpSx1qghMqSQkjLYbVQbNf5bmUPbKXVJGwJfXv4N7kBGO-NXzW8-t5ILxgh_O4xT7caFdb247URRES4xp64-TfVx2bAHxxbTZXrSPb-KME5-rKYoOMC3mCw4/s1600/spear.jpg" /></a></div>
<div class="separator" style="clear: both; text-align: center;">
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">ZONE 1:</span></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 13.333333333333332px; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Fury of the Eagle</span></div>
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<span style="background-color: transparent; color: #ff9900; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">GOLDEN</span></div>
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<a href="http://legion.wowhead.com/spell=203415/fury-of-the-eagle" style="text-decoration: none;"><span style="background-color: transparent; color: #1155cc; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">http://legion.wowhead.com/spell=203415/fury-of-the-eagle</span></a></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: italic; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">regular</span></div>
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<a href="http://legion.wowhead.com/spell=203566/sharpened-beak" style="text-decoration: none;"><span style="background-color: transparent; color: #1155cc; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">http://legion.wowhead.com/spell=203566/sharpened-beak</span></a></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: italic; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">regular</span></div>
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<a href="http://legion.wowhead.com/spell=203638/raptors-cry" style="text-decoration: none;"><span style="background-color: transparent; color: #1155cc; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">http://legion.wowhead.com/spell=203638/raptors-cry</span></a></div>
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<br /></div>
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Addressed in the core kit section. Greatly enjoy that it can see regular use. Would like to incorporate it even more via talents.</div>
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Perfect starter. Clarifies Mongoose as our signature.</div>
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Nice early option to specialize single target or AoE. Less impressive than the AoE option, but that's normal.</div>
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<br /></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: italic; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">regular</span></div>
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<a href="http://legion.wowhead.com/spell=203673/hellcarver" style="text-decoration: none;"><span style="background-color: transparent; color: #1155cc; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">http://legion.wowhead.com/spell=203673/hellcarver</span></a></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: italic; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">regular</span></div>
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<a href="http://legion.wowhead.com/spell=203577/my-beloved-monster" style="text-decoration: none;"><span style="background-color: transparent; color: #1155cc; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">http://legion.wowhead.com/spell=203577/my-beloved-monster</span></a></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: italic; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">regular</span></div>
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<a href="http://legion.wowhead.com/spell=203670/strength-of-the-mountain" style="text-decoration: none;"><span style="background-color: transparent; color: #1155cc; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">http://legion.wowhead.com/spell=203670/strength-of-the-mountain</span></a></div>
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<br /></div>
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Wow. Please let this make it to live. Cap it if you have to, but leveling was incredible with this.</div>
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Good synergy with all the procs Flanking gives with critical strikes. </div>
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Clear cut and beautiful - an increase to all the previous traits' abilities. Does it also affect bleeds?</div>
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<tr style="height: 0px;"><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">ZONE 2: </span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 13.333333333333332px; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Aspect of the Skylord</span></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: italic; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">regular</span></div>
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<a href="http://legion.wowhead.com/spell=203749/exhilaration-of-joy" style="text-decoration: none;"><span style="background-color: transparent; color: #1155cc; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">http://legion.wowhead.com/spell=203749/exhilaration-of-joy</span></a></div>
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<span style="background-color: transparent; color: #666666; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">SILVER</span></div>
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<a href="http://legion.wowhead.com/spell=203752/hunters-guile" style="text-decoration: none;"><span style="background-color: transparent; color: #1155cc; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">http://legion.wowhead.com/spell=203752/hunters-guile</span></a></div>
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<span style="background-color: transparent; color: #ff9900; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">GOLDEN</span></div>
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<a href="http://legion.wowhead.com/spell=203755/aspect-of-the-skylord" style="text-decoration: none;"><span style="background-color: transparent; color: #1155cc; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">http://legion.wowhead.com/spell=203755/aspect-of-the-skylord</span></a></div>
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<br /></div>
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Might address my AoE fears via Survivalist. Will pair insanely well in AoE. Good defensive trait.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEinkbtsK9RlCd8BZXzISkSrMQ7tBLYeEIVJyPTpt_vpUzbK-1zd1CWRN7I135TlMTuYppiKLfEVAw0b1afHl0SvhzBRNChycDPO4TmuI7xfgoYtRC3qLocqkzW4J6ZxAxqq5q6FTrcZq5Lh/s1600/michael-scott-no.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="122" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEinkbtsK9RlCd8BZXzISkSrMQ7tBLYeEIVJyPTpt_vpUzbK-1zd1CWRN7I135TlMTuYppiKLfEVAw0b1afHl0SvhzBRNChycDPO4TmuI7xfgoYtRC3qLocqkzW4J6ZxAxqq5q6FTrcZq5Lh/s1600/michael-scott-no.gif" width="150" /></a></div>
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I'm still reeling that this is barred behind a trap trait. But this will make for an incredibly strong cooldown, I like it. Burst eagles.</div>
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<tr style="height: 0px;"><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">ZONE 3: </span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 13.333333333333332px; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">From Behind</span></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: italic; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">regular</span></div>
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<a href="http://legion.wowhead.com/spell=203748/embrace-of-the-wild" style="text-decoration: none;"><span style="background-color: transparent; color: #1155cc; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">http://legion.wowhead.com/spell=203748/embrace-of-the-wild</span></a></div>
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<span style="background-color: transparent; color: #666666; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">SILVER</span></div>
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<a href="http://legion.wowhead.com/spell=203754/thar-she-blows" style="text-decoration: none;"><span style="background-color: transparent; color: #1155cc; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">http://legion.wowhead.com/spell=203754/thar-she-blows</span></a></div>
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<span style="background-color: transparent; color: #ff9900; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">GOLDEN</span></div>
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<a href="http://legion.wowhead.com/spell=203756/from-behind" style="text-decoration: none;"><span style="background-color: transparent; color: #1155cc; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">http://legion.wowhead.com/spell=203756/from-behind</span></a></div>
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<br /></div>
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Good defensive trait. Not as interesting as Skylords, but clear cut like strength of the mountain. Iron Hawk.</div>
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Ensuring we can disengage out of bad, and get back in to dish the damage ASAP. Cool. Also my reaction to Hunter's Guile.</div>
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Trading crit rate with My Beloved Monster? What a pal. Do our pets get this crit as well?</div>
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<tr style="height: 0px;"><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">ZONE 4: </span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 13.333333333333332px; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Hunter’s Fortune</span></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: italic; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">regular</span></div>
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<a href="http://legion.wowhead.com/spell=203578/jagged-claws" style="text-decoration: none;"><span style="background-color: transparent; color: #1155cc; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">http://legion.wowhead.com/spell=203578/jagged-claws</span></a></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: italic; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">regular</span></div>
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<a href="http://legion.wowhead.com/spell=203669/fluffy-go" style="text-decoration: none;"><span style="background-color: transparent; color: #1155cc; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">http://legion.wowhead.com/spell=203669/fluffy-go</span></a></div>
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<span style="background-color: transparent; color: #666666; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">SILVER</span></div>
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<a href="http://legion.wowhead.com/spell=203751/superior-trapper" style="text-decoration: none;"><span style="background-color: transparent; color: #1155cc; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">http://legion.wowhead.com/spell=203751/superior-trapper</span></a></div>
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Not sure how this pairs against Fluffy, Go. I would compare this to Sharpened Beak. Strong trait.</div>
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Fluffy and soft, just like this trait. Why do we care about our pets haste? It's just auto attacks, isn't it?</div>
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Please leave a message after the beep.<br />
<i>Beeeeeeeeeeeeeeeeep.</i><br />
How does this affect Steel Trap? Please address traps.</div>
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<a href="http://legion.wowhead.com/spell=203757/hunters-fortune" style="text-decoration: none;"><span style="background-color: transparent; color: #1155cc; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">http://legion.wowhead.com/spell=203757/hunters-fortune</span></a></div>
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Interesting. Is it a bleed, a poison? Is it enhanced by physical damage? Will there be any way to give this synergy too? As a golden, would like interactivity.</div>
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5. TOO LONG, DIDN'T READ SUMMARY // CHANGE REQUESTS</div>
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<span style="color: black; font-family: inherit; font-size: 14.6667px; vertical-align: baseline; white-space: pre-wrap;">Reading Time</span></div>
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All of this will have been covered in better detail above. It also, obviously, doesn't cover everything above.</div>
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<u><b>TL;DR</b></u></div>
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Survival was really enjoyable leveling from about 102 - 106, after building my talents and the artifact for AoE. The damage rotation felt strong enough for leveling, with enough "under the hatches" to provide an engaging play style focusing on buff and debuff maintenance. It may be difficult to avoid 'overflowing' the player with Mongoose charges, causing an oversimplification of this play style as we scale. </div>
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The main concern for me (and many others) is Survival being generic melee build #532, bringing nothing to the table to justify a raids token Survival slot. It is fun to play solo, but that does not mean it won't be trumped in AoE by Beast Mastery or in ST by Marksmanship - all while failing to bring the versatility of ranged. In fact, I could not solo as effectively as with Marksmanship and its many slows for kiting. Beast Mastery will likely outshine both in that niche. Where does this leave Survival?</div>
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Many of the talents provide us good options between passive or engaging play style augments, and I felt there were enough build paths for single target or AoE. It seems Survival will be a very good all rounder, focusing on burst with its Eagle cooldown and Mongoose weaving synergy, sustain with high damage DoTs like Lacerate, and performing exceptionally as single target or AoE by spreading those DoTs. </div>
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Many talents provided problems for me. There were plenty 'random extra button' talents that provided no interaction or synergy. Most were ranged talents - buttons to use from ranged, as if to tell us we should've just played a ranged class to begin with. A vast amount of talents focused heavily on traps, while traps were consistently irrelevant in every aspect of gameplay, if not inferior to our other damaging abilities from the core kit. Traps feel like lost ranged crowd control utility providing nothing for a melee brawler.</div>
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<b><u>Requested Highlights</u></b></div>
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<u>The GCD</u><b>:</b> A few people have brought up the issue of Survival being on a 1.5s GCD versus 1.0s. Hunters have traditionally been 1.0s, but I don't feel like reducing the 1.5s GCD will solve any of Survivals woes. While it is an option, I would instead look at <b>taking certain abilities off the GCD </b>entirely. IE [ Flanking Strike + Laceration ] or [ Carve + Raptor Strike ]. The first would be easier on account of their inherent cooldowns. Additionally, I would <b>consider reducing the GCD with haste</b>, and providing us some sort of synergy with our abilities to take advantage of this haste reduction. </div>
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<u>Harpoon</u><b>:</b> Extremely enjoyable, but not responsive. Would like to <b>reduce the travel time</b> of Harpoon, as it currently has two phases of travel. [ Shooting the Harpoon ], and [ Pulling the Player ]. I believe the first phase should have a velocity of 100 - 120y/s, if not more, or entirely removed. The second half seems fine, especially if the first is addressed.<br />
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<u>Carve</u><b>:</b> I believe this should <b>stack the Mok'Nathal talent buff</b>. Currently a frontal cone, not a sweeping cleave. I like the cone, but it needs a wider range. <b>I believe the radius should be increased to 260°</b>. The current radius makes the range very narrow by the player, such that mobs slightly left or right of us - while still being in front - do not get hit by Carve or the talents that spread our DoTs. I like that the longer frontal range encourages the use of 'poking' mobs we are trying to control with slowing traps, even if .......</div>
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<u>Range</u><b>:</b> Our melee range is currently 5y, as per normal, except on specific abilities that state a larger range (our interrupt at 8y, etc). I believe Survival Hunters should have been <b>the recipients of a longer melee range, approximately 12-15 yards</b>. This benefit was given to rogues instead. To me this doesn't make sense thematically given our weapon choice, and is detrimental to our potential of being able to use traps to group melee mobs then 'poke' them with our spear out of range. Carve's radius implies this. Tar Trap implies this. As a result, identity feels scattered, and traps are hurt the most.<br />
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<u>Traps</u><b>:</b> There did not seem to be a purpose for traps. So many buttons, so much time, so many talents, so many traits were put into traps, but they seem to have retained their niche as something a ranged player would use to maintain distance and control. I would like traps to be heavily revisited. <b>I believe traps need to be completely overhauled.</b> I believe if we have three traps, we should be able to use three traps in combat. Right now we make decisions between 6 different types of traps, with 3 traps active for use, but can only use 1 at a time. I disagree. <b>These are button bloat</b> to me. I believe they should be axed or re-designed. Talents should be reinvested in more dynamic, synergistic play, instead of so many for traps. One talent could have handled all the trap-morph choices.<br />
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<u>Timers</u><b>:</b> Many of our abilities are on short timer cycles. Flanking Strike is 6s, Mongoose's buff is 12s, Mok'Nathal is 8s, etc. These all line up and are all in conflict with our 1.5s GCD. If the GCD is not adjusted, or some abilities taken off the GCD, <b>I believe many of these timers should be increased by 1.5x</b>. 8 seconds would become 12s, 10s to 15s, etc. These seem in conflict with our 'button bloat' traps and random ranged talents.<br />
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<u>Regarding Identity [talents]</u><b>:</b> The class preview insinuated brutality and unrelenting ferocity. Survival seems calm and controlled. Certain spells off the GCD would help "bring brutality from warhblrghrlb left field." Traps are not brutal. Would like to see certain Talents reintroduced to help this identity crisis: a form of <b>Fervor, for downtime</b>. A way to have <b>more than 3 stacks of Mongoose</b>. A way to <b>use more than 1 charge of Mongoose</b> at a time. A way to <b>bleed extra focus all at once</b>, ie Headshot. A way to make Flanking Strike into AoE, as <b>Flanking Sweep</b>.<br />
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<u>Pets</u><b>:</b> The pet is a loyal DoT. Leveling up it's possible to share its health pool by splitting mobs. It is less effective than Marks kiting and less effective in AoE situations. Improvements to Flanking Strike can help this. Would also like to see improvements to Survivalist, maybe Mend Pet, and Exhilaration. I believe we should gain a portion of the <b>overheal</b> done to the pet from Exhilaration. I would like more reliable control while soloing over splitting incoming damage between myself and my pet.</div>
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Anonymoushttp://www.blogger.com/profile/12838364441580133129noreply@blogger.com4tag:blogger.com,1999:blog-8764499783082358491.post-39635120434834725272015-11-28T23:52:00.003-08:002016-01-16T22:25:05.437-08:006.2 Hellfire Citadel - Mythic Black Gate<div style="text-align: justify;">
This page is to be a brief summary on the final wing of mythic boss fights of Hellfire Citadel, written from the perspective of a hunter. The purpose of this is to act as a documented archive of our kills and to potentially aid any others currently working on the boss who're looking for resources and happen to come across the page.</div>
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<span style="font-size: large;">Final boss is <b>ARCHIMONDE</b></span></div>
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<span style="font-size: small;">First kill was September 17, 2015 - world 96, US 18</span></div>
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The final boss! And a fairly decent final boss as far as they go. There are a few ways to handle this fight too, and even two ways to handle the way you'll see in the video below. One requires the damage to push phase 1 faster, and the other requires holding DPS to control when events happen. When we killed Archimonde we still didn't have very strong rings, and there definitely wasn't any ilevel upgrades, so we waited and controlled our pushes. You may need to do this too, or you may be struggling because you have the damage to push the phase.<br />
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Here is my entire Hellfire Citadel weakaura setup for the 'primary' abilities on each boss, including ten for Archimonde.. Albeit some for heroic (Shackled Torment, Focused Chaos, Shadowfel Burst, Doomfire Fixate, Doomfire, Light of the Naaru, Nether Corruption, Allure of Flames, Void Start Fixate, Wrought Chaos): <a href="http://pastebin.com/w0ZDNaYU">http://pastebin.com/w0ZDNaYU</a><br />
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The main difference is whether you push Archimonde past 85% before or after the desecrate. If you are waiting, then you want to get the Shadowfel Burst before you push him to 85% and get the desecrate. If you are not waiting, you push through 85% and the desecrate without the Shadowfel. The second is much harder if you don't have the damage.<br />
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Phase 1's challenge comes in the form of the Doomfire. You may even wish to save cooldowns for the second and third Doomfire. One doomfire will always drop at least 10 stacks, but ideally all three drop 10 stacks instead of 15. Once you're hitting 13, 14, 15 the fight becomes quite a bit more difficult for healers.<br />
edit; just to be clear here, the 'one doomfire strat' involves burning through 85% without the shadowfel mentioned above - sometimes you will fail and get two doomfires. It's not necessarily an easier strategy, it's just a faster one, and amounts to more DPS for damage classes. It is an easier <b>farm</b> strategy, not learning strategy. If you are trying to do this strategy while learning because you think your group has the dps, be well prepared for phase 2.<br />
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Again, just about anyone can handle the doomfire fire stacks, but most raids will have mages, hunters, tanks and/or disc priests picking it up. As a hunter, your deterrence will reduce the damage taken while holding stacks and disengage can make it easier to pick the stacks up. The fire grid is larger than it looks, so you can clip their boundaries relatively efficiently. Don't pick them up before 10 seconds on the allure count down or your stacks will drop just in time to blow the raid up. For the most part you should always have enough time to get a buff from the desecrates.<br />
You can also use Deterrence to solo soak the Shadowfel.<br />
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My Weakauras for Doomfire weren't very inspiring or professional. Just threw them together when I got to the fight. But if you don't have any, here is what I used: <a href="http://pastebin.com/rxByv5iX">http://pastebin.com/rxByv5iX</a><br />
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For phase 2, depending on your strat, you'll mostly just be bouncing between two locations whenever you're exploding the tethers. Spreading out for the beams will give you a wider berth to work with than a smaller circle. IE, if you stack up, it'll be harder to adjust beams and easier to clip yourself or kill someone. If you kill someone who is tethered, they will blow up and kill everyone inside their radius. It's better to just be geometrically aware of your line and everyone else around you! I believe RT has an archimonde module for this now.<br />
Once again, disengage is great for saving movement time. Don't cut across a circle into another circle on the tether count down - take the fastest way out of the explosion radius. Swap for Careful Aim and Kill Shot on the doomlords [deathcallers] just like on Mannoroth - if they're alive for too long they'll kill your tank with the stacking debuff. Hunters are uniquely equipped for bursting down priority adds. Binding Shot can be helpful for keeping add spawns grouped for AoE. One of the Overfiends will spawn after the adds rather than with them, so you may have to cover an interrupt or call that the overfiend has spawned.<br />
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If you don't have a version of RT running in order to use the Archimonde module, here is one of the earlier weakauras for handling the beams: <a href="http://pastebin.com/H1zM5Qav">http://pastebin.com/H1zM5Qav</a><br />
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Finally, for phase 3, there's a few things to note. You should start the phase on the edge of the platform for conduits. Make sure you are not near other conduits while spawning conduits, because if they overlap even slightly they will explode. Similarly, that crack in the upper right corner of the platform is real. If you stand there you will fall through it and die.<br />
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Deterrence will save you through a dance - which is great both for when you're standing in the wrong spot AND for if your group is slow to kill infernals. You can hold one infernal out in the dance away from another live infernal in the safe location and avoid a wipe to them healing each other. Speaking of infernals, you have 15 seconds to kill them before they empower, hellfire and wipe the raid. You may wish to save cooldowns for the third and fourth set (the third is the first wave with four infernals, the fourth should be your last). Organizing DPS cooldowns will make or break your success with infernals. You'll also need good control over them - one good way to handle this is to assign three hunters to the three star adds in the back. Then these hunters will also handle one infernal each if they are not spawning and being handled by melee / tanks. One right, one left, one more central. Just keep in mind the infernals need to die in 15s or less - so if you move one to BFE it won't die. But you will! A good rule of thumb is to go into melee range of the infernal you're damaging the most, or have aggro on, so you can position it. Never 'cross the stream' of another infernal. Infernals healing suck.<br />
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Here is a weakaura for the Infernals Eternal Flame. It'll give you a countdown of 15 seconds so you know how much time you have until you're screwed: <a href="http://pastebin.com/d58GsRAt">http://pastebin.com/d58GsRAt</a><br />
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One Star is easily handled by one hunter, so long as you remember to pool focus for its spawn and start with Aimed Shot for Careful Aim. If necessary you may have to slow it, or call for a GCD or two of help from someone else.<br />
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Here is an image of the phase 3 platform, showing one of many options for the four infernals being handled by specific people (not the only way, of course - this is largely dependant on where they spawn), and illustrating the crack in the top right.<br />
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The green lines on the ground also divide the room for the dance. The range "X" on the image above shows a good "safe spot" to stand in order to be in range of all the possible quadrants that will be filled by the dance. </div>
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You'll also want to avoid being 'knocked back' into other marks during mark if your raid is not handling this by forcing the locations of each. They'll explode in sequence, but most raids will prioritize putting melee in melee range rather than putting marks in explosion sequence. For our raid, we prioritized the front marks blowing up last instead. </div>
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Finally, here is our weakaura for the Phase 3 mark handling. This won't work for you out of the box - you'll have to go into the 'Actions' tab and change the custom text box to your raid groups names rather than ours: <a href="http://pastebin.com/p5tTSBwr">http://pastebin.com/p5tTSBwr</a></div>
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<iframe allowfullscreen="" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/-ZRtn2ukeBs/0.jpg" frameborder="0" height="360" src="https://www.youtube.com/embed/-ZRtn2ukeBs?feature=player_embedded" width="640"></iframe></div>
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edit; Here is an additional video featuring the one doomfire strategy.</div>
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<iframe allowfullscreen="" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/2p34ePrgoto/0.jpg" frameborder="0" src="https://www.youtube.com/embed/2p34ePrgoto?feature=player_embedded" height="360" width="640"></iframe></div>
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See you in Legion,</div>
Anonymoushttp://www.blogger.com/profile/12838364441580133129noreply@blogger.com0tag:blogger.com,1999:blog-8764499783082358491.post-59898415862096875392015-11-28T22:38:00.001-08:002015-11-29T13:50:07.870-08:006.2 Hellfire Citadel - Mythic Destructor's Rise<div style="text-align: justify;">
This page is to be a brief summary on the third wing of mythic boss fights of Hellfire Citadel, written from the perspective of a hunter. The purpose of this is to act as a documented archive of our kills and to potentially aid any others currently working on the boss who're looking for resources and happen to come across the page.<br />
I have swapped Tyrant Velhari and Fel Lord Zakuun to reflect typical mythic progression order. Fel Lord Zakuun will be in Bastion of Shadows, Velhari in Destructor's Rise.</div>
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<span style="font-size: large;">Tenth boss is <b>TYRANT VELHARI</b></span></div>
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<span style="font-size: small;">First kill was August 6, 2015 - world 103, US 18</span></div>
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Tyrant Velhari isn't so much a damage check so much as it is a tank and healer check. There are a few points in her health percentage where your raid leader might decide to hold DPS in order to avoid abilities lining up at inopportune times for healers, or to fit into the scheme of healing cooldowns. For the most part, though, I imagine most will be making the push to 70% and phase 2 as fast as they can. If you're having trouble on the fight, likely it's something the tanks and healers have to figure out, not the hunters (especially in P3). For example, your paladin might need to relearn Selfless Healer for handing the debuff, the tanks lining up proper CD's to avoid instagibs in p3, etc.<br />
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The hunters job here is really simple: kill. Your CD's will likely be misaligned with the raids chosen ring strategy, so make sure you use your cooldowns on your ring pushes and don't accidentally use them before. Powershot is OK, but it won't be a big difference one way or another. For the most part you probably will be solely focused on Velhari, but cleaving and swapping to the adds for execute is a good idea too since they do need to die. For the most part, expect your raid cooldowns placed when the second add spawns - but with the purpose of burning Velhari, not the add. The longer you're in phase 2, the lower your max health becomes. The add can wait / get cleaved.<br />
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Some things that may be useful to know: use the weakaura for the fire storm so all you have to do is side step left or right two steps then back. Watch Velhari's cast when you have the debuff in phase 2 so you know when the damage hit will be activating on your shadow - clipping people without the debuff will likely kill them, so this is a very handy skill to have. Most raiders tunnel this and never realize the damage hit coincides with Velhari's cast. It's almost like she causes it! ;) [she does].<br />
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Save your cooldowns for the add in phase 3, because killing it is going to be really important. You can also survive the sacrifice in phase 3 with both your deterrence charges, if you had been smart about damage in p1 and p2 and got there with both charges up. Another thing many people do is use shieldtronics for p3, since your maximum health is reduced, thus making the shieldtronic more effective than healing potions. A lot of this will be up to your warlocks and your healers, so just keep things steady while they learn the fight. Run away and disengage with a sacrifice if there is no warlock portal. </div>
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<span style="font-size: large;">Eleventh boss is <b>XHUL'HORAC</b></span></div>
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<span style="font-size: small;">First kill was August 16, 2015 - world 173, US 30</span></div>
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There's a few different ways to handle Xhul'horac too. The way we handled this is in the video below... One ranged group to the left with a chains group behind them, who will move back and forth between two marks to spawn the shadow adds, then move back towards the stairs for the fel debuff. </div>
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There are a few jobs as a hunter you may be asked to do. The first is kiting Shadow Fiends when they spawn. These do not have an aggro table, but instead jump to whoever is closest to them. So the only thing you have to do to kite the shadow fiends is put yourself closest to their void zone, versus everyone else. Don't stand under the void zone though, or you'll spawn purple fire - something you don't want. Similarly, if a shadow fiend gets away from you and jumps to the raid, warn them so they can get out in time before spawning purple fire themselves. Then do better at picking the shadow fiends next time. A backup hunter friend is ideal. Taking these towards Xhul, but not close enough to jump to melee, will help them get cleaved down faster. You can maintain sniper training while doing this, but better to play it safe than sorry. </div>
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The second job is sitting with the mages for chains. Empowered chains after the first large add dies will connect to one player who is farthest away at random, then connect to the two closest players. The chains gang job is to either be a mage and completely nullify the chains from casting, or to be a hunter and use deterrence to break the chains with the others for minimal damage. You can also try feigning the chains onto a mage. </div>
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It's also likely you'll get a shadow debuff if you're out with the chains group. The job for this is to bring it towards the green fire, then blow the green fire up with your purple debuff so the platform doesn't get covered. Make sure you don't blow anything up while players are in range, though. </div>
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You'll also be able to throw emergency interrupts on any of the imps, though ideally melee will have these covered with AoE silences and stuns. </div>
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<span style="font-size: large;">Twelfth boss is <b>MANNOROTH</b></span></div>
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<span style="font-size: small;">First kill was September 2, 2015 - world 122, US 23</span></div>
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Mannoroth is a sequential fight. You learn the sequence and you've learned the fight. There are specific things to do at specific times - it's kind of like a dance. However, depending on how your raid decides to do this dance will change the specific timings of the abilities, so walking you through the sequence specifically probably won't be very useful. </div>
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As a hunter, your job is still mostly damage. Take barrage for imps, though you won't be the primary damage to them - instead it'll likely be warlocks, warriors, windwalkers, death knights, rogues, etc. You will need enough AoE fire power to avoid the imps empowering and exploding, but besides that all the damage should be in doom lords and mannoroth. Make sure you make use of Careful Aim and Kill Shot sniping on Doom Lords, any imps that may cause trouble or are isolated from the group, and infernal waves that your raid requires ranged to swap on. </div>
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Disengage is perfect for fears with the group, as you'll be able to fly over top any infernals rolling in and land exactly where the fear will be ending. You'll also probably be required to use Deterrence to soak wraths in phase 2 - this will take some getting used to, but make sure you have Deterrence up when you're entering and when you're leaving if you're doing the grid strat like the video below. Not having it up will give you a lot of stacks very quickly, and likely kill you before you have a chance to react. </div>
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Once you've learned the 'sequence', don't forget the sequence. Listen for the calls in the video below to get an idea of what I mean. </div>
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Here is the radar weakaura for Empowered Gaze we used: <a href="http://pastebin.com/1Qz5Mc3M">http://pastebin.com/1Qz5Mc3M</a></div>
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And here is my Wrath of Guldan weakaura: <a href="http://pastebin.com/QdCXEuCA">http://pastebin.com/QdCXEuCA</a></div>
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Anonymoushttp://www.blogger.com/profile/12838364441580133129noreply@blogger.com0tag:blogger.com,1999:blog-8764499783082358491.post-13563264758082457082015-11-09T07:54:00.000-08:002016-01-28T19:13:56.822-08:00Legion Hunter Preview<div style="text-align: justify;">
The first class blog post rolled out Sunday after Blizzcon, starting the roller coaster that will be all the new Legion class changes. The developers have issued the call for feedback, and I'm sure most of the hunter community has fierce and broad opinions on what they've read. For this post I'm going to take Celestalons word, and assume the perspective of writing it for developer critique. </div>
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<a href="http://i.imgur.com/FCG6OWR.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://i.imgur.com/FCG6OWR.png" /></a></div>
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edit; this post will consist of<br />
<ol>
<li>a prelude introduction</li>
<li>section for beast mastery alone</li>
<li>then survival</li>
<li>then marksmanship</li>
<li>then a summary conclusion</li>
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PRELUDE</h3>
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I've decided to do that here, rather than on a forum or in a live discussion. This seems like a more proper venue to write a letter. It will also be the first thing I write on the hunter blog, so while it is addressed to the developers call for feedback, I'll also be writing it as general opinion to myself and others who tend to chat with me about hunters. The Might forums may escape Jade-posts in the hunter thread for once...</div>
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First and foremost since I have not historically made a post like this yet: I feel it's important to be clear about my perspective reading their proposed changes. My hunter has been my <i>main</i> since I started WoW during its beta in 2004, and while I've also played casually and dabbled in PvP and solo, I've always primarily been a PvE raider. Thus PvE is my perspective - not much valuable insight on a PvP front. It also means I have no attachment to any past or current state of the hunter specializations, because I have experienced every iteration so far, multiple ways. I'm raid ready for the next set of hurdles. </div>
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Further, when reading what I write, please keep in mind I am an unemotional robot. </div>
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I recognize my inability to know the specifics of the class design.</div>
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I recognize I am limited in my knowledge of the plans and that a vast majority of judgement for how these changes will play hinge on the interaction between <span style="background-color: #f3f3f3;">talents and skills from the artifacts</span>, something I could not possibly know yet. </div>
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INITIAL OVERARCHING IMPRESSIONS</h3>
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<li>Class identity. </li>
<li>New Legion design.</li>
<li>Core combat abilities that are built upon via talents and artifact skills. </li>
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These are the three feedback points I'll keep in mind for this write up. Do all the specs satisfy a class identity, and how do I think of what was fleshed out? Would I change it, and how is it incorporated or displayed by the core abilities? These are also things I touched on briefly when I wrote <a href="http://eyesofthebeast.com/2014/07/wod-beta-missing-mark/">Missing the Mark for the Warlords of Draenor</a> beta back on Eyes of the Beast and MMO-C. </div>
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Frankly, there's not enough information here to fully extrapolate. Like others, I will remain open minded until we see more development. There are things to praise and discuss in all three venues. Let's start in order. The first paragraphs will be quotes from the Legion blog, with bolded highlights from me.<br />
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<h3>
BEAST MASTERY</h3>
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Among the most gifted hunters, there are those who have from birth felt <b style="background-color: #fff2cc;">a profound bond with the creatures of the wild.</b> These beast masters are drawn to the perilous primal world, invigorated by its dangerous and untamed nature. Primitive landscape becomes home. <b style="background-color: #fff2cc;">Ferocious predator becomes kin.</b> Whether in the thrill of the hunt or the heat of battle, beast masters call forth <b style="background-color: #fff2cc;">a litany of vicious animals to overwhelm</b> prey and gnaw at their enemies’ will.</blockquote>
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Beast Masters were already in a good place overall, but we’ve refined existing abilities and talents to better differentiate them from other Hunters. Previously, <span style="background-color: #d9ead3;"><b>Cobra Shot filled all of your free moments in combat, leaving no time for managing your pet, which should be a defining characteristic of Beast Masters</b>.</span> To this end, and to aid in Focus accumulation, Dire Beast is now core to Beast Mastery, allowing you to repeatedly summon wild beasts that generate additional Focus for you through their every attack.</blockquote>
Beast Mastery's current core ability set consists of:<br />
-<b> Regen:</b> Cobra Shot<br />
- <b>Dump:</b> Arcane Shot<br />
- <b>Signature:</b> Kill Command<br />
- <b>Support:</b> Focus Fire<br />
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The new proposed core ability set consists of:<br />
- <b>Regen:</b> Dire Beast<br />
- <b>Dump:</b> Cobra Shot<br />
- <b>Signature:</b> Kill Command<br />
- <b>Support:</b> ?? <br />
<span style="font-size: x-small;">(I'm assuming Wild Call is an example of a passive tie in, synergy with the regenerator, and not a supporting core ability). </span><br />
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First I'd like to commend the dev team for the decision to move forward axing Arcane Shot and the magical element from Beast Mastery. We had this discussion on Twitter about Arcane Shot, and the confusion between Cobra Shot belonging both to BM and SV. This distinction was a move in a good direction, I think, and am interested to see if Steady Shot is going to be showing its face in a new light as well. Cobra Shot doing physical damage makes a lot more sense in this arsenal. </div>
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<b>Do I think this satisfies the fantasy set up for the Beast Master?</b></div>
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Frankly, no. This is something I'm going to have to see tied in strongly by talents and the artifact, I believe. What I got from the Beast Mastery fantasy write-up was someone who had <b>a profound bond with creatures of the wild</b>, but what I get from the Beast Mastery core abilities is someone who finds the creatures of the wild expendable. </div>
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When I asked Andrew about frenzy + focus fire (and go for the throat/invigoration) being done away with, he said yes, and that they <a href="https://www.reddit.com/r/wow/comments/3s2od3/official_hunter_preview_for_legion/cwtn462?context=3">did not like how it felt to interact with the pet "in this arbitrary fashion."</a> I respect, understand that, and agree, especially after the way haste was changed. But it would be a lie if I said I didn't think this hunter and pet shared push-pull haste dynamic did not exemplify the Beast Mastery bond: </div>
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Focus Fire allowed us to make a choice between haste for the hunter, or burst focus for the pet. It allowed us to make choices regarding our haste versus our pets haste, and how that affected their abilities with the Wild Hunt. I don't see this same dynamic with Dire Beast, or Wild Call, which will allow us to summon even more nameless Dire Beasts. So which is it? A litany of vicious, nameless, expendable animals, or a profound bond where predator become kin?</div>
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For sure, I recognize the work and effort put into getting Dire Beast just right. </div>
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Thus, I'm sure it's already been recognized that relying on Dire Beast <i>melee hits</i> for focus must be accounted for some other way. Spirit Bond may be your ticket. Think Fox or Viper: focus generated while active, but with pets attacking too. Otherwise we're at the mercy of an AI keeping up with boss movement.</div>
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You tell us our time was previously filled with Cobra Shot casting for regeneration. Our defining characteristic should be managing our pet. This is something I did not see in the gameplay proposed. More active player engagement with frenzy stacks or focus fire would be managing my pet, to me - a player controlling two characters in game, Super Smash Bros icefighters or cho'gall. A way to weave my focus bar and abilities with my pets focus bar and abilities. Or positional requirements. Definitely need to see talents and artifacts to fully judge BM. </div>
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<b>What would I have done differently?</b><br />
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Working with the idea of Dire Beast as a focus generator, I think I would've explored an option more similar to the Windwalker Monks' Storm, Earth and Fire (thematically). Perhaps the Beast Master has such a profound bond with the beasts they've met in the wild that they are able to call on more of them at once, and to focus their attacks on their enemies with two or more of a <i>stabled pal</i>. Perhaps it is these stabled extras who have the Dire Beast regeneration effect - or perhaps their synchronized attacks inspire the wild beasts who watch them performing as a team. In this regard, I would believe more wholly that the Beast Master is channelling his bond with his pets, and inspiring the Dire Beasts around them to join their pack for a time. Rotating in new ones as the others fade simply adding to the 'illusion of the pack.'</div>
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This is in stark contrast to the image I see painted of an engineer slinging gunman, bringing beasts with no name or importance to aid for 8 second at a time, throwing cobras from their rifle, just watching. What's next, slinging <a href="http://www.wowhead.com/spell=100587/flintlockes-woodchucker">rabid critters from our scopes</a>? Do we truly have no heart? ;) </div>
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<b>Conclusion</b><br />
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Overall, this largely hinges on what role the extra abilities play in fleshing out the spec. This is definitely something I will revisit in the future.</div>
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I'm very concerned that this may turn into a slow, down time ridden specialization. The focus regenerator is essentially a DoT, or "FoT" mana drain. If we sustain this while actively working with our companions, it might work out, especially if there are more focus regen talents like I think there will be. I'm not inclined to stand in the back watching a bunch of animals I do not know and have no attachment to doing my dirty work as expendable imps, summoning more without any direct interaction with their experience in the game world. Is Beast Cleave also done away with? Does the Beast Master no longer have a bond with the beasts? We need more information on what passives aid us. I could arm chair design all day, but at this point it's not appropriate.</div>
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Consider it this way. Cobra Shot fills our free moments in combat now, generating 14 focus over 1.5-2 seconds. This is being traded for a passive focus over time drain summoned by a 1 second GCD cast, where we watch a nameless wild beast use melee white swings to gain 4 focus per swing for 8 seconds. If we assume the swing happens every 1 second, we are gaining less than half the focus we currently gain with Cobra Shot. Not only is the focus regenerator less engaging for the player, but it is also less effective. To me, this is a vast slow down in playing pace, without any dramatic increase for 'managing my pet.' My pet is doing the same thing it was doing while I cast Cobra Shot, except now I myself am doing nothing.</div>
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As we go forward, please keep in mind specialization synergy and feedback loops [between core actives and supporting passives]. I do not believe class identity can be forged through ability name alone (<b>cobra</b> shot, dire <b>beast</b>, kill <b>command</b>, <b>wild</b> call). I expect there are good surprises waiting for us within Bestial Wrath. A complex play style controlling two game characters at once. Dynamics tying player and pet. Where our "downtime" was once casting cobra, to instead be these new pet dynamics.</div>
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<b><span style="background-color: #d9ead3;">Cobra Shot</span> filled all of your <span style="background-color: #d9ead3;">free moments</span> in combat, leaving no time for <span style="background-color: #d9ead3;">managing your pet</span>, which should be a defining characteristic of Beast Masters</b>.</blockquote>
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SURVIVAL</h3>
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While all hunters feel a calling to the wild, some serve as a<b style="background-color: #fff2cc;"> reflection of its brutality</b>. To them, the hunt is defined by <b style="background-color: #fff2cc;">unrelenting ferocity</b>, where survival means facing one’s enemy eye-to-eye . . . and is always accompanied by <b style="background-color: #fff2cc;">merciless bloodshed</b>. Weapons of great range are abandoned for instruments of close-quarters combat. Survival hunters are <b style="background-color: #fff2cc;">instinctive and crafty on the prowl</b>, employing loyal beasts and laying <b style="background-color: #fff2cc;">deceptive traps</b> to see their enemies undone. For these hunters know that to truly understand what it means to survive, one must first become familiar with <b>the cruel face of death</b>.</blockquote>
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Not only do Survival Hunters use melee weapons instead of ranged weapons, they’re also now the only Hunters that make use of traps—other specs will receive forms of crowd control and AoE damage suited to their distinct characteristics. <b style="background-color: #d9ead3;">Survival Hunters will snare and bleed their enemies, fighting them in close quarters with their trustworthy companion to maximize the brutality of the hunt</b>. They have no direct control over Focus regeneration, but instead pool it up during successive Mongoose Bites to further amplify the damage they inflict.</blockquote>
Survival's current core ability set consists of:<br />
-<b> Regen:</b> Cobra Shot<br />
- <b>Dump:</b> Arcane Shot<br />
- <b>Signature:</b> Explosive Shot<br />
- <b>Support:</b> Black Arrow<br />
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The new proposed core ability set consists of:<br />
- <b>Regen:</b> <i>passive regen</i><br />
- <b>Dump:</b> Raptor Strike (Mongoose?)<br />
- <b>Signature:</b> Mongoose Bite (Flanking?)<br />
- <b>Support:</b> Lacerate, Flanking Strike<br />
<span style="font-size: x-small;">(I'm assuming Harpoon is more a utility ability, like Disengage and Wing Clip and the upcoming Hunter Pummel 2.0, etc). </span><br />
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<b>Do I think this satisfies the fantasy set up for the Survivalist?</b><br />
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Hard to say, but yes and no. From what I understand we're trying to build a brutal, fierce and merciless melee fighter, yielding certain attributes from a Fury Warrior and a Feral Druid under a two team dynamic of hunter and pet. An opportunistic, hard to predict and hard to control series of procs and reactions with some type of high burst. Savagery.</div>
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The current gameplay of this was described to me as "the worst parts of last tier demonology with the worst parts of windwalker with the worst parts of gladiator." Which I'm assuming boils down to an opportunistic, proc based hard to predict series of fast paced action. Sounds bloody awesome to me. I'll wait to judge. Maybe the RNG will drive me crazy. Not in a berserking kind of way.</div>
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This pause is required. Throughout every evolution of the hunter class, the one ability that has always had a special place in memory for me was Mongoose Bite. I'm happy to see it not just return, but to return as the keystone centrepiece. In this regard, an ability name alone is appreciated. PS, it's not supposed to be on the global cooldown, so get on that <span style="font-size: x-small;">(kidding...)</span>. </div>
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How you distinguish Arms/Fury Warriors and Feral Druids from Survival Hunters is something I am very interested to learn more about. Lacerate's description does not say bleed, but <b>merciless bloodshed</b>, emphasizing Survival will <b>snare and bleed their enemies</b>,<b> </b>along with Lacerate's history and current proposal as a DoT makes us wonder. One of my main memories on a Warrior alt is from Blackrock Depths, fighting Atramedes. Reading the dynamic of <strike>Heroic</strike> Raptor Strike, Mongoose Bite and Flanking Strike reminds me of Atramedes as Fury. Others say it is like old Arms. Are we to be their homage?</div>
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Nothing wrong with that, but will definitely make for a completely different feel.</div>
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<b>What would I have done differently?</b><br />
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Not enough information to say. I understand highlighting Harpoon and Wing Clip, but don't feel they brought enough to the table in regards to judging specialization identity (yet). I will say I've never seen a harpoon that acts like a grappling hook / heroic charge. Wing Clip costing Focus insinuates some sort of damage component. </div>
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Beyond brutality, ferocity and bloodshed, I would've liked to have seen more fleshing out of the core abilities in regards to being <b>instinctive and crafty on the prowl</b>, employing our loyal beast and laying <b>deceptive traps</b>. How do these things play into <b>snares and bleeds</b>?</div>
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I'd like to see one of the focus dumps off of the global cooldown, just like the old mongoose bite used to be. Slamming a Raptor Strike and Mongoose Bite into an unsuspecting player who crept too close from the dead zone was a lot of oomph and fun back in Alterac Valley. It hit as hard as Aimed Shot and essentially doubled our damage if the mistake was made. Perhaps being off the GCD causes too much problem with macros, or those who disliked the high APM of gladiator. </div>
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Furthermore, I believe it is imperative that Camouflage and traps play more than sideline roles. Traps must have a synergy with our abilities in some way - why are we laying them? Why should I use traps in PvE, how are they an important part of my gameplay as Survival? How am I crafty on the prowl, and indeed, how am I on the prowl at all? These are things not answered by the core combat abilities presented. Will Bear Trap show up, will we see a bleed enhancing mechanic? </div>
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Is the new uniqueness of 'traps' for survival simply that nobody else has them any more?</div>
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The loyal beast I understand, as I believe Flanking Strike was intended to be a dual attack by the pet and hunter. Looking forward to see how this plays out, and how much of a 'signature' it is over Mongoose Bite. Definitely would like to see our traps interact with Lacerate. And really, really wary on whether Flanking Strike will be the ability that gives Survival more dynamic with their pet than Beast Mastery has.</div>
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<b>Conclusion</b><br />
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I like fast paced, complex game play, and this looks very promising. Some are worried it may be a one button pony with Mongoose spam. I'm concerned that Survival may still yet lack a core identity. Are we dead ideas from Warriors and Ferals, or are we a truly unique melee experience? Does it scream hunter, predator, and not generic melee combat #532? Will Harpoon and Disengage be enough movement for the perils of melee? Is this my PvP spec, that I cannot use in PvE raids? </div>
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Show me how you have made my favourite ability interesting. I look forward to seeing the customization choices for Mongoose Bite in talents and with the spear. This is something I hope to be able to provide feedback on going forward, as the intentions of gameplay become more obvious in testing. Whether it is spam burst, or <i>crafty</i> weaving. </div>
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Snares are not a typical PvE ability. Bleeds were not enunciated in this core setup, and I don't see how the brutality of Raptor Strike and Mongoose Bite are integrated with my bleeds and snares from Lacerate and Wing Clip. Camouflage was not mentioned, and Flanking Strike was not fleshed out clearly. Indeed, why do we want to snare players in front of us? Is our burst that impressive, will mobs flee?</div>
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<b>Survival Hunters will <span style="background-color: #d9ead3;">snare and bleed</span> their enemies, fighting them in <span style="background-color: #d9ead3;">close quarters</span> with their trustworthy <span style="background-color: #d9ead3;">companion</span> to maximize the <span style="background-color: #d9ead3;">brutality</span> of the hunt.</b></blockquote>
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MARKSMANSHIP</h3>
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Marksmen, too, shroud themselves in the perils of the untamed wilds, perfecting the use of <span style="background-color: #fff2cc;"><b>weapons that are deadliest from great range</b></span>. They’ve maintained little interest, however, in gaining the loyalty of the many beasts inhabiting these crude landscapes. Instead, the marksman <b style="background-color: #fff2cc;">blends into the surrounding environment</b>, surveying behavior of all manner of predator and gleaning deadly methods for stalking their own prey. <span style="background-color: #fff2cc;"><b>A sniper in hiding</b></span>, the marksman unleashes arrows and bullets with deadly precision, <span style="background-color: #fff2cc;"><b>exposing the weakness</b></span> in whoever—or whatever—passes through their crosshairs.</blockquote>
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The Lone Wolf gameplay introduced in Warlords of Draenor proved extremely popular with Hunters, and that play style fit perfectly with our vision of Marksmanship Hunters as <b style="background-color: #d9ead3;">master archers and snipers, relying on their skill and precision with weapons</b> rather than animal companions. All Marksmanship Hunters now gain Lone Wolf by default, ranging through the wilds without a pet beside them. On the resource front, the Marksman now gains Focus from the use of Arcane Shot. And, as a note for those who enjoyed the previous version of Survival gameplay, we have moved certain abilities, such as Black Arrow and Lock and Load, to Marksmanship-specific talents.</blockquote>
Marksmanships current core ability set consists of:<br />
-<b> Regen:</b> Steady Shot<br />
- <b>Dump:</b> Aimed Shot<br />
- <b>Signature:</b> Chimaera Shot<br />
- <b>Support:</b> ??<br />
<span style="font-size: x-small;">(Careful Aim and Kill Shot are really Marksmanships support abilities, giving it the umph and utility it possesses in sniping priority adds). </span><br />
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The new proposed core ability set consists of:<br />
- <b>Regen:</b> Arcane Shot<br />
- <b>Dump:</b> Aimed Shot<br />
- <b>Signature:</b> Marked Shot<br />
- <b>Support:</b> Expose Weakness [Passive]<br />
<span style="font-size: x-small;">(I list Careful Aim and Kill Shot as ?? above, but for the sake of clarity decided to include the new passive in the support slot. I also took the opportunity to homage the original name, rather than Seek Vulnerabilities). </span><br />
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<b>Do I think this satisfies the fantasy set up for the Marksman?</b><br />
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Yes. Potentially no. Everything described here that I could tell had a pure focus on ranged weaponry and using them to become even more effective than they were a second prior. What it doesn't capture is how heavily camouflage is insinuated in the fantasy write up. I might be reading into how the gameplay is to work, but it's interesting that some form of <a href="http://www.acronymfinder.com/Breathe,-Relax,-Aim,-Stop,-Squeeze,-Follow-Through-(Marine-marksmanship-mnemonic)-(BRASSF).html">BRASS</a> is being brought to Marks. </div>
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In this regard, Steady Shot will always make more sense to me than Arcane Shot, as even now there is no mention of magic. It's all about the weapon, stalking, arrows and bullets with deadly precision, crosshairs... When we move away from physical damage into magic, or away from control and precision into proc-based gameplay and 'on-chance' activators, it <i>shrouds</i> this fantasy. </div>
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But to that end, if we consider this in the game world it inhabits, Warcraft Marksman <i>would</i> have a grasp of the magical - especially elves. </div>
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<b>What would I have done differently?</b><br />
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There are a lot of ways to build Marksmanship. Integrating tools similar to Arcane Mages as a weapon damage variant? Not sure that would've been my first choice - hunters, especially the ranged and raiding portions, have always been about speed and haste to me, even when it was centralized around crit or mastery. Our spells were all instant cast, our mobility was top notch, our big cooldown was itself a haste cooldown. </div>
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Expose Weakness is something I like to see coming back. Placing it on a new ability that takes Chimaera Shots place is excellent. The final head of the stings has been chopped. All I really wanted for Marks was to see integration of Aimed Shot and Chimaera - this is being done with Aimed Shot and Marked Shot instead. Further, it's being managed with a buff we have to maintain via our focus dump, and buff maintenance wasn't discussed in the other hunter specs' new identities. Hunters Mark with Arcane Shot triggering Expose Weakness for increased damage on Aimed Shot is also a good setup. Definitely a far cry from its current sniper mode with Careful Aim, however, requiring far more set up for sustain damage rather than burst and priority add damage. At a glance, at least.</div>
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Which is where I assume 'blending into the environment', and being a 'sniper in hiding' will come into play. If not, this is what I would do differently. Maintaining an idea of Careful Aim burst with a cooldown component of stealth that allows us to focus massive damage on priority adds despite our main core abilities focusing on a more extended/maintained set up. </div>
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<b>Conclusion</b><br />
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The ability synergy looks great, and is something we haven't seen on hunters in a long time. It's missing in BM and SV right now, but very interested to see how it will be built upon for Marksmanship. I'm concerned it might not have the proper "control" one would expect from a true marksman, nor that it fully captures the fantasy of a sniper in hiding. This is further enunciated with the adaptation of Survival abilities <u>back</u> into the Marksman arsenal, with proccy lock and loads and low percentage chances of Aimed Shot burst. Of all the specs, I want to have the most <b>precision control</b> with this one, and the most ability integration. The latter currently shows potential.</div>
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<b style="background-color: white; text-align: justify;">Master archers and </b><b style="background-color: #d9ead3; text-align: justify;">snipers</b><b style="background-color: white; text-align: justify;">, relying on their </b><b style="background-color: #d9ead3; text-align: justify;">skill and precision</b><b style="background-color: white; text-align: justify;"> with weapons.</b></blockquote>
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<b>CODA</b></h3>
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<li style="text-align: justify;"><b>Beast Mastery:</b> A profound bond with creatures of the wild, where ferocious predator becomes kin, with a litany of vicious animals to overwhelm enemies. A defining characteristic should be managing our pet.</li>
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The current proposal is more along this fantasy than the old state of Beast Mastery. Despite my conflict regarding the expendability and dissociation of pets in the current description of Dire Beast, I do agree this is a better option that fits the theme overall better - especially if we focus just on a litany of vicious animals to overwhelm. A constant stream of managed dire beasts will give this feel. Very heavily relies on how the pet will be tied into gameplay with augmented abilities and passives. Worried it may feel slow paced, boring and have no major interaction for the player ['to manage'].</div>
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<li style="text-align: justify;"><b>Survival:</b> a reflection of brutality with an unrelenting ferocity, accompanied by merciless bloodshed. They are instinctive and crafty on the prowl, laying deceptive traps. They snare and bleed, fighting in close quarters with a trustworthy companion for the brutality of the hunt.</li>
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Not sure about this one now that I summarize it. Survival of the fittest, perhaps, but the smartest survival skill set is not being in danger. Perhaps this is where we will see prowling and traps come into play? This will be a fine line to walk balancing a trustworthy melee fighting companion with the profound bond beast mastery promised. </div>
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This is by far and away a huge improvement over the confusion that was Survival previously - a cornucopia of marksmanship abilities, slinging DoT magic, missing the hunter sting and aspect tie from Chimaera Shot. Perhaps the greatest irony is Expose Weakness having been a survival ability. Looking forward to seeing how we reforge survival as a melee trap wielder intending to win the survival of the fittest game, <i>especially</i> with a focus on snares and bleeds. While it's no longer a confused <span style="background-color: #d9d2e9;">Shadow Hunter</span>, being a deceptive melee fighter focused on direct brutality is itself confusing. Fast, proc based RNG seems to fit here more than elsewhere. But is it because ultimately we're rage based, not focus?</div>
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<ul>
<li style="text-align: justify;"><b>Marksmanship:</b> Perfecting the use of weapons deadliest from range, marksmen blend into the surrounding environment as a sniper in hiding, exposing enemy weakness with deadly precision. Master archers and snipers, relying on skill and precision with weaponry.</li>
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A ranger. Makes perfect sense. So far looking good. The current proposal actually seems <i>less</i> like this fantasy than the current Marksman, who is heavily weapon damage focused and highly reliant on sniping priority adds in Careful Aim with Aimed Shot and finishing them with opportunistic Kill Shots. But its exactly this current opportunistic gameplay that makes me believe a more steady, predictable and <i>marked </i>gameplay will fit it better. I think it will be hard to capture the essence of control, skill and precision with what is presented, but definitely feeling the weapon heavy vibe. </div>
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Still missing the 'in hiding' and 'blending' aspect to this, and confused why it is included. </div>
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A more mobile mage? Count me in, but get too much of a caster feel and disengage from a haste heavy, fast hitting, complex system and it might lose me. Maybe Sniper Training is irrelevant. Mastery on BM and MM is showing a tie to crit. Will we really use shot range? Is it important? Will it tie into stealth? Keep it slim and focused: some abilities that were lost to Survival for too long may need more drastic reworks to fit back into the Marksman concept. </div>
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Very much liking all the abilities current feedback loops for potential rotation gameplay, though 6 seconds window on Hunters Mark is... interesting. A chance to apply Hunters Mark, which we then must react to? I assume it will be balanced so that it will flow appropriately with control and not be missing for many 6 second cycles. IE, I hope marksman 'performance' doesn't boil down to how many opportunities we are given to use Marked Shot at high focus cycles based on RNG proc.</div>
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TL;DR - idk yet, moar plz. </div>
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Anonymoushttp://www.blogger.com/profile/12838364441580133129noreply@blogger.com1tag:blogger.com,1999:blog-8764499783082358491.post-24170038295624482512015-09-19T20:17:00.000-07:002015-09-19T21:13:52.207-07:006.2 Hellfire Citadel - Mythic Bastion of Shadows<div style="text-align: justify;">
This page is to be a brief summary on the third wing of mythic boss fights of Hellfire Citadel, written from the perspective of a hunter. The purpose of this is to act as a documented archive of our kills and to potentially aid any others currently working on the boss who're looking for resources and happen to come across the page.<br />
I have swapped Tyrant Velhari and Fel Lord Zakuun to reflect typical mythic progression order. Fel Lord Zakuun will be in Bastion of Shadows, Velhari in Destructor's Rise.</div>
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<span style="font-size: large;">Seventh boss is <b>SHADOW-LORD ISKAR</b></span></div>
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<span style="font-size: small;">First kill was July 23, 2015 - world 107, US 20</span></div>
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Shadow-Lord Iskar is a quick boss, usually taken down with Socrethar in the same day after a guild manages to get past the Gorefiend wall. Of the two, however, Iskar is the one not to underestimate.<br />
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There are two ways to do this fight - with <a href="http://www.wowhead.com/spell=185510/dark-bindings">Dark Bindings</a> or without. To do the fight without, essentially removing the mythic mechanic from the encounter, you need enough DPS to burst the Phantasmal Resonance spawn before it casts <a href="http://www.wowhead.com/spell=185456/chains-of-despair">Chains of Despair</a>. Bursting down the Resonance is the easy way to do the fight, and how we do it now.. I recommend working your DPS around this strategy.<br />
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Our first kill did not use this strategy and we instead dealt with the Dark Bindings. You will see this in our video. If you lack the DPS to burst down the Resonance, dealing with the Dark Binding is still a valid strategy - just slightly more complex and easier for people to mess up. Usually from taking too long, standing on the wrong person or not passing the Eye off to a healer/tank for interrupts and dispels.<br />
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There's not much specific for a hunter here. If you're trying to burst down the Resonance, you may have to hold and pool your cooldowns for specific phase pushes in the fight. This will make your overall damage worse, but overall damage doesn't really matter in progression: if there is a damage road block without a hard enrage, you can beat the boss with garbage overall DPS. I say this as encouragement for hunters (or other dps) who are trying to burst the Resonances' to avoid the Dark Bindings, but are having trouble because they blew their CD's at the start of the fight on Iskar [or all of them in phase push 1]. If the second Resonance is the one you're not killing in time, consider moving CD's to that location - even at the cost of a cast.<br />
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On the phase push, your priority will usually be Phantasmal Resonance > Fel Raven > Shadowfel Warden > Talonpriest, depending on your strategy. Barrage and the Felstorm Mirror trinket are good here, but keep in mind the hunter niche is burst single target priority control.<br />
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Mechanics wise, keep fire out of melee. This is particularly easy for hunters, as we can use deterrence and stand on the fire spawn to prevent it from spreading. Move out at approximately 1s left on Deterrence. For winds, disengage will not be of much use. Aspect of the Cheetah will be, and pre-emptively disengaging before the winds cast to get further away is also a good idea. Otherwise you're at the fate of your team mates.<br />
Iskar Assist or RT Iskar will work for this encounter ... I have both displayed in the video. My preference would be Iskar Assist because it has more customization control. If you don't already have your mouse within range of the addon before winds starts, you've done it wrong. Even when you don't have the eye, you should have your mouse over someone with winds waiting.<br />
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During the phase push, if for whatever reason you have the Eye of Anzu while the Fel Warden is up and casting <a href="http://www.wowhead.com/spell=187998/fel-conduit">Fel Conduit</a>, interrupt it. Generally you will just ensure a healer or tank has the Eye during the phase and they will do this job. On the phase push, know who should have the Eye each time. Be aware when a mage is targeted for <a href="http://www.wowhead.com/spell=182178/fel-chakram">Fel Chakram</a> as they can invis and prevent it going off.<br />
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Focus Blast is aimed at whichever player currently has the Eye of Anzu, which the raid should stand in and soak. If the person with the Eye is in BFE they will probably die.<br />
If you are doing Dark Bindings, the trick is to pass the ball. Not a hard concept, but many people hold it while they look for or walk to their partners. Get the eye, see who you're paired with, THROW THE EYE, then go meet your partner. You should not have the eye for longer than a second or two.<br />
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Finally, <a href="http://www.wowhead.com/spell=185345/shadow-riposte">Shadow Riposte</a>. Huge pet peeve of mine here. Lots of people don't bother to learn this mechanic. This is cast on the target who is holding the Eye when the cast comes up (every 30s or so). If they still have the eye when the cast finishes, it deals damage to you and throws the eye to the ground. People ignore it and make someone else pick up their eye. IF YOU HAVE THE EYE DURING SHADOW RIPOSTE, THROW THE EYE SO IT DOESN'T GET GROUNDED. Ehem.</div>
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<span style="font-size: large;">Eighth boss is <b>SOULBOUND CONSTRUCT OF SOCRETHAR THE ETERNAL</b></span></div>
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<span style="font-size: small;">First kill was July 23, 2015 - world 116, US 25</span></div>
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There are different ways to handle the start of this fight. One will have you killing the adds that spawn, and another will have you trapping them in the back. We trapped our dog adds. If you're killing them, it's pretty straight forward. If you're trapping them, well...</div>
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Don't do any of that. Essentially: do not use the fel fish food, as it will break your trap. Do not try to trap BEFORE the meteor has gone out, because it will also break your trap. Turn your camera and look for the meteor graphic hitting the ground. Don't overlap traps, obviously, since one mob will trigger both. Do not stand too close to them, and if you do, have deterrence up. Binding shot is good for buying time. Trap both close enough to each other so the tank can use his prison and lock them both down forever.</div>
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Aside from this the fight is easy as long as you have a solid interrupt rotation for <a href="http://www.wowhead.com/spell=183331/exert-dominance">Exert Dominance</a>. Hunters can help with this, but you'll generally be interrupting Shadowcallers to bring them in for cleave more often. Throw everything and the kitchen sink at Dominators, spread lightly before <a href="http://www.wowhead.com/spell=184124/gift-of-the-manari">Gift of the Man'ari</a> goes out, ensure all fixate lines cross fire and this boss should fall over. Aiming barrage so it hits ghosts can be helpful, but this will generally not be a hunters job (unless you're bursting one that got away). </div>
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<span style="font-size: large;">Ninth boss is <b>FEL LORD ZAKUUN</b></span></div>
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<span style="font-size: small;">First kill was July 29, 2015 - world 135, US 24</span></div>
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Oh boy. Zakuun marked the start of my Internet lock ups. You'll have a better time of this than I did - trying to progress on Zakuun while going to the Shadow Realm with lockups was not fun. In fact, I specifically pushed Might to recruit a third hunter in case they needed to replace me for it. </div>
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On the plus side, it's a relatively simple fight that shouldn't take too long to master. It is a hard enrage, and probably will be shorter than 5 minutes, so plan your cooldowns to get the most damage from your limited cast amounts. The last 30% or so is the hard burn, which is where you will want your Stampede. Folks will tell you to use Power Shot - and you can - but the ST damage increase it provides is overstated. Either pick up Power Shot, or don't use a t90 talent at all, either or will provide similar results.</div>
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A mage will most likely handle your Cavitation soaks, but a hunter can do the same thing with Deterrence. Similarly, using deterrence to protect the pillars and the raid during seeds is also something that should be done. Have specific spots where those downstairs come back up, so as to be predictable. Strafe out for befouled, don't be that guy exploding on the raid.</div>
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Seeds must be straight. Cheat out around 5 seconds left on the timer so you can get to any marker on time, then ensure they are lined up properly. If done right all you have to do is take two steps forward to avoid the blasts. When soaking a pillar, you must wait for the BLACK CIRCLE to disappear. If the black circle is still there, you did not complete the soak. You'll have a debuff if successful. </div>
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Here is a gif of getting in position for seeds and dodging the resulting bad things.</div>
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While downstairs, the purple ring will come from where ever the prior folks downstairs went back up from. Look for one of the remnants to "pulse", indicating it's about to expand a ring for you to jump over. The purple waves can easily clip you with their tails, so be aware of that too - you'll see me clip one in the video. You can throw deterrence up after the second ring spawns in order to avoid jumping it and still have enough time left on deterrence to cheat out after you're upstairs to soak your basement groups stack point waves. </div>
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Here are some weakauras (consider childing them together): <a href="http://pastebin.com/wzYR3jUR">http://pastebin.com/wzYR3jUR</a></div>
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Anonymoushttp://www.blogger.com/profile/12838364441580133129noreply@blogger.com0tag:blogger.com,1999:blog-8764499783082358491.post-60814262061938686972015-08-17T02:45:00.004-07:002015-09-19T20:37:25.154-07:006.2 Hellfire Citadel - Mythic Halls of Blood<div style="text-align: justify;">
This page is to be a brief summary on the second wing of mythic boss fights of Hellfire Citadel, written from the perspective of a hunter. The purpose of this is to act as a documented archive of our kills and to potentially aid any others currently working on the boss who're looking for resources and happen to come across the page.<br />
Gorefiend is widely considered the raid block and guild killer of this tier, so I will try to provide extra information for the fight.</div>
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<span style="font-size: large;">Fourth boss is <b>HELLFIRE HIGH COUNCIL</b></span></div>
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<span style="font-size: small;">First kill was July 9, 2015 - world 125, US 28</span></div>
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Hellfire High Council has been a headache for many guilds. Blizzard has constantly been changing the timing and mechanics for Dia, slightly modifying the way the fight is done each and every week. Our first video is not useful any more, so I will be including a video from August 11th, which will be different as of August 14th (slightly).<br />
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There are different strategies here, but the most popular is to burn Bloodboil first. This is also how we do the fight, which is why it will be written from that perspective. Barrage can be angled to hit all three bosses and should be used on cooldown, except in the case of saving it to line up for the Blademaster's whirlwind phases. Moving in and out for Bloodboil stacks is easy - count to 3, rotate, repeat. You can see the cast flying towards raid members if you don't have a weakaura that counts the stacks.<br />
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Deterrence is a god send on this fight. Whenever you get mark, you may have it dispelled - or you may have to run the reap out of the raid. If your mark is timed so that you have to run it out, pop deterrence on the reap alert and go stand on a prior cast reap void zone. Then walk back to the raid, completely unscathed and without having hurt anybody else. The biggest issue people face are folks dying with reap, so the mark hops to a new set of people who also then get reaped.<br />
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Finally, ghost tails hurt. If you have to dodge a ghost, make sure you are dodging long enough to avoid being hit by the ghost.<br />
Here are all the weakauras for Hellfire High Council, including an airhorn for Reap being cast, bloodboil stacks, Fel Enrage being fixated on you (the damage buff), and the various stages of mark (red marks hurt and you'll need extra healing / exhilaration):<br />
<a href="http://pastebin.com/iN8B5VSS">http://pastebin.com/iN8B5VSS</a><br />
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Our first kill:</div>
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August 11th kill:</div>
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<span style="font-size: large;">Fifth boss is <b>KILROGG DEADEYE</b></span></div>
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<span style="font-size: small;">First kill was July 12, 2015 - world 142, US 27</span></div>
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Kilrogg is a simple fight that can quickly get out of hand if adds aren't handled correctly by the team upstairs, or the downstairs team is unable to do their job - or fail to clear out adds when they come back upstairs. Hunters should almost never be going downstairs, so you won't get a perspective there. </div>
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Instead, hunters should focus on having the highest uptime and damage done on Bloods/Fel Bloods by pre-emptively filling their focus bar to dump on them during impales. Similarly, a hunter should prioritize ensuring none of the little orcs get to the alter and to snipe on Terrors otherwise. In other words, Bloods > small orcs > large terrors. </div>
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You don't have to run around a lot for Death Throes. Most of the time all you have to do is strafe left or right two or three steps, then strafe back ... Similar to the tempest on Velhari. </div>
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Terrors are the main add that can get out of hand if melee are not able to keep up. All you really need on the bloods is one or two hunters with one or two warlocks, so put as much pressure on them as needed and direct all other pressure into the terrors. Of course, any small orc that's going to slip by the casters needs to be dealt with first. Similarly, when terrors are being moved out sometimes the melee can't interrupt them and it will fall to a ranged (like a hunter) to interrupt instead. </div>
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Apparently I did not highlight our first Kilrogg kill. Instead I have highlighted our most recent kill, which was unfortunately muted by Twitch. However, it is a very good example of how things can go very wrong, very quickly if adds are messed up. It's also a good example of how we handled messing up our adds, starting from getting three fel bloods to getting our tank mind controlled by extra terrors. </div>
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<span style="font-size: large;">Sixth boss is <b>GOREFIEND</b></span></div>
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<span style="font-size: small;">First kill was July 22, 2015 - world 126, US 24</span></div>
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Gorefiend is the road block for most guilds this run. To do the fight you're aiming at killing Gorefiend during or shortly after the third feast. Getting to this point involves a secondary phase: we can split this up by saying there's a phase 1, add phase, and a phase 2, feast phase. During phase 1 add phase any damage you do to Gorefiend is the equivalent of a tickle - therefore, don't waste your time trying to optimize your Gorefiend damage at the expense of cleaving other mobs or AoE. In fact, just ignore Chimaera unless you know where it will be cleaving (IE, once you're on the Spirit upstairs).</div>
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You will likely have people assigned to breaking out Corrupted Souls, and it will not be a hunter. However, a hunter can help on a tanks Corrupted Soul with one or two Careful Aim Aimed Shots. Hunters can also snipe kill shots on Corrupted Souls under 5s left on their duration. </div>
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During add phase you should sit at mostly full focus, spamming nothing but your focus builder on Gorefiend while you wait for adds to show up. Alternatively, you will get Shadows of Death, upon which you'll stack at your stack spot and go downstairs - still with a full focus bar. Your priority upstairs should be Constructs at all times. Windwalk will immune the Essences. Hunters are ideal for killing constructs, and if your basement team messes up, it's your responsibility to make up for it. If you DO get Shadows of Death, keep this in mind: there are three cycles of SoD. The first one is easy, the second two the Shadows of Death team must take due care. When you go down there will likely be high health constructs about to exit. You must handle them with knock backs or stuns. Thus, make sure you're prepared with a glyphed explosive trap or a binding shot. Always aim to get the most out of your knockback and stun. Otherwise wreck on Shadowy Constructs with Aimed Shot and Kill Shot. It is not a totally bad idea to throw some of your cooldowns when you're down here too, if necessary. Your raid feast damage is likely good enough. I did this on cycle 3 of add phase 3, before the final feast.</div>
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Gorefiend is almost entirely an add management fight. The Shadows of Death basement is essentially the same damage boost as a Gorefiend Feast. The adds have less health downstairs, then gain substantially more when upstairs: if you can do damage to them downstairs, or outright kill them, it's like doing x2 the damage to an upstairs construct. Here's the main thing though: the Shadows of Death team is not enough to handle the basement phase. </div>
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You must sacrifice a player to go down and deal with the Enraged Spirit. The two Shadows of Death targets must focus on their job killing constructs. It's also a good idea to sacrifice an additional player just to use all your firepower. We generally did this between Shadows of Death 2 and 3. To sacrifice, simply hop in the pool with Gorefiend. Any Doom Wells cast on you will show up under you, but it can be avoided if you're off to the side. Another player will have to watch your digest timer.</div>
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If you're the sacrifice going down to handle the Enraged Spirit with the tank, use down time to kill Constructs. Your goal for the Enraged Spirit is to whittle it until it's almost at 70%, then burst it as hard as you can so that it gets as low as possible before casting its damage reduction and running out of the stomach. If you're sacrificing additional players after this Shadows of Death cycle, you should focus entirely on constructs. </div>
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Regarding talents... You don't need barrage. You won't get too many opportunities to use it. Glaive toss can be useful downstairs, as can Power Shot. I like to keep barrage since it can be a life saver upstairs if things start getting hectic - all it requires is making sure you aim it properly. The best time to get use out of it is after Shadows of Death 3, because all Corrupted Souls should be out and the raid should be preparing for the Feast. Wipe out all remaining mobs. </div>
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To make this more clear, the phase 1 add cycles look like this: </div>
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[<b>SoD DPS 1</b> , 2 DPS</div>
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Extra Spirit DPS, 1</div>
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Tank</div>
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<b>SoD DPS 2</b>, 2 DPS]</div>
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[<b>SoD DPS 3</b>, 2 DPS</div>
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Healers</div>
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Extra Spirit DPS, 1</div>
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Tank, Extra Construct DPS, 1 </div>
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<b>SoD DPS 4</b>, 2 DPS]</div>
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Once you're able to get past the first 2 minutes of the fight (one add phase), the rest is simply repeating the trick. As you complete each add phase, the Doom Well drops become more and more dangerous and the raid must stick more and more towards the middle. Emphasize the cast if you have to, and make sure you are <b>never near</b> anyone dropping their Doom Well. Similarly, never stand next to a Construct who is spawning upstairs. That's just asking for it to fixate on you and immediately blow up.</div>
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Here are some weakauras: <a href="http://pastebin.com/jUTvD1xM">http://pastebin.com/jUTvD1xM</a></div>
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Anonymoushttp://www.blogger.com/profile/12838364441580133129noreply@blogger.com0tag:blogger.com,1999:blog-8764499783082358491.post-6596413731345535212015-08-17T01:41:00.001-07:002015-10-15T08:04:22.834-07:006.2 Hellfire Citadel - Mythic Hellbreach<div style="text-align: justify;">
This page is to be a brief summary on the first three mythic boss fights of Hellfire Citadel, written from the perspective of a hunter. The purpose of this is to act as a documented archive of our kills and to potentially aid any others currently working on the boss who're looking for resources and happen to come across the page.<br />
As of writing this post Might is at 11/13M and the first three bosses have been killed 7 times each - thus this is written both from the perspective of first time kills, as per the videos included, and also from the perspective of farm. </div>
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<span style="font-size: large;">First boss is <b>HELLFIRE ASSAULT</b></span></div>
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<span style="font-size: small;">First kill was July 1, 2015 - world 48, US 25</span></div>
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Assault is a massive priority target gauntlet in the form of several convenient waves of trash that all come to you. And while this fight is a massive joke to us now, the reality is we finished our first kill by the skin of our teeth. Part of this was us not running the boxes in until last minute.<br />
There are several classes who will do AoE clean up much better than you will, so focus pooling and lining up barrage / explosive traps isn't as important as focus pooling for berserkers, terrors and artilleries. Assault is an encounter where you will have to make hard decisions on what the current priority target is: felcasters? berserker? artillery? Or can you really get away with barraging those dragoons?<br />
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Marksmanship plays a lot differently than how it used to: no longer are you monitoring steady focus uptime or master marksmanship procs in a priority rotation that has an opener over a minute long - instead it's far more opportunistic. Marks hunters differentiate their damage between each other based on how well, and how quick, they swap to snipe targets above 80% for <b>Aimed Shot Careful Aim</b>, targets below 35% for <b>Kill Shot Execute</b>, and targets in <b>cleave range of Chimaera Shot</b>. The main opportunity you'll get in Assault is the chance to Chimaera cleave the first two artilleries as they roll through the gates toward the raid.<br />
One of the things I focused on improving for our first kill was this new opportunistic play style, and it's something you should see in the video below despite my lack of 4p and hardcasting aimed: I prioritize swapping to berserkers, who at the time proved a small benchmark. There are many times where I made the choice to stay focused on the berserker despite the opportunity to swap to an above 80% felcaster or flamebelcher.<br />
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That's about it. For our raid I had to focus heavily on berserkers, swapping to terrors above all else - with as much controlled pushes as feasibly possible - and crank out artilleries. You'll notice that I actually swap sides from the left to kill an artillery on the right while the left only had a flamebelcher... An artillery that probably wouldn't have died if not for my doing so with stampede. What you have to focus on for your raid will depend on your own raids current benchmarks.<br />
Oh, yeah, and as we're falling apart at the end.. Lack of control on the berserkers, the tanks - we realize all we freakin' had to do was run the dumb boxes in. </div>
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<span style="font-size: large;">Second boss is <b>IRON REAVER</b></span></div>
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<span style="font-size: small;">First kill was July 2, 2015 - world 83, US 31</span></div>
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Iron Reaver is a fairly simple fight from a hunter perspective. Watch your range finder to stay spread out when you need to, be in range of healers, save barrage for bombs. Then it's just a matter of prioritizing Quick Fuse > Burning > Reinforced bombs during the air phase. Chimaera Shot on overlapped bombs and Barrage are really good for this. You can also get some good FelStorms in from a mirror trinket if you're lucky, but I believe many folk tend to swap the trinket out for this one. </div>
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The only thing you must absolutely avoid is being hit by barrage. You will die. Ranged always misjudge the cone. Keep your /stopcasting x2 macro on disengage so you can emergency maneuver out of a barrage you've misplaced yourself on. Barrage will only target healers, so watch their trajectories. Blitz is less dangerous, because if you see Reaver coming towards you then you can cast Deterrence and survive - assuming you strafe out of the second Blitz and do not take fire stacks.</div>
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Speaking of fire stacks, they're easily avoided. During pounding they will move outward from the boss, so just position yourself so fire that is travelling backwards does not travel over you. </div>
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<span style="font-size: large;">Third boss is <b>KORMROK</b></span></div>
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<span style="font-size: small;">First kill was July 8, 2015 - world 183, US 43</span></div>
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Kormrok is also pretty simple, especially with an addon to map your place for soaking. Most folk are using Exorsus Raid Tools for this. Hold your cooldowns at the start or your stampede pets will run into the pool and die. You'll also most likely be out of range for the duration anyway. </div>
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Pop runes by facing your character in the direction you want to push them. Push enhanced runes together to get rid of them - do it fast and efficiently, deterrence is useful for this. Folks biggest mistake with runes is just trying to run over them fast, with no consideration for how many runes are left or where they are. The goal is to push them together so they despawn until there is only one left, then stomp it out too. </div>
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The order the abilities come will depend on your guilds strategy, but you can and should save barrage for hands, cleave Chimaera whenever possible (to small hands or to the tank hand) and don't stand where you should not be. Watch the range finder for pound, weave through blobs, or disengage if necessary. Don't stress too much about hand damage, since it's not overly your job - there are better classes who you will be relying on burst AoE for more. </div>
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Anonymoushttp://www.blogger.com/profile/12838364441580133129noreply@blogger.com0tag:blogger.com,1999:blog-8764499783082358491.post-63112609956073886342015-08-07T21:36:00.001-07:002015-08-07T21:36:45.095-07:00Redaction and UpdatesSometime last year I made a post swearing off Blogger, claiming that I had lost interest in documenting hunterly ways due to site bugs and would most likely not use it as a medium in the future.<br />
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In a way I still think this is true - it leaves a lot to be desired when you're used to more complex or malleable resources, but ultimately my main complaint with Google is no longer an issue. At the time Blogger was causing problems with this page that were not worth the time to fix ... They are now fixed.<br />
Of course, Blogger still only allows webdomain integration to the United States so the very professional .blogspot.* address remains - but let's be honest, I'm here because I'm a cheapskate and free is free! ;)<br />
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Therefore, while I may never use this page to document things quite like I did in Throne of Thunder, I've decided it is still a good, quick resource for myself to publicly discuss all manners of hunter. The past year and a half has seen most of my huntering ways flying under the radar: small appearances on the MMO-C class forums, a silent mod watchery over the Hunter beastcleaves IRC, futile PTR board participation. I don't have the mental stamina to engage fully with a community, but I do have the typing WPM to casually drop a blog post every now and then.<br />
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I have updated the home page of this site to accurately reflect Might's new raid schedule with my stream and the new Hellfire Citadel raid. The old hover orange is replaced with a more class appropriate green, and will stay for HFC through into Legion. There is also now a very silly crosshair-spear-arrowhead home logo to click. I never claimed to be creative.<br />
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In my post drafts are three pending posts: <b>Mythic Hellbreach</b>, <b>Mythic Halls of Blood</b> and <b>Mythic Bastion of Shadows</b>. This will cover 9 out of the 10 current defeated Mythic bosses on our kill list. When I post these they will be hunter-specific summaries of my experience for first kills and for farm, with video of Might's first kills as per usual.<br />
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Props to Delirium of <a href="http://www.thrillofthewild.com/">Thrill of the Wild</a> for being influential in my reconsideration of Bloggers use.Anonymoushttp://www.blogger.com/profile/12838364441580133129noreply@blogger.com0tag:blogger.com,1999:blog-8764499783082358491.post-16755791483118912312014-12-01T19:08:00.000-08:002015-08-08T19:13:12.853-07:005.4 Siege of Orgrimmar - 25 Heroic Compilation<div style="text-align: justify;">
Last year I began documenting Siege of Orgrimmar similarly to how I had done Throne of Thunder. Unfortunately I stopped this process in the middle of normal modes, leaving this site incomplete.<br />
For the sake of completeness, I am now publishing the final wing of normal mode in addition to a video compilation from heroics. These have no write ups, as the encounters are no longer current content. They are simply archival. </div>
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<u>NORMAL MODE</u></div>
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<a href="http://jadesforest.blogspot.ca/2013/10/54-siege-of-orgrimmar-vale-of-eternal.html" target="_blank">Click to go to [Vale of Eternal Sorrows]</a></div>
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<a href="http://jadesforest.blogspot.ca/2013/10/54-siege-of-orgrimmar-gates-of.html" target="_blank">Click to go to [Gates of Retribution]</a></div>
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<a href="http://jadesforest.blogspot.ca/2013/12/54-siege-of-orgrimmar-underhold-might.html">Click to go to [The Underhold]</a></div>
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<a href="http://www.jadesforest.com/2015/08/54-siege-of-orgrimmar-downfall-might.html">Click to go to [Downfall]</a> </div>
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<br /></div>
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<u>HEROIC MODE</u></div>
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<b>[This is the Heroic Compilation]</b></div>
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<h2>
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IMMERSEUS<br />
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<iframe width="320" height="266" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/ez7ywFrEnWM/0.jpg" src="https://www.youtube.com/embed/ez7ywFrEnWM?feature=player_embedded" frameborder="0" allowfullscreen></iframe></div>
<br />
THE FALLEN PROTECTORS<br />
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NORUSHEN</div>
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SHA OF PRIDE</div>
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<iframe width="320" height="266" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/gsq0nNBRQII/0.jpg" src="https://www.youtube.com/embed/gsq0nNBRQII?feature=player_embedded" frameborder="0" allowfullscreen></iframe></div>
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GALAKRAS</div>
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<iframe width="320" height="266" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/XHWZnM5MYy4/0.jpg" src="https://www.youtube.com/embed/XHWZnM5MYy4?feature=player_embedded" frameborder="0" allowfullscreen></iframe></div>
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IRON JUGGERNAUT</div>
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<span style="font-size: x-small; font-weight: normal;">not uploaded for some reason, here's our prot paladin</span><br />
<iframe width="320" height="266" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/x7jsk-OPaMw/0.jpg" src="https://www.youtube.com/embed/x7jsk-OPaMw?feature=player_embedded" frameborder="0" allowfullscreen></iframe><br />
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KOR'KRON DARK SHAMAN</div>
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<br />
GENERAL NAZGRIM<br />
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<br />
MALKOROK<br />
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<iframe width="320" height="266" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/irD2-QPhzOc/0.jpg" src="https://www.youtube.com/embed/irD2-QPhzOc?feature=player_embedded" frameborder="0" allowfullscreen></iframe></div>
<br />
SPOILS OF PANDARIA<br />
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THOK THE BLOODTHIRSTY<br />
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SIEGECRAFTER BLACKFUSE<br />
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PARAGONS OF THE KLAXXI<br />
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GARROSH HELLSCREAM<br />
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</h2>
Anonymoushttp://www.blogger.com/profile/12838364441580133129noreply@blogger.com0tag:blogger.com,1999:blog-8764499783082358491.post-76384662942333450682014-12-01T19:05:00.000-08:002015-08-08T19:13:42.711-07:005.4 Siege of Orgrimmar - Downfall (Might Normal 25)<div style="text-align: justify;">
I haven't kept up appropriately with Might's Siege of Orgrimmar progress like I did for Throne of Thunder, and at the time of my posting these we are <strike>currently 14/14H</strike> progressing through Hellfire Citadel in the next Expansion, Warlords of Draenor. This means that in order to catch this blog up a bit, I'll be posting videos and summaries in bulk as per their LFR/Flex wing names. </div>
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<br /></div>
<div style="text-align: justify;">
This third post is Downfall and will include video for Siegecrafter Blackfuse, Paragons of the Klaxxi and Garrosh Hellscream.<br />
NOTE: This is being posted late during Warlords of Draenor. Thus there are no write ups.<br />
<br />
<div style="text-align: center;">
<u>NORMAL MODE</u></div>
<div style="text-align: center;">
<a href="http://jadesforest.blogspot.ca/2013/10/54-siege-of-orgrimmar-vale-of-eternal.html" target="_blank">Click to go to [Vale of Eternal Sorrows]</a></div>
<div style="text-align: center;">
<a href="http://jadesforest.blogspot.ca/2013/10/54-siege-of-orgrimmar-gates-of.html" target="_blank">Click to go to [Gates of Retribution]</a></div>
<div style="text-align: center;">
<a href="http://jadesforest.blogspot.ca/2013/12/54-siege-of-orgrimmar-underhold-might.html">Click to go to [The Underhold]</a></div>
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<b>[This is Downfall] </b></div>
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<br /></div>
<div style="text-align: center;">
<u>HEROIC MODE</u></div>
</div>
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<div style="text-align: center;">
<a href="http://www.jadesforest.com/2015/08/54-siege-of-orgrimmar-25-heroic.html">Click to go to [Heroic Compilation]</a></div>
</div>
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<h2>
<div style="text-align: center;">
SIEGECRAFTER BLACKFUSE</div>
<span style="font-weight: normal;"><div style="text-align: center;">
<span style="font-size: small;">I was playing BEAST MASTERY</span></div>
<span style="font-size: x-small;"><div style="text-align: center;">
(kill date stamp: September 12th)</div>
</span></span></h2>
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<h2>
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PARAGONS OF THE KLAXXI</div>
<span style="font-weight: normal;"><div style="text-align: center;">
<span style="font-size: small;">I was playing BEAST MASTERY</span></div>
<span style="font-size: x-small;"><div style="text-align: center;">
(kill date stamp: September 13th)</div>
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<h2>
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GARROSH HELLSCREAM</div>
<span style="font-weight: normal;"><div style="text-align: center;">
<span style="font-size: small;">I was playing BEAST MASTERY</span></div>
<span style="font-size: x-small;"><div style="text-align: center;">
(kill date stamp: September 13th)</div>
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Anonymoushttp://www.blogger.com/profile/12838364441580133129noreply@blogger.com0tag:blogger.com,1999:blog-8764499783082358491.post-85090487815020989562014-11-30T17:36:00.001-08:002015-09-27T21:37:03.362-07:00Warlords of Draenor and Hunter Stat WeightsYo!<br />
<br />
Don't use blogger. I was lazy and decide blogger would be easy. As you probably noticed, I lost interest in documenting the hunter-world through Siege of Orgrimmar. If you see me return to the writing world for Draenor it probably won't be here, but I've received quite a few questions about hunter stat weights and gear in the wake of raid start this coming Tuesday and figured I'd publish my posts on the Might hunter forums in a more public venue.<br />
<br />
So here are those posts, take from them what you will. They may help you with other information out on the Internet or make things even more confusing.<br />
The main draw for folks here is their own research for pre-raid setups and seeing multistrike so high for their Marksmen: This is true pre-raid, and I'll personally be using a multistrike scope (still crit enchants) until picking up highmaul gear. This is only a phenomenon in pre-raid items, but it's important to note that the difference between full crit and full multistrike is still relatively small. If you're already set up for crit don't sweat it.<br />
edit; I should just clarify that below there are a lot of stat scaling charts from the simC 17N+P profiles. These will always change and be dynamic based on time, number of targets, variation, encounter and gear setup, so it's important to take them only as a general observation rather than something specific to your own character / situation. The best thing you can do there is to simply sim it yourself with your stuff.<br />
<br />
My mentioned forum posts...<br />
<br />
<ol>
<li>Marksmanship Stat Weight Discussion</li>
<li>Beast Mastery Stat Weight Discussion</li>
<li>Highmaul Gear and Trinkets</li>
</ol>
<br />
<h3>
MARKSMANSHIP STAT WEIGHT DISCUSSION</h3>
Here's the 17N marksman APL at 0% variation for 300s @ 31k under TotH, MoC, GT and LN, our typical ST load out:<br />
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<a href="http://i.imgur.com/eCxFwQR.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://i.imgur.com/eCxFwQR.png" height="179" width="320" /></a></div>
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<br />
Written straight from that chart it'd look:<br />
MS = Vers >= Crit > Mastery >> Haste<br />
But we'll see the most consistent gains from Critical Strike and Versatility, with the most reliable jumps from Multistrike, meaning for this single target I'd say:<br />
Crit = Vers >= MS > Mastery >> Haste<br />
<br />
This gets muddled when we add in various targets... For example,<br />
Here's the same ST loadout @ 39.5k with 3 Targets:<br />
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<a href="http://i.imgur.com/UvQL3P1.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://i.imgur.com/UvQL3P1.png" height="186" width="320" /></a></div>
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Without any play modification all the stats blur together the more targets there are, with the most stat jumps coming from Crit and Multistrike.<br />
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And here's a 39.6k 3 Target load out with SF, MoC, Barrage, LN and an APL change to pool for Barrage:<br />
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<a href="http://i.imgur.com/IuWs63V.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://i.imgur.com/IuWs63V.png" height="183" width="320" /></a></div>
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Clearly showing the appropriate stat weights for Marksmanship: Crit >= Multistrike > Haste = Vers = Mastery<br />
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AoE should be a no brainer after the above patterning, but for the sake of completeness here's ST and AoE @ 8 Targets.<br />
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Single target TotH, MoC, GT and LN @ 45.4k:<br />
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<a href="http://i.imgur.com/LQcFYBz.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://i.imgur.com/LQcFYBz.png" height="180" width="320" /></a></div>
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<br />
Haste is vastly more useful at a high AoE load especially under a reliance with TotH and Glaive Toss but sullies the relation with multistrike.<br />
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AoE SF, MoC, Barrage and LN @ 50.6k:<br />
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<a href="http://i.imgur.com/t9JnPSd.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://i.imgur.com/t9JnPSd.png" height="184" width="320" /></a></div>
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<br />
But we can see here that once we re-implement Barrage multistrikes value sky rockets. All other values from the previous chart remains the same (versatility rises a bit to equal mastery more closely), so someone with a keen eye would go: "OK, so multistrike loves barrage, maybe we should check that the current simulationcraft variables between barrage and multistrike are working correctly?"<br />
Which is something I will check, but I would imagine that's the case and a perfectly normal dynamic.<br />
<br />
The thing to take away from this is:<br />
Talent choices are going to change stat dynamics, so on a case-by-case basis we have to re-evaluate what will be the most useful for us on each encounter. If we are going to do a cleave fight but run a single target set up, this will look different than our needs on the same cleave fight with an AoE set up - in one case we'll see "higher DEEPS" but in the other we'll see more "focus FIRE". IE, tectus cleave versus brackenspore cleave.<br />
<br />
For example, with SF and barrage we will see a more even spread of that 51k - but with TotH and GT it we will see a more focused concentration of the 45.4k. Furthermore, an evaluation has to be done based on the haste dynamics for focus regeneration against the time limit of the fight to decide whether or not Focusing Shot is a valuable addition to the fight -- IE, a low movement patchwerk like the Butcher at a low item level with slow focus regen.<br />
<br />
Here's the same ST 17N marksman APL at 0% variation for 300s @ 30.1k modified for TotH, MoC, GT and FS to simulate the butcher (down 0.9k):<br />
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<a href="http://i.imgur.com/r9OEzzI.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://i.imgur.com/r9OEzzI.png" height="180" width="320" /></a></div>
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And again at 0% variation for 300s @ 30.2k under TotH, MoC, Barrage and FS:<br />
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<a href="http://i.imgur.com/E0CkMDb.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://i.imgur.com/E0CkMDb.png" height="179" width="320" /></a></div>
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And the same with 8 targets, the first GT (50k, up from 45) and the second barrage (54k, up from 50):<br />
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<a href="http://i.imgur.com/O2HiFTT.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://i.imgur.com/O2HiFTT.png" height="181" width="320" /></a></div>
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<a href="http://i.imgur.com/wPxVcci.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://i.imgur.com/wPxVcci.png" height="179" width="320" /></a></div>
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<h2 style="clear: both; text-align: left;">
BEAST MASTERY STAT WEIGHT DISCUSSION</h2>
<div>
<div>
OK, to start this off.. Beast Mastery is dumb and should be deleted, so working on beast mastery is painful for me. Sorry. </div>
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<br /></div>
<div>
Second, as said before, all the stats for beast mastery are pretty evenly weighed -- this is for a few reasons, the main being Beast Mastery's constant history of well-built synergy. Your main stat considerations will come from what you want beast mastery to do and your current setup: for example, I could say you should enchant/scope for crit at 630 but if all your gear has crit on it then that won't actually be true. It'd make more sense to balance something else. Same thing for any other possible combination of loot and stats, but the good news is it will almost always have an equal level of gain versus your planned use. Min-maxing in this regard falls down to RNG, ability sync and situation, which means there's almost never a wrong answer. </div>
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Third, while all that is true in the general scheme of things there will also be a clear cut winner for ST or AoE at any given point in situation/gear. In most cases if you are AoEing you are also, to some degree, conducting ST, whether this is through a focus kill target that's getting the bulk of your pets melee, what you're cleaving multishot off, or high HP targets that are left standing alone. Therefore when I do a ST setup (1t), a cleave setup (3t) and an aoe setup (8t) they're to be taken as three parts of a whole to be compared with and weighed based on predicted use. Beast Mastery is more a series of small events rather than any predictable sustain (in contrast to survival, and to a lesser degree, marks - which only does 'one job'). </div>
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<div>
The real differences will be seen in talents. So quickly there: tier 60 between steady focus, dire beast and thrill of the hunt has two choices. Dire Beast for single target, which will find its best scaling stats in mastery and haste respectively. Steady Focus for AoE, since the increased focus regen for sustained cleave and higher maintenance of wild hunt bites to also cleave trumps the rest. SF doesn't overly scale with anything: haste will cast it faster but haste also increases focus regen, which is already being accomplished -- casting faster also doesn't overly matter when neither kill command nor focus fire interrupts your steady focus. Thus its a typical scale consideration on cobra shot: crit and multistrike (cobra shot ain't much of your damage ever regardless). You'll see the stat balancing already... The single target talent favouring AoE stats and the AoE talent favouring ST stats. </div>
<div>
Tier 90 between glaive toss and barrage for ST vs AoE comes up again, but I can't think of a point in time where you would run beast mastery and glaive toss together. Simming between the two is a near irrelevant consideration, one that doubles in favour for barrage when there's more than one target. And there being more than one target is why you're beast mastery to begin with. As above regarding MM, barrage teams extremely well with multistrike.</div>
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<div>
Take these DPET as example. This DPET is an 8T 150s 0% var running a set of full mastery enchants / scope:</div>
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<a href="http://i.imgur.com/3uitHs4.png?1" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://i.imgur.com/3uitHs4.png?1" height="113" width="320" /></a></div>
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<div>
Whereas this DPET is an 8T 150s 0% var running a set of full multistrike enchants / scope:</div>
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<a href="http://i.imgur.com/LqYOvTR.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://i.imgur.com/LqYOvTR.png" height="112" width="320" /></a></div>
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<div>
Whereby you have a collective jump across the board for all things wearing multistrike, but a significant bulk from kill command in mastery (and all passive pet attacks, of course). Just to drive my point home, here's a quick pop quiz: after some hard work trashmobbing, you're doing a single target CM boss. You have dire beast and barrage. Mastery or Multistrike? hint - trick question. </div>
<div>
edit; the image didn't get included, but a mastery stacked dire beast has a higher DPET than kill shot. </div>
<div>
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<div>
To enunciate the sameness of the stats on beast mastery, here's a pre-raid stat scaling on 0% var 150s DB/Barr:</div>
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<a href="http://i.imgur.com/fLrZJRg.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://i.imgur.com/fLrZJRg.png" height="184" width="320" /></a></div>
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<div>
Between 20 686 and 20 487 (a pitiful 200 dps difference) each stat spikes above or below several other stats in several locations. At a gain of +30 stats Mastery = Versatility = Crit = Haste > beneath Mult. At 50 stats this becomes Mastery > Haste = Mult = Verse > Crit. At 75 stats this becomes Mult = Mastery > Vers = Haste > Crit. At 100 stats this becomes Multi > Vers = Crit = Haste >= Mas. In other words, you could gear/enchant for any of these in an attempt to eek out that 200 dps and most likely never see any feasible difference in combat. </div>
<div>
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<div>
Now, as with Marksman, the more targets you add the more fluctuation in stats you'll see. With marks we don't overly care about this: With beast mastery it's the main point of action. Nonetheless you're competing for stat fluctuation spikes of synergized abilities all affecting different talents in different ways -- AoE talents benefiting from ST ability stats and vice versa. But the main themes to keep in mind are...</div>
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<br /></div>
<div>
1. You're probably optimizing for an opening sequence, stacking skills together. Your scope choice affects this: when you open, you're opening with bestial wrath/CDs and your scope proc. You will capitalize most from a mastery proc AoE, or a multistrike proc ST. </div>
<div>
2. When not working around bestial wraths 1m CD, you're working around barrages 40s CD based on the targets you'll be facing now / in the immediate future. Holding barrage to hit more targets is just as important as anything else. And barrage loves multistrike. </div>
<div>
3. Your choice of full AoE with Steady Focus / Barrage versus an ST hybrid with Dire Beast / Barrage is going to largely factor in to what you're using BM for and the group comp. Eeking away a few seconds from a boss kill with dire beast is just as effective as eeking away a few seconds from a trash pull, dungeon permitting.</div>
<div>
3b. IE, dungeon A has lots of trash but they're short aoe bursts, and has long boss fights = dire beast (+prob MS for barrage burst). Dungeon B has lots of trash that are long and can live through stuns, and medium boss fights = steady focus. </div>
<div>
<br /></div>
<div>
I put several combinations of T17P (pre-raid) profiles against 8T 150s in order to gauge the various effects of stacking one stat or another through enchants and scope procs, as the largest variation field will always be the high target sims. In list, these were [click for useless stat scaling]:</div>
<div>
61 688 DB, Barr - <a href="http://i.imgur.com/lju6VEt.png">full mastery</a></div>
<div>
61 679 DB, Barr - <a href="http://i.imgur.com/29paKY3.png">haste, mastery scope</a></div>
<div>
60 849 DB, Barr - <a href="http://i.imgur.com/tYQTVdg.png">multistrike, mastery scope</a></div>
<div>
60 619 DB, Barr - <a href="http://i.imgur.com/DEAiFgK.png">full multistrike</a></div>
<div>
59 570 DB, Barr - <a href="http://i.imgur.com/xqvDsyS.png">multistrike, crit scope</a></div>
<div>
---</div>
<div>
62 827 SF, Barr - <a href="http://i.imgur.com/AH28vqP.png">haste, mastery scope</a></div>
<div>
62 479 SF, Barr - <a href="http://i.imgur.com/fiVNVHl.png">multistrike, mastery scope</a></div>
<div>
62 376 SF, Barr - <a href="http://i.imgur.com/I8khzyf.png">full mastery</a></div>
<div>
62 233 SF, Barr - <a href="http://i.imgur.com/ux5TISg.png">full multistrike</a></div>
<div>
61 056 SF, Barr - <a href="http://i.imgur.com/9455X9V.png">crit, mastery scope</a></div>
<div>
To take away from these: full mastery and full multistrike are in both DB and SF comparisons with vastly different results. With DB there's a 1070 preference for mastery, from mastery scaling, whereas with SF the difference is entirely negligible (under 200). In all five cases for DB the stats jump and merge based on the weight amounts of the others:</div>
<div>
crit > vers = mas > haste >> ms // haste > mas > vers > crit > ms // haste > crit = mas > ms = vers // haste > mas = vers > crit > ms // haste = crit = ms = mas > vers</div>
<div>
<br /></div>
<div>
In other words, the smartest thing you can do for Beast Mastery is get items with Multistrike + X or Y then enchant based on your strongest missing link: in AoEs case, especially at low ilevel, this is more than likely going to be haste or mastery. As you gear out of heroics/CM oriented work to more raid oriented work, this will lean heavily towards mastery (hard AoE and dire beast ST) and multistrike (hard barrage burns and sustain BC). </div>
<div>
When considering your scope, you'll consider first and foremost your opener: if it's single target and you're running DB, capitalizing on Bestial Wrath with a mastery scope proc is quite strong. But so is opening with a multistrike scope proc and barrage. So is opening with beast cleave under either mastery, multistrike or crit.</div>
<div>
<br /></div>
<div>
So when you assholes said, "Hey Jade! Do BM!" what I heard was, "Hey Jade! Disappoint us with really complex information that doesn't give us a clear white or black answer!" </div>
<div>
<br /></div>
<div>
Just kidding. Sort of.</div>
<div>
<br /></div>
<div>
Here's a final few sets of conditions under the same gearsets as above (T17P):</div>
<div>
To support st ms >= crit with less interest in has/mas = </div>
<div>
20 507 DB, Barr - full ms</div>
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<div>
20 487 DB, Barr - crit, ms scope </div>
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<br /></div>
<div>
3T cleave to combine with information from ST and 8T (keep in mind haste will tone itself down):</div>
<div>
28 888 DB, Barr - <a href="http://i.imgur.com/ex20bCi.png">full mas</a></div>
<div>
28 836 DB, Barr - <a href="http://i.imgur.com/qKPAGK5.png">mas, ms scope</a></div>
<div>
28 786 DB, Barr - <a href="http://i.imgur.com/C2i1o1y.png">full ms</a></div>
<div>
28 782 DB, Barr - <a href="http://i.imgur.com/By0kXDT.png">haste, ms scope</a></div>
<div>
28 219 DB, Barr - <a href="http://i.imgur.com/yj8pZg0.png">crit, ms scope</a></div>
<div>
<br /></div>
<div>
Keep in mind all of the numbers on the Y axis (the dps variation) for these charts. With Marks you had variations as wide as 900, whereas nothing here crumps 200, even on 8T comparisons. So the main advice I can give Beast Mastery..</div>
<div>
CM BM:</div>
<div>
- Grab multistrike + X and Y, where the second stat can be mastery = haste > all else on your GEAR.</div>
<div>
- enchant for haste if still relevant, otherwise full mastery. Scope for mastery (opener) or multistrike (barrage/sustain). </div>
<div>
- if your gear is mastery, inverse this. </div>
<div>
- SIM YOURSELF. Sim your ST at 45s and 150s, your 3T at 45s and 150s, your 8T at 45s and 150s then anything else relevant to the CM you're planning on doing. IE, if you're going to do a dungeon one trash group at a time then you want to listen to 3T/6T sims. If you're doing them two trash groups at atime you want to listen to 8T/12T sims. Base how long your sim should last on your barrage duration (3s * x) and bestial wrath uptime (10s * y). </div>
<div>
Raid BM:</div>
<div>
- Grab multistrike + X and Y, where the second stat can be mastery = crit > haste > all on your GEAR.</div>
<div>
- enchant for haste if still relevant, it shouldn't be. Otherwise full mastery or full multistrike, base this on sims for the encounter (tectus vs brackenspore vs arcane adds, etc). Scope for multistrike (cleave) or mastery (aoe). </div>
<div>
- if your gear is mastery, inverse this and resim it just in case because haste will be volatile and confusing for the first few tiers. </div>
<div>
- etc etc etc</div>
<div>
- Seriously, if you want min-max it has to be done with your gear setup in a simC profile because it's all so horrifyingly similar. </div>
</div>
<div>
<br /></div>
<h2>
HIGHMAUL GEAR AND TRINKETS</h2>
<div>
<span style="font-size: x-small;">note: too lazy to fix the item URLs here, sorry.</span></div>
<div>
<span style="font-size: x-small;"><br /></span></div>
<div>
<div>
¯\_(ツ)_/¯</div>
<div>
ilevel > all, so I'll assume these are all ilevel > x highmaul items.<br />
Preliminary pass. </div>
<div>
<br /></div>
<div>
Head: Hood of Dispassionate Execution</div>
<div>
<strike>Neck: Odyssian Choker (This is the item I missed in the other list)</strike></div>
<div>
Shoulders: Living Mountain Shoulderguards</div>
<div>
Cloak: Cloak of Creeping Necrosis (This [Magic-Breaker Cape is a BoE and equal)</div>
<div>
Chest: Moss-Woven Mailshirt</div>
<div>
Wrists: Bracers of the Crying Chorus</div>
<div>
Hands: Grips of Vicious Mauling</div>
<div>
Belt: Belt of Imminent Lies</div>
<div>
Legs: Leggings of Broken Magic</div>
<div>
Boots: Face Kickers</div>
<div>
Ring: Spell-Sink Signet</div>
<div>
Weapon: Crystalline Branch of the Brackenspore</div>
<div>
<br /></div>
<div>
Trinkets: <strike>I'll sim the above setup at 670 and get back to you on these two.</strike></div>
<div>
Trinket 1: Captive Micro-Aberration</div>
<div>
Trinket 2: Double Sided Lucky Coin</div>
<div>
Trinket (3): Scales of Doom </div>
<div>
<br /></div>
<div>
Both heroic CMA and SoD are good for us. CMA is slightly better than SOD (within 1%). DSLC beats heroic SoD (similar variation). </div>
<div>
Skull of War3 is within 200 DPS of SoD. Keep an eye out for trinket nerfs. </div>
<div>
#1 = CMA + LDSC, #2 = SoD + LDSC, #3 = SoW + LDSC, #4 = CMA + SoD, #5 = CMA + SoW, #6 = SoD + SoW<br />
<br />
edit; I got a question about why I've put CMA #1 on this list. The main thing to take away from my post here is that all the trinkets were simming nearly identical insofar that which one you got didn't overly matter. This remains true... For heroic highmaul, your best bet is to pair the DSLC with one of the two trinkets out of highmaul. Which one doesn't matter. Probably going to be preference, or whichever one you can steal from the other agi users.<br />
<br />
The trinkets were also buffed since I made that list. For an up to date list of trinkets keep up with the main hunter resources. As of this edit, Azortharions bulk sims for the mythic trinket pairings is accurate enough.<br />
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The Highmaul trinkets still sim relatively similar to each other. The double LDSC+MDT listing with a dps difference of ~40 shows the margin of error between the pairings. With mythic, and if given a choice, you would lean in favour of the SoD. </div>
</div>
Anonymoushttp://www.blogger.com/profile/12838364441580133129noreply@blogger.com0tag:blogger.com,1999:blog-8764499783082358491.post-17129090466442071362013-12-29T17:15:00.000-08:002015-08-08T19:10:10.863-07:005.4 Siege of Orgrimmar - The Underhold (Might Normal 25)<div style="text-align: justify;">
This third post is The Underhold and will include write ups and video's for Malkorok, Spoils of Pandaria and Thok the Bloodthirsty.<br />
<br />
I haven't kept up appropriately with Might's Siege of Orgrimmar progress like I did for Throne of Thunder, and at the time of my posting these we are currently 13/14H. This means that in order to catch this blog up a bit, I'll be posting the normal mode videos and summaries in bulk as per their LFR/Flex wing names. </div>
<div style="text-align: justify;">
<br />
<br />
<div style="text-align: center;">
<u>NORMAL MODE</u></div>
<div style="text-align: center;">
<a href="http://jadesforest.blogspot.ca/2013/10/54-siege-of-orgrimmar-vale-of-eternal.html" target="_blank">Click to go to [Vale of Eternal Sorrows]</a></div>
<div style="text-align: center;">
<a href="http://jadesforest.blogspot.ca/2013/10/54-siege-of-orgrimmar-gates-of.html" target="_blank">Click to go to [Gates of Retribution]</a></div>
<div style="text-align: center;">
<b>[This is The Underhold]</b></div>
<div style="text-align: center;">
<a href="http://www.jadesforest.com/2015/08/54-siege-of-orgrimmar-downfall-might.html">Click to go to [Downfall]</a></div>
<div style="text-align: center;">
<br /></div>
<div style="text-align: center;">
<u>HEROIC MODE</u></div>
</div>
<div style="text-align: justify;">
<div style="text-align: center;">
<a href="http://www.jadesforest.com/2015/08/54-siege-of-orgrimmar-25-heroic.html">Click to go to [Heroic Compilation]</a></div>
</div>
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<div style="text-align: center;">
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</div>
<h2>
<div style="text-align: center;">
MALKOROK</div>
<span style="font-weight: normal;"><div style="text-align: center;">
<span style="font-size: small;">I was playing BEAST MASTERY</span></div>
<span style="font-size: x-small;"><div style="text-align: center;">
(kill date stamp: September 11th)</div>
</span></span></h2>
<div style="text-align: justify;">
The first boss of the Underhold is Malkorok, located in a circular plateau above the foyer that General Nazgrim's elevator brings you to. The trash consists of large packs, but you only need to pull a few of them in order to sneak by to the stairs. Don't stand in melee of this trash as there is a deadly cleave you can avoid by standing at range. There are also several casts you can interrupt if your group is having trouble or happens to pull too many.<br />
<br />
Malkorok is a repeating cycle fight consisting of him smashing pies of the circle with <a href="http://www.wowhead.com/spell=142826" target="_blank">Arcing Smash</a> and spawning void zones with <a href="http://www.wowhead.com/spell=142980" target="_blank">Imploding Energy</a>. These void zones will explode for massive AoE damage to the entire raid if they are not soaked. For the most part, in order to handle this, you will want ranged to spread around the room with Malkorok tanked in the center. This will allow ranged to soak the void zones as they spawn within their designated pie, while also reducing the amount of movement each ranged needs to do in order to avoid being in a smashed pie. As a hunter, you can avoid the damage from both these abilities with Deterrence. The Arcing Smash is easy to avoid, though, so priority should be to simply move out of an Arcing Smash rather than wasting Deterrence.<br />
<br />
Every three casts of Arcing Smash, Malkorok will cast Breath of Y'sharrj which will reactivate every pie that was hit with his Arc. Anyone standing within those areas will take massive damage and generally lead to a death, so it's important to remember which pies were hit and to move back out once the Breath of Y'sharrj is coming. If you find yourself stuck, once again, Deterrence will soak this damage for you. After two Breaths (or once Malkorok reaches 100 Rage) he will enter a Blood Rage, causing every melee swing to deal AoE damage split between players taking the hits. To contend with this it is usually best to group up and soak each hit - however, this is complicated by a third mechanic. During Blood Rage two (10m) or three (25m) players will be debuffed with <a href="http://www.wowhead.com/spell=142913" target="_blank">Displaced Energy</a>. Players with Displaced Energy should move out of the group, wait for the debuff to fade or be dispelled, then move back in. Displaced Energy does not have a large explosion range, so strafing out is perfectly acceptable and will leave your Disengage available for something else.<br />
<br />
Such as <a href="http://www.wowhead.com/spell=142851" target="_blank">Seismic Slam</a>, which Malkorok will be periodically casting on any ranged player during the Smash/Breath phase. Seismic Slam will knock you into the air and deal damage to anyone near you, so it's best to avoid standing in melee if you don't have to. Be warned if using Disengage to avoid falling damage: if you use it too high, you will simply take more damage and be out of position. However, you can use this to quickly get to an Imploding Energy that others cannot reach.<br />
<br />
Throughout the entire fight you will have <a href="http://www.wowhead.com/spell=142861" target="_blank">Ancient Miasma</a>. Any healing done to you will apply a shield up to 100% of your health: if it is red, your shield is weak. If it is orange, your shield is at 50% capacity. If it is green, your shield is strong. Attempting to soak Imploding Energy with a weak shield will cause damage to your health. Any damage that is soaked by Deterrence will prevent damage to your health, but it will still affect your Miasma shield. Therefore, if you have a green shield, you are probably safe not to use Deterrence.<br />
<br />
Any of the three specializations will perform well on Malkorok, but because the fight is so short most favour Beast Mastery. Strong procs of Lock n' Load are also effective for the same reason. Of the three, Marksmanship benefits the least due to the short period of Careful Aim. </div>
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<h2>
<div style="text-align: center;">
SPOILS OF PANDARIA</div>
<span style="font-weight: normal;"><div style="text-align: center;">
<span style="font-size: small;">I was playing BEAST MASTERY</span></div>
<span style="font-size: x-small;"><div style="text-align: center;">
(kill date stamp: September 12th)</div>
</span></span></h2>
<div style="text-align: justify;">
Spoils of Pandaria is an Event boss. For this event, your raid must split into two groups and clear four rooms of stored boxes. Within each box there is an enemy, changing based on the theme of the room you are currently clearing and the size of the box. You must clear each room within a set amount of time (270s) or an explosion will go off and kill the raid: but you must do so without over whelming your group with too many boxes. Clearing a room is successful when you have killed enough enemies to empower the lever to the next room. Each lever requires <b>50 energy</b> to empower, and each box provides different levels of energy. How you handle this will depend on your raid. Small boxes provide <b>1 energy</b>; medium boxes <b>provide 3</b>; large boxes <b>provide 14</b>.<br />
<br />
In normal mode you will most likely be sticking to your side of the Event room, meaning you will handle two rooms: one of each type. This means you need to know the specifics of both the Mogu and the Mantid boxes. To decipher which room is what, remember that Mogu boxes are imprinted with the blue Mogu symbol and the Mantid boxes are imprinted with the yellow Klaxxi symbol. There is a third type of box imprinted with a green Pandaren paw: there are two in each room, and inside of these are one of three types of Pandaren ghosts. When you kill them they will drop an orb that provides your group with a particular buff. The one you are interested in drops from the Windwalker, so make sure these orbs are being clicked once the Pandaren are dead.<br />
<br />
The fight is fairly straight forward and only involves a few gimmicks on the hunters part beyond KILL ON SIGHT.<br />
<br />
<b>MOGU - </b><br />
<i>Small crates</i> will reveal small adds that aren't a large threat. You will generally open multiple at once, giving you a field day of AoE. When there is an Urn inside of a small crate, you should stop AoE and focus it down first.<br />
<br />
<i>Medium crates</i> have slightly larger and more dangerous adds. These will usually be opened with small crates, and therefore any target in a medium crate will be your main target while you AoE and cleave the smalls. When a medium crate reveals an Anima Golem, you should stop and kill this immediately. Anima Golems will cast <a href="http://www.wowhead.com/spell=138609" target="_blank">Matter Swap</a>, spawning multiple red void zones on the ground increasing in number as the golem gets more casts off. If there is not a player standing inside of each void zone when the matter swap goes off, the raid will take massive AoE damage. Hunter mobility makes us a perfect candidate to ensure a body inside of a void zone, so get inside one.<br />
<br />
<i>Large crates </i>contain the mini bosses for the rooms. Each room contains two. Mogu bosses will spawn statues which run out in a random direction and smash the floor: avoid these smashes as they'll deal damage and stun you. Each statue still alive will provide the Mogu boss with a stacking buff, causing him to deal more AoE damage to your group. Focus down the Mogu boss and suppress any statues if you have more than 3-4. These can be easily handled by cleave damage off the main target.<br />
<br />
<b>MANTID -</b><br />
<i>Small crates</i> are similar to the mogu small crates. Your "Urn" target on this side is an Amber-Encased Kunchong, as ignoring these will eat up space in your room with amber void zones.<br />
<br />
<i>Medium crates</i> are slightly less annoying than Mogu, but this means it can be easy to open too many and become overwhelmed. Initially the Medium crates seem a none issue: and you can help keep them this way by using Tranquilizing Shot on Wind Wielders to remove their Enrage as well as on Amber Priests to remove their healing buff.<br />
<br />
<i>Large crates</i> contain Mantid mini bosses. The Mantid mini boss will cast <a href="http://www.wowhead.com/spell=145996" target="_blank">Set to Blow</a> on players, sabotaging them with a package of bombs. Any player that has bombs strapped to them will explode after 15 seconds for massive amounts of damage PER BOMB still strapped to that player. This will likely kill them and anyone standing nearby. As a hunter, you can soak every stack of bomb strapped to you after the 15 second expiration with Deterrence. Watch your timer, move away from everybody, then soak it to avoid dropping bombs on the ground.<br />
<br />
The most effective spec is the one that compliments the trouble your group is having the most: if your single target is fine, you are free to AoE suppress. If your AoE is fine, you should focus on sniping single target trouble spots. This makes both Survival and Beast Mastery good options. Survivals suppression AoE is particularly useful, as is Beast Mastery's Beast Cleave (granting you can get your targets clumped and your pet control is good). Marksman won't pull out the same DPS numbers as the other two, but can be just as - if not more - useful in a single target burst situation. Target swapping for Careful Aim can help whittle down tough targets to a point where they can be easily dispatched. If you are worried about Dire Beast not being able to get melee swings off, both Fervor and Thrill of the Hunt are excellent choices for burst control and AoE suppression.<br />
Be warned that pets can get caught inside of boxes. This happening can be a disaster for Beast Mastery, so most will favour Survival. </div>
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<h2>
<div style="text-align: center;">
THOK THE BLOODTHIRSTY</div>
<span style="font-weight: normal;"><div style="text-align: center;">
<span style="font-size: small;">I was playing BEAST MASTERY</span></div>
<span style="font-size: x-small;"><div style="text-align: center;">
(kill date stamp: September 12th)</div>
</span></span></h2>
<div style="text-align: justify;">
The final boss in the Underhold is Thok the Bloodthirsty, a large Devilsaur who escapes his confinement. You will go through two repeating phases: one where you fight Thok directly, and one where Thok chases you mercilessly.<br />
<br />
In phase One Thok has a frontal cone and a tail swipe, so you will be grouped up along his sides similar to the original Onyxia. Whenever five (10m) or fifteen (25m) players drop below 50% health, Thok will stop phase one and begin Phase Two. <a href="http://www.wowhead.com/spell=143426" target="_blank">Fearsome Roar</a> will not hamper you, so Thok is a fantastic fight for hunters. Unlike casters, Phase One Roar will not deter you: and, unlike melee, the Phase Two chase will not deter you.<br />
<br />
After Thok has begun phase two by entering <a href="http://www.wowhead.com/spell=143442" target="_blank">Blood Frenzy</a>, he will fixate a random target and move to devour them. Any player caught in the path of Thok will die similarly to the slugs in Throne of Thunder. To handle this, move slightly away from Thok before he casts the first Fixate, so that you have room to move if you are his first target. From then on, Fixate targets are random - but they favour ranged further away. Thus, you will likely never be chosen for another fixate, so long as you remain within firing distance of Thok and others are further out. If this is the case, simply kite Thok away and avoid other players. If another player is devoured while you are fixated, it is their fault, not yours, but it's always good to give them extra space. Disengage makes this easy. Jump shot to ensure your damage continues.<br />
<br />
A jailer will spawn at the beginning of Phase Two, and Phase Two ends when the jailer has been killed, his key looted, and one of the three doors unlocked.<br />
<br />
Each door contains a friendly NPC specializing in one of the three: Water, Poison or Fire. Whichever door you open determines what new ability Thok gains, as he will fixate on the friendly NPC and devour them (Kirby style). As a hunter, none of these new abilities are particularly important for you and will be handled by the healers instead. If your poison stack is high, however, you should avoid leaving your healing circle to chase Thok until your stacks have been dispelled. If you leave your healers with a high poison stack to continue DPSing the dinosaur, you might die in the middle of nowhere.<br />
<br />
You will continue these two phases until you either run out of cages to unlock or the boss dies.<br />
<br />
As a single target encounter, all three specializations will do well. Despite the chase phase you can still manipulate your pet well enough to stay in range for most of the encounter, meaning Beast Mastery can do just as well as Survival or Marksmanship. Dire Beasts may miss a few swings if used during the butt end of Phase Two when Thok is fast, but this can be avoided with good timing. If the Beast Mastery pet and Dire Beast proves too much an issue for you, though, Survival or Marksmanship are a good second bet. The Marksman will still likely favour Dire Beast, however, so Survival would be the first logical step. Play whichever you play best.<br />
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I haven't kept up appropriately with Might's Siege of Orgrimmar progress like I did for Throne of Thunder, and at the time of my posting these we are currently 9/14H. This means that in order to catch this blog up a bit, I'll be posting the normal mode videos and summaries in bulk as per their LFR/Flex wing names. </div>
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This second post is the Gates of Retribution and will include write ups and video's for Galakras, Iron Juggernaut, The Dark Shaman and General Nazgrim.<br />
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<div style="text-align: center;">
<u>NORMAL MODE</u></div>
<div style="text-align: center;">
<a href="http://jadesforest.blogspot.ca/2013/10/54-siege-of-orgrimmar-vale-of-eternal.html" target="_blank">Click to go to [Vale of Eternal Sorrows]</a></div>
<div style="text-align: center;">
<b>[This is Gates of Retribution]</b></div>
<div style="text-align: center;">
<a href="http://jadesforest.blogspot.ca/2013/12/54-siege-of-orgrimmar-underhold-might.html">Click to go to [The Underhold]</a></div>
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<a href="http://www.jadesforest.com/2015/08/54-siege-of-orgrimmar-downfall-might.html">Click to go to [Downfall]</a></div>
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<u>HEROIC MODE</u></div>
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<a href="http://www.jadesforest.com/2015/08/54-siege-of-orgrimmar-25-heroic.html">Click to go to [Heroic Compilation]</a></div>
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GALAKRAS</div>
<span style="font-weight: normal;"><div style="text-align: center;">
<span style="font-size: small;">I was playing BEAST MASTERY</span></div>
<span style="font-size: x-small;"><div style="text-align: center;">
(kill date stamp: September 11th)</div>
</span></span></h2>
<div style="text-align: justify;">
The first boss of the Gates of Retribution is a beach siege - You join Lor'themar and his band of rag-tag Horde leaders (Or Wyrnn, I guess, if you're Alliance) on a boat where he leads you to the beach fronts outside the gates of Orgrimmar. Once again, the trash leading up to the boss emulates some of the mechanics of the encounter. There are varying dragonmaw forces, all of which also appear in the upcoming Galakras fight: Shaman who drop healing totems and who need to be interrupted, Bonecrushers who rush a target and deal a hard hitting cleave (Fracture), Flagbearers who drop buff banners similarly to the Shamans totem, simple melee Grunts and a few cannoneers/flameslingers who are token NPC hunters.<br />
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Clear the trash and destroy the cannons so that your fleet of boats can land. Standing on beach mines makes them blow up.<br />
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The encounter itself is fairly straight forward: A rush of Dragonmaw forces will descend upon you down the middle road. On the third wave a miniboss is spawned, and on the fourth wave a miniboss on the towers is spawned. You need to defeat both minibosses so that you can take control of the tower and the towers cannon. Repeat this for the second tower so you have control of both cannons and can shoot Galakras out of the sky.<br />
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Once you've grounded Galakras, you kill him. Periodically he will shoot out a fireball at a random player - this fireball does less damage on impact the more people it hits. Therefore, ensure that any Flames of Galakrond cast on you pass through the appropriate amount of people before you let it hit you and the ground. You cannot solo deterrence soak this, since everyone else will explode and die.<br />
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As a hunter there are a few jobs you may have. One, you might be AoEing the waves down below and defeating the ground miniboss. Two, you might be defending the tower and ensuring no grunts kill your demolition team. Three, you might be ascending the tower and freeing the cannon for your raids use. Depending on what your job is will dictate what specialization you choose. For example,<br />
Survival is really strong suppression AoE. You can potentially have really high throughput AoEing as survival down below, but you still need to ensure priority targets die (totems, banners, shaman, bosses, etc). Beast Mastery is really strong burst, meaning you can both suppression AoE or single target with your bestial wrath sequences. If you're taking the rope up the tower, though, expect your pet to glitch out if you don't dismiss and resummon. Marksman is doable, particularly for priority target sniping, but your throughput will appear much lower. Base your needs on your role and the weak spots of your other raiders.<br />
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If any of your NPC leaders die, you lose - so make sure that Bonecrusher fractures get interrupted before they are slaughtered. Binding Shot can be useful for this, but so can Intimidation. Powershot or a glyphed explosive trap will also do the job, but preferably this is handled by somebody else. </div>
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IRON JUGGERNAUT</div>
<span style="font-weight: normal;"><div style="text-align: center;">
<span style="font-size: small;">I was playing BEAST MASTERY</span></div>
<span style="font-size: x-small;"><div style="text-align: center;">
(kill date stamp: September 11th)</div>
</span></span></h2>
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Once you've taken the beaches you run around the barricades and come across a gigantic, metal scorpion, mounted with a hellfire grate face and a dragon skull cannon. Just to be even more terrifying, its tail is a laser and its arms were replaced with a detachable saw and a bore drill. Luckily, the Iron Juggernaut is fairly straight forward and one of the only single target turret fights you'll see in the Siege of Orgrimmar as a hunter.<br />
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In phase one you have a few jobs: Hit the Iron Juggernaut as hard as you can, avoid giant red circles as soon as they show up and run away from streaks of ground spikes that will chase you around for a while. Every once in a while Iron Juggernaut will also spawn a set of mines - these mines need to be stepped on by players so that they don't explode on the rest of the raid. Generally this will be handled by your tanks, but in an emergency you can soak it with deterrence. Make sure you put deterrence up BEFORE you click, and subsequently step, on the mines face. You will be thrown into the air, but you can avoid the falling damage by disengaging before you land. <br />
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In phase two you will be taking a constant AoE of damage. Avoid the tar puddles that will be thrown at random players. The Iron Juggernaut will also focus on players with his tail laser, and if this laser hits any tar puddles the raid explodes - so make sure the path of the laser doesn't cross any tar while it chases you. Before phase one begins again, the boss will cast a few Shock Pulses - these Shock Pulses are a massive AoE knockback. You will fly until you hit something, so make sure your back is to some sort of nearby wall or that your raid is being knocked in the same direction. What you don't want is to be knocked back into the middle of nowhere 400 yards away from any healers. Alternatively, avoid the Shock Pulse entirely by using Deterrence before it finishes casting. You won't take damage and you won't be knocked back.<br />
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As for your specialization, it will depend on your current gear set and your preferred single target play style. Any of the three specs will be sufficient and deal a strong amount of single target - but, for example, if you have 2pc or 4pc and an Assurance of Consequence trinket, you might prefer playing Beast Mastery [especially since your pet will ignore all the mechanics]. However, if you have a heroic warforged bow you might prefer Marksmanship. Alternatively, maybe you have 4pc and your gear is relatively even in terms of ilevel and effectiveness - so maybe you'd prefer Survival. All in all, do what will bring you, as a player, the most single target. </div>
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KOR'KRON DARK SHAMAN</div>
<span style="font-weight: normal;"><div style="text-align: center;">
<span style="font-size: small;">I was playing BEAST MASTERY</span></div>
<span style="font-size: x-small;"><div style="text-align: center;">
(kill date stamp: September 11th)</div>
</span></span></h2>
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After a year and a half of clearing out trash in the Valley of Strength, you'll find the gates leading to the drag closed off. This is because the Kor'kron Dark Shaman are hiding inside the new Orgrimmar throne room -- on top of their Dire Wolves, for some odd reason. It's like wearing a hat, sunglasses or having your umbrella open while indoors. Didn't anyone tell them you can't mount up while in buildings?<br />
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You can pull them out or fight one of them inside - all of this depends on your raid strategy. Chances are you'll pull them out together on normal and keep them together for cleave damage, sans slime spawns. If you take one thing away from this write up, take this: Always keep one step ahead of the Shaman. Your tanks will be moving a lot, and you don't want to be caught near melee when slimes spawn, be on the area where the fire wall spawns, or be inside of a tornado when they spawn. Stay away from people with green arrows, as a giant green pillar of slime will erupt from the boss in whichever direction that individual is located.<br />
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Most people prefer to play Survival for this so they can maintain ISS on both mobs, while also having strong AoE power for slimes. Barrage lines up with the spawns every time, so you can hold it for that and wrack up some crazy throughput spikes getting rid of them. For normal I preferred Beast Mastery as my AoE spec, so I used Beast Cleave on the shaman and to take care of the slimes. The burst was too useful to pass up. Other people are also playing Marksman, not for its damage power, but for the mass slow from Concussive Barrage. Again, make the decision based on your raids roles and weaknesses. </div>
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GENERAL NAZGRIM</div>
<span style="font-weight: normal;"><div style="text-align: center;">
<span style="font-size: small;">I was playing BEAST MASTERY</span></div>
<span style="font-size: x-small;"><div style="text-align: center;">
(kill date stamp: September 11th)</div>
</span></span></h2>
<div style="text-align: justify;">
General Nazgrim is the final boss in the Gates of Retribution wing. You can find him inside of Ragefire Chasm, protecting the gates to the rest of the instance. To get there, you have to pass waves of trash similar to the adds you'll face in the boss encounter itself. Arcane mages that drop large AoE puddles that give you a very painful DoT; Assassins who will fixate a target and, if in range of a players back, hit them extremely hard with a backstab ability; Shaman, who will drop healing tide totems and heal - it's recommended to pull out one at a time to get them down in lieu of their totems; and, finally, Ironblades who will do an AoE bladestorm ability.<br />
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Nazgrim himself is pretty straight forward. Like a warrior, he stance dances: in Battle stance you deal normal damage to him, he deals normal damage to you, and generates 1 rage per second. In Berserker stance, you deal 25% damage to him, he deals 25% damage to you and generates 2 rage per second. In Defensive stance he takes 10% less damage, generates 1 rage per second, but generates 3 rage any time he is attacked.<br />
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The course of the fight, then, is to manage adds while dealing as much to Nazgrim in battle/berserker stance as you can. Every 15 seconds he uses a special ability, depending on what his rage level is at.<br />
Heroic Shockwave costs 30 rage - Nazgrim will leap to a player and cause a large shockwave of orange to appear on the ground. Move out of this, because it will erupt for a lot of damage. Getting hit by the aftershock of the shockwave will probably kill you.<br />
At 50 rage Nazgrim will summon a Kor'kron Banner - any attacks that adds deal will grant Nazgrim rage, so kill it quickly.<br />
War Song costs 70 rage and is a raid wide AoE for 50% of the raids health. You can deterrence this.<br />
Ravager costs 100 rage, whereby Nazgrim throws a weapon in the direction of a random player. This weapon does not despawn, is not targetable, and continues to spin back and forth between the location it was thrown at. This deals a lot of damage and also grants Nazgrim 5 rage any time someone takes damage. This quickly adds up, so avoid Ravagers at all costs.<br />
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Ironblades are a piece of cake. Pick them off while they're off tanked. Prioritize them last.<br />
Kor'kron Assassins are also a piece of cake for you. If nobody is giving yours a slow, put on concussive shot (or concussive barrage, if you're marksman). Do not let it backstab you. Scatter Shot, Ice Trap (slow), Binding Shot, Disengage etc - anything that can disrupt the Assassin will, sans Frost Trap (block). Theoretically you can Flare these out, but I've had mixed results.<br />
Arcweavers can be deadly if they are not interrupted. Any successful Arcane Shock casts deals damage and buffs the arcweaver for 25% damage. They will likely then cast Magistrike, a high AoE that leaves a potent DoT. If you miss the Arcane Shock interrupts, definitely interrupt the Magistrike.<br />
Warshamans heal - they cast Earth Shield on ally's, including Nazgrim; they also cast Empowered Chain Heal and summon Healing Tide Totems. Keep these mobs away from Nazgrim, kill any totems that spawn, interrupt its chain heal and dispel the Earth Shield. As a hunter, you can do all of these things.<br />
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That said, you cannot do every single thing. Make sure you prioritize your job appropriately for your raid. If nobody is interrupting Magistrike, do it so nobody dies. If nobody is killing the totem, do it so that nothing heals. If Nazgrim has Earth Shield, get rid of it. Don't be killed by Assassins while you kite, etc.<br />
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Survival is strong for add suppression, especially if they're frequently grouped up. Beast Mastery has trouble with pet movement, but the pet does not grant Nazgrim rage and can be planted on the boss. If there's an emergency and you need add cleanup, you can always pull it to the back with Blink Strike and AoE Bestial Wrath Beast Cleave to catch up. Marksman won't have the same damage control, but it can be useful with Concussive Barrage and the blanket silence from Silencing Shot.</div>
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Anonymoushttp://www.blogger.com/profile/12838364441580133129noreply@blogger.com0tag:blogger.com,1999:blog-8764499783082358491.post-3125433113145133102013-10-11T04:19:00.004-07:002015-08-08T19:11:43.859-07:005.4 Siege of Orgrimmar - Vale of Eternal Sorrows (Might Normal 25)<div style="text-align: justify;">
I haven't kept up appropriately with Might's Siege of Orgrimmar progress like I did for Throne of Thunder, and at the time of my posting these we are currently 9/14H. This means that in order to catch this blog up a bit, I'll be posting the normal mode videos and summaries in bulk as per their LFR/Flex wing names. </div>
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This first post is the Vale of Eternal Sorrows and will include write ups and video's for Immerseus, The Fallen Protectors, Norushen and Sha of Pride.<br />
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<u>NORMAL MODE</u></div>
<div style="text-align: center;">
<b>[This is Vale of Eternal Sorrows]</b></div>
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<a href="http://jadesforest.blogspot.ca/2013/10/54-siege-of-orgrimmar-gates-of.html" target="_blank">Click to go to [Gates of Retribution]</a></div>
<div style="text-align: center;">
<a href="http://jadesforest.blogspot.ca/2013/12/54-siege-of-orgrimmar-underhold-might.html">Click to go to [The Underhold]</a></div>
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<a href="http://www.jadesforest.com/2015/08/54-siege-of-orgrimmar-downfall-might.html">Click to go to [Downfall]</a> </div>
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<u>HEROIC MODE</u></div>
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<a href="http://www.jadesforest.com/2015/08/54-siege-of-orgrimmar-25-heroic.html">Click to go to [Heroic Compilation]</a></div>
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<h2>
<div style="text-align: center;">
IMMERSEUS</div>
<span style="font-weight: normal;"><div style="text-align: center;">
<span style="font-size: small;">I was playing BEAST MASTERY</span></div>
<span style="font-size: x-small;"><div style="text-align: center;">
(kill date stamp: September 11th)</div>
</span></span></h2>
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The first boss of the instance involves fighting the "Tears of the Vale" - a corrupted water spirit under the Shrine fountain. The trash leading up to the boss emulates some of the mechanics of the encounter, as per usual: avoid the large black water spouts and kill the small adds for a damage boost. The Immerseus encounter itself progresses by taking Immerseus' health to zero in order to activate phase two, whereby you kill black spawns and heal blue spawns in order to "purify" Immerseus. Every time you do so, Immerseus returns to phase one with reduced health. Repeat until it dies. If any of the adds reach Immerseus, they explode - this damage can add up really quickly if a lot of adds make it to the pool. Chances are, you'll have raid cooldowns lined up. </div>
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<span style="font-weight: normal;"><br /></span></div>
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<span style="font-weight: normal;">As a hunter, there are a few things of note. First off, deterrence works for every bad thing that can touch you - this includes adds hitting Immerseus' pool and exploding. Do not stand in front of the boss or he will hit you with <a href="http://www.wowhead.com/spell=143437" target="_blank">Corrosive Blast</a>. When he casts "Swirl" you have to dance around small zones that wiggle around on the ground, but since you're a hunter this won't be a problem. Kings of damage movement. Watch your feet. </span></div>
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<span style="font-weight: normal;"><br /></span></div>
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<span style="font-weight: normal;">You'll also have to avoid getting hit by Swirl, although you can easily just deterrence this, disengage out of range, or walk through it. </span></div>
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<span style="font-weight: normal;"><br /></span></div>
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<span style="font-weight: normal;">Beast Mastery is infuriating on this boss, especially if you are anywhere far away from the back of Immerseus. The room is large enough that it can cause your pet to despawn, effectively making you useless. Marksman is equally as infuriating on this boss because the Careful Aim phase is near non-existent. However, because of how quickly the adds in phase two die, Survival can also be hampered since its DoTs can't tick down as well as they normally could. </span></div>
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<span style="font-weight: normal;"><br /></span></div>
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<span style="font-weight: normal;">For normal, I played as Beast Mastery. The adds are easily single focused down or Beast Cleaved. You can use Binding Shot to root spawns in P2, or use Ice Trap to slow them down. Ice Traps effectiveness is doubled if you're playing as Survival, since it will provide an AoE root just like Binding Shot. </span></div>
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<span style="font-weight: normal;"><br /></span></div>
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<span style="font-weight: normal;">Barrage is useful for damage throughput, but if you're good with Glaive Toss the extra slow this can provide while it does its AoE damage can help other people out. </span></div>
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<span style="font-weight: normal;"><br /></span></div>
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<span style="font-weight: normal;">All in all, decide what niche you need to cover:</span></div>
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<span style="font-weight: normal;">- Are you suppression damage? Do you need to root and stun adds more often than not? Survival might be a good choice.</span></div>
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<span style="font-weight: normal;">- Are you primarily single targeting things down? Does your pet despawn? If not, Beast Mastery might be a good choice.</span></div>
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<span style="font-weight: normal;">- Are you brave as hell or masochistic? Try Marksman! (it wasn't that bad, but I wouldn't do it again). </span></div>
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<span style="font-weight: normal;"><br /></span></div>
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<span style="font-weight: normal;">This includes your talents: If you need more AoE suppression or to help out another quadrant, try barrage. If not, try glaive toss. If you STILL need crowd controls and binding shot/ice trap isn't enough, try powershot. Powershot is especially strong when combined with Binding Shot in tight situations. </span></div>
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<span style="font-weight: normal;">Here is a map of Immerseus' room:</span></div>
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<div style="text-align: center;">
THE FALLEN PROTECTORS</div>
<span style="font-weight: normal;"><div style="text-align: center;">
<span style="font-size: small;">I was playing BEAST MASTERY</span></div>
<span style="font-size: x-small;"><div style="text-align: center;">
(kill date stamp: September 11th)</div>
</span></span></h2>
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The second boss of the instance involves fighting the "Fallen Protectors" - some of the Golden Lotus Pandaren who were stationed at the pagoda in the Vale. There is no trash that leads here, so all their abilities are surprises. The encounter progresses as you bring each of the three Pandaren to 66% and 33%, upon which they cast "special" abilities. Your strategy will depend based on your raid, but how you handle it as a hunter remains relatively the same. </div>
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Each of the three has to be taken down to 0% in uniform - if you fail to do this, <a href="http://www.wowhead.com/spell=143497" target="_blank">they will heal</a>.</div>
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First of all, yes - you can cleave all three. Whether you want to or not comes down to your raid. In my case, I generally found that cleaving was just meter padding as every other "natural" cleaver in the raid did so without thought. You always have a priority target: the panda you're currently trying to bring to the appropriate amount of HP, the add that He spawns, or an add that Rook spawns, or an add that Sun spawns. </div>
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When you fight Rook and his 66/33% adds: if you stack them together, cleave them down. If you don't, single target prioritize either the Misery, Gloom or Sorrow - depending on what order your raid decides on. Standing in defiled ground from Misery is bad, it looks like a tiny earthquake. Inferno Strike from Sorrow is a meteor effect. Soak this with your raid or deterrence it by yourself. Corruption Shock is from Gloom, and you probably want to interrupt this. When Rook himself is active, he will throw brew kegs that can be hard to see - don't be hit or you'll take damage and be slowed. Definitely don't stand in his Corruption Kick, which he can cast after he does a Clash.</div>
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He Softfoot: You can deterrence the damage from Mark of Anguish. This is your priority target otherwise. Burn it with burst. </div>
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Sun Tenderheart: When she reaches 66/33%, she spawns two large adds that need to die in order to end the phase. Each of these adds spawn manifested sha adds - when you damage these small adds, you also damage the large adds. Therefore, you can AoE and do damage to the large adds, or you can burst single target them - the best option is to cleave the large adds with any smalls that are nearby. Stand inside of her Dark Meditation Field (the large purple bubble in the center of the room) to reduce the Shadow AoE. </div>
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Sun casts Sha Sear, which can be interrupted. </div>
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Keep in mind that each protector has different amounts of health: Sun has the least and Rook has the most. </div>
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For normal, I played Beast Mastery for similar reasons as to why I played Beast Mastery on Immerseus. I prefer the burst control from Beast Mastery more than the suppression from Survival: I can control my throughput more precisely with BM. If I need more single target, I single target and use my Bestial Wraths for that. But if I need AoE or cleave, I can rotate in Beast Cleave and Bestial Wrath cleaves. Survival, however, will do just as well. Your throughput will probably look "higher", but you'll need to make a judgement call on whether or not this throughput is effective and useful for your raid. </div>
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The same rings true for Marksmanship. If single target throughput is what you need, Marksman might be what you want. The repeating Careful Aim phase is annoying, though, and can be whittled away by over exuberant AoE and cleavers. The utility from Beast Cleave and ISS is not found from Marksman, as a mass slow AoE isn't that useful here. </div>
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NORUSHEN</div>
<span style="font-weight: normal;"><div style="text-align: center;">
<span style="font-size: small;">I was playing BEAST MASTERY</span></div>
<span style="font-size: x-small;"><div style="text-align: center;">
(kill date stamp: September 11th)</div>
</span></span></h2>
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The third boss of the instance involves fighting an "Amalgamation of Corruption" - a Sha that Norushen will spawn for you in a quarantine zone as preparation before fighting the Sha of Pride. You must reduce your corruption by passing trials so that you can deal more damage to the Amalgamation in order to defeat it. This is tricky, as there are a few mechanics to get in your way.</div>
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At 0 corruption (purified) you deal 125% damage to the Amalgamation. At 25 corruption you deal the normal 100% damage to the Amalgamation. Above this, and your damage is reduced accordingly (50 corruption, 50% - 75 corruption, 25%). You start the fight at 75 corruption, which means damaging the Amalgamation isn't that effective.</div>
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While corrupted, you CAN deal 100% of your damage to the Amalgamation by fighting the smaller adds that spawn. Therefore, your priority is as follows:</div>
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1. Shoot the amalgamation until there are large or small adds to shoot.</div>
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2. Shoot the large or small adds!</div>
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3. Click on a light ball to activate your trial in order to purify your corruption.</div>
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Before you go down to your trial, it's smart to soak one of the large orbs that a large add will drop after it dies. This applies corruption to you, but it'll stop the AoE pulse that occurs from the orb. This is what wipes most people, since the ticks hurt quite a bit. Since you are being purified anyway, you should soak one of these before doing the trial so that your corruption goes 75 --> 100 --> 0. </div>
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Passing the trial is easy: kill small adds from behind their shield, don't stand in the large adds cleave. You never need to stop moving as a hunter, though, so this is a cake walk. </div>
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Beast Mastery does the job well, since it's burst is so powerful. The movement on your pet is a bit annoying, though, if you're trying to move it around to adds. Pets ARE affected by corruption, so playing as BM isn't an "easy cheat." Survival can be good AoE suppression if you're getting overrun by adds, and is also easy to wrack up damage from ISS when others aren't effectively cleaving or bursting them down. Marksmanship is amazing if you are able to be the first to be purified, and will easily be one of - if not the top - potential damage for this encounter. Since your utility and movement is so good with the adds, though, don't expect to be granted this luxury. </div>
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There will be a large white death beam that is cast periodically: naturally, standing in it will kill you. Don't move through the large white beam of death. It slowly spins around the Sha, so is easily avoidable. </div>
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SHA OF PRIDE</div>
<span style="font-weight: normal;"><div style="text-align: center;">
<span style="font-size: small;">I was playing BEAST MASTERY</span></div>
<span style="font-size: x-small;"><div style="text-align: center;">
(kill date stamp: September 11th)</div>
</span></span></h2>
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The fourth boss of the instance involves fighting the Sha of Pride - the infamous manifestation who got the better of the Pandaren Emperor. The encounter is rather straight forward and follows a set sequence of events: Fight the Sha, avoid the Reflections when they spawn, AoE them down, release people from prisons then defeat the large manifestation of pride adds who spawn on the outside edges. </div>
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While this happens you have a pride bar that you need to maintain. </div>
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You start at 0, and nothing happens. </div>
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At 25, you summon a Bursting Pride void zone - move out of it and don't stand in any others. If you stand in it, you take lots of damage and gain more pride. </div>
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At 50, you summon a Projection. It is a void zone that you must STAND IN, otherwise it explodes, hurts everyone in the raid, and gives them more pride. As a hunter, there's no reason to ever reach 50 pride. </div>
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At 75, you start to project an Aura of Pride - you are now a walking, pulsing void zone of damage and pride generation. Also, you're a bad person and should feel bad. </div>
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At 100, you are Overcome and are mind controlled. You lose. </div>
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Before Reflections spawn there is a purple swirling cloud on the floor - move OUT and away from these or you will gain pride. If you are standing on a prison when they activate, you are knocked back and gain pride. If you fail to release someone from their prison, they gain pride every second they are imprisoned. When a large add is spawned, it casts a Sha bolt that deals damage and increases pride. Kill them. </div>
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When the Sha reaches 100 energy, he releases a Swelling Pride. This generally happens after an imprison when you're killing the large add spawns. The damage from this can be deflected with deterrence, but you still gain the 5 pride. After this occurs is when the ability is triggered relative to your pride levels (as detailed above). </div>
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A 'Gift of the Titans' buff will also periodically be put on members of the raid - when all members with the gift clump up, they are granted <a href="http://www.wowhead.com/spell=144364" target="_blank">Power of the Titans</a>. On normal mode, there is no reason not to get this - so make sure you try if you can. It won't make or break the encounter, but it's helpful. </div>
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There's a debuff that will be going out as well, but your healers and dispellers will be handling this (especially while under Gift of the Titans).</div>
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To release people from prisons, ALL THREE of the YELLOW/ORANGE segments need to be STOOD ON by a character until the segment turns BLUE. Lots of people don't understand this. There are three triggers, they're all orange. Make them blue with your adorable character bodies. </div>
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Anonymoushttp://www.blogger.com/profile/12838364441580133129noreply@blogger.com0tag:blogger.com,1999:blog-8764499783082358491.post-17635924446689287732013-09-05T15:19:00.000-07:002013-12-03T00:41:13.848-08:005.4 Siege of Orgrimmar - Hunter Loot and Best in SlotI've made a few posts on the Might forums about hunter loot in Siege of Orgrimmar. For simplicity sake, I will simply copy paste these forum posts over here so that you can read them as they were.<br />
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<blockquote class="tr_bq">
EDIT - September 21, 2013.<br />
After the release of 5.4 to live and the first two weeks of raid pushes, I've gotten a stronger sense of the gear list available. To clarify, anything with a higher ilevel will most likely be an upgrade over whatever you previously had. There is no item in Siege that is inherently bad, including the trinkets.<br />
That said, the below post is still untouched. It lists all the gear from the instance including my first impressions and my initial BiS normal mode.<br />
This edit is to include my final BiS Warforged heroic list. It lists the item slot, the item and the reforge. All gem sockets are matched agi, agi/crit and agi/hit. This is for all specs, and goes as follows:</blockquote><span style="background-color: #262626; color: #cccccc; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">NECK: Gleaming Eye of the Devilsaur - Heroic Warforged // Crit to Hit</span><br />
<span style="background-color: #262626; color: #cccccc; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">SHOULDER: Spaulders of the Unblinking Vigil - Heroic // Expertise to Crit</span><br />
<span style="background-color: #262626; color: #cccccc; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">CLOAK: Fen-Yu, Fury of Xeun // Mastery to Expertise</span><br />
<span style="background-color: #262626; color: #cccccc; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">CHEST: Tunic of the Unblinking Vigil - Heroic // Not reforged</span><br />
<span style="background-color: #262626; color: #cccccc; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">BRACER: Dagryn's Fuselight Bracers - Heroic Warforged // Not reforged</span><br />
<span style="background-color: #262626; color: #cccccc; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">GLOVES: Gloves of the Unblinking Vigil - Heroic // Not reforged</span><br />
<span style="background-color: #262626; color: #cccccc; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">BELT: Arrowflight Girdle - Heroic Warforged // Haste to Expertise</span><br />
<span style="background-color: #262626; color: #cccccc; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">PANTS: Leggings of Unabashed Anger - Heroic Warforged // Mastery to Haste</span><br />
<span style="background-color: #262626; color: #cccccc; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">BOOTS: Ravager's Pathwalkers - Heroic Warforged // Not reforged</span><br />
<span style="background-color: #262626; color: #cccccc; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">RING1: Ring of Restless Energy - Heroic Warforged // Mastery to Expertise</span><br />
<span style="background-color: #262626; color: #cccccc; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">RING2: Reality Ripper Ring - Heroic Warforged // Hit to Expertise</span><br />
<span style="background-color: #262626; color: #cccccc; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">TRINKET1: Assurance of Consequence - Heroic Warforged // MM ONLY: Ticking Ebon Detonator</span><br />
<span style="background-color: #262626; color: #cccccc; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">TRINKET2: Haromm's Talisman - Heroic Warforged // BM ONLY: Ticking Ebon Detonator</span><br />
<span style="background-color: #262626; color: #cccccc; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">WEAPON: Hisek's Reserve Longbow - Heroic Warforged // Not reforged</span><br />
<span style="background-color: #262626; color: #cccccc; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">HEAD: Headguard of the Unblinking Vigil - Heroic // Not reforged</span>
<br />
<blockquote class="tr_bq">
EDIT - December 03, 2013.<br />
<div style="text-align: justify;">
The living lists on femaledwarf.com will give you a better idea of where the BiS lists are evolving from. For the most part they're irrelevant to actual play since they're styled around the theoretical top in the calculator, and include specific times, buffs and abilities that not all players pick for the SoO fights. For example, all my current BiS items on FD for Survival and Marksmanship include Powershot in the rotation, but you might not necessarily be using Powershot. In fact, generally if you're playing Marksman you'll go for a more utility based build surrounding mastery and wild quiver in combination with Glaive Toss, which will proc on the multiple mobs it hits. Always build your current "BiS" based on items currently available to you based on your progression and remember the living synergy of the secondary stats. Even now the above BiS has been bested by new match ups for all three specs: survival and marksmanship replaced a ring with the swift serpent and beast mastery replaced the longbow with the death lotus crossbow. Just something to keep in mind when evaluating your own gear. </div>
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<span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;">They've continued to tweak aimed shots weapon damage upwards, and at this rate it might actually be decent once a SoO weapon is picked up. It's still very weak on AoE, but so long as most AoE encounters also have a high single target component to them BM/MM over SV/BM might be a passable option. It might even come to be that my initial prediction at the start of the expansion regarding a Marksman haste / powershot build being decent will happen by farm....</span></span><br />
<span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;">...But probably not, because hunters like to roll their faces across keyboards which means BM and SV will continue getting help if they fall behind the harder to play spec. </span></span><br />
<span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"><br /></span></span>
<span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;">At the very least, I might look into testing the single target potential of BM/MM on fights like Malkorok and Thok when they roll around for real pushes. Maybe. </span></span><br />
<span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"><br /></span></span>
<span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;">Anyway, here's some preliminary things regarding hunter 5.4 loot.</span></span><br />
<span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"><br /></span></span>
<span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;">BM / MM is probably</span></span><br />
<span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"><span style="color: #274e13;"><b>Haste</b></span> = <span style="color: orange;"><b>Crit</b></span> > <span style="color: #660000;"><b>Mastery</b></span></span></span><br />
<span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;">and SV is probably</span></span><br />
<b style="color: orange; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">Crit</b><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> >= </span></span><b style="color: #274e13; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">Haste</b><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> > </span></span><b style="color: #660000; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">Mastery</b><br />
<span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"><br /></span></span>
<span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;">Thus,</span></span><br />
<h2>
<span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;">Immerseus - </span></span></h2>
<span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;">Boots = <a href="http://ptr.wowhead.com/item=103730" target="_blank">Puddle Punishers</a> = </span></span><b style="color: orange; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">Crit</b><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> / </span></span><b style="font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;"><span style="color: #351c75;">Hit</span></b><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> [red socket 60 mastery]</span></span><br />
<span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;">Neck = <a href="http://ptr.wowhead.com/item=103749" target="_blank">Immerseus' Crystalline Eye</a> = </span></span><b style="color: #274e13; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">Haste</b><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> / </span></span><b style="color: #660000; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">Mastery</b><br />
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<span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;">The Fallen Protectors - </span></span></h2>
<span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;">Weapon = <a href="http://ptr.wowhead.com/item=103776" target="_blank">Death Lotus Crossbow</a> = </span></span><b style="color: #274e13; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">Haste</b><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> / </span></span><b style="font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;"><span style="color: #351c75;">Hit</span></b><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> [red socket 60 agility]</span></span><br />
<span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;">Gloves = <a href="http://ptr.wowhead.com/item=103780" target="_blank">Grips of Unending Anguish</a> = </span></span><b style="color: orange; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">Crit</b><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> / <span style="color: #0b5394;"><b>Expertise</b></span> [red, blue sockets 120 agility]</span></span><br />
<h2>
<span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;">Norushen - </span></span></h2>
<span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;">Ring = <a href="http://ptr.wowhead.com/item=103841" target="_blank">Reality Ripper Ring</a> = </span></span><b style="font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;"><span style="color: #351c75;">Hit</span></b><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> / </span></span><b style="color: orange; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">Crit</b><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> [blue socket 60 crit]</span></span><br />
<span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;">Legs = <a href="http://ptr.wowhead.com/item=103838" target="_blank">Leggings of Unabashed Anger</a> = </span></span><b style="color: orange; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">Crit</b><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> / </span></span><b style="color: #660000; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">Mastery</b><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> [blue, blue sockets 120 agility]</span></span><br />
<span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;">Shoulders = <a href="http://ptr.wowhead.com/item=103836" target="_blank">Quarantine Shoulderguards</a> = </span></span><b style="color: #274e13; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">Haste</b><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> / </span></span><b style="color: #660000; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">Mastery</b><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> [blue, blue sockets 120 agility]</span></span><br />
<h2>
<span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;">Sha of Pride - </span></span></h2>
<span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;">Chest = Tier Chest <a href="http://www.wowhead.com/item=99167" target="_blank">Unblinking Vigil</a> = </span></span><b style="color: orange; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">Crit</b><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> / </span></span><b style="color: #274e13; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">Haste</b><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> [red, red, red sockets 180 agility]</span></span><br />
<span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;">Trinket = <a href="http://ptr.wowhead.com/item=102292" target="_blank">Assurance of Consequence</a> = Cooldown trinket / Agility proc</span></span><br />
<h2>
<span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;">Galakras - </span></span></h2>
<span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;">(I'm sorry, but where the fuck did Zaela get the kitten version of the dragon progenitor?)</span></span><br />
<span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;">Ring = <a href="http://ptr.wowhead.com/item=103842" target="_blank">Swift Serpent Signet</a> = </span></span><b style="color: #660000; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">Mastery</b><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> / </span></span><b style="color: #0b5394; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">Expertise</b><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> [yellow socket 60 crit]</span></span><br />
<span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;">Wrist = <a href="http://ptr.wowhead.com/item=103889" target="_blank">Dagryn's Fuselight Bracers</a> = </span></span><b style="font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;"><span style="color: #351c75;">Hit</span></b><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> / </span></span><b style="color: #274e13; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">Haste</b><br />
<span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;">Belt = <a href="http://ptr.wowhead.com/item=103887" target="_blank">Cannoneer's Multipocket Gunbelt</a> = </span></span><b style="font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;"><span style="color: #351c75;">Hit</span></b><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> / </span></span><b style="color: #274e13; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">Haste</b><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> [red, blue sockets 120 agility]</span></span><br />
<span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;">Weapon = <a href="http://ptr.wowhead.com/item=103885" target="_blank">Dagryn's Discarded Longbow</a> = </span></span><b style="color: #660000; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">Mastery</b><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> / </span></span><b style="color: #274e13; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">Haste</b><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> [red socket 60 agility]</span></span><br />
<h2>
<span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;">Iron Juggernaut - </span></span></h2>
<span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;">Boots = <a href="http://ptr.wowhead.com/item=103731" target="_blank">Minelayer's Padded Boots</a> = </span></span><b style="color: #660000; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">Mastery</b><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> / </span></span><b style="color: #0b5394; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">Expertise</b><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> [yellow socket 60 mastery]</span></span><br />
<span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;">Gloves = <a href="http://ptr.wowhead.com/item=103782" target="_blank">Precision Cutters</a> = </span></span><b style="color: #274e13; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">Haste</b><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> / </span></span><b style="color: #660000; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">Mastery</b><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> [red, yellow sockets 120 agility]</span></span><br />
<h2>
<span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;">Kor'kron Dark Shaman - </span></span></h2>
<span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;">Trinket = <a href="http://ptr.wowhead.com/item=102301" target="_blank">Haromm's Talisman</a> = Multistrike attack / Agility proc</span></span><br />
<span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;">Head = <a href="http://ptr.wowhead.com/item=103930" target="_blank">Haromm's Horrifying Helm</a> = </span></span><b style="color: #660000; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">Mastery</b><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> / </span></span><b style="color: #274e13; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">Haste</b><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> [meta, yellow sockets 180 agility]</span></span><br />
<span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;">Cloak = <a href="http://ptr.wowhead.com/item=103934" target="_blank">Poisonmist Nightcloak</a></span></span><br />
<h2>
<span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;">General Nazgrim - </span></span></h2>
<span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;">Gloves = Tier Gloves <a href="http://www.wowhead.com/item=99168" target="_blank">Unblinking Vigil</a> = </span></span><b style="color: orange; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">Crit</b><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> / </span></span><b style="color: #274e13; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">Haste</b><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> [red, red sockets 120 agility]</span></span><br />
<span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;">Boots = <a href="http://ptr.wowhead.com/item=103732" target="_blank">Ravager's Pathwalkers</a> = </span></span><b style="color: #274e13; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">Haste</b><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> / </span></span><b style="color: orange; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">Crit</b><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> [red socket 60 agility]</span></span><br />
<h2>
<span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;">Malkorok - </span></span></h2>
<span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;">Ring = <a href="http://ptr.wowhead.com/item=103843" target="_blank">Ring of Restless Energy</a> = </span></span><b style="color: orange; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">Crit</b><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> / </span></span><b style="color: #660000; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">Mastery</b><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> [red socket 60 crit]</span></span><br />
<span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;">Wrist = <a href="http://ptr.wowhead.com/item=103890" target="_blank">Wristguards of Ruination</a> = </span></span><b style="color: #0b5394; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">Expertise</b><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> / </span></span><b style="color: orange; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">Crit</b><br />
<span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;">Weapon = <a href="http://ptr.wowhead.com/item=103953" target="_blank">Kor'kron Hand Cannon</a> = </span></span><b style="color: #660000; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">Mastery</b><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> / </span></span><b style="color: orange; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">Crit</b><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> [red socket 60 agility]</span></span><br />
<h2>
<span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;">Spoils of Pandaria - </span></span></h2>
<span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;">Trinket = <a href="http://ptr.wowhead.com/item=102302" target="_blank">Sigil of Rampage</a> = Cleave attack / Agility proc</span></span><br />
<span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;">Belt = <a href="http://ptr.wowhead.com/item=103888" target="_blank">Arrowflight Girdle</a> = </span></span><b style="color: #274e13; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">Haste</b><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> / </span></span><b style="color: orange; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">Crit</b><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> [red, yellow sockets 120 agility]</span></span><br />
<span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;">Chest = <a href="http://ptr.wowhead.com/item=103962" target="_blank">Ancient Archer's Chestguard</a> = </span></span><b style="color: orange; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">Crit </b><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;">/ </span></span><b style="color: #660000; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">Mastery</b><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> [red, red, yellow sockets 180 agility]</span></span><br />
<h2>
<span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;">Thok the Bloodthirsty - </span></span></h2>
<span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;">Neck = <a href="http://ptr.wowhead.com/item=103750" target="_blank">Gleaming Eye of the Devilsaur</a> = </span></span><b style="color: #274e13; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">Haste</b><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> / </span></span><b style="color: orange; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">Crit </b><br />
<span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;">Head = Tier Hat <a href="http://www.wowhead.com/item=99157" target="_blank">Unblinking Vigil</a> = </span></span><b style="color: orange; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">Crit</b><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> / </span></span><b style="color: #274e13; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">Haste</b><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> [meta, red sockets 180 agility]</span></span><br />
<h2>
<span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;">Siegecrafter Blackfuse - </span></span></h2>
<span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;">Trinket = <a href="http://ptr.wowhead.com/item=102311" target="_blank">Ticking Ebon Detonator</a> = Reverse Renataki's / </span></span><b style="color: #660000; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">Mastery</b><br />
<span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;">Wrist = <a href="http://ptr.wowhead.com/item=103891" target="_blank">Bracers of Infinite Pipes</a> = </span></span><b style="color: #660000; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">Mastery</b><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> / </span></span><b style="color: #274e13; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">Haste</b><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> </span></span><br />
<span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;">Shoulders = Tier Shoulders <a href="http://www.wowhead.com/item=99159" target="_blank">Unblinking Vigil</a> = </span></span><b style="color: #274e13; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">Haste</b><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> / </span></span><b style="color: #0b5394; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">Expertise</b><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> [red, red sockets 120 agility]</span></span><br />
<h2>
<span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;">Paragons of the Klaxxi - </span></span></h2>
<span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;">Ring = <a href="http://ptr.wowhead.com/item=103844" target="_blank">Kil'ruk's Band of Ascendancy</a> = </span></span><b style="color: #660000; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">Mastery</b><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> / </span></span><b style="color: #274e13; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">Haste</b><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> [red socket 60 crit]</span></span><br />
<span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;">Weapon = <a href="http://ptr.wowhead.com/item=103886" target="_blank">Hisek's Reserve Longbow</a> = </span></span><b style="color: orange; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">Crit</b><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> / </span></span><b style="color: #274e13; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">Haste</b><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> [red socket 60 agility]</span></span><br />
<span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;">Legs = Tier Legs <a href="http://www.wowhead.com/item=99158" target="_blank">Unblinking Vigil</a> = </span></span><b style="color: #660000; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">Mastery</b><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> / </span></span><b style="color: #274e13; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">Haste</b><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> [yellow, yellow sockets 120 agility]</span></span><br />
<h2>
<span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;">Garrosh Hellscream - </span></span></h2>
<span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;">Weapon = <a href="http://ptr.wowhead.com/item=104399" target="_blank">Hellscream's Warbow</a> = </span></span><b style="color: #660000; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">Mastery</b><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> / </span></span><b style="color: #274e13; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">Haste</b><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> [red, red sockets 120 agility]</span></span><br />
<span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;">Chest = <a href="http://ptr.wowhead.com/item=103963" target="_blank">Chestguard of Relentless Tyranny</a> = </span></span><b style="color: #274e13; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">Haste</b><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> / </span></span><b style="color: #660000; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">Mastery</b><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> [red, red, yellow sockets 180 agility]</span></span><br />
<span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;">Shoulders = <a href="http://ptr.wowhead.com/item=103837" target="_blank">Shoulderguards of Intended Power</a> = </span></span><b style="color: orange; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">Crit</b><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> / </span></span><b style="color: #660000; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">Mastery </b><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;">[yellow, yellow sockets 120 agility]</span></span><br />
<span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;">Head = <a href="http://ptr.wowhead.com/item=103931" target="_blank">Penetrating Gaze of Y'Shaarj</a> = </span></span><b style="color: orange; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">Crit</b><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> / </span></span><b style="color: #660000; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">Mastery</b><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> [meta, yellow sockets 180 agility]</span></span><br />
<span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;">_______________________</span></span><br />
<span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"><br /></span></span>
<span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;">Then popping these into their specific items (order they appear),</span></span><br />
<span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;">Gold star represents theoretical BiS - silver being alternatives or second bests. Red stars are situational or third best. This isn't entirely final and will vary ever so slightly between the three specializations, but for the most part every yellow item is a very safe bet going into 5.4. Looking around at other peoples' lists, this is agreed on for the most part. </span></span><br />
<span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;">The nice thing about hunters is we can literally soak just about any left over agility gear and gain benefit. Collecting multiple pieces is even beneficial until the complete final BiS is built. </span></span><br />
<span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;">Criteria built around primarily: superior agility [with sockets], optimal secondaries as per above.</span></span><br />
<span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"><br /></span></span>
<span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"><b>Head - </b></span></span><br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiaG4-tRrlRXW02j6knjUYOJjx5UxEir3VnFcWqKqs7DGsW7H1u18dyy9SgRF5KJA-sXVKWkZxU7gDcKjWKS0HsQMVGD3WLsFur9nDrI1FyVfkB8l5Ix-wLczhpRiygBX0qn9t7LYSSLGU/s1600/Red+star.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiaG4-tRrlRXW02j6knjUYOJjx5UxEir3VnFcWqKqs7DGsW7H1u18dyy9SgRF5KJA-sXVKWkZxU7gDcKjWKS0HsQMVGD3WLsFur9nDrI1FyVfkB8l5Ix-wLczhpRiygBX0qn9t7LYSSLGU/s1600/Red+star.png" /></a><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> Head = <a href="http://ptr.wowhead.com/item=103930" target="_blank">Haromm's Horrifying Helm</a> = </span></span><b style="color: #660000; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">Mastery</b><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> / </span></span><b style="color: #274e13; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">Haste</b><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> [meta, yellow sockets 180 agility]</span></span><br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3kftu6Z7Rlyb3ICC-BawbQHA_aMKzp91JPOQE1puBKOK_k9J-CCOO-H7stPJEds7mwLvC5THhRiiJC0mVWePPSNVUQztpt2GP77Hix2Q2rE0lVAxyuCv9HYgjFFqklhG0hyZ5OWVYVG4/s1600/star.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3kftu6Z7Rlyb3ICC-BawbQHA_aMKzp91JPOQE1puBKOK_k9J-CCOO-H7stPJEds7mwLvC5THhRiiJC0mVWePPSNVUQztpt2GP77Hix2Q2rE0lVAxyuCv9HYgjFFqklhG0hyZ5OWVYVG4/s1600/star.png" /></a><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> <span style="background-color: #f9cb9c;">Head =</span> Tier Hat <a href="http://www.wowhead.com/item=99157" target="_blank">Unblinking Vigil</a> = </span></span><b style="color: orange; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">Crit </b><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;">/ </span></span><b style="color: #274e13; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">Haste</b><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> [meta, red sockets 180 agility]</span></span><br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxnTsDkM_z1CPEYZwpueTDY02MnD3kcmA1ATINu-PBEyVMDSfoAa0Q4PLXdJxh7rqERCDu45X6PykZzzAMUrdpk3UXiWLEjgpJaSiKNRTVvp6w7gC-KnK1VDuRMhvy0Iq0yARQGUkhHPo/s1600/star_silver.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxnTsDkM_z1CPEYZwpueTDY02MnD3kcmA1ATINu-PBEyVMDSfoAa0Q4PLXdJxh7rqERCDu45X6PykZzzAMUrdpk3UXiWLEjgpJaSiKNRTVvp6w7gC-KnK1VDuRMhvy0Iq0yARQGUkhHPo/s1600/star_silver.png" /></a><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> Head = <a href="http://ptr.wowhead.com/item=103931" target="_blank">Penetrating Gaze of Y'Shaarj</a> = </span></span><b style="color: orange; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">Crit</b><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> / </span></span><b style="color: #660000; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">Mastery</b><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> [meta, yellow sockets 180 agility]</span></span><br />
<span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"><br /></span></span>
<span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"><b>Neck - </b></span></span><br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxnTsDkM_z1CPEYZwpueTDY02MnD3kcmA1ATINu-PBEyVMDSfoAa0Q4PLXdJxh7rqERCDu45X6PykZzzAMUrdpk3UXiWLEjgpJaSiKNRTVvp6w7gC-KnK1VDuRMhvy0Iq0yARQGUkhHPo/s1600/star_silver.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxnTsDkM_z1CPEYZwpueTDY02MnD3kcmA1ATINu-PBEyVMDSfoAa0Q4PLXdJxh7rqERCDu45X6PykZzzAMUrdpk3UXiWLEjgpJaSiKNRTVvp6w7gC-KnK1VDuRMhvy0Iq0yARQGUkhHPo/s1600/star_silver.png" /></a><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> Neck = <a href="http://ptr.wowhead.com/item=103749" target="_blank">Immerseus' Crystalline Eye</a> = </span></span><b style="color: #274e13; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">Haste</b><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> / </span></span><b style="color: #660000; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">Mastery</b><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> </span></span><br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3kftu6Z7Rlyb3ICC-BawbQHA_aMKzp91JPOQE1puBKOK_k9J-CCOO-H7stPJEds7mwLvC5THhRiiJC0mVWePPSNVUQztpt2GP77Hix2Q2rE0lVAxyuCv9HYgjFFqklhG0hyZ5OWVYVG4/s1600/star.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3kftu6Z7Rlyb3ICC-BawbQHA_aMKzp91JPOQE1puBKOK_k9J-CCOO-H7stPJEds7mwLvC5THhRiiJC0mVWePPSNVUQztpt2GP77Hix2Q2rE0lVAxyuCv9HYgjFFqklhG0hyZ5OWVYVG4/s1600/star.png" /></a><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> <span style="background-color: #f9cb9c;">Neck =</span> <a href="http://ptr.wowhead.com/item=103750" target="_blank">Gleaming Eye of the Devilsaur</a> = </span></span><b style="color: #274e13; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">Haste</b><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> / </span></span><b style="color: orange; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">Crit</b><br />
<span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"><br /></span></span>
<span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"><b>Shoulders - </b></span></span><br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiaG4-tRrlRXW02j6knjUYOJjx5UxEir3VnFcWqKqs7DGsW7H1u18dyy9SgRF5KJA-sXVKWkZxU7gDcKjWKS0HsQMVGD3WLsFur9nDrI1FyVfkB8l5Ix-wLczhpRiygBX0qn9t7LYSSLGU/s1600/Red+star.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiaG4-tRrlRXW02j6knjUYOJjx5UxEir3VnFcWqKqs7DGsW7H1u18dyy9SgRF5KJA-sXVKWkZxU7gDcKjWKS0HsQMVGD3WLsFur9nDrI1FyVfkB8l5Ix-wLczhpRiygBX0qn9t7LYSSLGU/s1600/Red+star.png" /></a><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> Shoulders = <a href="http://ptr.wowhead.com/item=103836" target="_blank">Quarantine Shoulderguards</a> = </span></span><b style="color: #274e13; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">Haste</b><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> / </span></span><b style="color: #660000; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">Mastery</b><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> [blue, blue sockets 120 agility]</span></span><br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3kftu6Z7Rlyb3ICC-BawbQHA_aMKzp91JPOQE1puBKOK_k9J-CCOO-H7stPJEds7mwLvC5THhRiiJC0mVWePPSNVUQztpt2GP77Hix2Q2rE0lVAxyuCv9HYgjFFqklhG0hyZ5OWVYVG4/s1600/star.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3kftu6Z7Rlyb3ICC-BawbQHA_aMKzp91JPOQE1puBKOK_k9J-CCOO-H7stPJEds7mwLvC5THhRiiJC0mVWePPSNVUQztpt2GP77Hix2Q2rE0lVAxyuCv9HYgjFFqklhG0hyZ5OWVYVG4/s1600/star.png" /></a><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> <span style="background-color: #f9cb9c;">Shoulders =</span> Tier Shoulders <a href="http://www.wowhead.com/item=99159" target="_blank">Unblinking Vigil</a> = </span></span><b style="color: #274e13; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">Haste</b><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> / </span></span><b style="color: #0b5394; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">Expertise</b><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> [red, red sockets 120 agility] </span></span><br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxnTsDkM_z1CPEYZwpueTDY02MnD3kcmA1ATINu-PBEyVMDSfoAa0Q4PLXdJxh7rqERCDu45X6PykZzzAMUrdpk3UXiWLEjgpJaSiKNRTVvp6w7gC-KnK1VDuRMhvy0Iq0yARQGUkhHPo/s1600/star_silver.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxnTsDkM_z1CPEYZwpueTDY02MnD3kcmA1ATINu-PBEyVMDSfoAa0Q4PLXdJxh7rqERCDu45X6PykZzzAMUrdpk3UXiWLEjgpJaSiKNRTVvp6w7gC-KnK1VDuRMhvy0Iq0yARQGUkhHPo/s1600/star_silver.png" /></a><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> Shoulders = <a href="http://ptr.wowhead.com/item=103837" target="_blank">Shoulderguards of Intended Power</a> = </span></span><b style="color: orange; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">Crit</b><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> / </span></span><b style="color: #660000; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">Mastery</b><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> [yellow, yellow sockets 120 agility]</span></span><br />
<span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"><br /></span></span>
<span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"><b>Chest - </b></span></span><br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3kftu6Z7Rlyb3ICC-BawbQHA_aMKzp91JPOQE1puBKOK_k9J-CCOO-H7stPJEds7mwLvC5THhRiiJC0mVWePPSNVUQztpt2GP77Hix2Q2rE0lVAxyuCv9HYgjFFqklhG0hyZ5OWVYVG4/s1600/star.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3kftu6Z7Rlyb3ICC-BawbQHA_aMKzp91JPOQE1puBKOK_k9J-CCOO-H7stPJEds7mwLvC5THhRiiJC0mVWePPSNVUQztpt2GP77Hix2Q2rE0lVAxyuCv9HYgjFFqklhG0hyZ5OWVYVG4/s1600/star.png" /></a><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> <span style="background-color: #f9cb9c;">Chest =</span> Tier Chest <a href="http://www.wowhead.com/item=99167" target="_blank">Unblinking Vigil</a> = </span></span><b style="color: orange; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">Crit</b><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> / </span></span><b style="color: #274e13; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">Haste</b><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> [red, red, red sockets 180 agility]</span></span><br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiaG4-tRrlRXW02j6knjUYOJjx5UxEir3VnFcWqKqs7DGsW7H1u18dyy9SgRF5KJA-sXVKWkZxU7gDcKjWKS0HsQMVGD3WLsFur9nDrI1FyVfkB8l5Ix-wLczhpRiygBX0qn9t7LYSSLGU/s1600/Red+star.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiaG4-tRrlRXW02j6knjUYOJjx5UxEir3VnFcWqKqs7DGsW7H1u18dyy9SgRF5KJA-sXVKWkZxU7gDcKjWKS0HsQMVGD3WLsFur9nDrI1FyVfkB8l5Ix-wLczhpRiygBX0qn9t7LYSSLGU/s1600/Red+star.png" /></a><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> Chest = <a href="http://ptr.wowhead.com/item=103962" target="_blank">Ancient Archer's Chestguard</a> = </span></span><b style="color: orange; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">Crit</b><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> / </span></span><b style="color: #660000; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">Mastery</b><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> [red, red, yellow sockets 180 agility]</span></span><br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxnTsDkM_z1CPEYZwpueTDY02MnD3kcmA1ATINu-PBEyVMDSfoAa0Q4PLXdJxh7rqERCDu45X6PykZzzAMUrdpk3UXiWLEjgpJaSiKNRTVvp6w7gC-KnK1VDuRMhvy0Iq0yARQGUkhHPo/s1600/star_silver.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxnTsDkM_z1CPEYZwpueTDY02MnD3kcmA1ATINu-PBEyVMDSfoAa0Q4PLXdJxh7rqERCDu45X6PykZzzAMUrdpk3UXiWLEjgpJaSiKNRTVvp6w7gC-KnK1VDuRMhvy0Iq0yARQGUkhHPo/s1600/star_silver.png" /></a><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> Chest = <a href="http://ptr.wowhead.com/item=103963" target="_blank">Chestguard of Relentless Tyranny</a> = </span></span><b style="color: #274e13; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">Haste</b><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> / </span></span><b style="color: #660000; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">Mastery</b><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> [red, red, yellow sockets 180 agility]</span></span><br />
<span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"><br /></span></span>
<span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"><b>Wrists - </b></span></span><br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxnTsDkM_z1CPEYZwpueTDY02MnD3kcmA1ATINu-PBEyVMDSfoAa0Q4PLXdJxh7rqERCDu45X6PykZzzAMUrdpk3UXiWLEjgpJaSiKNRTVvp6w7gC-KnK1VDuRMhvy0Iq0yARQGUkhHPo/s1600/star_silver.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxnTsDkM_z1CPEYZwpueTDY02MnD3kcmA1ATINu-PBEyVMDSfoAa0Q4PLXdJxh7rqERCDu45X6PykZzzAMUrdpk3UXiWLEjgpJaSiKNRTVvp6w7gC-KnK1VDuRMhvy0Iq0yARQGUkhHPo/s1600/star_silver.png" /></a><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> Wrist = <a href="http://ptr.wowhead.com/item=103889" target="_blank">Dagryn's Fuselight Bracers</a> = </span></span><b style="font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;"><span style="color: #351c75;">Hit</span></b><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> / </span></span><b style="color: #274e13; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">Haste</b><br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3kftu6Z7Rlyb3ICC-BawbQHA_aMKzp91JPOQE1puBKOK_k9J-CCOO-H7stPJEds7mwLvC5THhRiiJC0mVWePPSNVUQztpt2GP77Hix2Q2rE0lVAxyuCv9HYgjFFqklhG0hyZ5OWVYVG4/s1600/star.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3kftu6Z7Rlyb3ICC-BawbQHA_aMKzp91JPOQE1puBKOK_k9J-CCOO-H7stPJEds7mwLvC5THhRiiJC0mVWePPSNVUQztpt2GP77Hix2Q2rE0lVAxyuCv9HYgjFFqklhG0hyZ5OWVYVG4/s1600/star.png" /></a><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"><span style="background-color: #f9cb9c;"> Wrist =</span> <a href="http://ptr.wowhead.com/item=103890" target="_blank">Wristguards of Ruination</a> = </span></span><b style="color: #0b5394; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">Expertise</b><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> / </span></span><b style="color: orange; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">Crit</b><br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiaG4-tRrlRXW02j6knjUYOJjx5UxEir3VnFcWqKqs7DGsW7H1u18dyy9SgRF5KJA-sXVKWkZxU7gDcKjWKS0HsQMVGD3WLsFur9nDrI1FyVfkB8l5Ix-wLczhpRiygBX0qn9t7LYSSLGU/s1600/Red+star.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiaG4-tRrlRXW02j6knjUYOJjx5UxEir3VnFcWqKqs7DGsW7H1u18dyy9SgRF5KJA-sXVKWkZxU7gDcKjWKS0HsQMVGD3WLsFur9nDrI1FyVfkB8l5Ix-wLczhpRiygBX0qn9t7LYSSLGU/s1600/Red+star.png" /></a><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> Wrist = <a href="http://ptr.wowhead.com/item=103891" target="_blank">Bracers of Infinite Pipes</a> = </span></span><b style="color: #660000; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">Mastery</b><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> / </span></span><b style="color: #274e13; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">Haste </b><br />
<span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"><br /></span></span>
<span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"><b>Gloves - </b></span></span><br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxnTsDkM_z1CPEYZwpueTDY02MnD3kcmA1ATINu-PBEyVMDSfoAa0Q4PLXdJxh7rqERCDu45X6PykZzzAMUrdpk3UXiWLEjgpJaSiKNRTVvp6w7gC-KnK1VDuRMhvy0Iq0yARQGUkhHPo/s1600/star_silver.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxnTsDkM_z1CPEYZwpueTDY02MnD3kcmA1ATINu-PBEyVMDSfoAa0Q4PLXdJxh7rqERCDu45X6PykZzzAMUrdpk3UXiWLEjgpJaSiKNRTVvp6w7gC-KnK1VDuRMhvy0Iq0yARQGUkhHPo/s1600/star_silver.png" /></a><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> Gloves = <a href="http://ptr.wowhead.com/item=103780" target="_blank">Grips of Unending Anguish</a> = </span></span><b style="color: orange; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">Crit </b><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;">/ </span></span><b style="color: #0b5394; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">Expertise</b><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> [red, blue sockets 120 agility]</span></span><br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiaG4-tRrlRXW02j6knjUYOJjx5UxEir3VnFcWqKqs7DGsW7H1u18dyy9SgRF5KJA-sXVKWkZxU7gDcKjWKS0HsQMVGD3WLsFur9nDrI1FyVfkB8l5Ix-wLczhpRiygBX0qn9t7LYSSLGU/s1600/Red+star.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiaG4-tRrlRXW02j6knjUYOJjx5UxEir3VnFcWqKqs7DGsW7H1u18dyy9SgRF5KJA-sXVKWkZxU7gDcKjWKS0HsQMVGD3WLsFur9nDrI1FyVfkB8l5Ix-wLczhpRiygBX0qn9t7LYSSLGU/s1600/Red+star.png" /></a><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> Gloves = <a href="http://ptr.wowhead.com/item=103782" target="_blank">Precision Cutters</a> = </span></span><b style="color: #274e13; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">Haste</b><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> / </span></span><b style="color: #660000; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">Mastery</b><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> [red, yellow sockets 120 agility]</span></span><br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3kftu6Z7Rlyb3ICC-BawbQHA_aMKzp91JPOQE1puBKOK_k9J-CCOO-H7stPJEds7mwLvC5THhRiiJC0mVWePPSNVUQztpt2GP77Hix2Q2rE0lVAxyuCv9HYgjFFqklhG0hyZ5OWVYVG4/s1600/star.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3kftu6Z7Rlyb3ICC-BawbQHA_aMKzp91JPOQE1puBKOK_k9J-CCOO-H7stPJEds7mwLvC5THhRiiJC0mVWePPSNVUQztpt2GP77Hix2Q2rE0lVAxyuCv9HYgjFFqklhG0hyZ5OWVYVG4/s1600/star.png" /></a><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> <span style="background-color: #f9cb9c;">Gloves =</span> Tier Gloves <a href="http://www.wowhead.com/item=99168" target="_blank">Unblinking Vigil</a> = </span></span><b style="color: orange; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">Crit</b><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> / </span></span><b style="color: #274e13; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">Haste</b><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> [red, red sockets 120 agility]</span></span><br />
<span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"><br /></span></span>
<span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"><b>Belt - </b></span></span><br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxnTsDkM_z1CPEYZwpueTDY02MnD3kcmA1ATINu-PBEyVMDSfoAa0Q4PLXdJxh7rqERCDu45X6PykZzzAMUrdpk3UXiWLEjgpJaSiKNRTVvp6w7gC-KnK1VDuRMhvy0Iq0yARQGUkhHPo/s1600/star_silver.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxnTsDkM_z1CPEYZwpueTDY02MnD3kcmA1ATINu-PBEyVMDSfoAa0Q4PLXdJxh7rqERCDu45X6PykZzzAMUrdpk3UXiWLEjgpJaSiKNRTVvp6w7gC-KnK1VDuRMhvy0Iq0yARQGUkhHPo/s1600/star_silver.png" /></a><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> Belt = <a href="http://ptr.wowhead.com/item=103887" target="_blank">Cannoneer's Multipocket Gunbelt</a> = </span></span><b style="font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;"><span style="color: #351c75;">Hit</span></b><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> / </span></span><b style="color: #274e13; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">Haste</b><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> [red, blue sockets 120 agility]</span></span><br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3kftu6Z7Rlyb3ICC-BawbQHA_aMKzp91JPOQE1puBKOK_k9J-CCOO-H7stPJEds7mwLvC5THhRiiJC0mVWePPSNVUQztpt2GP77Hix2Q2rE0lVAxyuCv9HYgjFFqklhG0hyZ5OWVYVG4/s1600/star.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3kftu6Z7Rlyb3ICC-BawbQHA_aMKzp91JPOQE1puBKOK_k9J-CCOO-H7stPJEds7mwLvC5THhRiiJC0mVWePPSNVUQztpt2GP77Hix2Q2rE0lVAxyuCv9HYgjFFqklhG0hyZ5OWVYVG4/s1600/star.png" /></a><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> <span style="background-color: #f9cb9c;">Belt =</span> <a href="http://ptr.wowhead.com/item=103888" target="_blank">Arrowflight Girdle</a> = </span></span><b style="color: #274e13; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">Haste</b><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> / </span></span><b style="color: orange; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">Crit</b><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> [red, yellow sockets 120 agility]</span></span><br />
<span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"><br /></span></span>
<span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"><b>Legs -</b> [side note: with itemization I believe 5pc with legs is BiS, but I haven't fully tinkered with it and of all the pieces that would be best to give up to other prot token users it would be these]</span></span><br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3kftu6Z7Rlyb3ICC-BawbQHA_aMKzp91JPOQE1puBKOK_k9J-CCOO-H7stPJEds7mwLvC5THhRiiJC0mVWePPSNVUQztpt2GP77Hix2Q2rE0lVAxyuCv9HYgjFFqklhG0hyZ5OWVYVG4/s1600/star.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3kftu6Z7Rlyb3ICC-BawbQHA_aMKzp91JPOQE1puBKOK_k9J-CCOO-H7stPJEds7mwLvC5THhRiiJC0mVWePPSNVUQztpt2GP77Hix2Q2rE0lVAxyuCv9HYgjFFqklhG0hyZ5OWVYVG4/s1600/star.png" /></a><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"><span style="background-color: #f9cb9c;">Legs =</span> <a href="http://ptr.wowhead.com/item=103838" target="_blank">Leggings of Unabashed Anger</a> = </span></span><b style="color: orange; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">Crit</b><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> / </span></span><b style="color: #660000; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">Mastery</b><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> [blue, blue sockets 120 agility]</span></span><br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxnTsDkM_z1CPEYZwpueTDY02MnD3kcmA1ATINu-PBEyVMDSfoAa0Q4PLXdJxh7rqERCDu45X6PykZzzAMUrdpk3UXiWLEjgpJaSiKNRTVvp6w7gC-KnK1VDuRMhvy0Iq0yARQGUkhHPo/s1600/star_silver.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxnTsDkM_z1CPEYZwpueTDY02MnD3kcmA1ATINu-PBEyVMDSfoAa0Q4PLXdJxh7rqERCDu45X6PykZzzAMUrdpk3UXiWLEjgpJaSiKNRTVvp6w7gC-KnK1VDuRMhvy0Iq0yARQGUkhHPo/s1600/star_silver.png" /></a><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> Legs = Tier Legs <a href="http://www.wowhead.com/item=99158" target="_blank">Unblinking Vigil</a> = </span></span><b style="color: #660000; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">Mastery</b><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> / </span></span><b style="color: #274e13; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">Haste</b><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> [yellow, yellow sockets 120 agility]</span></span><br />
<span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"><br /></span></span>
<span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"><b>Boots - </b></span></span><br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxnTsDkM_z1CPEYZwpueTDY02MnD3kcmA1ATINu-PBEyVMDSfoAa0Q4PLXdJxh7rqERCDu45X6PykZzzAMUrdpk3UXiWLEjgpJaSiKNRTVvp6w7gC-KnK1VDuRMhvy0Iq0yARQGUkhHPo/s1600/star_silver.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxnTsDkM_z1CPEYZwpueTDY02MnD3kcmA1ATINu-PBEyVMDSfoAa0Q4PLXdJxh7rqERCDu45X6PykZzzAMUrdpk3UXiWLEjgpJaSiKNRTVvp6w7gC-KnK1VDuRMhvy0Iq0yARQGUkhHPo/s1600/star_silver.png" /></a><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> Boots = <a href="http://ptr.wowhead.com/item=103730" target="_blank">Puddle Punishers</a> = </span></span><b style="color: orange; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">Crit</b><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> / </span></span><b style="font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;"><span style="color: #351c75;">Hit</span></b><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> [red socket 60 mastery]</span></span><br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiaG4-tRrlRXW02j6knjUYOJjx5UxEir3VnFcWqKqs7DGsW7H1u18dyy9SgRF5KJA-sXVKWkZxU7gDcKjWKS0HsQMVGD3WLsFur9nDrI1FyVfkB8l5Ix-wLczhpRiygBX0qn9t7LYSSLGU/s1600/Red+star.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiaG4-tRrlRXW02j6knjUYOJjx5UxEir3VnFcWqKqs7DGsW7H1u18dyy9SgRF5KJA-sXVKWkZxU7gDcKjWKS0HsQMVGD3WLsFur9nDrI1FyVfkB8l5Ix-wLczhpRiygBX0qn9t7LYSSLGU/s1600/Red+star.png" /></a><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> Boots = <a href="http://ptr.wowhead.com/item=103731" target="_blank">Minelayer's Padded Boots</a> = </span></span><b style="color: #660000; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">Mastery</b><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> / </span></span><b style="color: #0b5394; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">Expertise</b><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> [yellow socket 60 mastery]</span></span><br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3kftu6Z7Rlyb3ICC-BawbQHA_aMKzp91JPOQE1puBKOK_k9J-CCOO-H7stPJEds7mwLvC5THhRiiJC0mVWePPSNVUQztpt2GP77Hix2Q2rE0lVAxyuCv9HYgjFFqklhG0hyZ5OWVYVG4/s1600/star.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3kftu6Z7Rlyb3ICC-BawbQHA_aMKzp91JPOQE1puBKOK_k9J-CCOO-H7stPJEds7mwLvC5THhRiiJC0mVWePPSNVUQztpt2GP77Hix2Q2rE0lVAxyuCv9HYgjFFqklhG0hyZ5OWVYVG4/s1600/star.png" /></a><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"><span style="background-color: #f9cb9c;">Boots =</span><span style="background-color: white;"> </span><a href="http://ptr.wowhead.com/item=103732" target="_blank">Ravager's Pathwalkers</a> = </span></span><b style="color: #274e13; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">Haste</b><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> / </span></span><b style="color: orange; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">Crit</b><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> [red socket 60 agility]</span></span><br />
<span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"><br /></span></span>
<span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"><b>Ring - </b></span></span><br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3kftu6Z7Rlyb3ICC-BawbQHA_aMKzp91JPOQE1puBKOK_k9J-CCOO-H7stPJEds7mwLvC5THhRiiJC0mVWePPSNVUQztpt2GP77Hix2Q2rE0lVAxyuCv9HYgjFFqklhG0hyZ5OWVYVG4/s1600/star.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3kftu6Z7Rlyb3ICC-BawbQHA_aMKzp91JPOQE1puBKOK_k9J-CCOO-H7stPJEds7mwLvC5THhRiiJC0mVWePPSNVUQztpt2GP77Hix2Q2rE0lVAxyuCv9HYgjFFqklhG0hyZ5OWVYVG4/s1600/star.png" /></a><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> <span style="background-color: #f9cb9c;">Ring =</span> <a href="http://ptr.wowhead.com/item=103841" target="_blank">Reality Ripper Ring</a> = </span></span><b style="font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;"><span style="color: #351c75;">Hit</span></b><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> / </span></span><b style="color: orange; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">Crit</b><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> [blue socket 60 crit]</span></span><br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiaG4-tRrlRXW02j6knjUYOJjx5UxEir3VnFcWqKqs7DGsW7H1u18dyy9SgRF5KJA-sXVKWkZxU7gDcKjWKS0HsQMVGD3WLsFur9nDrI1FyVfkB8l5Ix-wLczhpRiygBX0qn9t7LYSSLGU/s1600/Red+star.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiaG4-tRrlRXW02j6knjUYOJjx5UxEir3VnFcWqKqs7DGsW7H1u18dyy9SgRF5KJA-sXVKWkZxU7gDcKjWKS0HsQMVGD3WLsFur9nDrI1FyVfkB8l5Ix-wLczhpRiygBX0qn9t7LYSSLGU/s1600/Red+star.png" /></a><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;">Ring = <a href="http://ptr.wowhead.com/item=103842" target="_blank">Swift Serpent Signet</a> = </span></span><b style="color: #660000; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">Mastery</b><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> / </span></span><b style="color: #0b5394; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">Expertise</b><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> [yellow socket 60 crit]</span></span><br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3kftu6Z7Rlyb3ICC-BawbQHA_aMKzp91JPOQE1puBKOK_k9J-CCOO-H7stPJEds7mwLvC5THhRiiJC0mVWePPSNVUQztpt2GP77Hix2Q2rE0lVAxyuCv9HYgjFFqklhG0hyZ5OWVYVG4/s1600/star.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3kftu6Z7Rlyb3ICC-BawbQHA_aMKzp91JPOQE1puBKOK_k9J-CCOO-H7stPJEds7mwLvC5THhRiiJC0mVWePPSNVUQztpt2GP77Hix2Q2rE0lVAxyuCv9HYgjFFqklhG0hyZ5OWVYVG4/s1600/star.png" /></a><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> <span style="background-color: #f9cb9c;">Ring =</span> <a href="http://ptr.wowhead.com/item=103843" target="_blank">Ring of Restless Energy</a> = </span></span><b style="color: orange; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">Crit</b><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> / </span></span><b style="color: #660000; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">Mastery</b><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> [red socket 60 crit]</span></span><br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxnTsDkM_z1CPEYZwpueTDY02MnD3kcmA1ATINu-PBEyVMDSfoAa0Q4PLXdJxh7rqERCDu45X6PykZzzAMUrdpk3UXiWLEjgpJaSiKNRTVvp6w7gC-KnK1VDuRMhvy0Iq0yARQGUkhHPo/s1600/star_silver.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxnTsDkM_z1CPEYZwpueTDY02MnD3kcmA1ATINu-PBEyVMDSfoAa0Q4PLXdJxh7rqERCDu45X6PykZzzAMUrdpk3UXiWLEjgpJaSiKNRTVvp6w7gC-KnK1VDuRMhvy0Iq0yARQGUkhHPo/s1600/star_silver.png" /></a><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> Ring = <a href="http://ptr.wowhead.com/item=103844" target="_blank">Kil'ruk's Band of Ascendancy</a> = </span></span><b style="color: #660000; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">Mastery</b><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> / </span></span><b style="color: #274e13; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">Haste</b><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> [red socket 60 crit]</span></span><br />
<span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"><br /></span></span>
<span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"><b>Trinkets -</b> </span></span><br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3kftu6Z7Rlyb3ICC-BawbQHA_aMKzp91JPOQE1puBKOK_k9J-CCOO-H7stPJEds7mwLvC5THhRiiJC0mVWePPSNVUQztpt2GP77Hix2Q2rE0lVAxyuCv9HYgjFFqklhG0hyZ5OWVYVG4/s1600/star.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3kftu6Z7Rlyb3ICC-BawbQHA_aMKzp91JPOQE1puBKOK_k9J-CCOO-H7stPJEds7mwLvC5THhRiiJC0mVWePPSNVUQztpt2GP77Hix2Q2rE0lVAxyuCv9HYgjFFqklhG0hyZ5OWVYVG4/s1600/star.png" /></a><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> <span style="background-color: #f9cb9c;">Trinket =</span> <a href="http://ptr.wowhead.com/item=102292" target="_blank">Assurance of Consequence</a> = Cooldown trinket / Agility proc</span></span><br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxnTsDkM_z1CPEYZwpueTDY02MnD3kcmA1ATINu-PBEyVMDSfoAa0Q4PLXdJxh7rqERCDu45X6PykZzzAMUrdpk3UXiWLEjgpJaSiKNRTVvp6w7gC-KnK1VDuRMhvy0Iq0yARQGUkhHPo/s1600/star_silver.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxnTsDkM_z1CPEYZwpueTDY02MnD3kcmA1ATINu-PBEyVMDSfoAa0Q4PLXdJxh7rqERCDu45X6PykZzzAMUrdpk3UXiWLEjgpJaSiKNRTVvp6w7gC-KnK1VDuRMhvy0Iq0yARQGUkhHPo/s1600/star_silver.png" /></a><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> Trinket = <a href="http://ptr.wowhead.com/item=102301" target="_blank">Haromm's Talisman</a> = Multistrike attack / Agility proc</span></span><br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiaG4-tRrlRXW02j6knjUYOJjx5UxEir3VnFcWqKqs7DGsW7H1u18dyy9SgRF5KJA-sXVKWkZxU7gDcKjWKS0HsQMVGD3WLsFur9nDrI1FyVfkB8l5Ix-wLczhpRiygBX0qn9t7LYSSLGU/s1600/Red+star.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiaG4-tRrlRXW02j6knjUYOJjx5UxEir3VnFcWqKqs7DGsW7H1u18dyy9SgRF5KJA-sXVKWkZxU7gDcKjWKS0HsQMVGD3WLsFur9nDrI1FyVfkB8l5Ix-wLczhpRiygBX0qn9t7LYSSLGU/s1600/Red+star.png" /></a><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> Trinket = <a href="http://ptr.wowhead.com/item=102302" target="_blank">Sigil of Rampage</a> = Cleave attack / Agility proc</span></span><br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3kftu6Z7Rlyb3ICC-BawbQHA_aMKzp91JPOQE1puBKOK_k9J-CCOO-H7stPJEds7mwLvC5THhRiiJC0mVWePPSNVUQztpt2GP77Hix2Q2rE0lVAxyuCv9HYgjFFqklhG0hyZ5OWVYVG4/s1600/star.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3kftu6Z7Rlyb3ICC-BawbQHA_aMKzp91JPOQE1puBKOK_k9J-CCOO-H7stPJEds7mwLvC5THhRiiJC0mVWePPSNVUQztpt2GP77Hix2Q2rE0lVAxyuCv9HYgjFFqklhG0hyZ5OWVYVG4/s1600/star.png" /></a><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> <span style="background-color: #f9cb9c;">Trinket =</span> <a href="http://ptr.wowhead.com/item=102311" target="_blank">Ticking Ebon Detonator</a> = Reverse Renataki's / </span></span><b style="color: #660000; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">Mastery</b><br />
<span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"><br /></span></span>
<span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"><b>Weapon - </b></span></span><br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxnTsDkM_z1CPEYZwpueTDY02MnD3kcmA1ATINu-PBEyVMDSfoAa0Q4PLXdJxh7rqERCDu45X6PykZzzAMUrdpk3UXiWLEjgpJaSiKNRTVvp6w7gC-KnK1VDuRMhvy0Iq0yARQGUkhHPo/s1600/star_silver.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxnTsDkM_z1CPEYZwpueTDY02MnD3kcmA1ATINu-PBEyVMDSfoAa0Q4PLXdJxh7rqERCDu45X6PykZzzAMUrdpk3UXiWLEjgpJaSiKNRTVvp6w7gC-KnK1VDuRMhvy0Iq0yARQGUkhHPo/s1600/star_silver.png" /></a><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> Weapon = <a href="http://ptr.wowhead.com/item=103776" target="_blank">Death Lotus Crossbow</a> = </span></span><b style="color: #274e13; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">Haste</b><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> / <b><span style="color: #351c75;">Hit</span></b> [red socket 60 agility]</span></span><br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxnTsDkM_z1CPEYZwpueTDY02MnD3kcmA1ATINu-PBEyVMDSfoAa0Q4PLXdJxh7rqERCDu45X6PykZzzAMUrdpk3UXiWLEjgpJaSiKNRTVvp6w7gC-KnK1VDuRMhvy0Iq0yARQGUkhHPo/s1600/star_silver.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxnTsDkM_z1CPEYZwpueTDY02MnD3kcmA1ATINu-PBEyVMDSfoAa0Q4PLXdJxh7rqERCDu45X6PykZzzAMUrdpk3UXiWLEjgpJaSiKNRTVvp6w7gC-KnK1VDuRMhvy0Iq0yARQGUkhHPo/s1600/star_silver.png" /></a><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> Weapon = <a href="http://ptr.wowhead.com/item=103885" target="_blank">Dagryn's Discarded Longbow</a> = </span></span><b style="color: #660000; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">Mastery</b><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> / </span></span><b style="color: #274e13; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">Haste</b><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> [red socket 60 agility]</span></span><br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxnTsDkM_z1CPEYZwpueTDY02MnD3kcmA1ATINu-PBEyVMDSfoAa0Q4PLXdJxh7rqERCDu45X6PykZzzAMUrdpk3UXiWLEjgpJaSiKNRTVvp6w7gC-KnK1VDuRMhvy0Iq0yARQGUkhHPo/s1600/star_silver.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxnTsDkM_z1CPEYZwpueTDY02MnD3kcmA1ATINu-PBEyVMDSfoAa0Q4PLXdJxh7rqERCDu45X6PykZzzAMUrdpk3UXiWLEjgpJaSiKNRTVvp6w7gC-KnK1VDuRMhvy0Iq0yARQGUkhHPo/s1600/star_silver.png" /></a><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> Weapon = <a href="http://ptr.wowhead.com/item=103953" target="_blank">Kor'kron Hand Cannon</a> = </span></span><b style="color: #660000; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">Mastery</b><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> / </span></span><b style="color: orange; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">Crit </b><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;">[red socket 60 agility]</span></span><br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3kftu6Z7Rlyb3ICC-BawbQHA_aMKzp91JPOQE1puBKOK_k9J-CCOO-H7stPJEds7mwLvC5THhRiiJC0mVWePPSNVUQztpt2GP77Hix2Q2rE0lVAxyuCv9HYgjFFqklhG0hyZ5OWVYVG4/s1600/star.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3kftu6Z7Rlyb3ICC-BawbQHA_aMKzp91JPOQE1puBKOK_k9J-CCOO-H7stPJEds7mwLvC5THhRiiJC0mVWePPSNVUQztpt2GP77Hix2Q2rE0lVAxyuCv9HYgjFFqklhG0hyZ5OWVYVG4/s1600/star.png" /></a><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"><span style="background-color: #f9cb9c;">Weapon =</span> <a href="http://ptr.wowhead.com/item=103886" target="_blank">Hisek's Reserve Longbow</a> = </span></span><b style="color: orange; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">Crit </b><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;">/ </span></span><b style="color: #274e13; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">Haste</b><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> [red socket 60 agility]</span></span><br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxnTsDkM_z1CPEYZwpueTDY02MnD3kcmA1ATINu-PBEyVMDSfoAa0Q4PLXdJxh7rqERCDu45X6PykZzzAMUrdpk3UXiWLEjgpJaSiKNRTVvp6w7gC-KnK1VDuRMhvy0Iq0yARQGUkhHPo/s1600/star_silver.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxnTsDkM_z1CPEYZwpueTDY02MnD3kcmA1ATINu-PBEyVMDSfoAa0Q4PLXdJxh7rqERCDu45X6PykZzzAMUrdpk3UXiWLEjgpJaSiKNRTVvp6w7gC-KnK1VDuRMhvy0Iq0yARQGUkhHPo/s1600/star_silver.png" /></a><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;">Weapon = <a href="http://ptr.wowhead.com/item=104399" target="_blank">Hellscream's Warbow</a> = </span></span><b style="color: #660000; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">Mastery</b><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> / </span></span><b style="color: #274e13; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">Haste</b><span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"> [red, red sockets 120 agility]</span></span><br />
<span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"><br /></span></span>
<span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;">Garrosh's Warbow is BiS for normal, as per the case for most of us weapon users. Anything with higher ilevel / weapon damage [heroic, WF, etc] will be better. </span></span><br />
<span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;">2pc/2pc heroic T15/normal T16 is worth the swap and valued as at least a 4000 increase. </span></span><br />
<span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;"><br /></span></span>
<span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;">Alternative sets have swapped out tier legs and unabashed anger; punishers puddle boots and ravager's; kil'ruks ring and the reality ripper; various weapons. Depending on gear set up these can be better at any given time ... IE, </span></span><br />
<span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;">Ravagers + Rippers > Punishers + Kilruks</span></span><br />
<span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;">but </span></span><br />
<span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;">Punishers + Kilruks or Rippers > Ravagers + Kilruks </span></span><br />
<span style="font-family: Helvetica Neue, Helvetica, Verdana, Arial, sans-serif;"><span style="font-size: 14px; line-height: 19.03125px;">etc.</span></span><br />
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<h2 style="text-align: left;">
NORMAL MODE</h2>
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(Green is minor upgrade from [my current] ToT heroic/TF heroic ; orange is BiS until heroic SoO).</div>
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Immerseus - <b><span style="color: #274e13;">Boots, Neck</span></b></div>
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The Fallen Protectors - <span style="color: #274e13;"><b>Weapon</b></span></div>
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Norushen - <span style="color: orange;"><b>Ring,</b></span> <span style="color: #274e13;"><b>Legs</b></span></div>
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Sha of Pride - <b><span style="color: orange;">Tier Chest, Trinket</span></b></div>
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Galakras - <span style="color: #274e13;"><b>Ring, Wrist, Belt, Weapon</b></span></div>
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Iron Juggernaut - <span style="color: #274e13;"><b>Boots</b></span></div>
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Dark Shaman - <b><span style="color: #274e13;">Trinket</span></b> [potentially orange..ish]</div>
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General Nazgrim - <span style="color: orange;"><b>Tier Gloves, Boots</b></span></div>
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Malkorok - <span style="color: orange;"><b>Ring, Wrist,</b></span> <span style="color: #274e13;"><b>Weapon</b></span></div>
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Spoils of Pandaria - <span style="color: orange;"><b>Belt,</b></span> <span style="color: #274e13;"><b>Trinket, Chest</b></span></div>
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Thok the Bloodthirsty - <span style="color: orange;"><b>Neck, Tier Helm</b></span></div>
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Siegecrafter Blackfuse - <span style="color: orange;"><b>Trinket, Tier Shoulders,</b></span> <span style="color: #274e13;"><b>Wrist</b></span></div>
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Paragons of the Klaxxi - <span style="color: orange;"><b>Tier Legs,</b></span> <span style="color: #274e13;"><b>Ring, Weapon</b></span></div>
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Garrosh Hellscream - <span style="color: orange;"><b>Weapon,</b></span> <span style="color: #274e13;"><b>Chest, Shoulders, Helm</b></span></div>
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Anonymoushttp://www.blogger.com/profile/12838364441580133129noreply@blogger.com3tag:blogger.com,1999:blog-8764499783082358491.post-30765077605137937442013-09-05T14:00:00.000-07:002013-09-05T14:01:37.086-07:005.4 PTR - Siege of Orgrimmar ContinuedThis is a continuation from my previous post about the 5.4 PTR testing of Siege of Orgrimmar. I had a few extra logs and videos from the PTR test period that I wanted to get out there before I started typing about the actual launch of 5.4 this coming Tuesday.<br />
<br />
The previous post is here: <b><a href="http://jadesforest.blogspot.ca/2013/07/54-ptr-siege-of-orgrimmar.html" target="_blank">5.4 PTR - Siege of Orgrimmar</a></b><br />
You can also find an archive of all my PTR test videos on my placeholder page: <a href="http://jadesforest.blogspot.ca/p/54-placeholder.html" target="_blank"><b>5.4 PTR - Test Archive</b></a><br />
<br />
The prior post primarily dealt with first impressions and 10N testing. This post will primarily deal with a brief overview of the Flex mode testing.<br />
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<h2 style="background-color: white; color: #3e3e3e; font-family: 'Open Sans', sans-serif; font-size: 30px; line-height: 1.25; margin: 0px 0px 10px; padding: 0px; text-align: center;">
[# - SIEGE] MALKOROK </h2>
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Malkorok is a single target encounter and the best equivalent to a DPS patchwerk in the Siege of Orgrimmar. Your only target will be Malkorok himself, and the only mechanic that will interrupt your ability to deal damage to him will be when you're using deterrence. Be aware that the encounter will be making full use of your peripheral vision and your visual memory of up to three items. </div>
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During the normal phase, Malkorok will spawn several void zones around the room. In the video the number spawned is far less than there will actually be on live, so it's likely most people will have to be on their toes with this. Think Lei Shen bouncing bolts. There is no point for more than one person to soak a void. As a hunter, deterrence will reduce the damage by 90%. Since the redesign of deterrence, we'll also be able to cover two in a row. Very nice! </div>
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Malkorok will also smash one segment of the room. After three smashes, Malkorok will cause massive damage to shoot out over each of those three segments that were originally smashed. This makes it important to remember what areas were hit and NOT to be there after the third one has gone out. The order is linear every time: Smash, soak void. Smash, soak void. Smash, soak void. Massive damage! </div>
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He has a second phase where the raid must group up in melee range and soak a meteor-like cleave. Pay attention to your debuffs, because there's one going out that requires people to move out of the group. Finally, you can land safely on your feet whenever you're knocked in the air by using disengage. </div>
<div style="text-align: justify;">
Definitely looking forward to progression pushes on this one. I want to see if Blizzard is all hot air about Marksman not being worthless or if Beast Mastery will remain the very dominant single target specialization in SoO, and this is the fight where I think it has the best chance. </div>
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<iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.youtube.com/embed/HFDgkrRXiEw?feature=player_embedded' frameborder='0'></iframe></div>
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[# - SIEGE] SPOILS OF PANDARIA</h2>
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Spoils of Pandaria. Not so much a boss fight as it is a strange even encounter. Arguably, the trash to this room is worse than anything the spoils is going to throw at you. The theory behind this encounter is to open boxes as fast as you can without dying, so as to charge a lever and allow you to get through to the next room and repeat the process until the device in the middle of the room stops trying to explode. Basically. </div>
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There's not a whole lot I really have to say on this encounter at the moment, other than thinking that Survival is going to be very useful as an AoE suppression and Beast Mastery is going to be very useful as a strong AoE burst with high single target focus. Most likely I'll be using Beast Mastery, as there's a lot of targets in this encounter that require quick shut down. You'll see the calls for single targets in the video below and get a good idea as to why. </div>
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<iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.youtube.com/embed/yl90DlDhIwc?feature=player_embedded' frameborder='0'></iframe></div>
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<h2 style="background-color: white; color: #3e3e3e; font-family: 'Open Sans', sans-serif; font-size: 30px; line-height: 1.25; margin: 0px 0px 10px; padding: 0px; text-align: center;">
[# - SIEGE] THOK THE BLOODTHIRSTY</h2>
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<div>
This fight was so awesome for hunters on Flex that I don't even know what to tell you. If it gets placed on live without Thok eating pets as it is currently, Beast Mastery is going to continue to wreck this just like it does in the video. This is basically another patchwerk Malkorok fight, only the boss runs around so it's annoying for melee. The boss also screeches and interrupts casters, so it's annoying for casters. In other words, we get the best of both worlds. </div>
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<br /></div>
<div>
Every once in a while you have to manually push Thok into his second phase by letting everyone's health drop below 50%, sending Thok into a blood thirsty rampage. He will then focus on and chase somebody down, mowing down anyone in his path like an oversized Ji-kun trash snail. Luckily, as hunters, this still doesn't bother us. Kiting? Our middle names. Speed? Damage on the move? Got you covered. Just don't run over any hapless friends [or fire].<br />
Pre-emptive warning: This video has music, sorry. </div>
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<iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.youtube.com/embed/lvw3lSGtKrg?feature=player_embedded' frameborder='0'></iframe></div>
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<h2 style="background-color: white; color: #3e3e3e; font-family: 'Open Sans', sans-serif; font-size: 30px; line-height: 1.25; margin: 0px 0px 10px; padding: 0px; text-align: center;">
[# - SIEGE] GALAKRAS</h2>
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I wasn't able to save the video of my Galakras tests from my stream before they expired, but I do have some WoL and general impressions. First of all: don't step on mines laying on the beach while you're doing trash. They are exactly what they sound like. Explosive devices. </div>
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<div style="text-align: justify;">
Galakras is a beach encounter. You start it by speaking to the armed forces waiting at the end of the docks. This begins the fight right away, so don't speak to them just because they have a speech bubble over their heads. </div>
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<div style="text-align: justify;">
Once it's started, a few waves of orcs will rush you. Theoretically you'll get more AoE throughput from Survival. However, there are a few high priority targets in the mix that make having single target focus a strong choice. There are also a few waves that come at you that are purely single target or two target cleaves, as well as the entire final phase against Galakras being single target. For this reason, I think Beast Mastery running Beast Cleave for AoE will provide the most benefit. Both will be strong options, though. </div>
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The theory behind this is to stave off the ground assault, then destroy the demolishers so you can send up a small team to assault the two towers on either side of the encounter space. Once the teams have taken their towers, they will fire on Galakras and begin phase two. </div>
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Phase two is a simple burn, with the exception of Galakras' breath. If you are targeted by his fire ball, you want to make sure that the fire line will pass through as many people as possible. When it passes through someone, it leaves a vulnerability DoT on them - but when it hits its final target, the damage the fire ball causes is reduced by however many people it has passed through. Basically, soak the fire! Weird concept, yes. </div>
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Here is the isolated WoL flex kill: <a href="http://www.worldoflogs.com/reports/xvofvltm3r4bfl6k/?s=3894&e=4656">http://www.worldoflogs.com/reports/xvofvltm3r4bfl6k/?s=3894&e=4656</a></div>
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[# - SIEGE] IRON JUGGERNAUT</h2>
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Wasn't able to save the video of Iron Juggernaut either, but this is another single target encounter. This is a giant mechanical scorpion sitting outside the gates of Orgrimmar. The room you have to do the encounter with is actually rather oddly shaped and makes your positioning choices vary. </div>
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For the most part, I see all specs doing well equally here. There's a lot of player distraction, though, and a whole bunch of things to dodge, so Beast Mastery will probably pull ahead simply because 50% of the damage will be front loaded without distraction. </div>
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<div>
In a condensed nut shell: Giant red targets on the ground are bad and you must move very quickly to avoid them. Mines will run out and bury themselves in the ground - someone must jump on these and soak them or they will detonate on everybody for massive amounts of damage. Generally the tank will handle this, but a hunter popping deterrence before hopping on the mine can also soak just fine. Beware of other incoming damage while you do this. </div>
<div>
Every once in a while the Juggernaut will fire cannons from his back: these will land where you were standing when they were fired, so you can strafe and avoid them entirely. He will also send out spines of spikes that chase a particular player and require you to run. Same deal with a laser beam. Yes, things to avoid all over the place.</div>
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Phase two is a lot of damage dealt. In between a sonic knock back that will send you flying to the other corner of the room, it's difficult to be aware and manage your spacing so that you don't leave oil slicks (yes, more things to avoid) in bad places. If a lazer beam is brought over an oil slick, bad things happen. What I'm getting at here is the Iron Juggernaut has a whole cacophony of personal responsibility. </div>
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Here is the isolated WoL flex kill: <a href="http://www.worldoflogs.com/reports/xvofvltm3r4bfl6k/sum/damageDone/?s=5089&e=5604">http://www.worldoflogs.com/reports/xvofvltm3r4bfl6k/sum/damageDone/?s=5089&e=5604</a></div>
Anonymoushttp://www.blogger.com/profile/12838364441580133129noreply@blogger.com0tag:blogger.com,1999:blog-8764499783082358491.post-81184035133674318932013-09-05T13:20:00.001-07:002013-09-05T15:20:42.404-07:00Might Heroic-Mode Lei Shen + Ra-Den [ToT Raid]<div style="text-align: center;">
<div style="text-align: justify;">
This has been a long time coming and over a month late in terms of actual kill dates. However, for sake for archive I figured it was best to quickly finish up and summarize the final two bosses of Throne of Thunder. If for whatever reason you want more thorough information or you're doing this after 5.4, feel free to drop a comment with your questions and I'll elaborate on anything for you. </div>
<span style="font-size: large;"><br /></span>
<span style="font-size: large;">Twelvth Heroic was <b>LEI SHEN</b></span></div>
<div style="text-align: center;">
I was playing as BEAST MASTERY<br />
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<div style="text-align: justify;">
This was one of the main progression fights I knew pre-emptively that I would be playing Beast Mastery on. The burst cleave it provides outshines anything Marksman could have provided and outshines any of the single target Survival could have provided. On this first kill, I'm running with Dire Beast and Crouching Tiger, Hidden Chimera. If you were watching the stream the past couple weeks, though, you'd know I swapped these out for Fervor and Posthaste. Fervor can line up nicely with ball lightning, and with our niche here being our fantastic burst this is a major plus to helping out the raid.<br />
<br />
You can solo soak just about anything Lei Shen throws at you, which is particularly useful for transition phases. How you handle this will depend on your strategy. If your strategy has significantly more AoE than ours, it may even be beneficial for you to swap to Survival for Serpent Spread.<br />
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<iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.youtube.com/embed/3HfOXWZRofE?feature=player_embedded' frameborder='0'></iframe></div>
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<div style="text-align: center;">
<span style="font-size: large;">Thirteenth "Heroic" was <b>RA-DEN</b></span></div>
<div style="text-align: center;">
I was playing as BEAST MASTERY<br />
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<div style="text-align: justify;">
Ra-Den is a piece of cake and you should have no problem with this. I played as Beast Mastery for the same reason I played it for Lei Shen: It is the strongest niche burst we have. Handling it correctly we can top the meters for whichever target we're assigned to, be it stalkers, orbs or the boss itself. Alternatively, we can provide a nice and even spread between several targets due to the nature of our pet mechanics. Don't let raid leaders be fooled into thinking you're not carrying your weight if you're doing a spread, though.<br />
<br />
Survival is far easier to perform with on this fight. As Beast Mastery, our best performance is leaving the boss on Ra-Den and only helping out on Stalkers if melee need help or Orbs if casters need help. For subsequent kills I had a /petattack macro set to my arcane shot ability because we frequently needed help on orbs more than anything. Preferably, your casters can handle this on their own, or at least can do so only with the help of the hunters' portion of the damage while the pet remains stationary with the melee. Nonetheless, come to Raden with a /targetmacro for:<br />
/target Crackling Stalker<br />
/target Essence of Anima<br />
/target Corrupted Anima<br />
And probably with some sort of micro-management control for your pet. Other than that, the BigWigs Ra-Den assist addon makes this one a breeze and all you have to do is watch your name in the list.<br />
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<div class="separator" style="clear: both; text-align: center;">
<iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.youtube.com/embed/4yoBCtPd274?feature=player_embedded' frameborder='0'></iframe></div>
<a href="http://www.blogger.com/"></a><span id="goog_1894688238"></span><span id="goog_1894688239"></span><br />
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Finally, here is the link to our final Lei Shen and Ra-Den kills of the tier: <a href="http://www.twitch.tv/nakauri/b/456511304">http://www.twitch.tv/nakauri/b/456511304</a></div>
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Anonymoushttp://www.blogger.com/profile/12838364441580133129noreply@blogger.com0tag:blogger.com,1999:blog-8764499783082358491.post-73384130217123122772013-07-02T03:20:00.002-07:002013-07-02T03:20:59.224-07:005.4 PTR - Marksmanship damage: T16 2PC and 4PC set bonuses <div style="text-align: justify;">
Summary of a post I made regarding four DPS test runs discussing Marksmanship damage on the PTR. The thread can found here:</div>
<div style="text-align: justify;">
<a href="http://us.battle.net/wow/en/forum/topic/9363106626">http://us.battle.net/wow/en/forum/topic/9363106626</a></div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
The TLDR being this:</div>
<div style="text-align: justify;">
2PC negatively impacts 4PC. The more haste you have the less benefit 4PC provides. </div>
<div style="text-align: justify;">
Arcane is bloated. There is no reason to use Aimed outside of CA.</div>
<div style="text-align: justify;">
Regardless of focus talent selected and rotation adaptation therefore, the average throughput was 170k. If you haven't read Arth's post about the skill gap yet, read it here:</div>
<div style="text-align: justify;">
<a href="http://www.warcrafthuntersunion.com/2013/06/button-homogenization-and-the-skill-gap/">http://www.warcrafthuntersunion.com/2013/06/button-homogenization-and-the-skill-gap/</a></div>
<div style="text-align: justify;">
The TLDR being this:</div>
<div style="text-align: justify;">
So long as you're pressing buttons you're going to do similar damage. Standard deviation is nil. Apply forehead to keyboard. That last comment was me being bitter about Survival. </div>
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<br /></div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
<a href="http://ptr.wowhead.com/spell=144637" target="_blank">Marksman T16 2PC </a>- 15 second reduction for MM (10 for bm, 12 for sv)</div>
<div style="text-align: justify;">
<a href="http://ptr.wowhead.com/spell=144659" target="_blank">Marksman T16 4PC - Keen Eye</a></div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
<i>Here is the summary of the post with the several tests:</i></div>
<div style="text-align: justify;">
I took four videos of 7.5 minute test sessions on the target dummies.</div>
<div style="text-align: justify;">
Run one was the "normal" MM rotation with Dire Beast. </div>
<div style="text-align: justify;">
Run two was the "normal" MM rotation with Fervor.</div>
<div style="text-align: justify;">
Run three was the "normal" MM rotation with TotH.</div>
<div style="text-align: justify;">
Run four was the "spam" MM rotation with TotH. </div>
<div style="text-align: justify;">
I haven't done this with BM yet. This was also only one session and I kept my RPPM/trinkets/etc etc equipped. I also allowed some margin of error with play. In a real situation I feel these are all natural elements of the game and totally different from theoretical mathematics. 7.5M is long enough to grant averages.</div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
Used the audio as a time cue. Sorry about that again. </div>
<div style="text-align: justify;">
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<h2 style="text-align: center;">
Run 1</h2>
Dire Beast. Ratio of 92/60 to arcane/aimed with 7.3% damage incoming from steady shot. Affected the most by Careful Aim bloat - therefore lowest damage of the four.<br />
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<div style="text-align: center;">
Top end burst: 205k.</div>
<div style="text-align: center;">
5 minutes: 175k.</div>
<div style="text-align: center;">
end: 170k.</div>
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Ability breakdown: </div>
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<a href="http://i.imgur.com/NAvLVSG.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="284" src="http://i.imgur.com/NAvLVSG.jpg" width="320" /></a></div>
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<div style="text-align: center;">
Video: </div>
<div class="separator" style="clear: both; text-align: center;">
<iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.youtube.com/embed/nmWDugfNyFU?feature=player_embedded' frameborder='0'></iframe></div>
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<h2 style="text-align: center;">
Run 2</h2>
Fervor. Ratio of 125/53 with 6.8% damage incoming from steady shot. Affected second most by Careful Aim bloat, similarly to run 1 - highest damage of the three, however, though more or less in line by 5-10k with the rest.<br />
<div style="text-align: center;">
Top end burst: 245k.</div>
<div style="text-align: center;">
5 minutes: 180k.</div>
<div style="text-align: center;">
end: 180k. </div>
<div style="text-align: center;">
Ability breakdown: </div>
<div class="separator" style="clear: both; text-align: center;">
<a href="http://i.imgur.com/faWbhsi.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="248" src="http://i.imgur.com/faWbhsi.jpg" width="320" /></a></div>
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<div style="text-align: center;">
Video: </div>
<div class="separator" style="clear: both; text-align: center;">
<iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.youtube.com/embed/fU24xNFKOik?feature=player_embedded' frameborder='0'></iframe></div>
<div style="text-align: center;">
<br /></div>
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<h2 style="text-align: center;">
Run 3</h2>
TotH. Ratio of 143/46 with 6.4% damage incoming from steady shot. Slightly less damage bloat than the first two, also second highest damage of the three ... Nonetheless, everything still floating around a maintained 170k.<br />
<div style="text-align: center;">
Top end burst: 250k. </div>
<div style="text-align: center;">
5 minutes: 170k.</div>
<div style="text-align: center;">
end: 175k.</div>
<div style="text-align: center;">
Ability breakdown: </div>
<div class="separator" style="clear: both; text-align: center;">
<a href="http://i.imgur.com/2T0g5ZT.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="263" src="http://i.imgur.com/2T0g5ZT.jpg" width="320" /></a></div>
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Video: </div>
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Run 4</h2>
TotH arcane spam. Ratio of 295/15 with 4.4% damage incoming from steady shot. Affected the least by damage bloat.<br />
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Top end burst: 235k.</div>
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5 minutes: 175k.</div>
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end: 170k.</div>
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Ability breakdown: </div>
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Video: </div>
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Anonymoushttp://www.blogger.com/profile/12838364441580133129noreply@blogger.com3tag:blogger.com,1999:blog-8764499783082358491.post-35236797702125706522013-07-02T01:29:00.000-07:002013-07-02T03:05:54.407-07:005.4 PTR - Siege of Orgrimmar <div style="text-align: justify;">
I've been off and on the PTR the past few weeks. I've been taking a look at the raid testing, the new tier bonuses, and trying to get a feel for where Marksmanship and Beast Mastery are.</div>
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For this post I'm going to look primarily at the first two Siege of Orgrimmar raid testing with some comments in regards to the specs. Expect later remarks on the "button homogenization" people have been worried about. </div>
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For the purpose of herein, "BR" refers to fights that happened "before readiness changes" and "AR" refers to fights that happened "after readiness changes." </div>
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[1 - SIEGE] IMMERSEUS BR</h2>
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Immerseus is very straight forward for hunters. It's also very long. The description says he goes to full health every phase change until his corruption reaches zero, but on the PTR he was returning with the percentile he had as corruption. For example, if you managed to drop his corruption to 85 on the first phase then he returned at 85% HP. This means that as the fight progresses you see less of Immerseus and more of the intermission phase.</div>
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It ALSO means that Marksmanships benefit from Careful Aim disappears very quickly and never returns. I simply wasn't able to keep up in any fashion as Marksmanship with the other two Beast Masters and gave up on it quickly. The only benefit is with intermission adds and having slightly more punch from your bow, but this is largely answered by the BMs Blink Strike. Part of this was Readiness still resetting cooldowns. </div>
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You receive a damage buff from being in range of the "splash" of the intermission adds dying. This damage buff only affects other intermission adds ("Sha Puddle"). This adds an element of RNG: if you get a lot of adds near each other then you can just AoE them down, get the buff as they die, which causes everything else to be easier to kill. If they're all spread out or there's only a few on your side then you're more on your own. </div>
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Other than that it's don't stand in bad things and don't walk into melee range during bad things. </div>
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Here's a three minute clip of this fight as Marksmanship:</div>
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And here's a nine minute clip (and kill) of this fight as Beast Mastery:</div>
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[7 - SIEGE] KOR'KRON DARK SHAMAN BR</h2>
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The Dark Shaman will probably see some more tweaks than Immerseus will before launch, but the hunter fundamentals here are the same. Two cleave targets that share HP and periodically summon adds. They also begin with two wolves, but we just AoE'd them down as a pack of four. Beast Mastery's AoE was surprisingly strong here, especially with barrage: starting the pull with two barrages and faceslamming multishot was much more effective than my attempts as Marksman. Again, partially due to Readiness. </div>
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As a hunter, stay away from bad things: clouds, purple things, green things, red things, etc. So long as you stay a healthy distance away you're usually good to go. Every once in a while the shaman will put a small green arrow above someones head: that someone needs to move, or you need to move from them, because in a few seconds the Shaman will shoot a large green beam at them that does quite a bit of damage on impact. </div>
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Survival will probably do fantastic here. Not only is there an AoE segment that will grant it superior ISS performance, but the shaman sharing health pools will let an SV hunter double DoT black arrow with the "agility readiness" trinket (if it's currently accurate and will, in fact, reduce the cooldown of BA). Otherwise, the "whack-a-mole" feature of BM gets its AoE feature here by letting you stack the 4PC up to its cap of 15 with well timed bestial wrath/multishot spam on the green oozes. Bestial Wrath -> Multishot to 15 -> KC under BW. Marksman requires a little bit of a ramp up time with AoE, primarily for reduced focus cost on bombardment, so it seems it fell behind here.</div>
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Here's a 2:45 minute video of this fight as Marksmanship:</div>
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And again a 2:52 minute video of this fight as Beast Mastery:</div>
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[8 - SIEGE] GENERAL NAZGRIM BR</h2>
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Nazgrim is a fight that I feel will be substantially different on 25 man versus 10 man. The way adds are dealt with will affect the raid a lot more. I might be wrong with that, but this seems to be the trend with fights that have adds like this. </div>
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Nazgrim is chilling out in the middle of Ragefire Chasm with a collection of friends. The fight starts out with a cute pack of AoE then quickly drops into hitting Nazgrim as much as possible before he pops defensive stance / summons a set of adds. In 10 man there's two at a time, generally always one will be initially ignored (for us, anyway). </div>
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Ironblades are tanky melee with bladestorm, offtanked and not a big deal to us. </div>
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Arcweavers are casters that need to be interrupted: the best luck we had with this was counterspelling / silencing shot pulling him up to cleave with Nazgrim. They're pretty squishy and not a threat whatsoever without their spells. This is one situation where not having a ranged interrupt will really hurt 10M hunters. </div>
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Assassins come out stealthed and can be revealed by flare - generally they're pretty easy to spot so long as you're facing the direction it's coming from, though. If you miss your flare, have a finger over scatter shot and you're golden. They will backstab for 500k if you let them see your back, so don't. They can be stunned, kited, disarmed, etc, but if you let them touch you for too long they'll start landing 200k melee crits. Rogues hit fast, y'know. </div>
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Shaman will heal up adds AND Nazgrim pretty quickly if you let them, so they are your number one priority: especially if they drop any totems. Lock them down and take them out, more or less. Banners are also bad - Nazgrim drops them himself so they're usually melted by cleave. </div>
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I'm not sure about this one in terms of spec. They'll probably all be fairly close, but Marksman is pretty nice utility wise right now so long as they keep the only silence/interrupt of the three specializations. On top of that, I liked the mass daze provided by <a href="http://ptr.wowhead.com/spell=35102" target="_blank">Concussive Barrage</a>. Probably only want to cast Multishot if you've got a clear hit of three targets, though. Scatter and intimidation makes sure we're able to provide a little control, which is available to all specs.</div>
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Here's a 2:17 minute clip of this fight as Marksmanship:</div>
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And a 2:19 minute clip of this fight as Beast Mastery:</div>
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[12 - SIEGE] SIEGECRAFTER BLACKFUSE AR</h2>
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Going to hand it to this one: definitely unique. There's a lot going on and a lot of things to learn. On the left side of the room there's a conveyor belt: this conveyor belt spews out three of four possible machines each "round." All of these are "deactivated" and can be attacked. You are able to kill ONE before they become immune to damage and/or leave the left conveyor belt to pop out on the right conveyor belt activated.</div>
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As a hunter, doing the conveyor belt was pretty nice. Melee would have a hard time keeping in melee range running against the conveyor belt and casters would only be able to use their instances, so we're in a good place to dish out damage to the left side machine choice. The BM hunter went first and had no problem taking his out under cooldowns/bloodlust - I, as MM, went second and had a little more trouble but not so much that it was impossible to kill before the rolled out. You'll definitely want some sort of burst guarantee: for BM, BW - for MM, I used Fervor while praying to the Gods for crits. </div>
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Besides that, I'm not entirely sure! You have a five second window after a "Death from Above" cast to lay some thick onto the Shredders, as they will take increased damage when they land and are stunned. You also only have about a minute to get rid of mines if you have them, but I was always on a conveyor belt when the group dealt with these. You can avoid the thrown saws by watching the cast bar. The missiles ground effect works exactly like Ragnaros' World in Flame, so stay on the edge and strafe backwards. I'm sure we'll see more of this guy another time. </div>
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No clip as Beast Mastery I'm afraid, and Skada wasn't cooperating with the room layout to catch the other hunter, but here's a 2:02 minute clip as Marksman that primarily shows the left conveyor belt:</div>
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[13 - SIEGE] PARAGONS OF THE KLAXXI AR</h2>
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This has the potential to be pretty confusing. There are a lot of different abilities and different combinations, as well as orders, but the general consistency of dealing with them were pretty lax. As a hunter it was primarily just "don't stand in things on the ground" and shoot the target you're asked to shoot. If there's an amber up and targetable, blow it up or it heals the paragon. We blew up the manipulator before we had to deal with hungry critters. Probably could've taken out the bloodletter without dealing with bloods if we had saved the haste cooldown for him. </div>
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Giant red laser beam. It should be self explanatory, but if the red laser touches other people it hurts them. Cross the beam over people and they hurt. You'll always be connected to two other people if you have it.</div>
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Each paragon grants an ability to someone on death/click, but as a hunter you probably won't see much of them. </div>
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I was pretty impressed with Marksmanships performance here, but part of this was the massive unfriendliness this fight had with pets. Anything and everything killed them, and while this will probably be fixed, it made Beast Mastery an unfortunate victim of the swarm. And Wolf, but I don't care about Wolf as much when I'm Marksman. Heard it here first, folks. DoT with a travel time. One thing to note: there is zero benefit to cleave or AoE. When one paragon dies, the others are all returned to full HP. It's tempting, it's fun, and it's nothing but useless padding. Unless, of course, you're being lazy to target ambers. </div>
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Here's a 6:05 minute clip of this fight as Marksmanship, playing against a Beast Master:</div>
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Anonymoushttp://www.blogger.com/profile/12838364441580133129noreply@blogger.com2tag:blogger.com,1999:blog-8764499783082358491.post-46756749648651582922013-06-17T15:40:00.000-07:002013-06-22T05:17:21.199-07:00Might Heroic-Mode Entries, Twin Consorts, Durumu + Dark Animus [ToT Raid]<div style="text-align: center;">
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<span style="text-align: justify;">Held this post off for a wee bit too long: the first reason being that separating the last few bosses into groups of two would've meant an aeon for dark animus, the second being that I hadn't managed to get a video of a twin consorts kill. Now that I have both, here we are. </span></div>
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<span style="font-size: large;">Ninth Heroic was <b>TWIN CONSORTS</b></span></div>
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I was playing as MARKSMANSHIP<br />
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Note that the first kill we had done of Twin Consorts I was actually playing as Survival. Generally for new bosses, with the exception of Beast Mastery as I hadn't had the spec, I put preference on the specialization that other hunters seemed to favour for the fight. Since Twin Consorts has an AoE segment, and that as a result most everyone was favouring Survival for its burst, that's what I used for our first kill.<br />
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As you can see, in retrospect, I decided the AoE factor of the fight was a severe non-issue and went back to my single target spec for further repeats. If, for whatever reason, you are having trouble with the Dark of Night AoE intermission, then by all means - but I found bombardment to be perfectly strong for this quick phase. In other words, very similar to Ji-Kun, only without the damage buff and only occurring once.<br />
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Twin Consorts is not a DPS fight. There is nothing special you need do here except for stand away from everyone else and show how good your throughput is. Every once in a while Suen will pop up, whereby a Survival hunter has a nice edge being able to multishot an ISS onto her each time. Since she no longer retains DoTs when she disappears, though, I'd almost wager that the Marksman swapping to her for a reactivation of their Careful Aim phase to be better spent.<br />
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It's important you don't stand too close to an icy comet so as to cause it to melt, but other than that all our job is consists of pewpew and hiding behind meteors whenever alysrazor decides to blow the winds of fire. Er, I mean, stand behind the comet when Suen casts Nuclear Inferno. You can jump and disengage away from Cosmic Barrage, but without good timing and posthaste you are likely still going to be hit by this ability - you can practice doing this, or do so simply to spread away from others, but if you are already in a safe location it's probably best to just stay in range of your healers.<br />
As you'll see in the video, it's very important <b>not</b> to be clumped up right before a Cosmic Barrage, <b>even</b> if something else is about to happen. Oops!<br />
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If you're the unlucky soul who has to run through and activate the Celestials, keep in mind your timing. Here's my original video of the Celestial constellation drawings followed by some notes from our Celestial runner:<br />
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Heroic constellation timings -<br />
Went down with 15 seconds roughly on the transition from p1 to p2, started running roughly 10 seconds remaining. Popped about a second into the phase. This leaves plenty of time for them to reactivate before the next.<br />
Ox was next - timed this one with about 20 seconds left on the nuclear inferno timer. Lasts 30 seconds, complete it asap.<br />
Serpent - 15ish seconds on timer, because its quick to run. Try not to land it before about 3 seconds on the timer.<br />
Xuen - Same thing, 15ish on the timer.<br />
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Phase 3:<br />
Xuen first. Start running with roughly 13 seconds before tidal force, and you should make it just before.<br />
Ox next, same as p2, 20ish seconds on the inferno timer.<br />
Serpent third, I think that one actually lined up with the next tidal force, I can't remember exactly.<br />
Cranes whenever after that.</div>
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<span style="font-size: large;">Tenth Heroic was <b>DURUMU</b></span></div>
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I was playing as SURVIVAL<br />
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Again, this was another fight where I returned to the scene as Marksmanship after our first kill. Bombardment is not as strong as Serpent Spread ISS, but combined with Barrage I found it to be perfectly up to par. Regardless of spec, the usefulness of Barrage's cone will win out here. More often than not, it seems, the high AoE numbers on Durumu ice walls are simply from people AoE padding onto all three of the wall segments rather than just bursting down the first one in your way. If you have the AoE burst to still get them all down, this is obviously the best route - but when you're first learning, sometimes it's best to play it safe.<br />
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Heroic Durumu is essentially the same as normal Durumu, minus the inclusion of tri-angled Ice Walls that are set into six segments per wall. These six segments have a shared health pool, meaning that AoEing each of the six segments of a single wall will cause the whole wall to collapse very quickly. Since they spread from the center of the room, with Durumu as the origin, it's more throughput to AoE each of the first few segments of all three ice walls along with the boss. However, if you're not making the damage par on time for a particular wall, switch only to that wall. Your damage will look lower, but you'll just have to explain why this lower damage is actually more damage to the right place giving the time restriction. Preferably, however, you can just AoE them all down from the center without issue. If you're moving through the main ice wall, you are safe to hug this ice wall as the maze approaches. If you're going through the opposite wall, however, bare in mind that the maze will be directly under it and hugging this wall will kill you swiftly. Watch the swirling in the maze to know what sections are next to dissipate.<br />
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<a href="http://i.imgur.com/EMM6lby.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="188" src="http://i.imgur.com/EMM6lby.jpg" width="320" /></a></div>
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Do not underestimate the usefulness of emphasizing boss mechanics. This is one fight where "keeping an eye" on things is truly important. Make sure you have lingering gaze emphasized, because there is no larger sin than not noticing you had a lingering gaze to drop on the outside edge. Besides lingering gaze, which is what drops the purple puddles, I suggest also emphasizing the five second countdown to the tri-beam phase. This lets you be prepared with some peripheral vision action to spot the add spawn points.<br />
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Finally, if you're a beam carrier, do be aware of this. You will have the tri-beam phase emphasized, so you will have a reminder to check if you are carrying a beam. Here is the post I made on the Might forums about Durumu beam handling:<br />
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<a href="http://i.imgur.com/Pi1NgHI.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="177" src="http://i.imgur.com/Pi1NgHI.jpg" width="320" /></a></div>
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If you KNOW WHERE THE RED ADDS ARE then you can just cut across the circles in a diamond shape to each spot. But if you DON'T KNOW WHERE THE REDS ARE then one of two things happen:<br />
1. You move too quickly.<br />
2. You move too slowly.<br />
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By being in these relative positions you are ensuring two things -<br />
1. You will not move too quickly because your beam is moving at average (50/50) speed. It is the most efficient spacing because you have twice the width of an add to work with.<br />
2. You will not move too slowly because it is the most efficient movement both for finding at 50/50width squared AND anyone either behind or in front of you will have relatively equal chances of keeping up in the radius.<br />
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You are also only three spaces away from the toilet buffer, so if you get a shit on you you're not going to mess it up. Anyone behind you is also still going to have enough time to reach the edge of the toilet.<br />
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The two WORST THINGS YOU COULD POSSIBLY DO EVER are:<br />
1. Over shoot the red beam. I was grilling people to Aszh on our first week of normal modes for this, go ahead and ask him! I won't forgive you if you do it in heroic and I guarantee it's because you were too close to the boss and whipping your dick around too fast. Now that I've said that it'll happen to me.<br />
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2. Move too slowly. Being afraid of committing number 1 is twice as bad as actually doing so. You're not going to do so because you know what to do already, so don't be afraid of something you already know. We are all gamers and I guarantee you that you have the reaction speed to stop when you get the alert (unless you're whippin' dicks).<br />
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Do you have to do it exactly like this? Probably not. But I think you'll be surprised how much calmer and nicer things are when you treat it like a well oiled machine.</div>
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<span style="font-size: large;">Eleventh Heroic was <b>DARK ANIMUS</b></span></div>
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I was playing as MARKSMANSHIP<br />
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Ah, Dark Animus. The one fight where our pets do something useful. First of all, I have an interactive map for you to download of the Dark Animus' room with each Anima Golem being click-and-draggable. As it's HTML5, this will only work offline in the Firefox browser. If you were to upload and host these files somewhere, you would be able to use it in Chrome. Since I am only providing a download link to my Google Drive, though, you will have to use this in Firefox if you want to do so.<br />
<a class="bbc_link" href="https://docs.google.com/file/d/0B7oy4ukn56teN3IxMnBkbGFYdk0/edit?usp=sharing" style="background-color: #262626; color: cornflowerblue; font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px; text-align: start; text-decoration: none;" target="_blank">https://docs.google.com/file/d/0B7oy4ukn56teN3IxMnBkbGFYdk0/edit?usp=sharing</a><br />
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This will allow you to make positional diagrams with a little bit less effort. If you would like to see what it looks like before downloading, it was made from the map below (just without the player names, obviously).<br />
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<a href="http://i.imgur.com/jW338Oj.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="245" src="http://i.imgur.com/jW338Oj.png" width="320" /></a></div>
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The process of this fight is going to change based on the strategy your group is using, but for the most part the hunter is going to be placed somewhere in the room, probably away from the massive golems, and told to hold two little anima fellows with their body and their pets body. As a result, you will probably prefer having a tenacity pet with you. Thus, you'll have to make a decision regarding glyph of stampede: On one hand, if you use this right away you will still have your tenacity pet out, so you will likely not want glyph of stampede. On the other, if you only are able to use it later, then glyph of stampede once your ferocity pet is back out will reduce the tenacity downgrade by one pet. Either way, not a big deal: I was in a position to unload on the boss immediately after getting set up and therefore ran without the glyph. </div>
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Chances are you will play this fight as Survival, since I can't imagine Beast Mastery is that great with your pet distracted for half the fight. Careful with killing others' golems if you're trying to assist with DoT spreads. </div>
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To simplify things, here are a few of the posts I made regarding the Dark Animus:</div>
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<span style="background-color: white;"><span class="bbc_size" style="font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14pt; line-height: 1.4em;"><strong>Hunter Dark Animus Check List</strong></span></span></div>
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<li style="text-align: justify;"><span style="background-color: white;">PICK YOUR PET. It doesn't matter. You can swap. Best choice for add-tank part is TURTLE or BEETLE. Really doesn't matter though.</span></li>
<li style="text-align: justify;"><span style="background-color: white;">TURN THAT PET <span class="bbc_color"><strong>TENACITY <img alt=":enrage:" class="smiley" src="https://www.mightguild.com/forums/Smileys/default/ej-enrage.png" style="vertical-align: bottom;" title="Encounter Journal - Enrage" /></strong></span>.</span></li>
<li style="text-align: justify;"><span style="background-color: white;">Turn <strong><span class="bbc_color">ON</span></strong> Charge, Claw, <span class="bbc_u" style="text-decoration: underline;">Cower, Growl</span>.</span></li>
<li style="text-align: justify;"><span style="background-color: white;">Turn <strong><span class="bbc_color">OFF</span></strong> Thunderstomp. (optional, depends on positioning)</span></li>
<li style="text-align: justify;"><span style="background-color: white;">KEYBIND: Pet Attack, Move To, Last Stand.</span></li>
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<span style="background-color: white;"><strong style="font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14pt; line-height: 1.4em;">Things to Remember For After Pet Tank</strong></span></div>
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<li style="text-align: justify;"><span style="background-color: white;">SWAP pet if you're using tank pet back for buff pet. <span class="bbc_color"><strong>FEROCITY <img alt=":disease:" class="smiley" src="https://www.mightguild.com/forums/Smileys/default/ej-dispel-disease.png" style="vertical-align: bottom;" title="Encounter Journal - Dispel, Disease" /></strong></span> PET CHAMPION.</span></li>
<li style="text-align: justify;"><span style="background-color: white;">TURN OFF GROWL. Animus is not tauntable but if your pet is tenacity you will be so sad when "oops I wrong target SQUISHED MY FRIEND." No Heart of the Phoenix on tenacities.</span></li>
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<span style="background-color: white;"><strong style="font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14pt; line-height: 1.4em;">PROCESS FOR KEEPING THING ON PET</strong></span></div>
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<li style="text-align: justify;"><span style="background-color: white;">Use Move To to position pet. Not a big deal because Blink Strikes but prevents one step.</span></li>
<li style="text-align: justify;"><span style="background-color: white;">Click PET TARGET. Have NAMEPLATES ON. Hover mouse over your target.</span></li>
<li style="text-align: justify;"><span style="background-color: white;">When Nameplate appears SLAM FACE ON PET ATTACK.</span></li>
<li style="text-align: justify;"><span style="background-color: white;">Click down on mouse to get your target. SLAM FACE ON ARCANE SHOT.</span></li>
<li style="text-align: justify;"><span style="background-color: white;">Mend Pet because your pet is probably now cowering and crying. As in it literally probably cast cower.</span></li>
<li style="text-align: justify;"><span style="background-color: white;">Stand in awe as pet growls and nothing happens and you're bored and what the fuck is this fight even.</span></li>
<li style="text-align: justify;"><span style="background-color: white;">Use MOVE TO to reposition pet as need be. Remember to tell PET ATTACK again after every MOVE TO. Wait for golem to reach new location before PET ATTACK because Blink Strikes.</span></li>
<li style="text-align: justify;"><span style="background-color: white;">If pet is dying USE AWESOME LAST STAND CAST. Must be in a macro. Macro below.</span></li>
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<span style="background-color: white;"><span style="font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">Or simplify everything with this mouseover macro. Click your target. Hover mouse over pet target. Nameplates appear, press macro. Profit.</span><span style="font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;"> </span></span></div>
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<span style="background-color: white;"><span style="font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">/petattack [@mouseover,harm,nodead][harm]</span></span></div>
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<span style="background-color: white;"><span style="font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">/cast Arcane Shot</span></span></div>
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<span style="background-color: white;">You can see the above macro in action in this video. However, please note that if you are using this macro for the Dark Animus fight itself, then you MUST wait for both health bars to appear above your two anima golems. If there is no health bar, then there is no mouseover target, which means your pet will just go onto whichever golem your attacking. Wipe ensues. </span></div>
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<iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.youtube.com/embed/1BYogWlxw-E?feature=player_embedded' frameborder='0'></iframe></div>
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<span style="background-color: white;"><span style="font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">Last stand Macro:</span><br style="font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;" /><span style="font-family: 'Helvetica Neue', Helvetica, Verdana, Arial, sans-serif; font-size: 14px; line-height: 19.03125px;">/cast Last Stand(Tenacity Ability)</span></span></div>
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You must dodge anima font! There is simply no excuse to stand in these as a hunter. If nothing else is happening, then yes, you can survive standing in one: but standing in this should be a mistake. These hurt like hell and nine times out of ten someone's death on this encounter is directly caused by being hit by an anima font + something else. Here is a video clip on dodging anima font:<br />
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<iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.youtube.com/embed/lQaa2B-CYRU?feature=player_embedded' frameborder='0'></iframe></div>
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One more thing... If you're being a rebel like me and standing off in the middle of no where, make sure you are in range of healers, dispels but not in range of slam. Your deterrence will block all damage from Matter Swap, but only for you - the other target still takes full damage. </div>
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Anonymoushttp://www.blogger.com/profile/12838364441580133129noreply@blogger.com4tag:blogger.com,1999:blog-8764499783082358491.post-87002153644573322022013-05-25T11:01:00.003-07:002013-05-25T14:37:16.044-07:005.3 "Focus Fire Frenzy Bug"<div class="tr_bq" style="text-align: justify;">
I've been reading a lot of reports regarding hunters experiencing a bug involving their frenzy stacks as Beast Mastery. To summarize, these reports are primarily as follows:</div>
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- As BM, hunters pets will not use their special abilities (claw/bite) and therefore will not gain stacks of Frenzy. </div>
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- This lack of frenzy causes a decline in Focus Fire. </div>
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- Macroing the special abilities will alleviate this discrepancy, meaning the pet is simply not autocasting appropriately. </div>
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The interesting part to me is that they claim it is only on some bosses, or that it works fine on a target dummy. Furthermore, there are Survival hunters who claim to be experiencing the same thing. Others still claim that swapping their pet out fixes the issue, or that it stops with Blink Strikes. Moreover, others claim that it works <b>sometimes</b> and doesn't others - meaning that for 30 seconds it won't work, but suddenly will again after and so forth. </div>
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As a Marksman hunter I'm in a unique position to offer another alternative to what this bug is caused by primarily just because our damage ratios are different per ability. </div>
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Might's second hunter expressed interest in going Marksman in 5.3 when Binding Shot was swapped to spec only. Prompted by this interest, I started doing some napkin math regarding hunters and noticed a very unfortunate issue. Further down I'm going to share a portion of the post I made on the Might hunter forums regarding this, but to get to the nitty gritty:</div>
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<a href="http://www.wowhead.com/spell=131894" target="_blank">Murder of Crows</a>.<br />
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edit: <a href="http://us.battle.net/wow/en/forum/topic/8874267604" target="_blank">[This is the bug report thread]</a> I've been trying to discuss this problem in. It may not be solely a result of Murder of Crows, but they both may be facing similar cause and effect from this bug affecting all "types" of pets.</div>
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If you've been experiencing this pet auto attack bug, I'd like to ask you to share your experience with me so that we can decipher whether or not my hypothesis is correct. Murder of Crows is a strange DoT as the crows act like "pets" - the DoT does not snapshot and the attacks are read separately. Therefore, it's reasonable to assume that if "pets" are bugged that it would be affecting MoC in a similar fashion. Alternatively, if it's just MoC that is broken, perhaps it would affect other things with its glitch. That is, Murder of Crows was savagely brutalizing my proc rate on <a href="http://www.wowhead.com/spell=137596" target="_blank">Capacitance</a>, so my theory is that Murder of Crows is also savagely brutalizing our pets auto casts of Claw. I did try to replicate this on a test dummy, but I was still getting Claw casts with Murder of Crows as Marksman. </div>
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So some questions for you folks with the bug:</div>
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1. Are you using Murder of Crows or Blink Strikes?</div>
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2. Is your pet not using Claw/Bite AT ALL or only when Murder of Crows is up?<br />
3. Does this other wise work UNTIL you cast Murder of Crows, breaking it indefinitely until swaps?</div>
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Here is the snippet from my post:<br />
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[...] Which is only half relevant, because during this time I had my hunter autoshot casting on a test dummy in the background...<br />
...And that's the part where it gets extremely infuriating. The Capacitance metagem has an RPPM of 21 with an additional coefficient of 1.1 for marksman and 0.95 for both BM and SV. Despite this, whether as MM or SV all and any autoshots procced one stack of capacitance - which is cool. No other abilities whatsoever procced capacitance - it was only proccing on autos, but it was proccing on any auto regardless of specials, extras, etc used in between. In practice that meant capacitance was stacking once on any auto no matter what, regardless of if haste was 20% or 300%. Where this fucks up in the recent 5.3 changes is here: Murder of Crows delayed Capacitance regardless of autoshot fires by half the amount.<br />
If you're following with me here, it means this:<br />
lightning strike -> 5 autos -> lightning strike -> 5 autos ad infinitum.<br />
At regular (approx 20%) haste rates this is around 12 seconds from last strike for each 5 stack.<br />
With domestic hunter haste it continued per 5 autos, thus around 8 seconds from last strike for each 5 stack.<br />
Once MoC was applied, regardless of haste, you were guaranteed to achieve only 5-6 stacks of capacitance during the full 30 second duration. The cooldown on MoC is balls so I sat around all morning dumbfounded testing this in a stupor of this can't be real.<br />
But it was, and the 12-8 second interval between lightning strikes was turned into a 25-28 second interval on any MoC at any haste level. This is TERRIBLE for any hunters opening running MoC because our opening is the best opportunity for our capacitance uptime. The proc is easily as much damage contribution as steady and arcane, so losing it at those critical moments is extremely unacceptable. Especially when you consider that MoC is not dynamically affected by haste: it will hit 30 times each time no matter what.<br />
On the flip side, the new Blink Strikes works in an opposite manner. It is absolutely affected by haste - and, in fact, haste itself provides the focus regeneration needed to ensure the Wild Hunt. In other words, in the same 30 second time frame regardless of haste, your pet will still land roughly the same amount of Claw/Bites. Which at first makes it seem similar to MoC - both readjust based on agi and proc values, but don't gain "ticks" from haste - when in reality, Claw is being bolstered both by these proc values AND gaining at least a 50-60% uptime on an additional 100% damage. The result of this is an average unbuffed claw sitting at 12k, increasing to 18k under strikes, and again increasing to upwards of 70k under wild hunt.<br />
Putting that against MoC worked like this:<br />
Over 30 seconds and domestic haste buffs from 20% gave an approximate 3.75 lightning strikes. With none, it was 2.5. At an average hit of 65k, thats ~244k under 30 seconds of domestic haste or ~162k without. MoC, averaging 10k * 30 ticks with a maximum of one strike regardless of haste is a maximum total 365k.<br />
An unaffected Blink Strikes sequence would average 8 claws @ regular damage for 144k plus the free reign of strike procs: no haste being 144 + 244 or a maximum total around 388k.<br />
In other words, under no affect the maximum of MoC was around 365 versus Blinks 390. It's still pennies in the long string of things, until you consider that these 30 second time frames are in MoCs favour. Blink Strikes, unlike MoC, is active throughout the entire fight - therefore, a 7.5 minute encounter will only have 4 * 30 -> around 2 minutes of up time for MoC with an alternative 100% uptime for Blink Strikes .... And, of course, it would be dynamically boosted by haste. This is otherwise unimportant for hunters not running with the Talisman of Bloodlust because they have predictable uptimes of haste above and below 60% with Rapid Fire having a similar cooldown to MoC (3min for 15s vs 2min for 30s). Berserking only helps. Counterpoint a static 15% haste increase with Steady Focus and ---<br />
Basically, what I'm getting at is<i> fuck murder of crows.</i></blockquote>
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edit:<br />
Some relevant bug report threads:<br />
<a href="http://us.battle.net/wow/en/forum/topic/8891579796">http://us.battle.net/wow/en/forum/topic/8891579796</a><br />
<a href="http://us.battle.net/wow/en/forum/topic/8874267604">http://us.battle.net/wow/en/forum/topic/8874267604</a><br />
<a href="http://us.battle.net/wow/en/forum/topic/8874267590">http://us.battle.net/wow/en/forum/topic/8874267590</a><br />
<a href="http://us.battle.net/wow/en/forum/topic/1536255491">http://us.battle.net/wow/en/forum/topic/1536255491</a><br />
<a href="http://us.battle.net/wow/en/forum/topic/8874267590">http://us.battle.net/wow/en/forum/topic/8874267590</a></div>
Anonymoushttp://www.blogger.com/profile/12838364441580133129noreply@blogger.com12tag:blogger.com,1999:blog-8764499783082358491.post-6278558663145521102013-05-21T08:20:00.005-07:002013-05-21T08:42:22.065-07:00Might Heroic-Mode Entries, Primordius + Iron Qon [ToT Raid]<div style="text-align: center;">
<span style="font-size: large;">Seventh Heroic was <b>PRIMORDIUS</b></span></div>
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I was playing as MARKSMANSHIP<br />
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Primordius is a strange and terrible mix of several hunter options. On one hand, we have the capability of doing the highest damage to the boss over nearly every other class. On the other hand, we are capable of providing decent AoE to blow up adds, especially including barrage being a cone that will hit all targets in front of us. Yet, on a third hand (mutant powers, stay with me here), we're also still fantastic utility capable of target swapping to where ever we're needed most with the highest form of DPS mobility.<br />
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That said, I feel all three specs on heroic Primordius have valid capacities. To what degree, I'm unsure. In my case I was filling more of a utility role and my performance is full of smoke and mirrors to the true potential of a hunters single target on Primordius. However, my suggestion is that if it's between Beast Mastery or Survival, go Survival. Not because you can AoE pad for higher numbers, but because Survival will be the least affected by the random generator that Primordius' oozees provide you with the buffs of and simply because Survival is the most forgiving.<br />
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In my case, I was given the sad, dismal bitch job of aiding with Viscous Horrors. But don't get me wrong: Since I was playing Marksman, this was actually a very intelligent move. Each time a new Horror spawned, a marksman hunter is placed back into <a href="http://www.wowhead.com/spell=34483" target="_blank">Careful Aim</a>. Of all the class choices to help "burst" down the first half of a Viscous Horrors health, a Marksman hunter is one of the best.<br />
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Therefore, don't expect any magic performance tips from this video on how to make your damage through the roof on Primordius. Also don't expect magic tips on how to get yourself a fresh buff by killing an ooze. In this video, I am fed the first 4 stacks of buffs so that I can get on the oozes faster. Note that I said 4 stacks - if this is what you are doing, then it is better to save that 5th stack for when you are done helping with the first 3 Horror's and are preparing to switch your focus more towards Primordius (until you're needed again). The nice part about this is that you will not have your buffs falling off at the same time as the tanks. If you get 5 stacks right away, the next time the tank calls for your help because his buffs are falling off is the same time you're not going to be very useful since your buffs are falling off too. Delay this by getting 4 at the start instead and you are golden. You'll get more uptime from your 2 minute buff on Primordius.<br />
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It is an absolute dismal sin not to have your range finder on. This is the fight where you absolutely have to watch where you are going. It is more unforgivable to walk over people on Primordius than it is to fail clearing out a Ji-Kun nest or AoE padding when your burst is needed. Be very aware of the space around you, the people around you, where they are moving and how much attention they are paying.<br />
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Spacing issues seemed to be alleviated once we kept the boss on one side of the room with the horrors in the other, rotating around the same general location. This also made life easy for the add killing team who needed only to turret on the three lanes opposite.<br />
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Chances are you are capable of soaking Caustic Gas, and therefore I suggest doing so as often as possible. <br />
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I tried to do a brief analysis to gauge how I did on Primordius as Marksman despite having been on Viscous Horrors. Therefore, I went looking for the Survival and BM hunters with the best performances and the most similar timestamps. Here are the two I chose:<br />
Beast Mastery, Bowflxx - <a href="http://www.worldoflogs.com/reports/6njg0s0kj76c4j4b/analyze/dd/source/?s=1636&e=2104&target=1">http://www.worldoflogs.com/reports/6njg0s0kj76c4j4b/analyze/dd/source/?s=1636&e=2104&target=1</a><br />
Survival, Milky - <a href="http://www.worldoflogs.com/reports/rt-jsbaa9ocmhp1lcrt/analyze/dd/source/?s=4619&e=5083&target=34">http://www.worldoflogs.com/reports/rt-jsbaa9ocmhp1lcrt/analyze/dd/source/?s=4619&e=5083&target=34</a><br />
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First off, props to the first one for that fantastic performance on the boss target as Beast Mastery. If you're looking for a log to analyze to improve single target on Primordius as a hunter, do a cross comparison with Bowflxx's. Fantastic job and really highlights the potential of all three specs on this fight.<br />
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This is what I wanted to know: Their DPSe on the boss and their DPSe on the Horrors in comparison to mine. The BM hunters DPSe on the boss was 150k and 0k on horrors; the SV did 120k to Primordius and 23k to horrors; I, as marksman, did 77k to Primordius and 59k to horrors. That means for pure throughput the BM did the best with 150k focus on Primordius, while the SV's throughput was 143k split between two focuses with a higher prioritization on Primordius and my throughput was 136k split fairly evenly between the two. Since it's not the case that we benefit from target swapping and that part of "damage discrepancy" will result on Primordius from raid environment and buff selection, I'm actually okay with these results. I think, given the opportunity, that a Marksman full time single target could give the single target focus of 150k a good run for its money. In all cases there is room for improvement, and there are definitely things I would do better, but the main thing to take away from this is that there is no clear cut correct path. I don't feel I would play SV and BM as well as I do MM without a least a weeks worth of practice first, so such a small discrepancy between the higher ranking players on a fight between a class spec that is highly undervalued and considered inferior while also being given a disadvantageous job is fine by me. Pick what is the best for you and the best for your raids role.<br />
Raiding is about the raid.<br />
Also: Make fun of Jade for raiding Marksman. Don't worry, I fear for Marksman in the face of 5.3 Blink Strikes. </div>
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<span style="font-size: large;">Eighth Heroic was <b>IRON QON</b></span></div>
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I was playing as MARKSMANSHIP<br />
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Iron Qon. This was the big one to me because it was the one I was being made fun of the most for still sticking with Marksmanship. My hunter honour was put on the line. To others, it is without any shadow of a doubt the correct method to pull Beast Mastery. Popular opinion, however, should never dictate action. Beast Mastery, for me, is barely a 200 DPS difference in simulation. Indeed, that is a difference: but one I can negate by playing Marksman better and taking advantage of its perks. Iron Qon is another fantastic example of the equality of hunter specs, and also of the dangers of damage padding.<br />
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In the first fire phase, there's not much to do as ranged. You spread out and DPS the dog. Every once in a while you might have to break someone out of a cloud, which you should definitely be prepared for. As a result you will be spread out as ranged to avoid arcing lightning damage. There will also be a tornado being blown around, but it's incredibly difficult to miss and likely won't be aimed at you anyway. For the most part, though, this lets you focus entirely on doing your opening precisely. This is the benefit Marksmen and Beast Masters always hope for at the start of an encounter. Always push damage onto Qon when he hops off a dog: I'm not entirely convinced DoTs stay on him, but it's cheap for a survival to do and he otherwise retains the damage dealt to him when he's on foot.<br />
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The second phase provides slightly more differentiation. You can, and should, strafe away from where you were standing when an Frost Spike goes out. There is an animation below your character if it's on you or not. It is also possible to deterrence the ice bolt that goes out, but chances are you'll miss the timing. There are more effective places for deterrence. Windstorm: The only time it will kill you is if you are hit by a tornado. Never, ever play chicken with a tornado. For each lane, wait for the passing tornado to go through. It is far easier to clip a tornado trying to walk in front of it than it is walking behind. If you watch the video, you'll also see that I dispel the myth that you are considered in the same spot you started disengage until you land. We don't work that way. I have no issue using disengage to get past the final two lanes of tornadoes with my last ticks of health to spare. If this is too risky for you, then play it safe with deterrence instead.<br />
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Watch your range finder. There's no reason to walk into someone without/with arcing lightning when you have it/don't simply because you weren't paying attention or weren't being conscientious of available space. You can avoid doing this most of the time even if you have a spear being thrown on you. Soon after the third dog will show up, and there's really nothing special about this beyond having to sit on your hands if your area of the map gets handed a dead zone. Jump over Frozen Blood.<br />
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Finally, when all three dogs come to play, there's only slight leeway for AoE padding. You must still burst these dogs down so that Roshak does not cause any problems. For sure, take advantage of what AoE you have, but not at the expense of having the raid die when you could have pushed the phase faster by focus targeting. Healing is rough. This is the one bane and criticism I have with most people comparing SV performances. My damage throughput for the encounter was 148k with 6 multishot hits, the best beast master I could find who out paced me did 159k with 7 multishot hits, and the best survival was 165k with 34 multishot hits. It paints a picture when the difference in casts is that high. So, again, my closest comparison was this 159k fella, and combined with a 5 ilevel difference of a few key items worth several thousand DPS and a few mistakes I can polish up, I'm still pretty confident with that result. Going through the several pages of parses for all three specs makes it very clear their potential is all incredibly similar. Always compare to someone who seemed to do better, though. The difference between BM and MM might (will) change in 5.3, but until that data is available: Play what you do best, then play its performance to help the raid.<br />
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Deterrence is very good for the final burn. I also suggest saving cooldowns for a bit in order to use them when they're most needed, but ultimately you will have to make that call for the specific timing of your encounter. </div>
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